scholarly journals The Development of English Teaching Material Base Local Wisdom at SMKN 1 Cinangka

2019 ◽  
Vol 2 (2) ◽  
pp. 95-100
Author(s):  
Sisca Wulansari Saputri ◽  
Ina Rohiyatussakinah

This research aims to know the development result score of students using module which content local wisdom at SMKN 1 Cinangka. Teaching material in this research is module. This research method that uses is R&D method. This research uses 10 students with small group trial and 30 students with limited field trial. The researcher used technique of collecting data, such as; observation, interview, questionnaire and test. The result indicated that: after getting learning by using local wisdom module, there is any increasing for the score. The average score for experiment class is 54 become 81.5, and for control class is 48.5 and 63.5. It means that learning using local wisdom module got increasing score for experimental and control class.

2020 ◽  
Vol 20 (1) ◽  
pp. 13
Author(s):  
Buyung Buyung

This research aims to develop educational introductory teaching materials. The research method used is reaseach and development (R&D). The teaching material development model used is the Dick and Carey model. This research was conducted at the Faculty of Teacher Training and Education at the even semester 2018/2019. Retrieval of data using questionnaires, interviews and observations. The results of the study based on validation by experts were categorized as feasible with a feasibility percentage for design validation 87%, media validation 90.4% and material experts 87.7%. Followed by a one to one trial with a score of 93.3%. In the small group trial with a score of 92.3%. Then in the field trial trials (group field) with a score of 87.5%. From the results of the Validation and the trials conducted, it can be concluded that the teaching and learning materials are feasible to use.


2020 ◽  
Vol 3 (2) ◽  
pp. 211-220
Author(s):  
Nurhana

The purposes of this research included: (1) developing teaching materials for writing short story using paraphrasing technique, (2) implementing learning to write short story using paraphrasing technique, (3) describing the feasibility of teaching materials for writing short story using paraphrasing technique. This research uses the research method of developing Willis's reflective, recursive, design, and development (R2D2) models. The method used is to produce a product and test the feasibility of the product in the form of teaching materials to write short stories with paraphrasing techniques in class XI MAN 2 Samarinda students. The results of the development of teaching materials for short story writing with paraphrasing techniques were validated by content/content experts who gave an average score of 92.04% and validation of teaching material experts obtained an average score of 95%. From the validation results the experts obtained an average score of 93.52% with a very good category. Thus, the teaching material produced is very suitable for use by students of class XI. Furthermore, implementing learning to write short stories with paraphrase techniques through planning assessments conducted by observer 1 who gave an average score of 80% and observer 2 gave an average score of 93.33%. The implementation of learning was given an average score of 81.73% by observer 1 and observer 2 giving an average score of 86.08%. From the average score given by observers 1 and 2 states learning takes place very well. The feasibility of teaching materials for short story writing with paraphrase techniques can be seen from the results of small group pretest trials with an average value of 67.8 and 86.7 posttests and field trials with an average value of 73.75 and posttests with an average value 88.18% with a very decent category.


2021 ◽  
Vol 3 (3) ◽  
pp. 955-961
Author(s):  
Ongku Desix B. Harahap

The aims of this study were to produce and to find out the effectivity of using the Macromedia Flash Profesional 8-based learning media as well. The type of this study was a Research and Development model adopted from ADDIE. The steps of ADDIE model were including Analyze, Design, Develop, Implement, and Evaluate. The trial subjects consisted of material experts of social science, learning design experts, learning media experts, three students of individual trial, nine students of small group trial, and also thirty students of main field trial. The data about the quality of this product was collected by using questionairres. The data was collected and analyzed by qualitative descriptive analysis. The results of Macromedia Flash Profesional 8-based learning media on the subject material of local environmental maps showed that:  the validation of the entire material experts showed that the media was extremely good (96.47%); the validation of the entire design experts showed that the media was extremely good (91.81%); the validation of learning media was extremely good (90.00%); the validation of individual trial was extremely good (88.59%); the validation of small group trial was extremely good (91.75%); and the validation of main field trial was extremely good (95.76%). Based on the result of hypothetical test proved that there was a significant difference between students’ learning  taught by Macromedia Flash Profesional 8  conventional learning.


