scholarly journals PEMBELAJARAN PENGELOLAAN KEUANGAN ORANG TUA, UANG SAKU, DAN HASIL BELAJAR TERHADAP LITERASI KEUANGAN DI SMK PGRI 3 SIDOARJO

2017 ◽  
Vol 2 (1) ◽  
pp. 116
Author(s):  
Is Rianda Megasari

This research purposed to analyze the influence of parental financial management learning on learning outcomes, pocket money on learning outcomes, parental learning financial management on financial literacy, allowance on financial literacy, the result of learning on financial literacy. Population of this research a student of class XI Accountancy is 168 student and the sample is 118 student. The methods of data collection is questionnaire, documentation and analysis techniques used SEM. The results showed learning financial management parental influence learning outcomes, pocket money has no effect learning outcomes, learning financial management of the parents has no effect financial literacy, money pocket effect financial literacy, learning outcomes influence financial literacy

2020 ◽  
Vol 6 (1) ◽  
Author(s):  
Dewi Ratnawati

This research was motivated by the lack of understanding of students during online learning. The purpose of this study was to improve the understanding of students in grade 5 SD Negeri Tlogorejo 2 Guntur Demak through zoom assisted by powerpoint media. This research was conducted in November 2020, at SD Negeri Tlogorejo 2 Guntur Demak. This type of research is a Classroom Action Research with three cycles consisting of one meeting in one cycle. Each cycle consists of planning, implementing, observing and reflecting. Data collection techniques and tools in this study used descriptive analysis techniques for data in the form of documents of students' work, lists of values and observation sheets. The results showed that assisted by powerpoint media through zooming the learning outcomes of students increased, namely in the first cycle there were 3 students who achieved mastery learning or 30%. In the second cycle there was an increase to 7 students who completed or 70%. Whereas in cycle III there were 8 students completing or 80% an increase of 50%. From the learning results of these students, it can be concluded that through zoom assisted by powerpoint can improve students' understanding.Keywords: understanding, powerpoint, PTK


2018 ◽  
Vol 2 (2) ◽  
pp. 186
Author(s):  
Shafira Dwintha Aulia ◽  
Wahyudi Wahyudi ◽  
Indri Purwanti

This research aims to improve the thematic learning outcomes of grade 1 students of SDN Salatiga 05 by implementing the Make a Match model based on scientific. Type of this research is class action research with Stringer model includes look, think and act. Data collection instruments used formative tests, observation, and field notes. Analysis techniques using comparative descriptive. The subjects of research were students of grade 1 SDN Salatiga 05. The results of the study found an increase in the percentage of the students learning activities in the first cycle of 79,35% and the second cycle increased to 84,71%. Students activities increased have an impact on thematic learning outcomes completeness shown in the first cycle of 71%, and increased to 86% in the second cycle. Based on these results, the Make a Match model based on scientific can improve students thematic learning outcomes.


Widya Accarya ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 41-50
Author(s):  
I Made Astra Winaya ◽  
I Made Sumitra Jaya

ABSTRAK Penelitian ini bertujuan untuk meningkatkan hasil belajar IPS menggunakan strategi pembelajaran cooperative script pada kelas IV SD Negeri 1 Sekartaji. Jenis penelitian ini adalah penelitian tindakan kelas. Sampel pada penelitian ini adalah siswa kelas IV SD Negeri 1 Sekartaji yang berjumlah 20 siswa, terdiri dari 12 orang siswa laki-laki dan 8 orang siswa perempuan. Pelaksanaan penelitian ini dilakukan dalam 2 siklus, dengan masing-masing siklus terdiri dari dua pertemuan. Pada setiap siklus terdapat kegiatan perencanaan, pelaksanaan, observasi/evaluasi dan refleksi. Teknik pengumpulan data menggunakan observasi dan tes  hasil belajar, adapun instrumen pengumpulan data menggunakan  lembar hasil belajar. Teknik analisis data yang digunakan dalam penelitian ini adalah deskripsi kualitatif dan deskripsi kuantitatif. Indikator keberhasilan penelitian ini ditandai dengan meningkatnya hasil belajar IPS yakni 80% dari jumlah siswa yang mengikuti proses pembelajaran telah memenuhi Kriteria Ketuntasan Minimal (KKM) yaitu 85. Hasil penelitian ini menunjukkan adanya peningkatan hasil belajar IPS dengan menggunakan strategi pembelajaran cooperaqtive script berbantuan media gambar pada setiap siklusnya. Siklus I siswa yang mencapai ketuntasan sebanyak 5 siswa (25%) dan belum tuntas sebanyak 15 siswa (75%) di lanjutkan ke siklus II, jumah siswa yang tuntas belajar sebanyak 18 siswa (80%). Kata kunci: Cooperative Script, Media Gambar, Hasil Belajar IPS.         ABSTRACT This study aims to improve the learning outcomes of IPS using cooperative script learning strategies in gardes IV SD Negeri 1 Sekartaji. This tipe of research is classroom action research. The sample in this study was students from grade IV SD Negeri 1 Sekartaji, amounting to 20 students, consisting of 12 male students and 8 female students. The implementation of this research was carried out in 2 cycles with each cycle consisting of 2 meetings, in each cycle there was an implementation planning activity observation/evaluation and reflection. Data collection techniques using observation and learning outcomes test, while the data collection instruments use learning outcomes sheets. Data analysis techniques used in this study are descriptive descriptions and quantitative descrivtions. Indicaor the success of this study was marked by the increase in IPS learning outcomes, namely 80% of the number of students who took part in the learning process had met the minimum completeness criteria of KKM which was 85 results of this study showed an increase in ips learning outcomes by using a strategy cooperative script learning with images media assistance in each cycle. Cycle 1 students who achieved completeness were 5 students 25% and not yet complete 15 students 75% followed by cycle 2. The number of students who completed study was 18 students 80% Keywords: cooperative script learning models, media images. IPS learning outcomes


