scholarly journals Development of Prototypes of Exercise Aids (Glow in the dark gate and ball) in an Effort to Increase the Success of Training Programs for Pre-porprov Athletes in Woodball Sports, Klaten Regency

2021 ◽  
Vol 2 (2) ◽  
pp. 76-82
Author(s):  
Yulius Agung Saputro ◽  
Ayub Tatya Admaja

The objectives of the research were to: (1) produce a prototype design of tools in training for beginner and advanced male woodball athletes, (2) test the design of a prototype tool that could be effectively used by athletes to improve skills in training at night, (3) the prototype could used to anticipate training schedule constraints for woodball athletes. The steps used in the development procedure are: (1) Potential and Problems, (2) Develop the initial product, (3) Product Design, (4) Design Validation 2 woodball experts and 2 equipment experts, (4) Design improvement, (5) Product Trial for 6 athletes, and (6) Usage Trial for 10 athletes. The final product is a prototype model of an exercise aid (glow in the dark gate and ball) that can be used for training at night. The results of tool validation from the assessment rubric of woodball experts and equipment experts can answer complaints about the tight schedule of activities for athletes, while the effectiveness of the tool model can help coaches in maximizing training programs with experimental assessments by woodball experts on small-scale trials and large-scale trials getting an average score average after doing the test.

2021 ◽  
Vol 28 (2) ◽  
pp. 65
Author(s):  
Euis Indah Kesuma Ningsih ◽  
Auffah Yumni ◽  
Riris Nurkholidah Rambe

<p>This study aims to determine the validity, practicality, and effectiveness of the development of audio-visual teaching media based on Graphic Organizer to improve students’ ability to find the main idea of a paragraph at the fifth grade of MIN 2 in Labuhanbatu Selatan. This study follows the Research and Development (R &amp; D) developed by Borg and Gall and has been modified by Sugiyono. This includes nine steps, namely; Potential and Problems, Gathering Information, Product Design, Design Validation, Design Revision, Product Trial, Revision Product, Trial of Use, and Revision of Final Products. The data were collected from interviews, observation, and questionnaires. There were three instruments used, namely preliminary instruments, product development instruments, and product testing instruments. The data were analyzed using descriptive qualitative and quantitative analysis to describe the results of product development. The findings of this study indicate that 1) the validity of assessment made by the material experts of the product media was found to be 80%. The media expert’s assessment of product media obtained a percentage of 86.6%; 2) In terms of the practicality of the product, the percentage of responses given by small-scale students shows 97.6% and the percentage of responses given by large-scale students is 98.4%. Meanwhile, the results of the questionnaires filled by the teacher is 100%, which is adjusted to the practicality criteria table; 3) the average score for the effectiveness before using the product is 76.87%. Meanwhile, the average score for the effects after using the product is 94.37</p>


2021 ◽  
Vol 2126 (1) ◽  
pp. 012005
Author(s):  
Nurmiati ◽  
N Safira ◽  
S Saehana ◽  
U Wahyono

Abstract This study aims to develop a simple prop of resonance topic using audacity software. The research was conducted based on the model from Borg and Gall, which involved only five main steps: analyzing the developed product, developing the initial product, expert validation and revision, small-scale field trials and revisions, and large-scale trials and final products. The small-scale and large-scale feasibility tests were given to 29 students of SMAN 5 Palu Class XI IPA6. The product quality data obtained were analyzed using a descriptive analysis from quantitative data into qualitative, then the average quality score was processed using category criteria. In the analysis results, the overall average score of media experts is 2.97, categorized as “Good”. The overall average score from material experts was 3.33, categorized as “Very Good”. While the average analysis result of the overall small-scale trials was 3.35, categorized as “Very Good”, and the result of the overall large-scale trials was 3.39, categorized as “Very Good”. The overall average score obtained in the transformation in table 2 shows that the simple teaching aid on resonance topic using the Audacity software developed by the researcher was feasible to be used as a medium for learning physics in the classroom.


