scholarly journals Motivation Analysis Learning in The Implementation of Physics Practicum

2018 ◽  
Vol 8 (1) ◽  
Author(s):  
Muhammad Syahrul Kahar

<span>Physics learning aims to gain an understanding of facts, the ability to recognize and solve problems on an object, and have a scientific attitude that can be demonstrated in everyday reality. With the development of curriculum in universities, students are allowed to further hone their skills in following the learning in the classroom. The method used in this research is quantitative approach by using questionnaire of learning motivation, learning result as a data source. The population at the same time the subject used is Civil Engineering student class A with total 35 students. The results showed that the average student learning outcomes were 74, 65, the standard deviation of 5.37 with the highest score was in the score of 85.00 and the lowest score was 66.00, the learning motivation scores were in the 100-130 interval for the high category, score 0 -80 medium category. Regression test results obtained t<sub>count</sub>: 7, 54&gt; t<sub>table</sub>: 1.68, with a significance level of 0.05. So the motivation to learn students in the implementation of lab laboratory is very supportive students in construct knowledge and skills possessed. The conclusion in this research is the need of improvement from the aspect of student's learning motivation in following the learning or the implementation of practicum activities so that the learning outcomes obtained are satisfactory.</span>

Author(s):  
Eva Ratihwulan

<p>This research is aimed to improve students' motivation and learning outcomes. The action used in improving the two things is the learning process with STAD technique. This study uses three stages: Pre Cycle, Cycle I, and Cycle II, each cycle using two meetings. Research data were obtained from a student questionnaire and test with multiple choice questions. Questionnaire to know the development of learning motivation, while the test with multiple choice questions to know the development of learning outcomes. The research data is analyzed descriptively-qualitative. The results of the study explain that the implementation of learning with STAD techniques can improve student's motivation and achievement. Learning motivation in Pre Cycle obtained an average of 23.47 (medium category). While in Cycle I the average learning motivation increased to 26.57 (medium category). Percentage of students achieved high category score of 4 students (13%). Furthermore, in cycle II the average learning motivation of 33.87 (high category). Percentage of students obtained a great and very high category score of 22 students (73.3%). Thus until the end of Cycle II, learning motivation has increased. While the results of learning on the Precycle obtained an average of 61.93 (enough category), in the first cycle increased to 69.53 (enough class), in Cycle II obtained an average of 78.77 (right type). Furthermore, it is known that the percentage of learning mastery in the Pre Cycle of 3%, Cycle I of 31%, then in cycle II the rate of learning mastery increased to 86.66%. Thus until the end of Cycle II, student learning outcomes have increased. Based on the above data can be concluded that the implementation of learning STAD technique can improve learning motivation and student learning outcomes.</p>


2021 ◽  
Vol 1 (3) ◽  
pp. 189
Author(s):  
Jessica Ayudia

<p>This study aims to determine the implementation of Problem-Based Learning in Mathematics, as well as determine the increase motivation, creativity and mastery of the concept of student learning outcomes through the implementation of Problem-Based Learning in Class 5A SDS Lentera Harapan Curug. Subjects were students in class 5A in SDS Lentera Harapan by the number of students by 36 students consisting of 19 female students and 17 male students. The study was conducted using a model of classroom action research conducted three cycles, each cycle consisting of four stages: planning, action, observation and reflection. The data collection is done by using observation observer, student test results, and additional instruments such as interview sheets, sheet learning motivation and creativity sheet. The results showed that the Problem Based Learning Math can help the learning process. Stages Problem Based-Learning helps students to understand the issues in the matter and the process to get a response. The development is seen in students' motivation in cycle 1 to cycle 3 to increase. Creativity and mastery of the concept of student learning outcomes have not been able to increase in cycle 1 to cycle 3 with entirely due process of problem-based learning-Learning newly conceived and performed by students. Math learning outcome of the results of the summative second cycle in which more than 70% the number of students successfully meet the KKM.</p>


2018 ◽  
Vol 1 (1) ◽  
pp. 271
Author(s):  
Lilis Retno Sundari ◽  
Suroso Suroso ◽  
Yustinus Yustinus

