scholarly journals THE DEVELOPMENT OF AUDIOVISUAL TEACHING MEDIA BASED ON GRAPHIC ORGANIZER TO IMPROVE STUDENTS’ ABILITY IN FINDING THE MAIN IDEA OF A PARAGRAPH

2021 ◽  
Vol 28 (2) ◽  
pp. 65
Author(s):  
Euis Indah Kesuma Ningsih ◽  
Auffah Yumni ◽  
Riris Nurkholidah Rambe

<p>This study aims to determine the validity, practicality, and effectiveness of the development of audio-visual teaching media based on Graphic Organizer to improve students’ ability to find the main idea of a paragraph at the fifth grade of MIN 2 in Labuhanbatu Selatan. This study follows the Research and Development (R &amp; D) developed by Borg and Gall and has been modified by Sugiyono. This includes nine steps, namely; Potential and Problems, Gathering Information, Product Design, Design Validation, Design Revision, Product Trial, Revision Product, Trial of Use, and Revision of Final Products. The data were collected from interviews, observation, and questionnaires. There were three instruments used, namely preliminary instruments, product development instruments, and product testing instruments. The data were analyzed using descriptive qualitative and quantitative analysis to describe the results of product development. The findings of this study indicate that 1) the validity of assessment made by the material experts of the product media was found to be 80%. The media expert’s assessment of product media obtained a percentage of 86.6%; 2) In terms of the practicality of the product, the percentage of responses given by small-scale students shows 97.6% and the percentage of responses given by large-scale students is 98.4%. Meanwhile, the results of the questionnaires filled by the teacher is 100%, which is adjusted to the practicality criteria table; 3) the average score for the effectiveness before using the product is 76.87%. Meanwhile, the average score for the effects after using the product is 94.37</p>

2018 ◽  
Vol 16 (2) ◽  
pp. 172-185
Author(s):  
Heni Rodiawati ◽  
Komarudin Komarudin

This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Candra Kurniawan ◽  
Hidayati Hidayati

This study aims to determine the characteristics of the process and product, development of water cycle and to determine the quality criteria for the feasibility of water cycle diorama media on the theme of events in the life of fifth grade SD Negeri Jetis 2. This research is a research and development study with the aim of producing new products. This media uses a 3D development model developed by Thiagarajan, Summel. This study has four stages, namely Define, Design, Develop. The results of this study indicate that the media developed in SD Negeri Jetis 2 in the good category. Based on the assessment of material experts, the good category with a score of 3.84. Based on media experts included in the good category with a score of 3.41. Based on the results of field trials with 8 students, this media was included in the good category, with an average score of 4.03.


2020 ◽  
Vol 3 (1) ◽  
pp. 17-28
Author(s):  
Resti Pangestu ◽  
Farida ◽  
Siska Andriani

This research and development uses the ADDIE model which includes 5 steps namely analysis, design, development, implementation, and evaluation. The results of this study are android-based M-learning teaching materials assisted by Construct 2 on the subject matter of relations and functions. This teaching material gets an assessment in the valid category with an average value of 3.40 in the material experts and includes a valid category with a value of 3.54 in the media expert. In small-scale trials followed by 3C and 5D classes with 10 students each getting an average score of 3.47 with very interesting criteria. In the large-scale field trial which was attended by 30 students of 3E grade the average score of attractiveness was 3.57 and grade 5C with an average of 3.38 with very interesting criteria. Effect size test results in class 3E with 0.56 results and in class 5C of 0.57 with moderate criteria. Based on these results it can be concluded that the Android-based M-learning teaching material is assisted by construct 2 on the material of the relation and the function is feasible and effective to be used as a learning aid.


2021 ◽  
Vol 2 (2) ◽  
pp. 76-82
Author(s):  
Yulius Agung Saputro ◽  
Ayub Tatya Admaja

The objectives of the research were to: (1) produce a prototype design of tools in training for beginner and advanced male woodball athletes, (2) test the design of a prototype tool that could be effectively used by athletes to improve skills in training at night, (3) the prototype could used to anticipate training schedule constraints for woodball athletes. The steps used in the development procedure are: (1) Potential and Problems, (2) Develop the initial product, (3) Product Design, (4) Design Validation 2 woodball experts and 2 equipment experts, (4) Design improvement, (5) Product Trial for 6 athletes, and (6) Usage Trial for 10 athletes. The final product is a prototype model of an exercise aid (glow in the dark gate and ball) that can be used for training at night. The results of tool validation from the assessment rubric of woodball experts and equipment experts can answer complaints about the tight schedule of activities for athletes, while the effectiveness of the tool model can help coaches in maximizing training programs with experimental assessments by woodball experts on small-scale trials and large-scale trials getting an average score average after doing the test.


