scholarly journals Playing Mathematics in Early Childhood Based on Semiotics

2021 ◽  
Vol 6 (2) ◽  
pp. 601-610
Author(s):  
Christine Wulandari Suryaningrum ◽  
Misyana Misyana ◽  
Tri Endang Jatmikowati

Playing mathematics in early childhood based on semiotics gives children the opportunity to identify objects, look for signs and interpret signs so that they can solve problems in games. This study aims to describe semiotic based early childhood mathematics play activities. The research was conducted at the PAUD Lab School, Muhammadiyah University of Jember. The research subjects were 5 children from group B. The results showed that the activities of playing mathematics in early childhood based on semiotics were (1) collecting information related to semiotic-based math games, (2) looking for objects that matched the game and counting the number of objects found, (3) looking for relevant signs and signs. that are relevant to the number of objects found, (4) associated with signs of knowledge that have been previously possessed and look for all signs according to the objects found, (5) the child retells the play that has been done

2020 ◽  
Vol 1 (2) ◽  
pp. 76
Author(s):  
Siti Marwah

This study aimed to determine the Early Childhood Learning Strategy in the Development of Children's Independence in Edelweis Kindergarten, Jambi City. This research is based on the presence of children who are not yet independent in terms of the bathroom, children are still accompanied by parents in institutions until they return from school, children have not mingled with their peers. This research uses qualitative research techniques. The subjects of this study were children of group B Edelweis Kindergarten Jambi City. As for the research subjects, all stakeholders of Edelweis Kindergarten Jambi City include the principal, teachers, and students. And the informant is the Edelweis Kindergarten Teacher in Jambi City. Data collection techniques using observation, documentation, and interviews. The instrument used in the observation was in the form of research sheets, for documentation using photos to document all children's activities during activities and interviews using interview guidelines with Group B teachers to find out the conditions and problems faced. The results of this study are 1. Early childhood learning strategies in the development of children's independence in Edelweis Kindergarten Jambi City using three steps, namely a). Planning b). Implementation and c) Evaluation. 2. Constraints faced in the application of PAUD learning in the development of children's independence in Edelweis Kindergarten, Jambi City are a) Lack of supporting infrastructure in online learning activities, b), lack of parental knowledge in caring for children's growth and development, and c) Lack of parental support for children's independence so that they will not feel confident in carrying out activities. 3. The results obtained from the implementation of the Strategy, PAUD learning in the development of children's independence is the application of early childhood learning strategies in developing children's independence in Edelweis Kindergarten, Jambi City, running well in accordance with the learning objectives that have been compiled together with the parents of students, even in the middle. In the middle of a semester the learning activities turned into an online system because during the pandemic, there was Covid 19.


2019 ◽  
Vol 3 (2) ◽  
pp. 28-41
Author(s):  
Nurwati - Nurwati

Gross motoric ability is one aspect of development carried out in early childhood. Kindergarten learning program is a whole unit that is developed through themes and sub-themes in the process of interacting with kindergarten children at learning resources by playing in the game environment or better known as the area or center. The increase in gross motoric skills of kindergarten children is generally carried out outside the classroom with the development of learning programs according to the curriculum that must be developed according to the level of achievement of children from one stage to the next stage through a game. This study aims to improve the Gross Motoric Ability of Early Childhood through Traditional Games in Group B of Silmi Samarinda Islamic Kindergarten. This research was conducted in Group B of TKIslam Silmi Samarinda. The method used in this study is Classroom Action Research (CAR), carried out three times in one cycle with four stages: (1) Planning, (2) actions, (3) observations and (4) reflection. The research subjects were 20 students aged 5-6 years. The research data was obtained from the collection of instruments through observation, field notes and documentation. The results of the study increased the gross motoric skills of children after analyzing the data on four aspects of assessment, namely; jumping, body balance, agility, and flexibility seen these four aspects have different levels of difficulty where the aspects of jumping and body balance as a whole are able to do so, while the aspects of agility and flexibility of most children have a low ability. But the overall gross motor skills of the children in the pre-study reached 64%, the first cycle reached 70%, the second cycle reached 801% and the third cycle 90%. Traditional game method is a very appropriate method applied in increasing gross motor skills of children aged 5-6 years or group B.


