scholarly journals The Development of Learning Multimedia to Improve English Communication Skills

2019 ◽  
Vol 4 (2) ◽  
pp. 375
Author(s):  
Leny Meidiantary

This study aims to find out the development of learning multimedia through multimedia development design with material welcoming guests and registering guests at the Hotel, as well as to see how to improve English communication skills using learning multimedia with research subjects in XI grade of Hospitality Accommodation in Pontianak 5 State Vocational High School study the material. The research method used in this research is the development research method by combining the Borg & Gall development model with the Assure learning design model. Data obtained through interviews, observations and tests applied to the subject of the study. The flow of this research is carried out through three main stages, namely: (1) Product development plan phase which includes needs analysis, learning planning, (2) product development phase, which includes analysis of media forms, outlining media program contents, making flowcharts, collecting materials , making programs and (3) testing and revision stages which included small group trial, initial product revisions, second trial (medium scale), product revisions from the results of the second trial, field trial (large scale). The results of the study showed an increase in the presentation using learning multimedia starting from 2.80 from the value of the small group trial, 3.01 for the second trial value and 3.36 for the trial implementation value. In improving English communication skills, the learning completeness increased from an average value of 69.08 to pretest to 83.50 for the posttest average. This means that the use of learning multimedia can contribute to improving the skills of students communicating English.

2019 ◽  
Vol 4 (2) ◽  
pp. 402
Author(s):  
Sistriana Sistriana ◽  
Aunurrahman Aunurrahman ◽  
Andy Usman

This study aims to determine the development of case-based modules through a module-based design development case material on Diversity of Tribes, Religion, Race and Intergroup in the Frame of Bhinneka Tunggal Ika, and to see how the implementation and acquisition of learning using case-based modules with research subjects of class VIII students who have studied the material. The research method used in this study is a development research method by combining Borg & Gall's development model with the Dick & Carrey learning design model. Data obtained through interviews, observations and tests applied to the subject of the study. The flow of this research is carried out through three main stages, namely (1) Product development plan phase, which includes analysis of learning objectives, learning analysis, identification of student characteristics, formulating objectives and planning of learning media, (2) Stage of product development, which includes product development, developing test instruments, developing learning strategies, developing and selecting instructional materials, designing and developing evaluation drafts, revising learning packages, and (3) testing and revision stages, which include small group trials, initial product revisions, medium scale tests, revisions second test of result product, and large-scale trials. The results showed a high percentage of the feasibility of learning activities, namely 84.26% in teacher activities and 83.33% in student activities. Learning gain that can be achieved by using case-based modules is the activity of students in learning activities and an increase in the percentage of mastery learning in the pretest and posttest implementation, from 20% to 46.67%. And viewed from the aspect of increasing understanding of the attitudes that must be had regarding the diversity of tribes, religions, races, and intergroup obtained through assessment instruments attitudes as a whole reached an average of 4, which means that some students consider each aspect important to ethnic diversity, religion, race, and intergroup.


2018 ◽  
Vol 7 (3) ◽  
pp. 389-400 ◽  
Author(s):  
Dwi Putria Nasution ◽  
Marzuki Ahmad

AbstrakPenelitian ini bertujuan untuk meningkatkan kemampuan komunikasi matematis siswa melalui pembelajaran matematika realistik. Metode penelitian yang digunakan adalah penelitian tidakan kelas yang meliputi tahap perencanaan, pelaksanaan, pengamatan dan refleksi. Subjek penelitian adalah siswa kelas VII-1 SMP Negeri 3 Padangsidimpuan dengan jumlah siswa 26 orang. Objek penelitian adalah kemampuan komunikasi matematis siswa yang diberi pembelajaran matematika realistik pada materi bilangan pecahan. Hasil  penelitian menunjukkan  bahwa penerapan pembelajaran  matematika realistik memberikan  dampak  positif  terhadap  peningkatan  kemampuan komunikasi matematis siswa yang  ditunjukkan  dengan peningkatan pada: 1)  Nilai rata-rata kemampuan komunikasi matematis siswa 79,79 pada siklus I dan 84,71 pada siklus II; 2) Aktivitas aktif siswa dalam pembelajaran dengan pembelajaran matematika realistik dikategorikan  efektif  yakni memperoleh  persentase  80%  pada siklus I dan 90% efektif pada siklus dua dengan kriteria keefektifan ≥ 80%; 3) Capaian ketuntasan kalasikal kemampuan komunikasi matematis siswa 73,08% pada siklus I dan 88,46% pada siklus II dengan nilai minimal ketuntasan klasikal 85%. Abstract (The Aplication of Realistic Mathematics Educations to Improve students’ mathematical communication Skills)This study aims to improve students' mathematical communication skills through realistic mathematics education. The research method used is classroom action research which includes the stages of planning, implementation, observation and reflection. The research subjects were students of class VII-1 of SMP Negeri 3 Padangsidimpuan with a total of 26 students. The object of research is the mathematical communication skills of students who are given realistic mathematics education on fraction material. The results showed that the application of realistic mathematics education had a positive impact on the improvement of students 'mathematical communication skills as indicated by an increase in: 1) The average value of students' mathematical communication skills was 79.79 in cycle I and 84.71 in cycle II; 2) The active activity of students in learning with realistic mathematics learning is categorized as effective, namely obtaining 80% percentage in the first cycle and 90% effective in the second cycle with the effectiveness criteria ≥ 80%; 3) Achievement of Kalasikal completeness of students' mathematical communication skills is 73.08% in cycle I and 88.46% in cycle II with a minimum grade of 85% classical completeness.


