scholarly journals PENGEMBANGAN PERANGKAT PEMBELAJARAN PENJUMLAHAN DAN PENGURANGAN PECAHAN DESIMAL UNTUK KELAS V SEKOLAH DASAR DENGAN PENDEKATAN MATEMATIKA REALISTIK

Author(s):  
Nur Yum Saidah

ABSTRACTThe aim of this reseach is to describe learning device development process, to produce good learning device, and to describe the effectivity of device learning development in adding and subtracting decimal fraction using realistic mathematics in fifth grade at elementary school. This reseach using Plomp’ model. This model have four phases: preliminary investigation, design, realization/constructio, test, evaluation, and revision; and implementation. This reseach produces: good learning device with criteria: (a) validity, the validator gives minal good apprasial at each document; (b) practice. Indicator of practicality of this device is teacher ability to manage the learning is in good category; (c) effectivity.  Indicator of effectivity of this device is students activity fulfill effective criteria, suitable with ideal time and goal learning reach 82,75% ; (2) mathematic realistic are effectively with criteria; (a) clasical student learning result is 92,85%, (b) the teacher ability to manage the learning process is in good criteria. (c) the student activity fulfill effective criteria, (d) the student response of the learning process is positive  Keywords: learning device, Adding and substracting, decimal fraction, Realistic Mathematic. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan perangkat pembelajaran, menghasilkan perangkat pembelajaran yang baik, dan mendeskripsikan keefektifan pembelajaran operasi penjumlahan dan pengurangan pecahan desimal di kelas V Sekolah Dasar dengan pendekatan matematika realistik. Model pengembangan yang digunakan sebagai acuan adalah model Plomp. Model pengembangan ini meliputi lima fase yaitu fase investigasi awal (preliminary investigation), fase desain (design), fase realisasi/ konstruksi (realization/ construction), fase tes, evaluasi dan revisi (test, evaluation, and revision), dan fase implementasi (implementation). Penelitian ini menghasilkan (1) perangkat pembelajaran yang baik dengan kriteria : (a) kevalidan, hasil penilaian validator terhadap perangkat pembelajaran mencapai  82,75 %; (2) Pembelajaran matematika realistik untuk mengajarkan operasi penjumlahan adalah minimal dalam kategori baik; (b) kepraktisan, diindikasikan dengan kemampuan guru mengelola pembelajaran berada  dalam kategori baik; (c) keefektifan, dengan indikator aktivitas siswa memenuhi kriteria efektif sesuai dengan waktu ideal dan ketuntasan hasil belajar siswa secara klasikal mencapai  82,75 %; (2) Pembelajaran matematika realistik untuk mengajarkan operasi penjumlahan dan pengurangan pecahan desimal dengan kriteria : (a) hasil belajar siswa tuntas dengan persentase ketuntasan secara klasikal mencapai 92,85 %; (b) kemampuan guru mengelola pembelajaran berada  dalam kategori baik; (c) aktivitas siswa memenuhi kriteria efektif; (d) respon siswa terhadap pembelajaran positif. Kata Kunci: Perangkat Pembelajaran, Penjumlahan dan Pengurangan Pecahan, Desimal, Pendekatan Matematika Realistik.