2019 ◽  
Vol 38 (3) ◽  
pp. 540-551
Author(s):  
Panggung Sutapa ◽  
Suharjana Suharjana

It is often heard the differences in opinion that with a lot of physical activity will make a child stupid. This experimental study aimed to determine the effect of kinesthetic-based and contemporary physical activity on early childhood on increasing gross motor skills. Research subjects were 68 children aged 5-6 years, 28 girls and 40 boys, divided into two groups, group A was treated with kinesthetic-based physical activity and group B received contemporary treatment. The instruments used to collect data on gross motor abilities consisted of five types, namely 20 meter sprinting, arm power by throwing a tennis ball, power legs with long jump without the start, balance by walking on a long beam 4 meters, and agility with Illinois tests. The results show that kinesthetic-based physical activity and contemporary-based activities can significantly increase gross motor skills in young children and seen from the difference in the mean effectiveness of kinesthetic-based physical activities is better for improving running ability, agility and balance, while the ability to throw a ball and the ability to jump better physical activity based on contemporary.


2019 ◽  
Vol 1 (1) ◽  
pp. 59-68
Author(s):  
Cucu Mulyati ◽  
Dindin Abdul Muiz ◽  
Taopik Rahman

Learning media are the most important part of implementing school learning. A preliminary study in group B of the Cendrawasih I Kindergarten and TK Cendrawasih II found that the use of learning media was used when needed. More practical media used aremarkers whiteboard and blackboardand magazines to convey information related to the concept of numbers. Whereas for early childhood more media is needed which can be used directly to practice concentration and provide new experiences for children. The results of identification and analysis of the problem, researchers followed up by designing flannel board media as a solution in facilitating the ability of the concept of child numbers in group B. In this study using the method of Design Based Research (DBR) developed by Reeves to design, develop, and test feasibility a product to overcome problems in learning. The product is designed using the main ingredients of brown duplex and flannel cloth. The research subjects were teachers and children in group B of Cendrawasih I Kindergarten and TK Cendrawasih II. Data collection is done by interviews, expert validation, teacher assessment, observation of child treatment during product use, and documentation. The product design was declared feasible by the expert validator, then revised according to suggestions and carried out the implementation of the school where the research was conducted. Product implementation was carried out in group B of Cendrawasih I Kindergarten and Group B of TK Cendrawasih II. In general, the product is declared feasible to be used as a learning medium about the concept of numbers based on the teacher's assessment and observations of the child's treatment of the product. Reflections on product development, namely to produce flannel board media to facilitate the ability to conceptualize child numbers in group B.


2021 ◽  
Vol 6 (2) ◽  
pp. 98-108
Author(s):  
Nurul Fauziah ◽  
Nadlifah Nadlifah

The COVID-19 pandemic has changed the implementation of learning in early childhood. Monotonous learning is the focus of this research problem. The purpose of this study is to analyze how the strategies adopted by parents in dealing with children who are bored with learning during the COVID-19 pandemic and the factors that influence it. This type of research is descriptive qualitative research. The research location is in TK Masyithoh II Sanansari. The research subjects were principals, teachers, parents, and students. Collecting data using observation, interviews, and documentation. Data analysis was carried out using the Milles and Huberman model, namely data reduction, display data, and conclusion drawing/verification data. Test the validity of the data using source triangulation and technical triangulation. The results of the study showed that the learning saturation of Group B TK Masyithoh II Sanansari Kindergarten during the COVID-19 pandemic was because students did not have friends to exchange imagination and learning was monotonous. The strategies used by parents are: repeating orders, providing psychological support for children, and providing rewards. The supporting factors, namely: intrapersonal encouragement and encouragement from the family. While the inhibiting factors consist of: unstable child's mood, busy family, and the surrounding environment. The findings of this study have an educational impact on parents in accompanying children to learn during the COVID-19 pandemic and recommend parents to use this strategy as well as evaluation materials for early childhood educators.


