Peningkatan Kompetensi Aqidah Akhlak melalui Media Power Point Animation menggunakan Pembelajaran Direct Instruction

2021 ◽  
Vol 6 (2) ◽  
pp. 86-103
Author(s):  
Lola Wazzuriyah ◽  
Rita Sari ◽  
Muhammad Iqbal

During the learning process, sometimes students feel bored and bored, one of the causes is the lack of innovation in classroom learning. So to overcome the boredom, then in this study used animation media from PowerPoint by using the Direct Instruction learning model. The purpose of this study is to look at the activeness of students' learning. The research method used is a type of classroom action research. The study was conducted in two cycles. The results of cycle 1 have not met the KKM that has been set, then the need for improvement in cycle II. The results obtained in cycle 1 are 60% while in cycle II the results obtained are 90%. So it can be concluded that the utilization of PowerPoint animation with direct instruction can improve students' learning competence in Aqidah Akhlak subjects in MIN 2 Aceh Tamiang.

Author(s):  
Darlin Darlin ◽  
Samar S. ◽  
Busyairi Ahmad

The implementation of Role PlayingLearning Model to improve the Language Skill of Early Chilhood in Grup B class at KartikaVI-15 Kindergarten Biak. The purpose of the research is to know the improvement of the language skill of early childhood at Kartika VI-15 Kindergarten Biak by conducting the RolePlaying Learning Model. The research method is Classroom Action Research. The data are collected by: (a) observation sheets; (b) interview of early childhood’s language skill; and (c) recording the learning process which is involved the communication the teachers and the learners to know the improvement of early childhood’s language skill. Based on the result of the cycle I, most of the early childhood leaners can already do the activity well, however have not reached the indicator percentage which is 75% that if the early childhood learners reach the score of Growing as Expected and Growing well. While, the result of cycle II evaluation, 95% has been reached by 19 early childhood learners, therefore general the result showed that program of a series impelementation of learning in improving early childhood’s language skill through Role Playing Learning Model in Kartika VI-15 Kindergarten has been completed and achieved the research target which is 75% of success indicator.


2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Zusmelia Zusmelia ◽  
Zulfa Zulfa

The learning of Social Research Method subject has always had difficulties since the low of student’s creativity in seeking and finding the problem. The students prefer to cooperate in finding the problem of the subject. It is one of the reasons for the Lecturer to do a Classroom Action Research (CAR). CAR is conducted by using a Discovery Learning method. This method is a learning model developed based on the constructivism. It emphasizes the necessity of the important structures or ideas to a discipline by having an active student involvement in the learning process. On this subject, a student is required to seek and find out the problems. CAR is a reflected research of the actions taken by the Lecturers to improve the learning process as one of their responsibilities


2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2017 ◽  
Vol 25 (1) ◽  
pp. 231
Author(s):  
I Ismail ◽  
Sri Anitah W ◽  
S Sunardi ◽  
Dewi Rochsantiningsih

<p class="ABSTRACT"><span lang="EN">This article presents the efforts of teacher in enhancing students’ achievement through the implementation of cooperative learning model: Gallery Walk and Simulation (GALSIM). This </span><span lang="EN">classroom action research</span><span lang="EN"> aims to describe the improvement of students’ achievement of <em>Fiqh </em>subject matter. </span><span lang="EN">The data was collected by </span><span lang="EN">observation, actions, documents, and tests. This two-cycle research used four steps i.e. planning, action, observation and reflection in each cycle. The results show that the implementation of GALSIM could improve students’ activity along the learning process. Moreover, the implementation of this model could also improve students’ achievement at the end of their study on <em>Fiqh</em>.</span> </p><span>Tulisan ini mengetengahkan upaya guru dalam meningkatkan prestasi siswa melalui penerapan model pembelajaran kooperatif berupa Gallery Walk dan Simulation (GALSIM). Penelitian tindakan kelas ini bertujuan untuk mendeskripsikan kemajuan prestasi siswa pada pelajaran Fikih. Data penelitian terkumpul melalui pengamatan, tindakan, dokumentasi, dan tes. Penelitian dengan dua siklus ini memanfaatkan empat langkah berupa perencanaan, tindakan, pengamatan, dan refleksi dalam setiap siklusnya. Temuan riset ini menunjukkan bahwa penerapan GALSIM dapat meningkatkan keaktifan siswa selama pembelajaran. Di samping itu, penerapan model ini dapat pula meningkatkan prestasi siswa dalam mempelajari Fikih.</span>


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


2018 ◽  
Vol 1 (1) ◽  
pp. 80-94
Author(s):  
Reni Febriani ◽  
Selvi Lucyana

This study was aimed to find out how the application of Word Square learning model in class X SMK Pasundan 1 Serang City and to find out how the learning outcomes of students of class X SMK Pasundan 1 Serang City.This research used classroom action research method consisted of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class X SMK Pasundan 1 Serang City consisted of 44 students and subject teachers as a team of collaborator.The results of this study indicated that the Word Square learning model could improve the student learning outcome because in the first cycle, there were 72.73% students who could reach score above KKM. While in the second cycle all students could reach score above KKM.  