Author(s):  
Nur Yum Saidah ◽  
Siti Maghfirotun Amin ◽  
Mustaji Mustaji

ABSTRACTThe aim of this reseach is to describe learning device development process, to produce good learning device, and to describe the effectivity of device learning development in adding and subtracting decimal fraction using realistic mathematics in fifth grade at elementary school. This reseach using Plomp’ model. This model have four phases: preliminary investigation, design, realization/constructio, test, evaluation, and revision ; and implementation. This reseach produces: good learning device with criteria: (a) validity, the validator gives minal good apprasial at each document ; (b) practice. indicator of practicality of this device is teacher ability to manage the learning is in good category; (c) effectivity.  Indicator of effectivity of this device is students activity fulfill effective criteria, suitable with ideal time and goal learning reach 82,75% ; (2) mathematic realistic are effectively with criteria; (a) clasical student learning result is 92,85%, (b) the teacher ability to manage the learning process is in good criteria. (c) the student activity fulfill effective criteria, (d) the student response of the learning process is positiveKeywords: learning device, Adding and substracting, decimal fraction, Realistic Mathematic. ABSTRAK                                                                                          Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan perangkat pembelajaran, menghasilkan perangkat pembelajaran yang baik, dan mendeskripsikan keefektifan pembelajaran operasi penjumlahan dan pengurangan pecahan desimal di kelas V Sekolah Dasar dengan pendekatan matematika realistik. Model pengembangan yang digunakan sebagai acuan adalah model Plomp. Model pengembangan ini meliputi lima fase yaitu fase investigasi awal (preliminary investigation), fase desain (design), fase realisasi/konstruksi (realization/construction), fase tes, evaluasi dan revisi (test, evaluation, and revision), dan fase implementasi (implementation). Penelitian ini menghasilkan (1) perangkat pembelajaran yang baik dengan kriteria : (a) kevalidan, hasil penilaian validator terhadap perangkat pembelajaran mencapai  82,75 %; (2) Pembelajaran matematika realistik untuk mengajarkan operasi penjumlahan adalah minimal dalam kategori baik; (b) kepraktisan, diindikasikan dengan kemampuan guru mengelola pembelajaran berada  dalam kategori baik; (c) keefektifan, dengan indikator aktivitas siswa memenuhi kriteria efektif sesuai dengan waktu ideal dan ketuntasan hasil belajar siswa secara klasikal mencapai  82,75 %; (2) Pembelajaran matematika realistik untuk mengajarkan operasi penjumlahan dan pengurangan pecahan desimal dengan kriteria : (a) hasil belajar siswa tuntas dengan persentase ketuntasan secara klasikal mencapai 92,85 %; (b) kemampuan guru mengelola pembelajaran berada  dalam kategori baik; (c) aktivitas siswa memenuhi kriteria efektif; (d) respon siswa terhadap pembelajaran positif.Kata Kunci: Perangkat Pembelajaran, Penjumlahan dan Pengurangan Pecahan, Desimal, Pendekatan Matematika Realistik.


2021 ◽  
Vol 4 (2) ◽  
pp. 241
Author(s):  
Jummita Jummita ◽  
I Gusti Ayu Tri Agustiana ◽  
I Ketut Dibia

Continuous use of gadgets can hurt students. This has an impact on behaviour patterns and student learning activities. The need for balancing media in online learning is media that is concrete. This type of research is development research using the ADDIE procedure. The test subjects in this study were 2 subject matter experts, 2 learning media experts, 2 practitioners and 7 students. The method used to collect data in this study is the questionnaire. The data collection instrument used in this study was a rating scale. The data analysis technique used in this research is descriptive qualitative and quantitative data analysis. The results of the study are the results of the assessment given by subject matter experts assessing 4.63 (very good), learning media experts giving an assessment of 4.82 (very good), the assessment given by practitioner response experts is 4.85 (very good), and the results of the media student response test were 4.95 (very good). So media fun thinkers based on calistung questions can be used in the learning process. The assessment implies that this learning media can be used by teachers and in the learning process.