2020 ◽  
Vol 5 (9) ◽  
pp. 1277
Author(s):  
Santi Dianita ◽  
Triyono Triyono ◽  
Imron Arifin

<p><strong>Abstract:</strong> Early childhood needs to have prosocial behavior to socialize. Conventional learning causes low prosocial behavior. The purpose of this study was to determine the effect of project based learning on prosocial behavior of young children. This study uses a single subject research experimental design with three Group B kindergarten children as research subjects. Data collection using a rating scale prosocial behavior, showed an increase in prosocial behavior in all three subjects. The results of this study indicate that project based learning influences prosocial behavior of young children.</p><strong>Abstrak:</strong><em> </em>Anak usia dini perlu memiliki perilaku prososial untuk bersosialisasi. Pembelajaran konvensional menyebabkan rendahnya perilaku prososial. Tujuan penelitian untuk mengetahui pengaruh <em>project based learning </em>terhadap perilaku prososial anak usia dini. Penelitian ini menggunakan rancangan eksperimen <em>single subject research</em> dengan tiga anak TK Kelompok B sebagai subjek penelitian. Pengumpulan data menggunakan <em>rating scale</em> perilaku prososial, menunjukkan peningkatan perilaku prososial pada ketiga subjek. Hasil penelitian ini menunjukkan bahwa <em>project based learning</em> berpengaruh terhadap perilaku prososial anak usia dini.


2020 ◽  
Vol 12 (1) ◽  
pp. 66-74
Author(s):  
Henny Puji Astuti ◽  
Agustinus Arum Eka Nugroho ◽  
Noer Azizah Rosita Dewi

Data awal menunjukkan bahwa masih terdapat anak usia dini yang belum menunjukkan perilaku yang mengarah pada empati terhadap orang lain, sementara perilaku empati ini sangat penting untuk membina kehidupan sosial. Keberadaan binatang dan tumbuhan akan menjadi objek yang menyenangkan bagi anak sebagai pengenalan karakter dan penyampaian pesan.Anak tersebut meniru perilaku teman maupun perilaku yang sudah dibawa dari rumah. Salah satu upaya untuk mengembangkan kemampuan empati anak usia dini adalah melalui penerapan model pembelajaran picture and picture berbasis keanekaragaman hayati. Tujuan penelitian ini adalah untuk mendapatkan fakta dan menjelaskan tentang perbedaan kemampuan empati anak usia dini berdasarkan pada penerapan model pembelajaran picture and picture berbasis keanekaragaman hayati. Hipotesis dalam penelitian ini adalah terdapat perbedaan kemampuan empati pada 41 anak usia dini ditinjau dari penerapan model pembelajaran picture and picture berbasis keanekaragaman hayati. Subjek penelitian menggunakan anak usia dini di TKB. Teknik sampling menggunakan sampel jenuh. Metode pengumpulan data menggunakan Skala Empati Anak Usia Dini, serta analisis data menggunakan Independent Samples t-Test. Hasil dari penelitian ini adalah terdapat perbedaan kemampuan empati anak usia dini melalui penerapan model pembelajaran picture and picture berbasis keanekaragaman hayati, t=2,310 dengan taraf signifikansi 0,026. Kemampuan empati anak usia dini kelompok eksperimen lebih tinggi daripada kelompok kontrol.Preliminary data showed that there are still young children who have not behaved that lead to empathy for others, while empathy behavior is very important to foster social relationships. The existence of animals and plants is a pleasant object for children and a means of character recognition and delivery of messages. Such as children imitate the behaviour of friends or behaviour that occurs at home. Efforts to improve children‟s application of picture and picture models. This study aims to prove and explain the differences in early childhood empathy abilities by using biodiversity based picture and picture learning model. The hypothesis of this study is that there is difference in early childhood empathy through biodiversity based picture and picture learning method. Research subjects used 41 early childhood from kindergarten group B. Sampling technique using saturated samples. The data collection method uses early childhood emphaty scales, while data analysis uses independent sample t-test. The result of the analysis showed that there was a difference in the ability of emphaty for early childhood through the application of a biodiversity picture and picture learning model, t=2.310, with a significance probability of 0.026. Emphaty ability of the early age experimental group was higher than the control group.


