scholarly journals Peningkatan Prestasi Belajar IPS Melalui Model Pembelajaran STAD Berbantuan Media Kartu Bergambar pada Siswa Kelas IV Sekolah Dasar

Author(s):  
Rina Rusita ◽  
Muhammad Hanif ◽  
Sudarmiani Sudarmiani

This study aims to improve students’ social sciences learning achievement for fourth-grade students at the state elementary school of Campursari, Sambit, Ponorogo regency in the academic year 2019/2020. The subject lesson on students’ tasks through the STAD learning model (student teams-achievement divisions) assisted by pictorial card media. The research design was used as a qualitative-quantitative method or mixed-method. This type of research commonly called classroom action research which consisted of three cycles. The research subjects were 20 students from fourth-grade students. The instruments were used conducting observation, tests, and documentation techniques. To collect the data, I used observation sheets of STAD model learning implementation, student activity observation sheets, group activity widths, and post-test questions. The results showed that the use of the STAD learning model assisted by the pictorial card media definitely can improve the students’ social sciences learning achievement of fourth-grade students. This enhancement is witnessed by the increasing of the average score of pre-cycle learning achievement from 60 increased to 73.50 in the first cycle, then increased 85.25 in the second cycle, finally increased up to 88.75 in the third cycle. The percentage of pre-cycle learning achievement from 40% increased to 75% in the first cycle, then increased to 85.25% in the second cycle, finally increased again until 100% in the third cycle. The writer states that the application of the STAD learning model assisted by the pictorial card media absolutely can improve the students’ social sciences learning achievement.

2018 ◽  
Vol 2 (3) ◽  
pp. 222
Author(s):  
Ni Putu Suastini

The purpose of this study was to determine the improvement of science learning participation of fourth grade students of SD N 3 Sibang Kaja in the first semester of the academic year 2016/2017 after the implementation of the ATI learning model (Aptitude Treatment Interaction). The type of this research was classroom action research (CAR). The research subjects were 20 students of the fourth grade students. The learning participation data was collected by observation sheet. The data obtained were analyzed using descriptive statistical analysis. Based on the results of the research that has been done, it can be concluded that the application of the Aptitude Treatment Interaction (ATI) learning model can increase the students’ learning participation in science. This can be seen from the improvement of the average score. In the first cycle the average score of the students was 15.35 and it was become 21.30 in the second cycle. The classical completeness of students also increased from 55% in the first cycle to 95% in the second cycle.


2017 ◽  
Vol 1 (2) ◽  
pp. 264
Author(s):  
Sofian Sofian

This research is motivated by low student learning activity on Civics lesson. In order to increase studentlearning activities need a model that is cooperative learning model type two stay two stray in fourth gradestudents SD Negeri 007 Pusaran. It aims to know the improvement of learning achievement of Civics after theimplementation of learning model of cooperative learning type TSTS in fourth grade students of SD Negeri 007Pusaran, knowing the influence of learning motivation of Civics after the implementation of learning withcooperative learning model type TSTS in fourth grade students of SD Negeri 007 Pusaran; provides an overviewof appropriate learning methods in an effort to improve student learning achievement and make students becomeactive in teaching and learning activities. This research was conducted in September of odd semester 2016/2017with object of 24 students. The results concluded that: (1) cooperative learning method type TSTS can improvethe quality of learning Civics; (2) cooperative learning method of TSTS type has positive impact in improvingstudents 'learning achievement which is marked by the improvement of students' learning mastery in every cycle,that is cycle I (54.17%), cycle II (91.67%); 3) TSTS type cooperative learning method can make students feelthemselves getting attention and opportunity to express opinions, ideas, ideas, and questions; 4) students canwork independently or in groups, and be able to account for individual or group tasks; and 5) the application ofcooperative learning method type TSTS have positive influence, that is can improve student's learningmotivation.