2021 ◽  
Vol 5 (2) ◽  
pp. 186
Author(s):  
Jony Damanik ◽  
Tarsyad Nugraha ◽  
Suprayitno Suprayitno

This research was conducted at PT Best Profit Medan. The research treatment was carried out by adjusting the schedule during work holidays. The time of this research was carried out from October 2020 to November 2020. Subjects or users targeted in research on the development of the snake and ladder game on physical fitness for employees of PT Best Profit Medan. The issues in the small group in this study were 20 employees of PT Best Profit Medan, and the subjects in the large group in this study were 40 employees of PT Best Profit Medan. The research subjects were taken based on the purposive sampling technique with the following criteria: 1) for women in healthy body condition and not in a state of pregnancy, 2) for men whose body condition was healthy and did not suffer from internal diseases. This research method is a development method. The study results are small group product trials. From the value obtained, it is known that the empirical score obtained is 78.87% (Appropriate to Use), so it can be stated that the snake and ladder game product is effective. Large group trial, the results above are the results of the questionnaire distributed to the experts attached in the attachment and then calculated. The acquisition of the expert revision in the small group trial is 98.44% (Very Appropriate to Use), but in extensive group trial studies, it has been no revisions from experts.


Author(s):  
Muhsin Muhsin

This study aims to improve students' chemistry learning outcomes with a cooperative approach through demonstrations and guided study groups. This research method uses classroom action research with research subjects are students of class X IPA2 SMAN 1 Takalar, amounting to 35 people. This research was conducted in two cycles and each cycle was conducted in four meetings including a test at the end of each cycle. Data were collected using observations and tests. The data obtained were analyzed using quantitative analysis and descriptive statistics. The results showed that the chemistry learning outcomes of class X IPA2 students of SMAN 1 Takalar could be improved with a cooperative approach through demonstrations and guided study groups with an average value of 73.00 (high category), and based on the observation results showed an increase in the frequency of student attendance and student activeness in following the learning process.


Author(s):  
Joni Lazarus

This study aims to improve students' mathematics learning achievement through the application of STAD model learning. This research method uses a classroom action research method with research subjects namely fifth grade students of SD Negeri 39 Cakranegara. The research instrument used observation and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the application of the STAD (Student Team Achievement Division) model of learning in building materials in class V SDN 39 Cakranegara is proven to improve student learning outcomes, this can be seen from the acquisition of class average scores from student test results at each stage The cycle is increasing, namely, the class average value in pre-cycle is 50, in cycle I is 60.70 and in cycle II is 75.35.


