scholarly journals Pengembangan Media Pembelajaran Berbasis Macromedia Flash 8 dalam Upaya Meningkatkan Efektifitas Belajar Ilmu Pengetahuan Sosial

2021 ◽  
Vol 3 (3) ◽  
pp. 955-961
Author(s):  
Ongku Desix B. Harahap

The aims of this study were to produce and to find out the effectivity of using the Macromedia Flash Profesional 8-based learning media as well. The type of this study was a Research and Development model adopted from ADDIE. The steps of ADDIE model were including Analyze, Design, Develop, Implement, and Evaluate. The trial subjects consisted of material experts of social science, learning design experts, learning media experts, three students of individual trial, nine students of small group trial, and also thirty students of main field trial. The data about the quality of this product was collected by using questionairres. The data was collected and analyzed by qualitative descriptive analysis. The results of Macromedia Flash Profesional 8-based learning media on the subject material of local environmental maps showed that:  the validation of the entire material experts showed that the media was extremely good (96.47%); the validation of the entire design experts showed that the media was extremely good (91.81%); the validation of learning media was extremely good (90.00%); the validation of individual trial was extremely good (88.59%); the validation of small group trial was extremely good (91.75%); and the validation of main field trial was extremely good (95.76%). Based on the result of hypothetical test proved that there was a significant difference between students’ learning  taught by Macromedia Flash Profesional 8  conventional learning.

Author(s):  
Tri Septiana Islamiati ◽  
Rahmi Sofah ◽  
Harlina Harlina

This type of research is development research by using the ADDIE model. This research aimed to produce products of audio visual media which were valid, practical and effective. The research was conducted at SMA Srijaya Negara Palembang. This research consisted of 5 stages, namely 1) analysis (pre-test and interview with BK teacher), 2) design (making RPL and media manuscript), 3) development (making media, after the media was finished, the researcher conducted validation with three experts: material expert, media expert, language expert and small group test), 4) implementation (field test and post-test), 5) evaluation (strengths and limitations of the media). The results obtained at pretest with materials that can be updated in the future are 47.9% in the "moderate" category, which means that students still need improvement. From the comments and suggestions given by the three experts, the results of the media were valid and appropriate to be tested in a small group trial. The students gave comments and suggestions to improve the video, after which the researcher conducted a field test, the results obtained were 87% "very practical" and in the post-test 88.9% of the" high "category was obtained. The effectiveness of audio visual media obtained by N-Gain was 0.71 which "high" category. From the results of the research, it can be concluded that the classical audio visual service media developed has been valid, practical and effective used in classical service delivery on the career field of future orientation materials.


2018 ◽  
Vol 2 (1) ◽  
pp. 61
Author(s):  
Sri Yulia ◽  
Buyung Buyung ◽  
Relawati Relawati

Abstract: Products developed in the form of Student Worksheet (LKS) mathematics on the number material for SMP class VII with problem based learning model. The development model used is the ADDIE model consists of several stages: Analyze, Design, Development, Implementation, and Evaluation. Validation was done by 2 material experts, design experts and media experts. The Student Working Sheet (LKS) developed was tested in 3 stages, one to one learner with 3 subjects, small group trial try-out) with the subject of 6 students, field trial (field try-out) with the subject of 36 students. The results showed that the Student Worksheet (LKS) problem based on problem based learning based on the assessment: 1) the material experts obtained the average total of 3.98 included in the category of "Good" and if the percentage get 80% value so that included in the category " Valid ". 2) design experts obtained an average total of 4.00 which is included in the category of "Good" and in percent get the value of 80% so that included in the category "Valid". 3) media experts obtained an average total of 4.83 which is included in the category of "Very Good" and in percent score 97% so that included in the category of "Very Valid". Student assessments were conducted in 3 stages: 1) individual trials obtained an average total of 4.55 that belonged to the category of "Very Good" and in percent score of 91% so that included "Very Valid" category, 2) small group trial obtained total average of 4.65 which belongs to the category of "Very Good" and in percent get 93% value so that the category "Very Valid", 3) field trial obtained the average total 4.64 which belongs to the category "Very Good" and in percent score of 92% so it belongs to the category of "Very Valid". Thus, Student Worksheet (LKS) based on problem based learning on the number material in class VII is declared valid and practical so feasible to be used in the learning process by teachers and junior high school students especially material number.Keywords: Development, Student Worksheet (LKS), Problem Based Learning, ADDIE.