2021 ◽  
Vol 4 (3) ◽  
pp. 459
Author(s):  
Dewa Ayu Candra Dwi Evayani ◽  
I Nyoman Jampel ◽  
I Wayan Widiana

The lack of use of learning media in the learning process causes students to find it difficult to understand the material. This study aims to produce learning media that can increase students' motivation and activeness in the learning process. Media development in this study is guided by the ADDIE model procedure which consists of several stages, namely analysis (analyze), design (design), development (development), implementation, and evaluation (evaluate). The subject in this development research is the mission book game media to increase the learning motivation of fifth-grade students while the object in this research is the validity and effectiveness of the mission book game media developed. This development research method is a qualitative and quantitative analysis method. The data collection used is a questionnaire method with data collection instruments in the form of a rating scale by giving an assessment instrument to 4 experts, namely, 2 material experts, 2 media experts, 2 practitioner responses, and 12 students. The data were analyzed by testing the validity and reliability test of the mission book game media based on data from experts, practitioners, and students' responses. The data obtained is calculated using the mean formula to determine the average validity of the media. The average validity score of the mission book media game in terms of material experts is 4.8 with very valid criteria, in terms of media experts it is 4.4 with very valid criteria, in terms of practitioner responses it is 4.7 with very valid criteria and in terms of student response of 4.9 with very valid criteria. The motivational data analysis technique used is descriptive quantitative statistical data analysis techniques in the form of prerequisite tests and t-tests. The results of the hypothesis test showed a significance value of 0.033 which means 0.033 <0.05, so it can be concluded that there is an effect of the.


2017 ◽  
Vol 1 (2) ◽  
pp. 71-81
Author(s):  
Tustiyana Windiyani

ABSTRACTThe research is an action research aiming at improving the learning output of social science using cooperative learning model of Numbered Head Together. The subjects of the research are the fifth grade students of Sekolah Dasar Negeri Batu Kembar in the even semester, the year of 2015/ 2016 with the number of students of 21 consisting of 12 boys and 9 girls. The research used cycling procedure containing four steps of planning, doing, observing, and reflecting. The action research is done in two cycles. Each cycle is conducted in one meeting. After the implementation of Numbered Head Together, the learning output of students social science improves from the first to the second cycle. The result shows that the average score in the first cycle is 65, and the learning completion is 50.00%, while in the second cycle, the average score is 74 and the learning completion is 85.00%. The learning process score in the first cycle is 75.75%, and it improves in the second cycle to be 90.00%. The result of students behavior observation shows improvement of students discipline, cooperation, bravery which in the first cycle is 80.50% and it improves in the second cycle to be 85.50%. Therefore it can be inferred that the implementation of the cooperative learning model of Numbered Head Together is able to improve the learning output of the fifth grade students social science in an elementary school. Keywords: Learning Output, Social Science, Numbered Head Together.ABSTRAKPenelitian ini merupakan penelitian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial melalui penerapan model pembelajaran kooperatif Numbered Head Together. Subjek penelitian ini adalah siswa Sekolah Dasar Negeri Batu Kembar kelas V semester genap tahun pelajaran 2015/ 2016 dengan jumlah siswa sebanyak 21 siswa, terdiri dari 12 siswa laki-laki dan 9 siswi perempuan. Prosedur penelitian dilaksanakan bersiklus yang terdiri dari empat tahap, yaitu: perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Pelaksanaan tindakan kelas ini dilakukan dalam dua siklus. Setiap siklus dilaksanakan satu kali pertemuan, setelah diterapkan model pembelajaran Numbered Head Together hasil belajar Ilmu Pengetahuan Sosial siswa meningkat dari siklus pertama ke siklus kedua. Hasil penelitian menunjukkan bahwa nilai rata-rata hasil belajar pada siklus I memperoleh nilai 65, dengan ketuntasan hasil belajar sebesar 50,00%, sedangkan siklus II memperoleh nilai rata-rata 74 dengan ketuntasan belajar 85,00%. Begitu pula dengan penilaian pelaksanaan pembelajaran pada siklus I sebesar 75,75%, meningkat pada siklus II sebesar 90,00%. Sedangkan hasil observasi perilaku siswa menunjukkan adanya peningkatan pada sikap berupa disiplin, kerja sama dan keberanian yang diperoleh pada siklus I dengan persentase sebesar 80,50% dan meningkat pada siklus II sebesar 85,50%. Dari hasil penelitian dapat disimpulkan bahwa Penerapan Model Pembelajaran Kooperatif Numbered Head Together dapat Meningkatkan Hasil Belajar Pada Mata Pelajaran Ilmu Pengetahuan Sosial di kelas V Sekolah Dasar.Kata Kunci: Hasil Belajar, Ilmu Pengetahuan Sosial, Numbered Head Together.