Author(s):  
Nurul Jamiah Rangkuti ◽  
Khairil Ansarif ◽  
Wisman Hadi

This study aims to produce teaching materials by using VAK (Visual Auditory Kinestethic) on fantasy story material for 7th grade students of SMP Negeri 1 Medan. The research method used is Research and Development which refers to Borg and Gall model. The stages of development are the initial study phase, initial product development, and product trials. The results showed that the results of material validation included content eligibility with an average of 82% with a very good category, Eligibility for Presentation with an average of 87.5% with a very good category, and an assessment of language aspects with an average of 82.2% with a category very good. For the assessment of graphics by design experts obtained an average of 87% with the category "very good". Product trials are carried out in three stages: individual testing, small group trials, and limited field trials. Individual trials with an average of 86% with very good categories, small group trials with an average of 87.4% with very good categories, and limited field trials with an average of 88.3% with very good categories. The effectiveness of teaching materials is obtained through student learning outcomes in the pretest and posttest. Average score at pretest is 52 and at posttest is 76. This proves that the teaching material of fantasy story by using VAK (Visual Auditory Kinestethic) is feasible, easy, and effective for use in 7th grade students of SMP Negeri 1 Medan. This research has implications for Indonesian language learning process, which is teaching material by using VAK (Visual Auditory Kinestethic) which is developed to provide practical contributions, especially in the implementation of the learning process for teachers, teaching materials in the form of this module can be additional teaching materials to provide convenience in conveying fantasy story material taught, enriching and increasing students' knowledge about fantasy story so that learning will be more interesting and motivate students, trains students to learn independently.


2018 ◽  
Vol 20 (3) ◽  
pp. 249-263
Author(s):  
Muhammad Luqman Hakim ◽  
Asrowi Asrowi ◽  
Akhyar Akhyar

This research is a Recearch and Development (R&D) by using ASSURE  model. The purpose of this research is 1) produce interactive multimedia, which are appropriate with the students’ need 2) to enhance students’ vocabulary of Arabic language. The data were collected by observation, interview, questionnaire, and document. The result of this research is 1) test of media expert showed the product is considered very good, the result is 4.60, 2) expert of the material showed that multimedia interactive is considered good, with result 3,97 3) the test of  one to one showed the  average  score  of 4,26 means the product is considered very good, the test of small group evaluation showed the avarage score of 4,38 is considered very good, and the test of field evaluation showed the average score of 4,42 means the product is very good, the conclusion is product can be appliying in learning.


2021 ◽  
Vol 15 (2) ◽  
pp. 130-144
Author(s):  
Jenri Ambarita ◽  
Ester Yuniati

This research aims to develop an interactive blog based on digital literacy as a campaign medium for religious moderation of millennial generation. This research is a Research and Development (RnD) ADDIE model with the stages of Analysis, Design, Development, Implementation and Evaluation. The validation or due diligence of interactive blog is carried out by media experts, material experts, and practitioners. The interactive blog trial was carried out in two stages: a small group trial consisting of 10 Early Childhood Christian Education students and a large group trial involving 55 Christian Religious Education students. For the blog feasibility assessment, media experts gave an average score of 4.5 which lies in Very Good category and material experts gave 4.00 which is included to the Good category as well. At the small group trial stage, the average value was 4.15 and the large group trial was 4.14, both in Good category. Thus, it can be concluded that interactive blog is quite feasible to be used as a medium for religious moderation campaigns based on digital literacy of millennials.Keywords: interactive blog; digital literacy; religious moderation; millennial generation


2018 ◽  
Vol 5 (2) ◽  
pp. 176
Author(s):  
Triyanto Triyanto ◽  
Sari Rudiyati

Penelitian ini bertujuan untuk: (1) menghasilkan modul pembelajaran aksara Jawa“dinta swara” yang sesuai untuk siswa tunanetra, dan (2) mengukur efektifitas modul pembelajaran aksara Jawa dalam meningkatkan kemampuan siswa tunanetra mengenai baca tulis aksara Jawa dalam huruf Braille. Pengembangan modul pembelajaran ini dilakukan melalui studi pendahuluan, pembuatan desain produk, produk akhir, dan evaluasi. Hasil penelitian menunjukkan bahwa modul pembelajaran aksara Jawa dalam huruf Braille efektif dalam meningkatkan kemampuan siswa tunanetra mengenai pelajaran bahasa Jawa, khususnya dalam materi baca tulis aksara Jawa. Peningkatan kemampuan tersebut terlihat dari hasil pretest dan posttest yang dilakukan. Pada pretest uji coba kelompok kecil diperoleh hasil 40,00, pada posttest uji coba kelompok kecil diperoleh hasil 7,33. Sedangkan pada pretest uji coba lapangan lebih luas diperoleh hasil 44,00, dan pada posttest uji coba lapangan lebih luas diperoleh hasil 70,66.Kata kunci: modul pembelajaran, aksara jawa, huruf braille, siswa tunanetra  DEVELOPING A MODULE FOR THE LEARNING OF THE JAVANESE ALPHABET “DINTA SWARA” IN BRAILLE FOR BLIND STUDENTAbstractThis study aims to: (1) produce a module of learning Java script "dinta swara" appropriate for blind students, and (2) measure the effectiveness of Javanese script module in improving the ability of students with visual impairment about reading Javanese script in Braille. The development of this learning module is done through preliminary study, product design, final product, and evaluation. The results showed that the Javanese script module in Braille is effective in improving the ability of blind students on Javanese lesson, especially in Javanese literacy reading material. Improvement of ability is seen from result of pretest and posttest done. In the small group trial pretest obtained 40.00 results, in small group trial posttest obtained results 7.33. While in pretest field trial more broadly obtained result 44,00, and at posttest field trial more broadly obtained result 70,66.Keywords: learning module, Javanese script, braille, blind student


