scholarly journals Pengembangan Perangkat Pembelajaran Berbasis Masalah Kontekstual untuk Meningkatkan Kemampuan Metakognisi Siswa Sekolah Dasar

Author(s):  
Mohammad Faizal Amir ◽  
Mahardika Darmawan Kusuma W

Penelitian ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis masalah kontekstual untuk meningkatkan kemampuan metakognisi siswa sekolah dasar. Proses pengembangan perangkat terdiri dari tahap pendefinisian (define), perancangan (design), dan pengembangan (develop). Perangkat yang dikembangkan meliputi rencana pelaksanaan pembelajaran, lembar kerja, tes metakognisi, dan kuesioner kemampuan metakognisi pada materi Kelipatan Persekutuan Terkecil (KPK) dan Faktor Persekutuan Terbesar (FPB). Teknik pengumpulan data menggunakan validasi ahli, observasi, kuesioner, dan tes. Subjek penelitian adalah siswa kelas lima SDN Kalitengah I Tanggulangin Sidoarjo. Hasil penelitian menunjukkan bahwa perangkat pembelajaran berbasis masalah kontekstual yang dikembangkan berkualitas baik. Hal ini dapat dilihat dari keterlaksanaan pembelajaran berkatergori baik, aktivitas siswa berkategori baik, respon metakognisi siswa berkategori positif, ketuntasan hasil belajar metakognisi siswa secara klasikal tercapai. Kemampuan metakognisi siswa menunjukkan hal yang lebih baik dalam hal kesadaran merencanakan, memonitor, dan mengevaluasi proses pemecahan masalah saat dan sesudah pembelajaran berbasis masalah kontekstual. Kata kunci: pembelajaran matematika, metakognisi, pendidikan dasar   ABSTRACT This study aims to develop contextual problem based learning instruments to improve elementary school students metacognition. The process consists of define, design, and develop. The research instruments include lesson plan, worksheet, test, and questionnaire of metacognitive ability in the topic of Least Common Multiple (LCM) and Greatest Common Divisor. The data collection was conducted through expert validation, observation, questionnaire, and test. The subjects of the study were the fifth grade students of SDN Kalitengah I Tanggulangin, Sidoarjo. The findings show good quality of the developed learning instruments. More specifically, the implementation of the teaching and learning process, student activity, students metacognition learning outcome, students metacognition response, and metacognition abilit are in good category. The students metacognition show better in awareness of planning, monitoring, and evaluating problem solving process during and after contextual based learning. Keywords: mathematics learning, metacognition, primary education.

2020 ◽  
Vol 10 (1) ◽  
pp. 91
Author(s):  
Faridatul Umi ◽  
Taufina Taufina

This study aims to improve mathematics learning outcomes of fifth grade elementary school 05 Air Tawar Barat with a Contextual Teaching And Learning approach. This research is a classroom action research consisting of II cycles with research subjects of fifth grade students The results of the study occurred an increase in each variable in each cycle, where: a) planning the first cycle of 82.14 increased in the second cycle 92.85, b) the implementation of aspects of the first cycle teacher 80.35 increased in the second cycle 92.85, c) the implementation of aspects of the first cycle students 71.42 increased in the second cycle 89.28, d) the learning outcomes of the first cycle students 77.70 increased in the second cycle 88.08. The Contextual Teaching And Learning Approach is proven to be able to improve the quality of Mathematics learning in fifth grade SD Negeri 05 Air Tawar Barat.Keywords: CTL, learning outcomes, Mathematics


2018 ◽  
Vol 6 (2) ◽  
pp. 96
Author(s):  
Lalu Abdul Aziz

This study aims to develop a valid and effective teaching material on grade V Mathematics subjects in elementary school and to find out the results of the development of snake ladder game media in fractional counting operations in class V students. namely the Define, Design, and Develop stages adopted from the FourD Thiagarajan model. The formulation of the problem in this study is how to develop a valid and effective snake ladder game learning media on math subjects operating material to calculate the V class fractions of elementary school in academic year 2017/2018. The results showed that the quality of the snake ladder game media in mathematics learning for elementary school students in grade V was included in the good category, with an average score of material aspects 68.2, from the media aspect 72.25, from a scale of 1-5. The results of the distribution of motivation questionnaires conducted in the field trials with a total of 17 students amounted to 98.42%. This means that the game of the snake game shows that the use of this snake game media has a good impact on improving the learning motivation of fifth grade students at SDN 24 Cakranegara.