2019 ◽  
Vol 15 (1) ◽  
pp. 17-23
Author(s):  
Istiqomah Istiqomah ◽  
Aini Mahabbati

This research is a classroom action research which aimed to improve the ability to master the vocabulary of animal names using UNO media assisted by augmented reality. The subject was an autistic student who had problems mastering the vocabulary of animal names at SLB Autisma Dian Amanah Yogyakarta. The research design used the Kemmis and Mc Taggart models. Data collection techniques used tests and observation. Learning outcomes test and student activity observation sheets were used as instruments. Data analysis techniques used are qualitative and quantitative. The results of this study UNO assisted with augmented reality improved the process and learning outcomes of animal name vocabulary in autistic students. The improvement process was supported by steps expaining and demonstraring ANIMO cards. Observing, shuffling, opening, and matching the color of the card. throwing on the base of the drawing. Mentioning the name and place of life of the animal. Increased learning outcomes in pre-action scored 36.7. Post-action I scored 60 and Post-cycle action II increased to 86.7.


2021 ◽  
Vol 3 (1) ◽  
pp. 97
Author(s):  
Nurul Muchlisa ◽  
Santih Anggereni ◽  
Ali Umar Dani ◽  
Suhardiman Suhardiman

AbstrakMedia pembelajaran sebagai alat bantu dalam proses pembelajaran perlu dikembangkan sesuai dengan karakteristik peserta didik. Tujuan dilaksanakannya penelitian ini yaitu untuk mengetahui gambaran media pembelajaran yang memiliki kriteria valid, efektif, dan praktis. Pengembangan media pembelajaran ini menggunakan prosedur model 4D, yang terdiri dari Define, Design, Develop, Disseminate. Penelitian ini menggunakan subjek sejumlah 24 peserta didik yang berasal dari kelas VII 3 MTsN Barru, Kab. Barru pada semester ganjil. Pengumpulan data dilakukan dengan menggunakan lembar validasi media, lembar observasi, angket respon peserta didik, dan tes hasil belajar. Hasil penelitian dengan teknik analisis deskriptif diperoleh tingkat kevalidan V= 0,89 dapat dikatakan telah valid dan layak digunakan. Tingkat kepraktisan diperoleh >50% dari respon peserta didik. sedangkan tingkat keefektifan diperoleh 80% peserta didik mendapatkan tes hasil belajar yang memuaskan sehingga dapat meningkatkan dan memecahkan masalah peserta didik. Berdasarkan penelitian yang telah dilakukan, media pembelajaran Pop Up Box berbasis problem solving yang dikembangkan dapat memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. AbstractLearning media as a tool in the learning process needs to be developed according to students' characteristics. The purpose of carrying out this research is to determine the description of learning media that has valid, effective, and practical criteria. The development of this learning media uses the 4D model procedure, which consists of Define, Design, Develop, Disseminate. This study used the subject of a total of 24 students from class VII 3 MTsN Barru, Kab. Barru in odd semester. Data collection was carried out using media validation sheets, observation sheets, student response questionnaires, and learning outcomes tests. The results of research with descriptive analysis techniques obtained the validity level V = 0.89 can be said to have been valid and fit for use. The level of practicality is obtained> 50% of the responses of students. while the level of effectiveness obtained 80% of students get a satisfactory learning outcome test so that it can improve and solve students' problems. Based on the research that has been done, the Pop Up Box learning media based on problem solving developed can meet the criteria of validity, practicality, and effectiveness.