Author(s):  
Rori Rachmadani ◽  
Sutarno Sutarno ◽  
Siti Umayaroh

Abstract: This study aims to produce media products in the form of e-comic on PPKN content with the theme of local culture of Malang City, class IV SD semester 2 at SDN Tasikmadu 1 Malang and SDN Tasikmadu 2 Malang which are valid and interesting. This research is a development research, which consists of (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The test subjects were fourth grade students at SDN Tasikmadu 1 and SDN Tasikmadu 2 Malang. The small group trial subjects consisted of 10 students and the large group test subjects consisted of 45 students. The results of this study indicate that the developed media received a very valid and very interesting rating, according to experts and users. The results of the small-scale test showed a result of 0.93 which was stated to be very interesting and the large-scale test showed a result of 0.95. Abstrak: Penelitian ini bertujuan menghasilkan produk media berupa e-comic pada muatan PPKn bertemakan kebudayaan lokal Kota Malang kelas IV SD semester 2 di SDN Tasikmadu 1 Malang dan SDN Tasikmadu 2 Malang yang valid dan menarik. Penelitian ini merupakan penelitian pengembangan, yang terdiri dari (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Subjek uji coba adalah siswa kelas IV SDN Tasikmadu 1 dan SDN Tasikmadu 2 Malang. Subjek uji coba kelompok kecil terdiri dari 10 siswa dan subjek uji coba kelompok besar terdiri dari 45 siswa. Hasil penelitian ini menunjukkan media yang dikembangkan ini mendapatkan penilaian yang sangat valid dan sangat menarik, menurut para ahli dan pengguna. Hasil dari uji skala kecil menunjukkan hasil 0,93 yang dinyatakan sangat menarik dan uji skala besar menunjukkan hasil 0,95.


2019 ◽  
Vol 2 (2) ◽  
pp. 95-100
Author(s):  
Sisca Wulansari Saputri ◽  
Ina Rohiyatussakinah

This research aims to know the development result score of students using module which content local wisdom at SMKN 1 Cinangka. Teaching material in this research is module. This research method that uses is R&D method. This research uses 10 students with small group trial and 30 students with limited field trial. The researcher used technique of collecting data, such as; observation, interview, questionnaire and test. The result indicated that: after getting learning by using local wisdom module, there is any increasing for the score. The average score for experiment class is 54 become 81.5, and for control class is 48.5 and 63.5. It means that learning using local wisdom module got increasing score for experimental and control class.


2021 ◽  
Vol 1 (01) ◽  
pp. 23-34
Author(s):  
Choirudin Choirudin

The aim study to create and develop local wisdom-based learning media with Prezi applications in Social Arithmetic Materials. This type of research is Research and Development (RND), using development steps according to Borg & Gall which has been transformed by Sugiyono. The development steps are limited to six steps. Among them; 1) Results of Need Analysis; 2) Problem Identification and Data Collection; 3) Product Design Results; 4) Design Product Validation; 5) Design Revision Results (Initial Product); 6) Small Group Trial; and 7) Field Trials (Large Group Trial). Local wisdom-based learning media have been developed with the application of Prezi on social arithmetic material by collecting data on local wisdom on the livelihood of Buminabung residents by taking documentation in the form of photos and information related to the local wisdom put them on the slide Prezi. The development of local wisdom-based learning media with the application of Prezi on social arithmetic material is feasible to use in learning. The assessment of material experts and media experts with an assessment of 80% in the feasible category and 91% in the very feasible category. The results of the trials carried out were small group trials in class VII A with a feasibility percentage of 76% in the feasible category. In the field trials conducted by class VII A MTs Ma’arif 05 Buminabung, the percentage was 79% in the feasible category.


2021 ◽  
Vol 3 (11) ◽  
pp. 884-892
Author(s):  
Dwi Jatmiko ◽  
Moch. Yunus ◽  
Prisca Widiawati

Abstract: The purpose of this development research is to produce various kinds of module-based soccer passing exercises for SSB Kharisma Elang Muda Malang City. The product is developed using the model from Borg and Gall consisting of an initial needs analysis (need assessment), product development planning (Planning). Develop initial product (Develop Preliminary form of Product). The initial product developed will go through validation and feasibility tests by media experts and soccer coaching experts. Small group trial (Preliminary Field Testing). Large group trial (Main Field Testing). Lastly, revise the results of Main Field Testing. Based on a series of validity tests from experts and field tests, it was stated that the product was declared valid and could be used as a teaching medium for SSB Kharisma Elang Muda Malang City. The results of the research based on the small group trial showed a large number (87.8 percent) and the large group trial showed the number (88.75 percent) of the athletes of SSB Kharisma Elang Muda Malang City, stating that the variation of the Passing technique training model is easy to understand, interesting. , and effective for increasing Passing ability Pass. Abstrak: Tujuan penelitian pengembangan ini adalah untuk menghasilkan berbagai macam latihan passing sepak bola berbasis modul untuk SSB Kharisma Elang Muda Kota Malang. Produk dikembangankan dengan menggunakan model dari Borg and Gall terdiri dari analisis kebutuhan awal (need assessment), Perencanaan pengembangan produk (Planning). Mengembangkan produk awal (Develop Preliminary form of Product). Produk awal yang dikembangkan akan melalui uji validasi dan kelayakan oleh ahli media dan ahli kepelatihan sepak bola. Uji coba kelompok kecil (Preliminary Field Testing). Uji coba kelompok besar (Main Field Testing). Terakhir melakukan revisi dari hasil Main Field Testing. Berdasarkan dari serangkaian uji validitas dari ahli dan uji lapangan menyatakan bahwa produk dinyatakan valid dan dapat digunakan sebagai media ajar untuk SSB Kharisma Elang Muda Kota Malang. Hasil dari penelitian berdasarkan uji coba kelompok kecil menunjukan angka besar (87,8 persen) dan uji coba kelompok besar menunjukan angka (88,75 persen) atlet SSB Kharisma Elang Muda Kota Malang, menyatakan bahwa variasi model latihan teknik Passing mudah dipahami, menarik, dan efektif untuk meningkatkan kemampuan Passing.