2015 ◽  
Vol 4 (1) ◽  
Author(s):  
Jawane Malau

<p>This research was conducted for the purpose of getting a clear and complete <br />picture conserning the quality of teaching and learning process through eveloping and implementing jigsaw type cooparative learning model for subject of Thermodynamics. The quality of teaching and learning process can be viewed by positive response of university students towards thermodynamics subject using the implemented jigsaw type cooparative learning model. The subject of this research were students of high school class X, semester II in the academic year of 2011/2012, which were listed as learning tools needed for thermodynamics of jigsaw type cooparative learning model. The learning tool which were being developed consist of teaching materials, learning plan, and student worksheet. The research prosedure consisted of developing the tools of teaching and learning process, and the followed by realization of learning in class using the jigsaw type cooparative learning approach. The research instruments were to be observation sheet and student response questionaire towards the learning process. The reseach data were analyzed using percentage statistic. Based on the refection result towards the action which was planned beforehand and also the researh result discussion, it was found that the learning process of hermodynamics which was done by implementing the jigsaw type cooparative learning model can increase student activity in his study. Implementing the jigsaw type cooperative learning can increase the learning result of students. Most of the students who partisipated in the thermodynamics class agree and give a positive apreciation towards the implementation of cooperative learning model. They believe that with the learning group can help them overcoming the learning deterrent. </p><p> </p>


Author(s):  
Tria Yowanda Putri

The purpose of this study was to describe and increase in student learning process in social studies learning by using the Make a Match model in the fifth grade of elementary school. Types of this research was classroom action research with qualitative and quantitative approach. The research subject was 24 grade V students. The research procedure consistend of planning, implementing, observing, and reflecting. The result of the study showed and increase in aspects: (a) RPP cycle I with an average of 76,77% and cycle II 92,85%, (b) implementation on the aspect of the teacher cycle I with an average of 82,81% and the second cycle 87,50%, (c) implementation on the aspect of the students of the first cycle with an average 79,68% and cycle II 87,50%,. The conclusions from the result of the research conducted are using the Make a Match model can improve student learning process in social studies learning in class V SD Negeri 21 PPA Solok.


2020 ◽  
Vol 1 (1) ◽  
pp. 89-100
Author(s):  
Agung Prihatmojo

The media is a communication tool for teacher interaction with students which is a series of teaching and learning activities in schools. In the learning process the teacher has obstacles in conveying knowledge to students. The teacher needs media to be able to help attract the attention of students so that learning objectives are achieved. Picture card learning media can help teachers effectively achieve learning objectives in the teaching and learning process. This study applies a picture card learning media to students in class V SD Negeri 4 Tanjung Aman. The aim is to find out the improvement in student learning outcomes after the teacher applies the pictorial card learning media to fifth grade students of SD Negeri 4 Tanjung Aman. In this study using a design that is the Initial Test - The Final Group Single Test (The One Group Pretest - posttest). The learning outcomes in this study were obtained by the fifth grade students before and after the implementation of the pictorial card media, to find out the improvement in the learning outcomes of the fifth grade students of SD Negeri 4 Tanjung Aman. shows that the mean or posttest average is higher than the pretest. Mean posttest 62.22 and mean pretest 46.25, so there is an increase in learning outcomes after the application of the pictorial card media to fifth grade students of SD Negeri 4 Tanjung Aman.