2022 ◽  
Vol 7 (02) ◽  
pp. 649-660
Author(s):  
Leila Nur Pajrina

The research aims to develop learning media in the form of animation video for grade V elementary school, especially the material on the incident of proclamation, to describe validity of learning media, to know response of user. The research used the method research R&D with ADDIE model. The results of research as follow : (1) the results of the validity test of the instructional media obtained 97,91% with the very good qualification, (2) the results of the validity test of the instructional material obtained 94,44% with the very good qualification, (3) the results of the instructional language obtained 93,75% with the very good qualification, (4) the results of individual trial obtained 93,33% with the very good qualification, (5) the results of small group trial obtained 90,62% with very good qualification. Thus, the audio visual animation media is suitable to use in process of learning.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Pramana Atmadja

Penggunaan video pembelajaran sebagai media pembelajaran diharapkan dapat membantu siswa dalam memahami materi, khususnya daur ulang limbah plastik. Penelitian ini dilakukan di SMA Negeri 6 Kota Jambi pada bulan Mei 2019. Jenis penelitian ini adalah penelitian analisis deskriptif dengan metode kuantitatif. Penelitian ini bertujuan untuk melihat persepsi guru dan persepsi siswa dalam mengimplementasikan video pembelajaran biologi pada materi daur ulang limbah plastik menggunakan sparkol videoscribe. Data penelitian diperoleh dengan cara menyebar angket kepada siswa dan guru. Selanjutnya uji coba produk dilakukan pada 6 orang kelompok kecil, 26 orang siswa kelompok besar dan satu guru mata pelajaran biologi, sebelumnya dilakukan validasi media oleh ahli materi dan ahli media. Hasil validasi oleh ahli materi dengan persentase 81,25% dengan kategori “Sangat Baik” sedangan hasil validasi ahli media 93,75% dengan kategori “Sangat Baik”. Pada uji coba kelompok kecil memperoleh tanggapan 92,5% dengan kategori “sangat baik” sedangkan pada uji coba kelompok besar memperoleh tanggapan 87,2%. Persepsi guru bidang studi biologi memperoleh tanggapan 87,5% dengan kategori “sangat baik“ berdasarkan hal tersebut media layak digunakan. Kata Kunci: daur ulang limbah plastik, sparkol videoscribe, video pembelajaran The use of instructional videos as learning media is expected to help students understand the material, especially recycling plastic waste. This research was conducted at the 6th High School of Jambi City in May 2019. This type of research is a descriptive analysis research with quantitative methods. This study aims to look at teacher perceptions and student perceptions in implementing biology learning videos on plastic waste recycling material using sparkol videoscribe. Research data was obtained by distributing questionnaires to students and teachers. Furthermore, the product trial was conducted on 6 small group people, 26 large group students, and one biology subject teacher, before the media validation was done by the material expert and the media expert. The results of the validation by material experts with a percentage of 81.25% with the category "Very Good" while the results of the validation of the media experts 93.75% with the category "Very Good". In the small group trials, it received 92.5% responses in the "very good" category while in the large group trials it got 87.2% responses. Teachers' perceptions in the field of biological studies received 87.5% responses in the category of "very good" based on that the media was appropriate to use.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


2020 ◽  
Vol 7 (2) ◽  
pp. 48
Author(s):  
I Putu Gde Caesar Renddy Wicaksana ◽  
Anak Agung Gede Agung ◽  
I Nyoman Jampel

Permasalahan yang terjadi di kelas V SD Negeri 5 Kampung baru adalah kurangnya minat belajar siswa pada materi Persiapan Kemerdekaan Indonesia dengan rata-rata hasil pretest minat belajar siswa 26,17 dari nilai maksimal yaitu 70. Penelitian ini bertujuan untuk (1) Untuk mendeskripsipkan rancang bangun pengembangan media e-komik, (2) Untuk mendeskripsikan hasil validasi pengembangan media e-komik, (3) Untuk mengetahui efektifitas media e-komik dengan model ADDIE untuk meningkatkan minat belajar siswa tentang perjuangan persiapan kemerdekaan indonesia di kelas V SD Negeri 5 Kampung Baru. Analisis data menggunakan analisis deskriptif kualitatif, kuantitatif dan statistik inferensial / induktif uji-t dan model pengembangan yang digunakan adalah model ADDIE. Validitas media telah diuji coba kepada ahli desain pembelajaran, media pembelajaran, uji coba perorangan, kelompok kecil dan uji coba lapangan Untuk hasil validitas pengembangan media e-komik untuk ahli desain pembelajaran, ahli media pembelajaran, uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan secara berurutan yaitu 95,83%, 92,75%, 95%, 93,05%, dan 91,30%. Hasil uji efektivitas yang dianalisis dengan teknik statistik inferensial (uji-t) mendapatkan hasil rata-rata pretest (26,17) < hasil rata-rata posttest (63,96). Setelah dilakukan perhitungan secara manual dengan menggunakan uji-t didapatkan hasil yang menunjukkan thitung (51,49) > dari ttabel (2,45) sehingga H0 ditolak dan H1 diterima artinya Terdapat efektivitas dalam pemanfaatan E-komik Model ADDIE Tentang Persiapan Kemerdekaan Indonesia pada materi Persiapan Kemerdekaan Indonesia kelas V di SD Negeri 5 Kampung Baru tahun ajaran 2018/2019.Kata-kata kunci: pengembangan, e-komik, minat belajar  The aim of this result is about the problem in V class at SD Negeri 5 Kampung Baru is the lack of interest in learning of preparation for Indonesian independence with the result in pretest with average 26,17 from the maximal is 70. The aim of this result is (1) to describe the development of e-comic design, (2) to describe the validation result about the development of media e-comic design, (3) to know about the effectiveness of media e-comic with ADDIE model to increase the lack of learning about fighter of freedom in Indonesian in V class SD Negeri 5 Kampung baru. The analysis data using descriptive quantitative, qualitative and statistic inferensial/ inductive t-test and the development design using ADDIE design. The validation media already trying for the expert of the learning design, learning design, individual trials, small group and field trials for the validity result of the development of the e-comic design for the expert learning design, the expert learning design, individual trials, small group trial and field trials with the sequence is 95,83%, 92,75%, 95%, 93,05% and 91,30%. The result of the effectivity with the analysis in statistic technique inferential (ttest) is (26,17)< the average posttest result (63,96). After manual counting with t-test the result is (51,49)>from ttable (2,45) so that HO rejected and H1 accepted means there is activities in utilization E-comic models ADDIE about the preparation indonesian independent V class at SD Negeri 5 Kampung baru 2018/2019Keywords: development, e-comic, interest to learn