2020 ◽  
Vol 5 (1) ◽  
pp. 73
Author(s):  
Julianur Julianur ◽  
Muhammad Sukron Fauzi ◽  
Sukriadi Sukriadi

Sevolbas Game Development With Integrated Learning For Large Ball In Physical Education Elementary SchoolThe purpose of this research is to produce a product for the development of large soccer balls, volleyball and basketball (Sevolbas) as a medium for teaching physical education for elementary school students. The research method used is R&D. The development procedure includes several stages: analyzing the product, developing, initial product play, expert validity, small group testing, product revision, large-scale trial, product revision, and product development results. The instruments used were interviews, observations, questionnaires, and documentation. Subjects and research sites were elementary school students in Samarinda City, SDN 008, SDN 002 and SD Muhammadiyah 1 with a total of 103 research subjects. The analysis technique used is the feasibility, product quality and product acceptance. The results obtained for the activeness of student movements have increased 52.25% and have reached 80% of the maximum maximum pulse rate of 91.54. For the quality of the model, facilities and infrastructure show that 60% in the category is very good. For the interest or interest of students in the game activities as wide as 59% showed high student interest. Whereas for the three high cognitive domains, and the psychomotor category is medium and the affective domain is in the medium category. The conclusion from the results of this study is that the product of sevolbas game activities for the learning of the big ball of elementary school physical education is feasible and can be accepted or used in the physical education lesson of the elementary school big ball learning material.Keywords: Sevolbas game, integrated learning approach Tujuan penelitian ini adalah menghasilkan produk pengembangan bola besar sepak bola, bola voli dan bola basket (Sevolbas) sebagai media pengajaran penjasorkes bagi siswa sekolah dasar. Metode penelitian yang digunakan adalah R&D. Prosedur pengembangan meliputi beberapa tahap: menganalisis produk, mengembangkan, produk awal permainan, validitas ahli, uji kelompok kecil, revisi produk, uji coba skala besar, revisi produk, dan hasil produk pengembangan. Instrument yang digunakan wawancara, observasi, kuesioner, dan dokumentasi. Subjek dan tempat penelitian adalah siswa Sekolah Dasar di Kota Samarinda SDN 008, SDN 002 dan SD Muhammadiyah 1 dengan jumlah subjek penelitian 103 siswa. Teknik analisis yang digunakan adalah kelayakan, kualitas produk dan keterimaan produk. Hasil penelitian yang diperoleh untuk keaktifan gerak siswa mengalami peningkatan 52,25% dan  telah mencapai 80% dari denyut nadi maksimal rata-rata 91,54. Untuk kualitas model, sarana dan prasarana menunjukan bahwa 60% dalam katagori sangat baik. Untuk minat atau ketertarikan siswa terhadap aktivitas permainan sevolbas menunjukan 59% minat siswa yang tinggi. Sedangkan untuk ketiga ranah kognitif tinggi, dan psikomotorik katagori sedang dan ranah afektif dalam katagori sedang. Kesimpulan dari hasil penelitian ini yaitu produk aktivitas permainan sevolbas untuk pembelajaran bola besar penjasorkes sekolah dasar layak dan dapat diterima atau digunakan dalam pelajaran penjasorkes materi pembelajaran bola besar sekolah dasar.Kata kunci: Permainan sevolbas, pendekatan integrated learning


Sign in / Sign up

Export Citation Format

Share Document