Author(s):  
Sofia Sa’o

This research was aimed to describe the effectiveness of the use of aids in mathematics instruction in SMP, with: 1) compare the mathematics learning achievement of students who were taught using real aids with that of students who were taught using half-real aids.; 2) compare the mathematics learning mastery of the students from both schools categories.This research is a quasi-experiment with pretest-postest design with non-equivalent groups. This research used two experiment groups and two control groups. Population of this research was fifth grade students of state SMP in Detusoko. Stratified random sampling technique was used to select the sample. From the population, the researcher took two schools and every school consisted of two classes as a sample. The total of the sample are 100 people. Data were collected using test. The test were tried out to two groups of students. To compare the mathematics learning achievement of students, data were analyzed by descriptive statistic and inferential statistic by analysis of covariant  (α =0.05) and was continued with Tukey-Kramer test (α =0.05), while to compare the mathematics learning mastery of the students, data were analyzed by Chi-Square test.The result of this research showed that: 1) from both schools categories the mathematics learning achievement of students who were taught using real aids is higher than that of students taught using half-real aids; 2) the mathematics learning mastery of high category school students who were taught using real aids is higher than that of high category school students who were taught using half-real aids;3) the mathematics learning mastery of low category school students who were taught using real aids is not higher than that of low category school students who were taught using half-real aids; 4) from both schools categories the students who were taught using real aids, reach the mathematics learning mastery level, while the students who were taught using half-real aids, do not reach the learning mastery level.


Intersections ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 17-21
Author(s):  
Sarinem . ◽  
Ika Septi Hidayati

The purpose of this study was 1) to find out the application of the Team Assisted Individualization (TAI) Cooperative learning model in order to increase the learning interest of the fifth grade students of Tangkisan State Elementary School.. The results of this study indicate that: (1) In general, the application of the appropriate TAI learning model is effective in improving mathematics learning achievement, (2) Increased mathematics learning achievement of fifth grade elementary school students at Tangkisan at 61.07 in the first cycle of 75, 31 in the second cycle of 84.69


2019 ◽  
Author(s):  
Astri Setyawati ◽  
Ali Muhtadi

The aim of this study is to produce learning multimedia products of geometry material for the fifth grade students of elementary school students using Mayer principles and J. Bruner learning approach. It also describes the effectiveness level of using multimedialearningaswellasimprovingstudents’masteryinachievingcognitivegoals of mathematics learning material especially the geometry after using the multimedia. This study applies the development research (R & D) method by adapting the Alessi & Trollip model. The stages in this study consist of planning, designing and developing stages. The results showed that the multimedia products produce were feasible as a mathematics learning media for geometry materials based on the validation by material and media experts on the alpha test with very good assessment, as well as the assessment conducted by 16 students in the beta test showed very good results. Multimediaproductsofmathematicslearningongeometrymaterialeffectivelyimprove the learning outcomes with a mean of 45,83 pretest, while the posttest score is 83,75. So it has a gain value of 0.7 with a value that has a ”high” criterion.


Author(s):  
Yuliana Andrea Lince Loaiza

ABSTRACTIn this work we report results of the research that references the title. The project was developed with fifth grade students; starting from the importance of mathematics in the training of primary school students, the great interest they have in ICT, the difficulties detected during the exercise of educational work. Important information was collected through a survey that was applied to the other teachers in charge of the orientation of the area of mathematics, which was reflected in the creation and application of a tool that allowed the student to assimilate assertively and motivating the learning of concepts Basic geometry in topics such as plane figures, angles, perimeters, area and volume.RESUMENEn este trabajo se reportan resultados de la investigación que referencia el título. El proyecto se desarrolló con estudiantes del grado quinto; partiendo de la importancia que tiene la matemática en la formación de los estudiantes de la básica primaria, del gran interés que ellos presentan hacia las TIC, las dificultades detectadas durante el ejercicio de la labor educativa. Se recolectó información importante mediante una encuesta que se aplicó a los demás docentes encargados de la orientación del área de matemáticas, lo que se vio reflejado en la creación y aplicación de una herramienta que permitió al estudiante asimilar de forma asertiva y motivadora el aprendizaje de conceptos básicos de la geometría en temas como las figuras planas, ángulos, perímetros, área y volumen.


2020 ◽  
Vol 4 (2) ◽  
pp. 96-108
Author(s):  
Herman Budiyono

This study aimed to describe the quality of the paragraph and its development pattern in the essay writing of elementary school (Sekolah Dasar – SD) students in Jambi City (Kota Jambi – KJ) (SD-KJ). This study utilized a "quantitative descriptive" design. The population was all essays written by the fifth-grade students of SD-KJ. The sample of this research was 35 paragraphs from the essay writing of the fifth-grade students of SD-KJ. The data analysis steps were searching for frequency distribution of paragraph quality and development pattern; grouping the paragraph frequency distribution according to their quality; counting the percentage of each paragraph quality and type of development pattern; and presenting the results. Regarding to paragraph quality, the results are: (1) paragraph completeness, good (5.71%), poor (68.57%), and bad (25.70%); (2) paragraph unity, good (34.58%); poor (51.42%); and bad (14.28%); (3) paragraph order, good (28.57%); poor (51.42%); and bad (20%); and (4) paragraph coherence, good (54.28%); poor (34.28%); and bad (11.42%). Reffering to the implementation of the paragraph development pattern, the results are paragraph development pattern of comparison and contradiction: 20%, analogy: 5.71%, giving examples: 8.57%, cause and effect: 48.57%; general-specific or specific-general: 11.42%, and classification: 5.71%.