2019 ◽  
Vol 6 (1) ◽  
pp. 77
Author(s):  
Novrian Dony ◽  
Jurniah J ◽  
Herlina Apriani

Abstract This study aims to produce learning media in form question card for calculating pH on buffer material in Jenamas 1 Public High School. The media card of this question was made with the Research and Development method through Borg and Gall process steps (R & D) consisting of preliminary research information, planning, initial product development, initial product testing, major product revisions, main product trials, operational product revisions, final product revisions. The results of the feasibility test of the card about the feasibility of content, language, graphics, and presentation by the validator get an average value of 98.6% with a very feasible ratio. In just a small scale trial the average score is 16.9 with a very good category, while for large scale the average score is 19.6 with a very good category. Use it from the search for the situation above so that card media from abroad can be represented as learning media. Keywords: Learning Media; Question Card; Media Feasibility Abstrak Penelitian ini bertujuan untuk menghasilkan media pembelajaran kimia berupa kartu soal untuk perhitungan pH pada materi larutan penyangga di SMA Negeri 1 Jenamas. Media kartu soal ini dihasilkan dengan metode Penelitian dan Pengembangan (Research and Development) menurut Borg and Gall melalui langkah – langkah proses ( R & D ) terdiri dari penelitian awal pengumpulan informasi, perencanaan, pengembangan produk awal, uji coba produk awal, revisi produk utama, uji coba produk utama, revisi produk operasional, revisi produk final. Hasil uji kelayakan media kartu soal kelayakan isi, bahasa, kegrafisan, dan penyajian oleh validator mendapatkan skor rata – rata sebesar 98,6% dengan kriteria sangat layak. Pada uji coba skala kecil mendapatkan rata – rata skor sebesar 16,9 dengan kategori sangat baik, sedangkan untuk skala besar mendapatkan rata – rata skor sebesar 19,6 dengan kategori sangat baik. Berdasarkan dari hasil penelitian diatas maka dapat disimpulkan media kartu soal layak digunakan sebagai media pembelajaran. Kata Kunci : Media Pembelajaran; Kartu Soal;Kelayakan Media


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


2016 ◽  
Vol 4 (1) ◽  
pp. 34
Author(s):  
Muna Aprilianto ◽  
Tomoliyus Tomoliyus

Penelitian ini bertujuan untuk menghasilkan buku pedoman bermain sepakbola untuk meningkatkan aspek psikologis (semangat, gembira, dan disiplin) anak usia 12-13 tahun di Yogyakarta. Penelitian ini merupakan penelitian dan pengembangan yang terdiri atas dua tahapan yaitu tahap penelitian pendahuluan terdiri dari kajian literatur, kajian penelitian relevan, studi lapangan dan tahap pengembangan terdiri perencanaan, validasi ahli, uji skala kecil, dan uji skala besar. Peneliti ini mengambil sampel dari sekolah sepakbola di Yogyakarta. Teknik sampling yang digunakan adalah purposive sampling. Pada uji coba skala kecil dilakukan di SSB Real Madrid melibatkan 10 siswa dan satu orang pelatih. Pada uji coba skala besar dilakukan di dua tempat yaitu di SSB Real Madrid dan SSB Bina Putra Jaya Sleman melibatkan 38 siswa dan dua pelatih. Analsis data dalam penelitian ini menggunakan teknik analisis deskriptif kuantitatif dan kualitatif. Hasil validasi menunjukkan model bermain sepakbola anak usia 12-13 tahun layak untuk diuji cobakan. Berdasarkan Hasil pelaksanaan pada uji coba skala kecil dan besar secara substansi isi dan pelaksanaan tergolong sangat baik. Hasil penilaian efektivitas model tehadap psikologis anak berupa semangat, gembira, dan disiplin mengalami peningkatan: nilai pertemuan kedua lebih tinggi dari pertemuan pertama. Dapat disimpulkan model bermain sepakbola anak usia 12-13 tahun efektif untuk meningkatkan aspek psikologis berupa semangat, gembira, dan disiplin siswa dalam melakukan latihan sepakbola.Kata Kunci: model, bermain, psikologis, sekolah sepakbola Development a playing soccer model to improve the psychological aspects of 12-13 years old children in Yogyakarta AbstractThis research aims to develop a playing soccer model to improve the psychological aspects (spirit, joy, and discipline) of 12-13 years old children in Yogyakarta. This study is a research and development which consists of two stages. The Preliminary research stage and development stage. The Preliminary research stage consisted of a literature review, relevant research studies and field studies. The Development stage consisted of planning, validation expert, small-scale test, and test large scale. The Validation involve three people experts. The sampel of take it from soccer school in Yogyakarta. The small-scale tryout was conducted on 10 students and one coach of Real Madrid Soccer School in Yogyakarta. The large-scale trials were conducted with two soccer school on 38 students and two coach of Yogyakarta Real Madrid Soccer School and Sleman Bina Putra Jaya Soccer School. The resul is a playing soccer model for children aged 12-13 years with the title "Playing Soccer in Practice to Improve Psychological Aspects". Based on the small-scale tryout and the small-scale tryout content implementation aspects are in an excellent category. The Psychological development of students assessment resulting in the form of passion, joy, and discipline in playing soccer show improvement: score of the second meeting is greater than the average score of the first meeting, thus it can be concluded thaat the playing soccer model for children age 12-13 years is effective to improve students’ psychological aspects, including the aspects of spirit, joy, and discipline in doing soccer practice.Keywords: models, play, psychological, soccer school