2019 ◽  
Vol 3 (2) ◽  
pp. 248
Author(s):  
Nursian Nursian

This study aims to improve their learning achievement after using the adaptation of the learning model to make a match and talking stick in a Social Sciences subject at SMP Negeri 15 Dumai. This research is collaborative classroom action research with stages of planning, action, observation, and reflection. This research was conducted at SMP Negeri 15 Dumai with research subjects of class VIII students with a total of 26 students. The results showed that the adaptation of the learning model make a match and talking stick was able to increase the average student learning, indicated by the fact that in the first cycle the implementation of learning reached 78.08 and in Cycle II it was achieved. 87.31 increase student learning activeness, indicated by the fact that in Cycle I 60.23%, and in cycle II 94.32% and improve student learning achievement, indicated by the fact that in the pre-cycle the percentage of students who attained mastery level was 34, 62% (9 students) and students who did not reach the mastery level were 65.38% (17 students); in the first cycle the percentage of students who reached the mastery level was 73.08% (19 students) and students who did not reach the mastery level were 26.92% (7 students); in Cycle II the percentage of students who reached the mastery level was 88.46% (23 students) and students who did not reach the mastery level were 11.54% (3 students). Based on the results of the study, it can be concluded that the adaptation of the learning model make a match and talking stick is able to improve the learning achievement of social subjects in class VIII students at SMP Negeri 15 Dumai.


2021 ◽  
Vol 5 (1) ◽  
pp. 72-79
Author(s):  
Nourma Oktaviarini

The purpose of this research is to describe the application of the talking stick learning model and the improvement of writing skills. The type of research used is Classroom Action Research (PTK). The research subjects were fourth grade students of SDN Tegalasri 4, Wlingi District, Blitar Regency. The results of the research cycle I meeting 1 an average of 66 with a percentage of 45% completeness of the 29 students, meeting 2 an average of 67 with a percentage of 52% completeness. Cycle II meeting 1 total 2218 average 76 69%, Meeting 2 average 82 with percentage completeness 83%. The conclusion is that the talking stick learning model is able to improve the writing skills of a hero character description while also motivating students to learn to write and can stimulate students' creativity in expressing ideas.


Author(s):  
Wulan Triaheviana

This study aims to (1) describe the application of the picture and picture learning model on science subjects in grade IV of Swadaya Talang Pinang Elementary School in Musi Banyuasin Regency, (2) describe the activities of fourth grade students at Swadaya Talang Pinang Elementary School when applied to learning models picture and picture on learning Science, (3) describes the science learning outcomes of fourth grade students of Swadaya Talang Pinang Elementary School after the application of the picture and picture learning model. This study uses qualitative research with a class action research design (CAR). The results of the pre-action research obtained an average of 54.29 with 29% grade learning completeness, the first cycle obtained an average score of 64.99 with 42.86% grade learning completeness. While in the cycle, the average grade reached 74.29 with the completeness of learning class 85.71%. Based on the results of these studies it can be concluded that through the learning model picture and picture of the science learning outcomes of grade IV SD Swadaya Talang Pinang can be improved


2020 ◽  
Vol 4 (3) ◽  
pp. 323
Author(s):  
Satriani Satriani

This study aims to describe the application of the explicit instruction cooperative learning model in improving science learning outcomes for fourth-grade students of SD Inpres 4/82 Biru, Tanete Riattang District, Bone Regency. The approach used in this research is a descriptive qualitative approach with classroom action research. The focus of research, namely the application of the Explicit Instruction type cooperative learning model and student learning outcomes. The research setting was SD Inpres 4/82 Biru, Tanete Riattang District, Bone Regency. The research subjects were all students in grade IV SD Inpres 4/82 Biru, Tanete Riattang District, Bone Regency, totaling 17 students consisting of 11 male students and 6 female students. Data collection techniques and procedures used were tests, observation, and documentation. The research data were analyzed using qualitative data analysis techniques, namely data reduction, data presentation, data verification, and concluding. The results showed that there was an increase in learning outcomes in each cycle. The results of the first cycle were in the moderate category (C) and increased in the second cycle with the good category (B). This study concludes that the application of the Explicit Instruction type cooperative learning model can improve the results of fourth-grade students' science learning outcomes SD Inpres 4/82 Biru, Tanete Riattang District, Bone Regency.