Abstrak:: Penelitian ini bertujuan 1)mengembangkan multimedia interaktif menggunakan Adobe Flash CS3 Profesional untuk meningkatkan hasil belajar IPS Kelas 4 SD. 2) pengembangan multimedia interaktif menggunakan Adobe Flash CS3 Profesional dapat meningkatkan hasil belajar IPS Kelas 4 SD. Penelitian ini menggunakan jenis penelitian pengembangan dengan Model pengembangan ASSURE. Hasil validasi pakar materi 70% (tinggi) dan validasi pakar media 92% (sanggat tinggi). Kemudian Rata-rata nilai tahun 2017 dan tahun 2018 mengalami kenaikan  74 menjadi 81. Hasil uji T diperoleh taraf signifikansi α 0,017. Berdasarkan perolehan hasil belajar siswa setelah menggunakan multimedia interaktif lebih tinggi dari sebelum menggunakan multimedia interaktif. Abstrak:: This study aims to 1) develop interactive multimedia using Adobe Flash CS3 Professional to improve learning outcomes IPS Class 4 SD. 2) development of interactive multimedia using Adobe Flash CS3 Professional can improve learning result of IPS Class 4 SD. This study uses a type of development research with ASSURE development model. Expert material 70% (high) material validation and media experts validation 92% (high conformity). Then the average value of 2017 and 2018 increased 74 to 81. T test results obtained significance level α 0.017. Based on the acquisition of student learning outcomes after using interactive multimedia is higher than before using interactive multimedia.


2020 ◽  
Vol 5 (1) ◽  
pp. 49-58
Author(s):  
Harmawati ◽  
Yulistina Nur DS ◽  
Dina Vera Yuni

This study aims to determine the effect of model problem solving with students learning motivation in scince subjectts at SD Sukamakmur 1, TelukJambe Timur district. This research is a quantitative research. The population used in this study were all grade IV studenta of SD Negeri Sukamakmur 1, TelukJambe Timur subdistrict, amounting 80 students. Data collection technique to test the hypothesis is done by calculating the product moment statistics.The results of the validity of the students’ learning motivation questionnaire in natural science subject obtained 27, which were declared valid from 40 items tested. The reability test results an rn value 3,470. Hypothesis testing results, there are significant differences between students’ learning motivation in science subjects with student learning outcomes. It was obtained 84,48 tables in 2,024 with a significance of 0,05 and n=40 indicating that the hypothesis was accepted. From the results of this study it can be concluded that the learning motivation of students in science subjects with learning outcomes has an influence.


Author(s):  
Erwoko Erwoko

This study aimed to determine the increase in student activity and learning outcomes through the implementation of the Problem Based Learning (PBL) model. This research is based on the fact that the average score of students is deficient; as many as 18 students have not completed, while 16 students have completed learning. This research is classroom action research conducted in 3 cycles. The method of data collection was carried out through observation. Data analysis was carried out by comparing the test results in cycle 1, cycle 2, and cycle 3 with descriptive techniques. The results of this study indicate that the application of the Problem Based Learning model assisted by Edmodo in the subject of Animation can improve student learning outcomes. In the first cycle, it was 47%, in the second cycle, it increased to 74%, then in the third cycle it increased to 88%, so with these data, it can be concluded that the achievement of the research success criteria for student learning outcomes has been achieved. Thus, it can be concluded that class IX students' learning outcomes and learning activities in the Lua-Based Network Technology lesson at SMKN 1 SEMENDAWAI SUKU III have increased.


JURNAL PETIK ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 63-70
Author(s):  
Martin Kahfi ◽  
Nurparida Nurparida ◽  
Erna Srirahayu

Abstract — The purpose of this study is to use interactive multimedia in learning so that teachers can learn abstract information to be more concrete. The method used was an experimental method with a population of class V SDN 2 Keresek and a sample of 21 students. The results showed an increase in learning motivation based on the test results of 0.72 with high interpretation. Furthermore, the increase in student learning outcomes is 0.33 in the medium category. The application of interactive multimedia can increase learning motivation and student learning outcomes in grade V SDN 2 Keresek learning science.Keywords— Learning Outcomes, Learning Motivation, Interactive Multimedia. Abstrak  —  Tujuan penelitian ini menggunakan multimedia interaktif dalam pembelajaran agar guru dapat mempelajari informasi yang bersifat abstrak menjadi lebih konkret. Metode yang digunakan adalah metode eksperimen dengan populasi kelas V SDN 2 Keresek dan sampel yang diambil sebanyak 21 siswa. Hasil penelitian menunjukan peningkatan peningkatan motivasi belajar berdasarkan hasil uji sebesar 0,72 dengan interpretasi tinggi. Selanjutnya peningkatan hasil belajar siswa sebesar 0,33 dengan kategori sedang. Penerapan multimedia interaktif dapat meningkatkan motivasi belajar dan hasil belajar siswa kelas V SDN 2 Keresek pembelajaran IPA. Kata Kunci : Hasil Belajar, Motivasi Belajar, Multimedia Interaktif. 


