scholarly journals Pengembangan Perangkat Pembelajaran Metode Outdoor Learning Untuk Mengembangkan Perilaku Sosial Anak Usia Dini

Author(s):  
Retno Dwi Astuti

ABSTRACT               This research to describe the development of outdoor learning method learning devices through miniature outbound activities in Early Childhood Education, describing the results of the validation of outdoor learning methods through miniature outbound activities. The design of this research is research and development (R&D). The learning device development model used in this study is to use the 4D instructional development design proposed by Thiagarajan which consists of 4 stages of development namely Define, Design, Develop, and Disseminate. The findings of this research and development are in the form of learning tools that have previously been tested, evaluated, until they meet the desired criteria. Learning tools developed include the Semester Program (Prosem), Weekly Learning Implementation Plan (RPPM) and Daily Learning Implementation Plan (RPPH).               The validation results show that the learning tool of outdoor learning methods through miniature outbound activities has a material validity level of 93%, language validity of 85.71%, and validity of learning experts 94.64%.Keywords : learning media, outdoor learning method, social behavior  ABSTRAK       Penelitian ini bertujuan untuk mendeskripsikan pengembangan perangkat pembelajaran metode outdoor learning melalui miniatur kegiatan outbound pada Pendidikan Anak Usia Dini, mendeskripsikan hasil validasi perangkat pembelajaran metode outdoor learning melalui miniatur kegiatan outbound. Desain pada penelitian ini adalah penelitian dan pengembangan (R&D). Model pengembangan perangkat pembelajaran yang digunakan dalam penelitian ini adalah menggunakan desain instructional development model 4D yang dikemukakan Thiagarajan yang terdiri dari 4 tahap pengembangan yaitu Define, Design, Develop, dan Disseminate. Adapun temuan pada penelitian dan pengembangan ini berupa perangkat pembelajaran yang sebelumnya sudah diujicoba, dievaluasi, sampai memenuhi kriteria yang diinginkan. Perangkat pembelajaran yang dikembangkan meliputi Progam Semester (Prosem), Rencana Pelaksanaan Pembelajaran Mingguan (RPPM) dan Rencana Pelaksanaan Pembelajaran Harian (RPPH).       Hasil validasi menunjukkan bahwa perangkat pembelajaran metode outdoor learning melalui miniatur kegiatan outbound memiliki tingkat kevalidan materi 93%,kevalidan bahasa 85,71%, dan kevalidan ahli pembelajaran 94,64%. Kate Kunci : perangkat pembelajaran, metode outdoor learning, perilaku sosial

2020 ◽  
Vol 4 (1) ◽  
pp. 108
Author(s):  
Retno Dwi Astuti

This study aims to describe the effectiveness of the development of outdoor learning method learning tools through miniature outbound activities to develop the physical aspects of motoric early childhood. The design of this research is research and development (R&D). The learning device development model used in this study is to use the 4D instructional development design proposed by Thiagarajan which consists of 4 stages of development namely Define, Design, Develop, and Disseminate. The findings of this research and development are in the form of learning tools that have previously been tested, evaluated, until they meet the desired criteria. Learning tools developed include the Semester Program (Prosem), Weekly Learning Implementation Plan (RPPM) and Daily Learning Implementation Plan (RPPH). The results of hypothesis testing using the paired sample t-test test formula obtained tcount = 4.131 and ttable = 2.045. Because tcount> ttable, Ho was not accepted and Ha was accepted. Based on SPSS results and paired sample t-test test manual formula shows that Ha is accepted, so it can be proven that there are significant differences in learning outcomes between group B children before using an outdoor learning method with group B children after using the outdoor learning method learning device.


2020 ◽  
Vol 3 (2) ◽  
pp. 121-128
Author(s):  
Besse Qur’ani

This study aims to develop learning tools based on Project Based Learning (PPA) in improving the basic skills of catering to students of SMKN 6 in Makassar. This type of research is the development of learning tools in the form of research and development (R/D). The tools developed include the Plan-Implementation-Learning (RPP), jobsheets, and student books. The development model used is a 4-D model with stages of define, design, develope, and dissemination. Based on the results of the analysis conducted, the development of learning tools with the PPA model is declared valid, practical, and effective so that it is feasible to use, so it is necessary to consider criteria that include; (1) the results of the validity of BJBL-based learning tools after being assessed and examined by experts produce valid categories for lesson plans and jobsheets, while for student books in the category are very valid (very good); (2) students' activities get classical completeness in the category of very valid (very good), whereas for cognitive, affective and psychomotor learning outcomes students are in the valid category; and (3) students' responses and management of learning in class categories are very valid. The suggestions put forward in this study are (1) to fellow teachers to use the PPA model as an alternative used in the learning process; (2) PES-based learning tools that have been developed after being made improvements and revisions can be trialled at several other schools based on the problem characteristics of each school


2019 ◽  
Vol 4 (2) ◽  
pp. 196
Author(s):  
Ilham Tri Maulana ◽  
Restyaliza Dhini Hary