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


Author(s):  
Sutrisno Sutrisno ◽  
Sarmini Sarmini ◽  
Nanik Setyowati

This study aims to (1) produce a Civics learning module based on local wisdom in Surabaya to improve student achievement in fourth-grade elementary school; (2) describe the validity, practicality, and effectiveness of the Civics learning module based on local wisdom in Surabaya to improve learning achievement in the material "Socio-Cultural Diversity". This research is development research that refers to the analysis, design, development, implementation,  and evaluation  (ADDIE) development model. Data collection techniques were carried out by observing, distributing questionnaires, and administering tests. Data analysis technique using quantitative descriptive analysis techniques consisting of the validity of learning tools, analysis of student activities, analysis of the implementation of lesson plans, and learning achievement tests. Learning tools with Civics learning modules are then validated by experts. The results of expert validation stated that the learning tools with the Civics learning module were valid to be used. Then it was tested on fourth-grade students at SDN Kandangan I/121 Surabaya with pre-test and post-test. The results of field trials show (1) learning devices with the developed Civics learning module are categorized as very valid with an average score of 3.73; (2) the practical developed learning tools are based on the implementation of the lesson plans which are categorized as very good with an average implementation percentage of 93.75% and the achievement of student activities which are categorized as very well implemented with an average implementation percentage of 92.31%; (3) effective learning tools developed based on the results of students' learning achievement tests which showed that the N-Gain of 32 students was in the high category with an average of 0.72. It can be concluded that the Civics learning module based on local wisdom in Surabaya is feasible and can improve the learning achievement of fourth-grade students at SDN Kandangan I/121 Surabaya.


Alotrop ◽  
2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Sitti Utami Medianty ◽  
Amrul Bahar ◽  
Elvinawati Elvinawati

[APPLICATION OF DISCOVERY LEARNING MODEL BY USING VIDEO MEDIA TO INCREASE LEARNING ACTIVITIES AND STUDENT LEARNING RESULT CLASS XI IPA 1 SMAN 1 BENGKULU CITY]. The research has goals to improve the activity and learning outcomes chemistry at XI IPA 1 class in SMA Negeri 1 Bengkulu that consist of 30 students: 23 girls and 7 boys. This study is research of class action on thermochemistry subjects by discovery learning model. This research consist three cycle on four stage: planning, action, absorption, and reflection. The data collected using test and non test that consist of post test and observation sheet of activity teacher and student. The data processed using quantitative simple analysis techniques: average score of observation sheet of activity teacher and student, average score, absorption percentage clasical, andclasssical learning completness percentage. From the reseult, we can conculded that chemistry learning process applying discovery learning model using video can improve activity and outcomes learning chemistry student. It can be see from the average score of students. In the first cycle is 69.33 in which the percentage of classical absorption is 86.67 and classical learning completeness is 66.67. The average score of the second cycle is 71,33 in which the percentage of classical absorption is 89.17 and classical learning completeness is 73.33. The students’ average score of the third cycle is 81.33 in which the percentage of classical absorption is 90.37 and classical learning completeness is 86.67. The teacher’s activities of the learning process in the first cycle get average score 26.5 and it is good category, the second cycle is 27.5 and it is good category, the third cycle is 30 and it is good category too. Meanwhile, the student’s activities in the first cycle get average score 22.5 and it is good category, the second cycle is 25 and it is a good category, the third cycle is 27 and it is good category.


2021 ◽  
Vol 11 (3) ◽  
pp. 269-278
Author(s):  
Eva Betty Simanjuntak ◽  
◽  
Astria Hospital Tampubolon ◽  

This study aims to produce sparkol videoscribe-based animated video learning media, to determine the feasibility of sparkol videoscribe-based animated video learning media and to determine the effectiveness of using Sparkol videoscribe-based animated video learning media on Theme 7 Sub-theme 2 Grade IV Students of SD Negeri 030355 Parratusan. This research and development was carried out using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation) with the research subjects being fourth grade students of SD Negeri 030355 Parratusan. The results of this development research are appropriate and effective learning media to use. The final result by a material expert is 95% or in the “Very Eligible” category. Furthermore, the final result from the media expert is 100% included in the "Very feasible" category, then the results obtained from the fourth grade teacher are 97% and are included in the "very Eligible" category and at the time of product testing the average score obtained from students is 94 %. Then based on the results of the pretest and posttest obtained an increase in student learning outcomes with the achievement of KKM. Keywords: Development, Learning Media, Video Animation, Sparkol Videoscribe.


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