2021 ◽  
Vol 10 (3) ◽  
pp. 522-531
Author(s):  
Dewiana Novitasari ◽  
Juliana Juliana ◽  
Masduki Asbari ◽  
Agus Purwanto

The purpose of this study was to analyze the effect of financial literacy, parents’ social economic and student lifestyle on students’ personal financial management. This study used quantitative methods and data analysis techniques of Structural Equation Modeling using SmartPLS 3.0 software. The research sample used a random sampling method. The data used primary data collected through a questionnaire. The number of returned and valid questionnaires was 220 samples. The data was processed by using SEM. The results of the study concluded that financial literacy had a significant effect on students’ personal financial management, student lifestyle had a significant effect on students’ personal financial management, and parents’ social economics had a significant effect on students’ personal financial management. The novelty of this research was the Correlation model of financial literacy, parents’ social economic and student lifestyle on students’ personal financial management. The results of this study can be a reference for further research that can be applied in other organizations.


2018 ◽  
Vol 6 (1) ◽  
pp. 45-51
Author(s):  
Novi Marlena ◽  
Renny Dwijayanti ◽  
Muhammad Edwar

This type of research is the development of research. Development using a modification model Borg and Gall (2003), the data collection techniques through technical documentation and questionnaires. Data analysis techniques were the data results of the review and testing of the products as the basis for improvement of media. Than, questionnaire respondents assessment of the effectiveness of media related learning on student results.  From the overall stages of the study showed that there are significant differences in student learning outcomes by using powerpoint compared with the results of classical learning of students by using interactive media flash


2014 ◽  
Vol 13 (1) ◽  
pp. 132
Author(s):  
Sitti Rahmah

This study aims to determine the background of women or housewives worked as a cleaning service at UIN Suska Riau and to determine the pattern of family financial management of women or housewives who worked as a cleaning service at UIN Suska Riau. The study was conducted at UIN Suska Riau with the object of research is a housewife who works as a cleaning service at UIN Suska Riau. Data collection techniques used are in-depth interviews with data analysis techniques using qualitative analysis. The results showed that the reason women or housewives worked as a cleaning service at UIN Suska Riau is due to the social and economic aspects. In managing the family finances, respondent does not meet the criteria of good management, because the proper management must meet the following stages, namely stages of planning, implementation, and assessment stages or controlling. However, in the family housewives of new cleaning service only carry out planning stages, while implementing and controlling have not been implemented properly


2018 ◽  
Vol 1 (4) ◽  
pp. 392
Author(s):  
Agustina Agustina ◽  
Solfema Solfema

This research is motivated by the high learning result of santri that can be seen from the achievement of studying santri tahfidz Al-Quran at Al Hidayah Mosque of Solok City. This condition is influenced because of the discipline of students who are very good in following the teaching and learning process. The purpose of this study is to look at the discipline of santri from: 1) discipline of time, 2) discipline in obedience and obedience, 3) discipline in responsibility. The population is twenty-one persons and a sample of twenty-one people is assigned based on the sampling technique of the census. The data collecting technique uses questionnaire of data collection tool. Data analysis techniques use percentage calculations. The results showed that the discipline of santri was very good in terms of 1) time discipline, 2) discipline in obedience and compliance, 3) discipline in responsibility. In conclusion santri have a very good discipline. The discipline of the students affects the improvement of the students' learning outcomes and their learning achievement. This research advice for santri in order to improve self-discipline in daily life.Keywords: Discipline, TPA


Author(s):  
Lutfi Permatasari ◽  
Rosihan Ari Yuana ◽  
Dwi Maryono

<p>This study aims to improve learning outcomes and student motivation on Basic Programming Learning by utilizing the Scratch application. Research begins with identifying problems that occur in the classroom. Then designed an action to overcome it in an action cycle. In this study giving of the action takes place in two cycles. Each cycle consists of planning, implementation, observation, and reflection. In cycle 1, learning is implemented using problem-based learning model, while in cycle 2 using project-based learning. The technique of data collection is done through comprehension test, observation of learning activity, assignment of portfolio, and interview to students and related teacher. Data analysis was done using quantitative and qualitative interactive analysis techniques. The results showed that the use of Scratch application can improve learning outcomes and student motivation. This is indicated by the percentage of the student’s learning outcomes completeness by 25.7% in pre-cycle, 71.4% in cycle 1, and 94.3% in cycle 2. While the percentage of student motivation is 40.3% in pre-cycle, 75.1% in cycle 1, and 83.9% on cycle 2.</p>


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