<p><strong>Abstract: </strong>This research was aimed to produce a valid and effective project-based learning model. The method used in this research is the Research and Development model of the development of Instructional Development Institute. The result of this research indicate that the validity of project based learning tools on aspects of the content, presentation, and format valid. The effectiveness of the test, an project based learning tools considered very effective as many as 25 of the 29 student reached value of <span style="text-decoration: underline;">&gt;</span> 75.</p><p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan untuk menghasilkan sebuah model pembelajaran berbasis proyek yang valid dan efektif. Metode Penelitian yang digunakan dalam penelitian ini adalah <em>Research and Development</em> menggunakan model pengembangan <em>Instructional Development Institute</em>. Hasil dari peneltian ini menunjukkan bahwa validitas perangkat pembelajaran berbasis proyek berdasarkan aspek isi, penyajian dan format dikategorikan valid. Pada uji keefektifan, pembelajaran berbasis proyek dinilai sangat efektif karena sebanyak 25 dari 29 mahasiswa berhasil mencapai nilai <span style="text-decoration: underline;">&gt;</span> 75.</p>


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


2019 ◽  
Vol 7 (3) ◽  
pp. 99
Author(s):  
I G Adi Aryana ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Penelitian ini bertujuan untuk: 1) Mengetahui pengembangan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar. 2) Mengetahui kelayakan media pembelajaran berbasis video animasi Software Solidworks 2014 dan Adobe Flash CS3, pada mata pelajaran Teknologi Dasar Otomotif (TDO) materi Motor Bakar kelas X TBSM di SMK Negeri 3 Singaraja. Penelitian ini menggunakan jenis penelitian (R&D) Research and Development, dengan model pengembangan 4D (Four D models), yang terdiri dari 4 tahap yaitu tahap pendefinisian (define) tahap perancangan (design) tahap pengembangan (development) dan penyebaran (deseminate). Pada penelitian ini baru dilakukan 3 tahap, Hasil validitas dari 1) Ahli materi yaitu sangat layak dengan persentase 85.33%, 2) Ahli media memberikan hasil dengan persentase sebesar 90% sehingga kriteria dari segi media sangat layak, 3) Uji coba kelompok kecil memperoleh persentase sebesar 86.5%, sehingga dapat dinyatakan dalam kriteria sangat layak, 4) Uji coba kelompok besar mendapatkan kriteria sangat layak dengan persentase sebesar 89.2%. Berdasarkan hasil pembahasan dari penelitian dan pengembangan ini dapat dinyatakan sangat layak dari segi materi, dan media serta tanggapan dari siswa, sehingga media ini dapat dinyatakan sangat layak digunakan untuk pembelajaran. Kata Kunci: Media Pembelajaran, Video Animasi, Solidworks 2014, Adobe Flash CS3, Motor Bakar.This study aims to: 1) determine the development of instructional media Based on Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine. 2) determine the feasibility of learning media based On Animation Video of Software Solidworks 2014 And Adobe Flash CS3 in Eyes of Automotive Basic Technology (ABT) Theory of Combustion Engine for Class X TBSM in SMK Negeri 3 Singaraja. This study uses a type of research (R&D) Research and Development, with a 4-D development model (Four D model), which consists of 4 stages, namely the stage of defining, the design phase of development and the development of deseminate). In this research, only 3 stages have been carried out. The results of the validity of 1) Theory experts are very decent with a percentage of 85.33%, 2) Media experts give results with a percentage of 90% so that the criteria in terms of the media are very feasible, 3) Small group trials get a percentage of 86.5%, so that it can be stated in very feasible criteria, 4) Large group trials get a very feasible criterion with a percentage of 89.2%. Based on the results of the discussion of this research and development can be declared very feasible in terms of material, and the media and responses from students, so that this media can be declared very feasible to use for learning. Keywords: Learning Media, Animation Video, Solidworks 2014, Adobe Flash CS3, Combustion Engine.


2018 ◽  
Vol 7 (2.5) ◽  
pp. 100 ◽  
Author(s):  
S Setuju ◽  
Bayu Rahmat Setiadi ◽  
Dianna Ratnawati ◽  
Asri Widowati ◽  
Astuti Wijayanti ◽  
...  

Industrial era 4 is the era with digitalization in various fields, including education. The need for e-learning based learning is essential to develop. The development of learning with TPACK framework (Technological Pedagogical and Content Knowledge) through learning e-learning in this research is designed by using Edmodo application. The purpose of the learning development is to internalize the technology into pedagogic, teaching materials and knowledge packed with online learning. The development model uses the Research and Development design of the 4-D model. Stage 4-D includes: define, design, develop and disseminate. The results showed that the model of online learning for the learning media course could increase the learning activity and the students can learn independently with the existing technology.  