Author(s):  
Khoirun Nikmah ◽  
R Mursid ◽  
Samsidar Tanjung

Abstrak: penelitian ini bertujuan untuk: (1) mengembangkan bahan ajar kewirausahaan berbasis kontekstual pada siswa, (2) menggunakan bahan ajar kewirausahaan berbasis kontekstual dalam pembelajaran layak digunakan pada siswa. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran Dick and Carey. Metode penelitian terdiri dari tujuh langkah yaitu sebagai berikut : (1) analisis kebutuhan, (2) mengembangkan produk awal, (3) validasi ahli dan revisi, (4) uji coba perorangan, (5) uji coba kelompok kecil, (6) uji coba lapangan terbatas, dan (7) produk akhir. Hasil penelitian menunjukkan : (1) uji ahli materi berada pada kualifikasi sangat baik (90,58%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,89), (3) uji ahli media pembelajaran berada pada kualifikasi sangat baik (83,55), (4) uji coba perorangan berada pada kualifikasi sangat baik (92,94), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (95,72), dan (6) uji coba lapangan terbatas  berada pada kualifikasi sangat baik(95,10). Dengan demikian, pengembangan bahan ajar berbasis kontekstual layak digunakan dalam pembelajaran kewirausahaan. Kata Kunci: bahan ajar kewirausahaan, kontekstual, siswa Sekolah Menengah Kejuruan  This study aims to: (1) develope contextual based instructional material in entrepreneurship for students, (2) use contextual based instructional material in entrepreneurship in effective instruction which is used by students. The type of this research is the research and development that used the product development model of Borg and Gall and combined with instructional design model of Dick and Carey. The research method consists of seven steps as follows: (1) need assessment, (2) to develop the initial product, (3) the expert validation and revision, (4) individual trial, (5) small group trial, (6) a limited field trial, and (7) final product. The result of this research showed: (1) the test of subject matter experts is at the excellent qualification (88.23%), (2) the test of the instructional design experts is at the excellent qualification (82.89%), (3) the test of the instructional media experts is at the excellent qualification (83.55), (4) the individual trial is at the excellent qualification (92.94%), (5) the small groups trial is at the excellent qualification (95.72%), and (6) the limited field trial is at the excellent qualification (95.10%). Thus, the development of contextual based instructional material is effective to be used in enterpreneurship instruction.  Keywords:  instructional material in entrepreneurship, contextual, student of Vocational High Scool


2019 ◽  
Vol 2 (2) ◽  
pp. 95-100
Author(s):  
Sisca Wulansari Saputri ◽  
Ina Rohiyatussakinah

This research aims to know the development result score of students using module which content local wisdom at SMKN 1 Cinangka. Teaching material in this research is module. This research method that uses is R&D method. This research uses 10 students with small group trial and 30 students with limited field trial. The researcher used technique of collecting data, such as; observation, interview, questionnaire and test. The result indicated that: after getting learning by using local wisdom module, there is any increasing for the score. The average score for experiment class is 54 become 81.5, and for control class is 48.5 and 63.5. It means that learning using local wisdom module got increasing score for experimental and control class.