2021 ◽  
Vol 6 (2) ◽  
pp. 264-277
Author(s):  
Oman Hadiana ◽  
Herman Subarjah ◽  
Amung Ma’mun ◽  
Mulyana Mulyana

This study aims to develop a model of Pencak silat tapak Suci practice by integrating life skills. The research method used is research and development of the ADDIE model, which consists of 5 stages, namely (1) analysis, (2) design, (3) development, (4) implementation, (5) and evaluation. The sample used was 96 people who were fostered by the pencak silat Tapak Suci branch of STKIP Muhammadiyah Kuningan. The results showed that this training model was valid, practical, and effective. Validity: expert judgment for the material score of 3.98 and expert judgment of the Pencak silat training model resulted in an average score of 3.94, both in the good category. Practical: the average response to the first-class questionnaire was 3.71 (good), the average response to the small group trial questionnaire was 3.84 (good), and the average response to the field trial questionnaire was 3.98 (good). Effectiveness: n-gain test value 0.59 (medium). It can be concluded that the Tapak Suci Pencak silat training model by integrating life skills can be used.


2019 ◽  
Vol 4 (2) ◽  
pp. 375
Author(s):  
Leny Meidiantary

This study aims to find out the development of learning multimedia through multimedia development design with material welcoming guests and registering guests at the Hotel, as well as to see how to improve English communication skills using learning multimedia with research subjects in XI grade of Hospitality Accommodation in Pontianak 5 State Vocational High School study the material. The research method used in this research is the development research method by combining the Borg & Gall development model with the Assure learning design model. Data obtained through interviews, observations and tests applied to the subject of the study. The flow of this research is carried out through three main stages, namely: (1) Product development plan phase which includes needs analysis, learning planning, (2) product development phase, which includes analysis of media forms, outlining media program contents, making flowcharts, collecting materials , making programs and (3) testing and revision stages which included small group trial, initial product revisions, second trial (medium scale), product revisions from the results of the second trial, field trial (large scale). The results of the study showed an increase in the presentation using learning multimedia starting from 2.80 from the value of the small group trial, 3.01 for the second trial value and 3.36 for the trial implementation value. In improving English communication skills, the learning completeness increased from an average value of 69.08 to pretest to 83.50 for the posttest average. This means that the use of learning multimedia can contribute to improving the skills of students communicating English.


2021 ◽  
Vol 5 (2) ◽  
pp. 118
Author(s):  
Malalina Malalina ◽  
Rika Firma Yenni ◽  
Dian Apriani

ABSTRAKSumber belajar yang dapat dikembangkan untuk membantu peserta didik menjadi aktif dan memahami materi salah satunya adalah LKPD. LKPD adalah bahan ajar berupa lembaran didesain berisi latihan berisi langkah-langkah tugas yang harus diselesaikan peserta didik. Rumusan masalah dalam penelitian ini adalah bagaimana mengembangkan LKPD materi himpunan konteks pencarian harta karun di Sungai Musi yang valid dan praktis. Metode penelitian yang digunakan adalah pengembangan dengan dua tahap yaitu preliminary study dan formatif study. Penelitian ini hanya pada tahap self evaluation, expert review, one to one, dan small group dengan teknik pengumpulan data menggunakan walk through, dokumentasi, wawancara, dan angket. Penelitian ini menghasilkan produk LKPD materi himpunan konteks pencarian harta karun di Sungai Musi dengan kategori valid dan praktis. Kata kunci :Himpunan, LKPD, Konteks ABSTRACTOne of the learning resources that can be developed to help students become active and understand the material is LKPD. LKPD is a teaching material in the form of a sheet designed to contain exercises containing the steps of the task that must be completed by students. The formulation of the problem in this research is how to develop valid and practical LKPD for the context of finding treasures in the Musi River. The research method used is development with two stages, namely preliminary study and formative study. This research is only at the stage of self evaluation, expert review, one to one, and small group with data collection techniques using walk through, documentation, interviews, and questionnaires. This research produces LKPD products for the context of finding treasures in the Musi River with valid and practical categories. Keywords :Set, LKPD, Context


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