2017 ◽  
Vol 13 (2) ◽  
pp. 117
Author(s):  
Taswadi Taswadi

<p><strong>Abstract</strong></p><p>Indoor drawing learning methods system is still a tradition for a part of teacher in Indonesia. It is also the same methods used in  other countries. However , imdooor drawing method often restained student's idea and expression. It is a challenge to educational researcher and art education practices to have alternative solutions in order to change the habit. The goal is to open studen's idea and expression to have more creative artworks. In order to give the alternative solution, the researcher applied outdoor learning method. By applying action research method, this article explained outdoor learning method for expression drawing class. The result of outdoor learning methods is the increase of student's idea and expression and more creative artworks of the student</p><p> </p><p><strong>Abstrak</strong></p><p>Masih merupakan kebiasaan yang mentradisi pelaksanaan pembelajaran menggambar di dalam ruang kelas, bagi sebagian para guru di Indonesia.Hal yang sama dilakukan pula oleh beberapa guru di Negara lain. Padahal pembelajaran di dalam ruangan siswa menjadi terbelenggu gagasan dan ekspresinya karena dibatasi ruang. Merupakan tantangan bagi para peneliti pendidikan dan para praktisi pembelajaran seni rupa untuk  memberikan solusi alternatif untuk merubah  kebisaan tersebut, supaya gagasan dan ekspresi para siswa lebih terbuka, sehingga menghasilkan gambar yang kreatif. Untuk memberikan solusi alternatif, peneliti melaksanaan pembelajaran di luar ruang kelas.Dengan menggunakan metode tindakan,  dalam artikel ini peneliti menjelaskan bagaimana pelaksanaan pembelajaran menggambar di luar ruang kelas.Hasil penelitian tindakan mengajar menggambar di luar ruang kelas gagasan dan ekspresi siswa terbuka sehingga tampak hasil gambarnya kreatif.</p><p> </p>


2017 ◽  
Vol 4 (2) ◽  
pp. 140
Author(s):  
Afridha Sesrita

Tujuan pelaksanaan penelitian ini yaitu membuat perangkat berteknik think-pair-share dan hasil pengembangannya dinyatakan telah praktis, valid dan memiliki keefektifan serta layak dipakai selama pembelajaran. Penelitian ini menggunakan metode research and development (R&D) model 4D yakni define, design, develop dan desseminate. Hasil akhir berupa rencana pelaksanaan pembelajaran, silabus, assesmen dan lembar kerja siswa yang dinyatakan valid, efektif dan juga bersifat praktis pada aspek afektif, pskimotor dan kognitif oleh beberapa ahli dibidangnya (validator). Penggunaan perangkat berteknik think-pair-share ini ternyata mampu meningkatkan kompetensi siswa pada mata pelajaran fisika baik pada aspek afektif, psikomotor maupun kognitif.Kata Kunci: think-pair-share, kompetensi fisika, penelitian dan pengembangan  THE USE OF THINK-PAIR-SHARE TECHNIQUES FOR IMPROVING THE COMPETENCE OF PHYSICSABSTRACTThe purpose of the research is to create a think-pair-share technic tool and it is expected that its development results are stated to be practical, valid and have effective and feasible use during learning. This research uses research and development method (R & D) 4D model that is define, design, develop and disseminate. The final result is the implementation plan of learning, syllabus, assessment and student worksheet that is declared valid, effective and also practical on affective, psychomotor, and cognitive aspects by some experts in their field (validator). The use of think-pair-share tech device is able to improve students' competence in physics subject both on affective, psychomotor and cognitive aspects.


Author(s):  
Zulyadaini Zulyadaini

This research is aimed to develop teaching material in numerical methods in the faculty of teaching and education, Batanghari University (Jambi, Indonesia). The Research and Development (R&D) approach was used in the study. The development model used in the research is the instructional development model. After being developed, validation is done by design experts, material experts, and media experts. Then one to one learning, learning in small groups, and field trial trials were conducted. The results of the study based on validation by experts were categorized as feasible with a feasibility percentage for design validation of 90%, media validation of 87.7% and material expertise of 90.1%. On the basis of validation results and tests it is concluded that the teaching materials for learning mathematics are efficient to use.


Author(s):  
Zahratur Raodah ◽  
Jannatin ‘Ardhuha ◽  
Muh. Makhrus

Learning is a process of communication between teachers and students. The learning process will be successful if students achieve the expected competencies, because it can describe the ability of students to master a material. A teacher must be able to choose and use appropriate and effective learning methods. This research aims to develop active learning tools with practice rehearsal pairs methods that are suitable for use in learning and can improve students' mastery of physics concepts. This research is a research and development (R&D) with a 4D development model design consisting of 4 stages, namely: define; design; develop; and disseminate. The pandemic condition has made this research only at the develop stage. Based on validation by experts, the development of learning tools in this research is quite valid and reliable. The percentage of validity is 80.83% on the syllabus; 83.33% on the lesson plan implementation; and 79.17% on student worksheets. Meanwhile, the percentage of reliability is 89.40% on the syllabus; 89.70% on the lesson plan implementation; and 91.20% on student worksheets. Based on these results, the development of learning tools in this research is feasible to use with revisions, because it has quite valid criteria.


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