scholarly journals Model Predict, Observe and Explain Pembelajaran Muatan IPS Kelas IV di SDN Pondok Bambu 06 Jakarta

2021 ◽  
Vol 1 ◽  
pp. 46-51
Author(s):  
Ajat Sudrajat ◽  
Dudung Amir Soleh ◽  
Winda Dewi Lityasari ◽  
Vina Iasha

The background of the research is the fact that learning outcomes are still below the KKM on social studies content, namely 80%. Researchers used Predict, Observe and Explain models in improving SD social studies learning outcomes. The research model design was classroom action research which was adapted from the model of Kemmis and Mc.Taggart. The tools used to collect data in this study were student and teacher observation data to see the application of the Predict, Observe and Explain models and evaluation sheets in measuring the improvement of learning outcomes. The research achievement can be seen from the application of the Predict, Observe and Explain model stages to students and teachers which exceed 90% and the percentage of learning outcomes exceeds 80%. Discussion, learning outcomes in cycle I is 52%, cycle II is 65% and cycle III is 100%. Student observations in the first cycle were 60%, the second cycle was 74, the third cycle was 92. Meanwhile, the teacher's observation in cycle I is 70, cycle II is 78, and cycle III is 96. It is concluded that the Predict, Observe and Explain model is very effective for teachers to increase their creative innovation abilities and can improve learning outcomes, especially in grade IV SD social studies content. In cycle I there are still weaknesses of students who have not adapted to the learning carried out by the teacher. The teacher still hasn't done all the steps from the Predict, Observe and Explain model so that it needs to be corrected in the second cycle. In the second cycle students were able to adapt to the learning model carried out by the teacher. The teacher has started to master the Predict, Observe and Explain model but has not reached the target so it needs improvement for the third cycle. from the third cycle student learning outcomes as well as student monitoring actions and teacher monitoring actions using the Predict, Observe, and Explain models are as expected. It can be said that the Predict, Observe, and Explain models are alternative models used in elementary schools.


2018 ◽  
Vol 2 (6) ◽  
pp. 936
Author(s):  
Asnimar Asnimar

The background of this study is the learning outcomes of social studies students of class VI SDN 018 Pulau Kijang. This isbecause the teacher's system teaches in the classroom that is still using the lecture and reading method, so that students feelbored in learning. This research is a classroom action research conducted at SDN 018 Pulau Kijang. The results of this studyshow that teacher activity in the first cycle of the 1st meeting with a percentage of 56%, the second meeting with apercentage of 73.5%, in the second cycle at the third meeting percentage of 86%, and at the 4th meeting percentage obtained95%. Student observation data in the first cycle of the 1st meeting amounted to 52.5%, the second meeting was 63%, in thesecond cycle the third meeting was 85%, and the fourth meeting was a percentage of 96%. In addition, the results of thestudy in the initial data obtained an average of 65, on the daily test I obtained a class average of 77, and the daily test IIobtained an average of 89.



2019 ◽  
Vol 3 (4) ◽  
pp. 807
Author(s):  
Helpiyotwitra Helpiyotwitra

This research is motivated by low student social studies learning outcomes. This study aims to improve social studies learning outcomes by using video media in class VI SDN 004 Teratak Buluh. This research is a classroom action research that includes activities with stages of planning, action, observation and reflection. The results showed that the increase in social studies learning outcomes of class VI students, the average classical completeness before class action research was 75% in the first cycle of 82.14% and in the second cycle it was 92.85%. Scientific performance learning outcomes before class action research is 65.36%, and scientific performance learning outcomes after class action research cycle I is 72.76% increased by 7.4%, and scientific performance learning outcomes after class II cycle action research is 73.17% also increased by 0.41% from cycle I. The occurrence of increased learning outcomes of scientific performance also affects student learning outcomes. Based on the results of classroom action research, it can be concluded that using video media can improve social studies learning outcomes. Grade VI students of SDN 004 Teratak Buluh.