2017 ◽  
Vol 8 (1) ◽  
pp. 36
Author(s):  
N.W. S. Darmayanti ◽  
Zulkarnain Zulkarnain

Abstrak: Penelitian ini bertujuan untuk mengetahui hubungan motivasi belajar dengan hasil belajar mahasiswa angkatan 2015 prodi fisika pada mata kuliah mekanika. Jenis penelitian ini termasuk dalam penelitian korelasional yang bertujuan untuk melihat hubungan antara dua variabel. Dalam penelitian ini terdapat dua variabel, yaitu variabel bebas (Independent Variable) motivasi belajar (X) dan variabel terikat (Dependent Variable) yaitu hasil belajar mahasiswa pada mata kuliah mekanika (Y). Populasi yang digunakan pada penelitian ini adalah semua mahasiswa prodi pendidikan fisika. Sampel penelitiannya adalah seluruh mahasiswa prodi fisika angkatan 2015 yang mengambil mata kuliah mekanika. Data hasil belajar dikumpulkan dengan tes hasil belajar berbentuk tes essay dan motivasi belajar dikumpulkan dengan bentuk angket motivasi. Data dianalisis menggunakan Product Moment yang dikembangkan Karl Pearson dengan bantuan SPSS. Analisis selanjutnya mencari koefisien determinasi di mana rumus yang digunakan adalah rumus “Coefficient of Determination”. Analisis terakhir adalah mencari makna hubungan variable X terhadap Y dengan pengujian lanjutan yaitu uji signifikansi. Hasil penelitian menunjukkan terdapat hubungan yang positif (kuat) antara motivasi belajar dengan hasil belajar yang dapat dilihat dari nilai koefisien korelasi sebesar 0,745. Besar hubungan variabel motivasi belajar dengan hasil belajar adalah sebesar 55,50% yang dilihat dari nilai koefisien determinasinya. Uji signifikansi menunjukkan nilai t hitung lebih besar dari t tabel (3,162,262) yang berarti terdapat hubungan yang signifikan antara motivasi belajar dengan hasil belajar. Abstract: This study aims to determine the relationship of learning motivation with learning physics student outcomes class 2015 studies in the subject of mechanics. This type of research is included in correlational research that aims to know the relationship between two variables. In this study there are two variables, that is independent variable (learning motivation) and dependent variable (student learning outcomes in the subject of mechanics). The population used in this study were all students physics education program. The sample of the research is all students physics class 2015 who take the subject mechanics. student learning outcomes data collected by form essay test and motivation of learning collected by form of motivation questionnaire.Data were analyzed using Product Moment developed by Karl Pearson with the help of SPSS. The next analysis looks for the coefficient of determination in which the formula used is the "Coefficient of Determination" formula. The last analysis is to find the meaning of relationship variable X to Y with advanced testing is the test of significance. The results showed there was a positive (strong) relationship between learning motivation and learning outcomes that can be seen from the correlation coefficient of 0.745. Great relationship of learning motivation variable with learning result is equal to 55,50% which seen from determination coefficient value. Test significance shows the value of t arithmetic greater than t table (3.16 2.262) which means there is a significant relationship between learning motivation and learning outcomes.


2021 ◽  
Vol 9 (3) ◽  
pp. 390
Author(s):  
Wita Ardina Putri ◽  
Nadia Natalia Simamora ◽  
Muhammad Iqbal

This study aims to analyze whether student discipline affects physics learning outcomes in physics subjects at SMAN 8 Jambi City. The population in this study were all students of class X at SMAN 8 Jambi City. The sample of this study was students of class X IPA 1, X IPA 2, X IPA 3, totalling 79 students at SMAN 8 Jambi City. The regression test results stated that there was an influence between students' disciplined attitudes towards physics learning outcomes by 65%, while the remaining 35% was influenced by variables other than the variables studied. Based on the research results above, it can be concluded that there is a positive influence between learning disciplines on physics learning outcomes. Students who have a good discipline attitude will also experience an increase in obedience and perseverance in learning so that it has a good impact on learning outcomes. Vice versa, if students do not have a good learning discipline attitude, it will make students disorganized in the learning process and cause student learning outcomes to be not good.