2019 ◽  
Vol 2 (1) ◽  
pp. 243
Author(s):  
Suanah Suanah

Education has a major influence on the formation of character and human personality, so that the quality of human resources is determined by the level of education pursued by students. Elementary School Mathematics Lesson V in the perception of most students is still considered difficult because it is abstract with calculation formulas and must use logic to analyze it. The purpose of the study was to develop Wix web-based learning media design material for elementary class V Mathematics space. Research design was development research carried out based on 6 stages of the process namely concept, design, material collection, manufacture, testing and publication. The subject of the study consisted of media experts, material experts and sample classes consisting of 29 fifth grade students at SD 1 Babakan Elementary School in Parungkuda District. Data collection techniques were carried out through the media expert test questionnaire and material expert test and user response questionnaire conducted by students. The results of the development of instructional media are based on the assessment of media experts and material experts, namely the need for improvement for the scope of the material presented is more complete and more interactive to facilitate material search. The criteria for the assessment of product trial instruments carried out by students get an average score of facilitation aspects of 2.753, the attractiveness aspect is 2.697 and the benefit aspects of the product are 2.583 so that based on the assessment indicators the product is in good criteria.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2006 ◽  
Vol 13 (2) ◽  
pp. 205-222 ◽  
Author(s):  
G. V. Levina ◽  
I. A. Burylov

Abstract. A numerical approach is substantiated for searching for the large-scale alpha-like instability in thermoconvective turbulence. The main idea of the search strategy is the application of a forcing function which can have a physical interpretation. The forcing simulates the influence of small-scale helical turbulence generated in a rotating fluid with internal heat sources and is applied to naturally induced fully developed convective flows. The strategy is tested using the Rayleigh-Bénard convection in an extended horizontal layer of incompressible fluid heated from below. The most important finding is an enlargement of the typical horizontal scale of the forming helical convective structures accompanied by a cells merging, an essential increase in the kinetic energy of flows and intensification of heat transfer. The results of modeling allow explaining how the helical feedback can work providing the non-zero mean helicity generation and the mutual intensification of horizontal and vertical circulation, and demonstrate how the energy of the additional helical source can be effectively converted into the energy of intensive large-scale vortex flow.


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


2016 ◽  
Vol 4 (1) ◽  
pp. 34
Author(s):  
Muna Aprilianto ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk menghasilkan buku pedoman bermain sepakbola untuk meningkatkan aspek psikologis (semangat, gembira, dan disiplin) anak usia 12-13 tahun di Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Peneliti ini mengambil sampel dari sekolah sepakbola di Yogyakarta. Teknik sampling yang digunakan adalah purposive sampling. Pada uji coba skala kecil dilakukan di SSB Real Madrid melibatkan 10 siswa dan satu orang pelatih. Pada uji coba skala besar dilakukan di dua tempat yaitu di SSB Real Madrid dan SSB Bina Putra Jaya Sleman melibatkan 38 siswa dan dua pelatih. Analsis data dalam penelitian ini menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan model bermain sepakbola anak usia 12-13 tahun layak untuk diuji cobakan. Berdasarkan Hasil pelaksanaan pada uji coba skala kecil dan besar secara substansi isi dan pelaksanaan tergolong sangat baik. Hasil penilaian efektivitas model tehadap psikologis anak berupa semangat, gembira, dan disiplin mengalami peningkatan: nilai pertemuan kedua lebih tinggi dari pertemuan pertama. Dapat disimpulkan model bermain sepakbola anak usia 12-13 tahun efektif untuk meningkatkan aspek psikologis berupa semangat, gembira, dan disiplin siswa dalam melakukan latihan sepakbola.Kata Kunci: model, bermain, psikologis, sekolah sepakbola Development a playing soccer model to improve the psychological aspects of 12-13 years old children in Yogyakarta AbstractThis research aims to develop a playing soccer model to improve the psychological aspects (spirit, joy, and discipline) of 12-13 years old children in Yogyakarta. This study is a research and development which consists of two stages. The Preliminary research stage and development stage. The Preliminary research stage consisted of a literature review, relevant research studies and field studies. The Development stage consisted of planning, validation expert, small-scale test, and test large scale. The Validation involve three people experts. The sampel of take it from soccer school in Yogyakarta. The small-scale tryout was conducted on 10 students and one coach of Real Madrid Soccer School in Yogyakarta. The large-scale trials were conducted with two soccer school on 38 students and two coach of Yogyakarta Real Madrid Soccer School and Sleman Bina Putra Jaya Soccer School. The resul is a playing soccer model for children aged 12-13 years with the title "Playing Soccer in Practice to Improve Psychological Aspects". Based on the small-scale tryout and the small-scale tryout content implementation aspects are in an excellent category. The Psychological development of students assessment resulting in the form of passion, joy, and discipline in playing soccer show improvement: score of the second meeting is greater than the average score of the first meeting, thus it can be concluded thaat the playing soccer model for children age 12-13 years is effective to improve students’ psychological aspects, including the aspects of spirit, joy, and discipline in doing soccer practice.Keywords: models, play, psychological, soccer school


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