1973 ◽  
Vol 30 (12) ◽  
pp. 2172-2177
Author(s):  
P. C. George

Small-scale fisheries have traditionally been the backbone of the fishing industry all over the world. Although large-scale mechanized fishing has come into the limelight recently, even such countries as have developed substantial capability in this direction still have a large fleet of small boats in coastal areas. The landings of this sector of the industry are always substantial, and in many countries they still dominate the picture. In India, small-scale fisheries landed almost 1.15 million tons in 1971. This figure has been increasing as motor-powered small craft have increased in numbers, although 70% of marine fish is still caught from nonpowered boats. Measures taken to increase fishing capacity, landings, and net fishermen’s income over the past 10 years include various kinds of loans and subsidies for the purchase of boats, motors, and nets; assistance for the construction of ponds in inland areas; organization of cooperatives; training programs for fishermen and supporting personnel, especially motor repairmen (with the cooperation of Norway); and gear and vessel research including pilot-scale demonstrations with new types of vessels and equipment.


2020 ◽  
Vol 5 (2) ◽  
pp. 114-126
Author(s):  
Sayyidah Asmah ◽  
Laili Fitri Yeni ◽  
Titin Titin

Interactive multimedia based on Lectora inspire referred to in this research was learning media of based ICT created to use the Lectora inspire computer program. This research aims to develop learning media and determine students' responses to interactive multimedia based on Lectora inspire that appropriate to be used as learning media in the kingdom monera. This research was the ADDIE development model consisting of five stages of analyzing, design, develop, implement, and evaluate. The students response questionnaire consisted of 3 aspects namely cognitive, affective, and conative consisting was 22 items. Research subjects is students of class XI in SMA Negeri 2 Pontianak, SMA Negeri 10 Pontianak, and MAN 1 Pontianak. The results of interactive multimedia based on Lectora inspire validation for the eligibility to obtain a Content Validity Index value was 1.00 and declared valid. A small-scale trial consisting of 18 students received an average rating is a good category. Whereas a large-scale trial consisting of 36 students obtained an average score in the very good category. The results obtained it was concluded that interactive multimedia based on Lectora inspire was suitable for use as a medium in schools and there needs to be implemented to see acheviement.Keywords: Kingdom monera, lectora inspire, interactive multimedia, response


2020 ◽  
Vol 12 (2) ◽  
pp. 288-303
Author(s):  
Rasmita Rasmita ◽  
Shally Amna

The purpose of this research is to produce English language teaching materials 1 through the implementation of poster presentation assisted vlog strategies for improving language skills and student learning outcomes at private Universities in Padang. This research uses research and development (RD) methods. The stages of development in this study using the development procedures of the Puslitjaknov team include; (1) needs analysis, (2) initial product development, (3) expert validation and revision, (4) small-scale field trials, (5) large-scale field trials. Data collection methods in this study are the observation sheets, questionnaires, expert validation sheets and evaluation (tests). The results of this development research are effective and applicable English 1 teaching materials used for non-English major students.


2018 ◽  
Vol 8 (2) ◽  
Author(s):  
Sigit Dwi Saputro ◽  
Suparmi Suparmi ◽  
Cari Cari ◽  
Aisyah Fidiyah ◽  
Titin Sandias Budi Ningsih

This aim of the research is to make valid, practical, and effective constructivism learning. The development of constructivism learning module applies Borg's research procedure theory, basically consisting of: (1) preliminary study and data collection, (2) planning, (3) developing initial product, (4) limited testing, (5) revising product (6) conducting field tests, (7) revising the operational product, (8) conducting operational field tests, (9) revising the final product, and (10) eliminating and implementing the product. This module is for class X students on the subject of measurement. Students will be able to learn independently by constructivist principles. The results of this study include (1) Creation of constructivism learning module from requirement analysis, module design, expert validation, small-scale module test revision, large-scale module test revision. (2) the feasibility of constructivism learning module that includes physics constructivism learning module on measurement material in the expert test included in the valid category and without revision with percentage level 76%. Student responses on the small-scale test as well as large-scale test get the positive response.


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