2021 ◽  
Vol 4 (1) ◽  
pp. 72
Author(s):  
Aji Wicaksana ◽  
Ferina Agustini ◽  
Aries Tika Damayani

When implementing E-learning, the teacher does not meet face to face with students, even though the role of the teacher in schools is very important in addition to teaching and educating students. It causes E-learning to have various impacts, both negative and positive impacts. This study aimed to analyze E-learning learning in fifth-grade elementary school students. This type of research was qualitative research. The techniques used to collect data were observation, interviews, questionnaires, and documentation. The instrument used to analyze the data was a questionnaire. The technique used in analyzing the data was descriptive qualitative. The data analysis technique in this study used three data acquisition procedures, namely data reduction, data presentation, and data verification. The result of the research is that E-learning can increase students' motivation and interest in learning more actively. E-learning is more flexible and can be accessed from anywhere. Can make students more independent in solving problems. The obstacle faced by students is the lack of supporting technology facilities for this learning process, such as the quality of gadgets and signals in the area around the school.


2021 ◽  
Vol 1 (1) ◽  
pp. 1-6
Author(s):  
Sri Rahma Friani

Washing hands with soap is one of the most effective ways to prevent diarrhea and ARI, both of which are the main causes of child mortality. Every year, as many as 3.5 million children worldwide die before reaching the age of five because of diarrhea and ARI. Washing hands with soap can also prevent skin, eye, worms and bird flu infections. The importance of cultivating washing hands with soap properly and correctly is also supported by the World Health Organization (WHO). WHO data shows that every year an average of 100,000 children in Indonesia die from diarrhea. The purpose of this study was to determine the relationship between knowledge and attitudes of fifth grade elementary school students on the behavior of washing hands with soap. This type of research is analytical. The population of this study were all fifth grade students of SD Negeri 097319 Siopat Suhu Simalungun Regency in 2019. The sample in the study was 38 people. The results of the study were obtained based on knowledge, it is known that out of 38 students, the majority of respondents have less knowledge on the behavior of not doing ctps as many as 18 respondents (85.7%) and based on the attitude it is known that of the 38 students the majority of respondents have a lack of behavior on not doing ctps as many as 16 respondents (88 , 9%). It is hoped that this research can be an input for teaching staff and health workers to improve the quality of health services and education as well as information about Hand Washing with Soap by providing counseling.


2021 ◽  
Vol 8 (1) ◽  
pp. 121
Author(s):  
Baharuddin Baharuddin ◽  
Andi Halimah ◽  
Ika Nurjannah ◽  
Suharti Suharti ◽  
A. Sriyanti

AbstrakPenelitian ini bertujuan untuk mengetahui pengembangan media komik berbasis pendekatan saintifik yang memenuhi kriteria valid, praktis, dan efektif. Metode penelitian yang digunakan Research and Development yang mengacu pada model pengembangan ADDIE. Berdasarkan hasil uji coba terbatas yang dilakukan pada kelas V SDN 250 Bulu Kabupaten Soppeng, diperoleh bahwa: (1) hasil validasi media komik adalah 4,01 pada kategori valid, (2) hasil kepraktisan media komik adalah 95% dan berada pada kategori sangat positif, dan (3) hasil keefektifan karena telah memenuhi tiga kriteria yaitu kemampuan guru saat mengelola pembelajaran 4,7 (kategori sangat baik), persentase aktivitas peserta didik 86,1% (kategori sangat baik) dan persentase ketuntasan belajar peserta didik berkategori tinggi serta mencapai ketuntasan klasikal yaitu 100%. Sehingga, dapat disimpulkan bahwa dalam tahap uji coba terbatas yang dilaksanakan, media komik berbasis pendekatan saintifik pada materi pengukuran telah memenuhi kriteria kevalidan, kepraktisan, dan keefektifan. Media komik berbasis pendekatan saintifik dapat digunakan dalam proses belajar mengajar di sekolah dasar, tampilan yang menarik membuat aktivitas peserta didik semakin baik dan meningkatkan ketuntasan hasil belajar matematika.AbstractThis study aimed to investigate the level of validity, effectiveness, and practicality of the developing comic media based on the scientific approach. The method used was Research and Development with ADDIE model. Based on the results of the limited test conducted at the fifth-grade students of SDN 250 Bulu in Soppeng Regency, it was found that: (1) the validation result of comic media was 4.01 in the valid category, (2) the practicality result of comic media was 95% which was in the very positive category, and (3) the results of the effectiveness had fulfilled three criteria, namely the teacher’s ability to manage learning was 4.7 (very good category), students’ activities were 86.1% (very good category) and the students’ learning completeness was categorized high and achieving 100% of classical completeness. Therefore, it could be concluded that in the limited test stage, comic media based on the scientific approach to the measurement material had fulfilled the criteria of validity, practicality, and effectiveness. Comic media based on the scientific approach can be used in the teaching and learning process in elementary schools because attractive media makes the students’ activities better and improves their mathematics learning outcomes.


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