2019 ◽  
Vol 1 (2) ◽  
pp. 160-168
Author(s):  
Masrun Masrun Masrun

In Teaching-learning process on class, teacher playing vital role for reaching planned education purpose. But that not an easy case, because there are many problems occur in class. Those problems have to be eliminated, and the way to do that is by using class room research. Class room action research is designed to solved a teaching-learning process on class. Class room action research purposed repairing learning process simultaniusly. Class room action research conducted simultaniously to repairing teaching-learning process naturally without disturbing teaching learning process it self. Class room action research conducted based on cycle. Each cycle play vital role fo the next cycle. By conducting training activity for education sports teachers for making and designing a classroom research, they will solve the problems occur in teaching-learning process. By developing education sports teacher ability in class room research will lead the educational purposed to optimal result. Training designed by using classical models, including: discussing, interview, guiding, and assinment. At the end of the training process, every education sports teaching producing one class room action research proposal and making one research based on their own class problem.


2021 ◽  
Vol 6 (2) ◽  
pp. 44-53
Author(s):  
Abdul Halim ◽  
Wei-Shan Chang

Abstract: This paper reports reflections of one of the courses I took in this semester namely Methodologies of Educational Research. To construct this paper, I used qualitative biographical-reflective method which is aligned with interpretive paradigm of narrative inquiry research methodology to describe my own experience in the learning process. The data I used were the postings from Zuvio mobile application designed for advising learning process with online platform and personal experience from reflective process of the course. I analyzed the data with three-stage qualitative data analysis: data reduction, data display, and conclusion. The findings report that the classroom undergone with classroom action research has successfully overcome the difficulty faced by professors and students at international PhD programs. The students were found to perceive positive attitudes towards the carefully selected instructions design of action research with Flipped-Jigsaw approach. The implications were also proposed. Abstrak: Artikel ini melaporkan refleksi dari salah satu mata kuliah yang saya ambil pada semester ini yaitu Metodologi Penelitian Pendidikan. Untuk menyusun makalah ini, saya menggunakan metode kualitatif biografis-reflektif yang selaras dengan paradigma interpretatif metodologi penelitian inkuiri naratif untuk menggambarkan pengalaman saya sendiri dalam proses pembelajaran. Data yang saya gunakan adalah postingan dari aplikasi mobile Zuvio yang dirancang untuk proses pembelajaran dengan platform online dan pengalaman pribadi dari proses reflektif kursus. Saya menganalisis data dengan tiga tahap analisis data kualitatif: reduksi data, penyajian data, dan penarikan kesimpulan. Temuan penelitian ini menunjukan bahwa kelas yang dilakukan dengan penelitian tindakan kelas telah berhasil mengatasi kesulitan yang dihadapi oleh profesor dan mahasiswa di program PhD internasional. Para siswa merasakan sikap positif terhadap desain instruksi penelitian tindakan yang dipilih dengan cermat dengan pendekatan Flipped-Jigsaw. Implikasinya juga diusulkan pada artikel ini.  


2019 ◽  
Vol 3 (4) ◽  
pp. 735
Author(s):  
Julinawati Julinawati

This research is motivated by the low level of student learning in citizenship education. This research was conducted at SDN 004 Teratak Buluh. The subjects of this study were all fifth-grade students of SDN 004 Teratak Buluh which numbered 34 students. This research is a classroom action research consisting of 2 cycles. Each cycle consists of planning, implementation, observation, and reflection. The purpose of this study was to improve the learning outcomes of citizenship education for fourth-grade students of SDN 004 Teratak Buluh. The results of the study prove, on the cycle of learning outcomes averaged 42.00 (not good); the first cycle increased to 61.10 (enough) in the second cycle to 76.30 or good. Learning completeness increases, students start learning completed 4 students or 21.10%; In the first cycle learning completeness was obtained by 8 students or 42.10% and learning completeness in the second cycle was obtained by 18 students (94.70%). Thus the use of the sociodrama method can improve PKn learning outcomes of fifth-grade students of SDN 004 Teratak Buluh.


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