Author(s):  
Yuliana Yustina Pancawati

<p><em>The purpose of this research was to improve learning outcomes in theme 4 sub-theme 2 learning 6 grade III elementary schools with a powerpoint media. The research conducted was a Classroom Action Research (PTK) with three cycles, with each cycle consisting of two meetings. The stages of each cycle are planning, implementing, observing and reflecting. Each meeting is carried out a pre test and post test to determine the progress of students. In the first cycle the students who completed after carrying out the post test were 35%. In the second cycle students who completed after carrying out the post test were 60%. In the third cycle students who completed after carrying out the post test were 90%. These results indicate that powerpoint media can improve student interest and learning outcomes, especially grade III theme 4 sub-theme 2 learning 6 at SDN 1 Karanganyar.</em></p>



2020 ◽  
Vol 4 (2) ◽  
pp. 197
Author(s):  
Ismuhul Fadhil

This study aims to see the application of the discussion method in improving creative thinking skills in social studies learning outcomes of grade IV students. The research method used was classroom action research which consisted of two cycles. Each cycle consists of stages of planning, implementing, observing and reflecting. The first cycle of teacher activities obtained a score of 3.27%, student activity was 2.69%, the learning outcomes in the first cycle showed that 18 students had completed and 22 other students had not. The results in cycle II experienced an increase, teacher activity obtained a score of 3.94% and was included in the good category, student activity obtained 3.69% which was included in the good category, while the overall completeness of student learning outcomes was 33 students complete, and 7 other students had not. reach completeness. It can be seen that in cycle II student learning outcomes increased compared to cycle I.Keywords: Discussion Method, Creative Thinking, IPS Learning



2019 ◽  
Author(s):  
Desyandri Desyandri

This study aims to describe the application of the Quantum Teaching model to improve student learning outcomes in social studies learning. This research is a classroom action research that uses qualitative and quantitative approaches. The subjects of this study were 28 teachers and fourth grade students. The implementation of this research was carried out in two cycles with research procedures consisting of planning, implementation, observation and reflection. The results of research was improve a) RPP cycle I 83.9% and cycle II 92.8%. b) Implementation of teacher aspects and aspects of students cycle I 80.5% and cycle II 94.4%, c) Student learning outcomes cycle I 78.5 and cycle II 87. Thus, the application of the Quantum Teaching model can improve learning outcomes students in social studies learning in Grade IV SD Negeri 08 Pisang Kota Padang.



2019 ◽  
Vol 4 (10) ◽  
pp. 1304
Author(s):  
Erita Febri Lestari ◽  
Mohammad Zainuddin ◽  
Budi Eko Soetjipto

<p><strong>Abstract:</strong> This study aims to analyze the improvement of social skills and social studies learning outcomes of student using RoundTable and Carousel Feedback cooperative learning models. The method used classroom action research. The subjects of this study were fourth class students which amounted to 33 students at SD Negeri 3 Besuki. The result of this study obtained from observation, documentation, questionnaires, tests, and interviews. The results showed that RoundTable and Carousel Feedback cooperative learning models can improve social skills and social studies of student learning outcomes.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan menganalisis peningkatan keterampilan sosial dan hasil belajar IPS siswa menggunakan model pembelajaran kooperatif <em>RoundTable<strong> </strong></em>dan <em>Carousel Feedback. </em>Metode penelitian ini merupakan penelitian tindakan kelas. Subjek penelitian yaitu siswa kelas IV.1 yang terdiri dari 33 siswa di SD Negeri 3 Besuki. Data hasil penelitian diperoleh dari observasi, dokumentasi, angket, tes, dan wawancara. Hasil penelitian model pembelajaran kooperatif <em>RouundTable</em> dan <em>Carousel Feedback</em> dapat meningkatkan keterampilan sosial dan hasil belajar IPS siswa.