2021 ◽  
Vol 3 (11) ◽  
pp. 884-892
Author(s):  
Dwi Jatmiko ◽  
Moch. Yunus ◽  
Prisca Widiawati

Abstract: The purpose of this development research is to produce various kinds of module-based soccer passing exercises for SSB Kharisma Elang Muda Malang City. The product is developed using the model from Borg and Gall consisting of an initial needs analysis (need assessment), product development planning (Planning). Develop initial product (Develop Preliminary form of Product). The initial product developed will go through validation and feasibility tests by media experts and soccer coaching experts. Small group trial (Preliminary Field Testing). Large group trial (Main Field Testing). Lastly, revise the results of Main Field Testing. Based on a series of validity tests from experts and field tests, it was stated that the product was declared valid and could be used as a teaching medium for SSB Kharisma Elang Muda Malang City. The results of the research based on the small group trial showed a large number (87.8 percent) and the large group trial showed the number (88.75 percent) of the athletes of SSB Kharisma Elang Muda Malang City, stating that the variation of the Passing technique training model is easy to understand, interesting. , and effective for increasing Passing ability Pass. Abstrak: Tujuan penelitian pengembangan ini adalah untuk menghasilkan berbagai macam latihan passing sepak bola berbasis modul untuk SSB Kharisma Elang Muda Kota Malang. Produk dikembangankan dengan menggunakan model dari Borg and Gall terdiri dari analisis kebutuhan awal (need assessment), Perencanaan pengembangan produk (Planning). Mengembangkan produk awal (Develop Preliminary form of Product). Produk awal yang dikembangkan akan melalui uji validasi dan kelayakan oleh ahli media dan ahli kepelatihan sepak bola. Uji coba kelompok kecil (Preliminary Field Testing). Uji coba kelompok besar (Main Field Testing). Terakhir melakukan revisi dari hasil Main Field Testing. Berdasarkan dari serangkaian uji validitas dari ahli dan uji lapangan menyatakan bahwa produk dinyatakan valid dan dapat digunakan sebagai media ajar untuk SSB Kharisma Elang Muda Kota Malang. Hasil dari penelitian berdasarkan uji coba kelompok kecil menunjukan angka besar (87,8 persen) dan uji coba kelompok besar menunjukan angka (88,75 persen) atlet SSB Kharisma Elang Muda Kota Malang, menyatakan bahwa variasi model latihan teknik Passing mudah dipahami, menarik, dan efektif untuk meningkatkan kemampuan Passing.


2018 ◽  
Vol 5 (2) ◽  
pp. 176
Author(s):  
Triyanto Triyanto ◽  
Sari Rudiyati

Penelitian ini bertujuan untuk: (1) menghasilkan modul pembelajaran aksara Jawa“dinta swara” yang sesuai untuk siswa tunanetra, dan (2) mengukur efektifitas modul pembelajaran aksara Jawa dalam meningkatkan kemampuan siswa tunanetra mengenai baca tulis aksara Jawa dalam huruf Braille. Pengembangan modul pembelajaran ini dilakukan melalui studi pendahuluan, pembuatan desain produk, produk akhir, dan evaluasi. Hasil penelitian menunjukkan bahwa modul pembelajaran aksara Jawa dalam huruf Braille efektif dalam meningkatkan kemampuan siswa tunanetra mengenai pelajaran bahasa Jawa, khususnya dalam materi baca tulis aksara Jawa. Peningkatan kemampuan tersebut terlihat dari hasil pretest dan posttest yang dilakukan. Pada pretest uji coba kelompok kecil diperoleh hasil 40,00, pada posttest uji coba kelompok kecil diperoleh hasil 7,33. Sedangkan pada pretest uji coba lapangan lebih luas diperoleh hasil 44,00, dan pada posttest uji coba lapangan lebih luas diperoleh hasil 70,66.Kata kunci: modul pembelajaran, aksara jawa, huruf braille, siswa tunanetra  DEVELOPING A MODULE FOR THE LEARNING OF THE JAVANESE ALPHABET “DINTA SWARA” IN BRAILLE FOR BLIND STUDENTAbstractThis study aims to: (1) produce a module of learning Java script "dinta swara" appropriate for blind students, and (2) measure the effectiveness of Javanese script module in improving the ability of students with visual impairment about reading Javanese script in Braille. The development of this learning module is done through preliminary study, product design, final product, and evaluation. The results showed that the Javanese script module in Braille is effective in improving the ability of blind students on Javanese lesson, especially in Javanese literacy reading material. Improvement of ability is seen from result of pretest and posttest done. In the small group trial pretest obtained 40.00 results, in small group trial posttest obtained results 7.33. While in pretest field trial more broadly obtained result 44,00, and at posttest field trial more broadly obtained result 70,66.Keywords: learning module, Javanese script, braille, blind student


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