2019 ◽  
Vol 2 (1) ◽  
pp. 226-233
Author(s):  
Sri Wahyuna Saragih ◽  
Mayang Sari ◽  
Eddyanto Eddyanto ◽  
Ramlan Silaban

Penelitian ini betujuan untuk mengetahui: 1) Apakah hasil belajar siswa yang diajar menggunakan pembelajaran POGIL animasi komputer lebih tinggi dibandingkan dengan siswa yang diajar menggunakan pembelajaran konvensional.2) Apakah motivasi belajar siswa yang diajar menggunakan pembelajaran POGIL animasi komputer lebih tiggi dibandingkan dengan siswa yang diajar menggunakan pembelajaran konvensional. 3) Apakah terdapat pengaruh motivasi yang ditimbulkan pada pembelajaran POGIL animasi komputer terhadap hasil belajar siswa pada materi pokok Stoikoimetri. Metode penelitian adalah metode eksperimen. Data penelitian yang dikumpulkan dari sampel adalah berupa belajar siswa yang diperoleh dari tes hasil belajar berupa pilihan berganda dan data motivasi belajar siswa yang diperoleh dari angket. Hipotesis diuji dengan uji beda nyata semu factorial 2 x 2 pada taraf signifikansi 0,05 serta menggunakan uji regresi dan korelasi . Hasil penelitian menunjukkan: 1) Hasil belajar siswa yang diajar menggunakan pembelajaran POGIL animasi komputer lebih tinggi dibandingkan hasil belajar siswa yang diajar menggunakan pembelajaran konvensional dengan Zhitung> Ztabel yaitu, 6,51 > 1,71, 2) Motivasi belajar siswa yang diajar menggunakan pembelajaran POGIL animasi komputer lebih tinggi dibandingkan motivasi belajar siswa yang diajar menggunakan pembelajaran konvensional dengan Zhitung> Ztabel yaitu, 6,10 > 1,71, 3) Terdapat Pengaruh motivasi yang ditimbulkan pembelajaran POGIL animasi komputer terhadap hasil belajar siswa pada materi pokok Stoikiometri dengan Fhitung> Ftabel yaitu, 11,2 > 4,10 dan memberi kontribusi sebesar 72% terhadap hasil belajar.   This study aims to determine whether the learning outcomes of students taught using the POGIL computer animation learning method are higher than those taught by using conventional learning methods. In addition, the study also aims to determine whether the learning motivation of students taught using the POGIL computer animation learning method is higher than the students taught using conventional learning. Another goal is to find out whether there is an influence of motivation generated by the POGIL computer animation learning method on student learning outcomes in the main subjects of Stoichiometry. The research method used in this study is the experimental method. The research data was obtained from student learning outcomes tests in multiple-choice forms, while students' learning motivation data were obtained from questionnaires. The hypothesis was tested by factorial 2 x 2 pseudo significant difference test at the 0.05 significance level and using regression and correlation tests. The results showed that the learning outcomes of students taught using the POGIL computer animation learning method were higher than the learning outcomes of students who were taught using conventional learning, with the value of Zcount > Ztable, namely 6.51 > 1.71. The learning motivation of students taught using the POGIL learning method was higher than the learning motivation of students who were taught using conventional learning, with Zcount > Ztable, namely 6.10 > 1.71. There is an effect of motivation generated by the POGIL learning method on student learning outcomes in the Stoichiometry subject matter with Fcount > Ftable; namely, 11.2> 4.10 and contributes 72% to the learning outcomes.


2021 ◽  
Vol 15 (1) ◽  
pp. 41-52
Author(s):  
M Rochman Witono

Various problems that inform a teacher in the classroom are indicators that the learning motivation of students who receive the subject matter. If learning motivation is low, it will lead to low student learning outcomes because motivation is a determination and effort as a result of the interaction of the learning given by the teacher. The research objective was to increase learning motivation and improve social studies learning outcomes. The steps in the research through cycle I and cycle II include planning, implementing actions, monitoring and reflecting. The results showed that the application of the Jigsaw cooperative learning model could increase the social studies learning motivation from 68.75% in the first cycle to 78.13% in the second cycle. The application of the Jigsaw cooperative learning model could improve learning outcomes in the classical social studies subject from 81.25% in the first cycle to 87.50% in the second cycle. Based on all the results of the research, "Application of the Jigsaw Type Cooperative Learning Model to Increase Motivation and Social Studies Learning Outcomes of Human, Place, and Environment Material in Class VIIG Students of SMP Negeri 1 Adiwerna Academic Year 2019/2020" can be accepted.


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