2021 ◽  
Vol 1 (4) ◽  
pp. 186-199
Author(s):  
RATNANINGSIH RATNANINGSIH

The method applied by the teacher in Civics learning is still conventional, tends to use the verbalistic lecture method, resulting in passive students, lack of enthusiasm, and low student learning outcomes. To improve the learning process and results, the teacher responded by applying the Jigsaw cooperative learning model and applying it in the form of Classroom Action Research (CAR). The purpose of this Classroom Action Research is to increase the activeness and learning outcomes of Civics. The action is carried out through three cycles. Each cycle includes four activities, namely (1) Planning, (2) Acting, (3) Observing, and (4) Reflection. One cycle is carried out in two to three meetings. Based on the results of data analysis, findings, and discussions that have been carried out, it can be concluded that the actions taken in class VIIIA to increase the activity and learning outcomes of Civics through the Jigsaw cooperative learning model were successful because the research performance indicators were met. Before the action using the Jigsaw cooperative learning model, the activeness of class VIIIA students was 73.43 in the active category and at the end of the third cycle of 79.10 in the very active category, an increase of 5.67 (an increase of 8%). Before the action, the KKM achievement in the class was 10%, after the first cycle of action it became 54.33% (an increase of 43.33%), after the second cycle of action it became 76.67% (an increase of 23.34% from the first cycle), and after the third cycle of action it increased to 93.33% (an increase of 16.66% from cycle II). ABSTRAKMetode yang diterapkan guru dalam pembelajaran PKn masih bersifat konvensional, cenderung menggunakan metode ceramah yang verbalistik, sehingga mengakibatkan siswa pasif, kurang bersemangat, dan hasil belajar siswa rendah. Untuk memperbaiki proses dan hasil belajar disikapi guru dengan menerapkan model pembelajaran kooperatif Jigsaw dan mengaplikasikannya dalam bentuk Penelitian Tindakan Kelas (PTK). Tujuan Penelitian Tindakan Kelas ini yaitu untuk meningkatkan keaktifan dan hasil belajar PKn. Tindakan dilaksanakan melalui tiga siklus. Setiap siklus meliputi empat kegiatan yaitu (1) Perencanaan (Planning), (2) Pelaksanaan (Acting), (3) Pengamatan (Observing), dan (4) Refleksi (Reflection). Satu siklus dilaksanakan dalam dua sampai tiga kali pertemuan. Berdasarkan hasil análisis data, temuan, dan pembahasan yang telah dilakukan dapat disimpulkan bahwa tindakan yang dilakukan pada kelas VIIIA untuk meningkatkan keaktifan dan hasil belajar PKn melalui model pembelajaran kooperatif Jigsaw berhasil karena indikator kinerja penelitian terpenuhi. Sebelum tindakan dengan menggunakan model pembelajaran kooperatif Jigsaw, keaktifan siswa kelas VIIIA sebesar 73.43 dalam katagori aktif dan pada akhir siklus III sebesar 79.10 dalam katagori sangat aktif, meningkat sebesar 5.67 (meningkat 8%). Sebelum dilakukan tindakan ketercapaian KKM pada kelas tersebut adalah 10%, setelah tindakan siklus I menjadi 54.33% (meningkat 43.33%), setelah tindakan siklus II menjadi 76.67% (meningkat 23.34% dari siklus I), dan setelah tindakan siklus III meningkat menjadi 93.33% (meningkat 16.66% dari siklus II).



Author(s):  
Septi Dwi Harmini

<p><em>The purpose of this study was to improve the learning outcomes of students in the Indonesian muple material of the intrinsic elements of stories in grade IV elementary schools through audio-visual media in the form of video media. The research conducted was a three-cycle Classroom Action Research (CAR). The stages of each cycle are planning, implementing, observing and reflecting. Each cycle a post test is held to determine the development of students. The initial condition before the action was carried out, the data obtained from the students who had completed was 36.8%. In the first cycle, students who completed after carrying out the post test were 52.6%. In the second cycle students who completed after carrying out the post test were 84.2%. In the third cycle students who completed after carrying out the post test were 94.7%. These results indicate that video media can improve student learning outcomes, especially Indonesian muple material, the intrinsic elements of stories at SD Negeri 1 Tirip</em></p>



2021 ◽  
Vol 6 (2) ◽  
pp. 216-224
Author(s):  
Asih Paramayati

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.



Author(s):  
Syafaruddin Siregar ◽  
Uli Karo_Karo ◽  
Tommy Eka Rahmadani

The purpose of this research is to develop activities and result student learning outcomes inMechanical Engineering Basic using Cooperative Learning Model Type Jigsaw II on XTP1 students atSMKN 6 Bandung. Research method used is the Classroom Action Research (CAR) which consists ofthree cycles. The study conducted by learning begins with pretest and posttest each cycle. Average yieldfor the specialist group activity each cycle as follows: Cycle I 44.16% (being), increase in cycle II to56.83% (being), cycle III to 86% (very high). Then the average home group activity for each cycle asfollows: cycle I 37.5%, increase in cycle II to 69.79% (high). Increased again the third cycle to 93.83%(very High). From the activity affect students’ learning result in each cycle of learning, especially pretestresult and posttest scores : pretest cycle I 48.91 and posttest 63.78 (up 14.84). 61.89 cycle II pretest andposttest 78.78 (up 16.89), 72.56 cycle III pretest and posttest 86.89 (up 14.33). Based on Analysis ofresearch data obtained in the field I nt can be concluded that the application of Cooperation LearningModel Type Jigsaw II can be increase the activity learning and learning result outcomes in subjectMechanical Engineering Basic of XTP1 at SMKN 6 Bandung.



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