2018 ◽  
Vol 3 (1) ◽  
pp. 20-37
Author(s):  
Umi - Sudarwati

The background of this research is the importance of the ability to count for early childhood, to be able to hone the cognitive development of children, especially in the field of mathematics. So the need for learning methods that can meet the needs of children. The formulation of the problem in this research is how to improve the ability of spelled out 1-20 through the puzzle game in the children group B TK Tunas Rimba 1 Samarinda. The purpose of this study is to find out how the puzzle game can improve the ability to count 1-20 children. This type of research is a classroom action research. Research subjects were teachers and children group B TK Tunas Rimba 1 Samarinda. The classroom teacher acts as the executing subject of action and child group B TK Tunas Rimba 1 Samarinda as the subject of the recipient of the action of 15 people. The object of this research is Improved 1-20 through the ability of the game puzzle. Data collection techniques use observation techniques. The research instrument used is observation sheet and documentation in the form of portfolio observation sheet and checklist. Data analysis used in this research is descriptive qualitative with percentage. The result of data analysis is known that the ability of children to be 1-20 through puzzle game in cycle I is got average value 44 with criteria less once, then increase in cycle II by 43%, obtained by average value 63 with enough criteria. and on the third cycle increased by 19%, obtained an average value of 75 with good criteria. So we can get 1-20 children from cycle I to cycle III 70%. The conclusion of this research result that through puzzle game can improve the ability of counted 1-20 early childhood, especially child group B TK Tunas Rimba 1 Samarinda Year Learning 2016/2017.


2021 ◽  
Vol 3 (2) ◽  
pp. 95-101
Author(s):  
Aida Mustika Ayu ◽  
Rusdiono Mukri ◽  
M. Taufiq Aziz

This study aims to determine learning with image media to improve early childhood social skills in class B in Raudhatul Athfal (RA) Albadariyah, Cimanggu 2 Village, Cibungbulang District, Bogor Regency. The research uses varied and interesting image media so that it can motivate children's interest. This type of research is collaborative classroom action research using Kurt Lewin's model. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. The research subjects were nine children of Group B RA Albadariyah. While the object of this research is the application of image media to improve children's social skills. Technique of data collection uses observation, documentation, and interviews. Data analysis uses qualitative descriptive techniques and quantitative approaches. The indicator of success in this study is when the average social ability of children through picture media has reached 80%. The results of this study indicate an increase in children's social skills through image media. This is evidenced by an increase in the average social ability of children in pre-action by 55.5%, increasing to 63.8% in Cycle I, and reaching 94.4% in Cycle II.  


2021 ◽  
Vol 3 (1) ◽  
pp. 95-101
Author(s):  
Aida Mustika Ayu ◽  
Rusdiono Mukri ◽  
M. Taufiq Aziz

This study aims to determine learning with image media to improve early childhood social skills in class B in Raudhatul Athfal (RA) Albadariyah, Cimanggu 2 Village, Cibungbulang District, Bogor Regency. The research uses varied and interesting image media so that it can motivate children's interest. This type of research is collaborative classroom action research using Kurt Lewin's model. Each cycle consists of four stages, namely planning, implementing, observing, and reflecting. The research subjects were nine children of Group B RA Albadariyah. While the object of this research is the application of image media to improve children's social skills. Technique of data collection uses observation, documentation, and interviews. Data analysis uses qualitative descriptive techniques and quantitative approaches. The indicator of success in this study is when the average social ability of children through picture media has reached 80%. The results of this study indicate an increase in children's social skills through image media. This is evidenced by an increase in the average social ability of children in pre-action by 55.5%, increasing to 63.8% in Cycle I, and reaching 94.4% in Cycle II.  


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