2020 ◽  
Vol 5 (2) ◽  
pp. 360
Author(s):  
Muhamad Parhan ◽  
Sukaenah Sukaenah

This study aimed to offer an alternative reconstruction of the fifth-grade Pancasila and Civic Education learning process at SDN Cugenang. This was done on the basis of thefinding that the learning that has been held so far tends to be theoretical-abstract and difficult for students to understand. The method used was a classroom action research method with four stages of activity, namely: planning, action, observation, and reflection, which are carried out in three cycles. In general, it could be concluded that Pancasila and Civic Education learning held in elementary schools with a contextual approach could make the learning process and outcomes better and more improved.


2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


2013 ◽  
Vol 1 (2) ◽  
pp. 159
Author(s):  
Dewi Dewantara ◽  
M. Arifuddin Jamal ◽  
Syubhan An'nur

The low of student’s achievements were indicated because the students were not active and the teacher’s lack of skill. This condition needs a further research in order to improve the student’s achievement through cooperative learning type SAVI in impulse and momentum subject. The specific purposes of this research are to describe: 1) teacher’s skill, 2) the student’s achievements; 3) the students’ participation in the classroom; and 4) the students’ responses. These research were classroom action research that consists of 3 cycles. The instruments were used Lesson Plan, Worksheet, Evaluation Sheet, affective scoring sheet, teacher’s skill and student’s participation observation sheet, and the students’ response observation sheet. The data were acquired by the observation results, questionnaire, and documentation. The results of this research were: 1) The teacher’s skill was improved from 99.21% to 96% and 99.28%; 2) the students’ achievements including cognitive and affective aspects were improved from 81.46% to 88.1%, and 90.96%; 3) The participation of students in teaching and learning process were also increased from 63.67% to 84.43%, and 85.5% in cycle III, 4) the students’ responses during teaching and learning process were very good. According to the results, it can be concluded that the achievements of XI IPA-1 students of SMA Negeri 1 Jorong in learning impulse and momentum were improved after the treatment of cooperative learning model type SAVI.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Novita Kumalasari

Penelitian ini bertujuan untuk mengetahui penerapan media belajar power point interaktif dalam meningkatkan motivasi belajar dan hasil belajar Tematik peserta didik kelas II SD Kristen 03 Eben Haezer. Penelitian ini merupakan penelitian tindakan kelas yang terdiri dari 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Subyek penelitian adalah peserta didik kelas II SD Kristen 03 Eben Haezer Salatiga, tahun 2020/2021 yang berjumlah 26 peserta didik. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara daring atau peserta didik berada dirumah masing-masing. Penerapan media belajar power point untuk kelas II SD Kristen 03 dapat menigkatkan motivasi belajar peserta didik. Hal ini tampak pada hasil siklus I 75,18 dengan kategori cukup, kemudian di siklus II ada peningkatan motivasi belajar dengan hasil 80,0. Penerapan media belajar power point dapat meningkatkan juga hasil belajar peserta didik. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar peserta didik 75,45 dengan kategori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar peserta didik 93,0  dengan katagori tinggi. Dengan demikian penelitian dapat disimpulkan bahwa media belajar power point dapat meningkatkan motivasi belajar dan hasil belajar peserta didik dalam pembelajaran daring pada pembelajaran Tematik. Kata Kunci: Motivasi, Hasil Belajar, Power point interaktif  AbstractThis study purposes to know the implementation of interactive power point in increasing student’s motivation and the result of student’s learning in Tematik lesson in SD Kristen 03 Eben Haezer. This research is a Classroom Action Research (CAR) consists of two cycles. Each cycle once meeting. In each cycle consists of plan, action, observasion and reflection.The subject of this research is the two grade students of SD Kristen 03 Eben Haezer Salatiga, in academic year 2020/2021 consists of 26 students. The implementation of the stages of research is slightly different from classroom learning because online learning or students are at home.The implementation of interactive power point as learning media for class II in SD Kristen 03 Eben Haezer has increases student’s learning motivation. It can be showed by scoring 75,18 on cyclus I with sufficient category, then become 80.0 on cyclus II. The implementation of interactive power point as learning media for class II also increases the result of students’s learning process.Based on the research, the average point of sudent’s result learning is 75,45 in sufficient categoryon cyclus I. While on cyclus II, the average point of student’s result learning become 93,0 in high category. Thus the study can be concluded that learning media based on interactive power point can improve student’s motivation and student’s learning result in Tematik lesson on online learning. Keywords: Learning motivation, result of learning, and interactive power point


Sign in / Sign up

Export Citation Format

Share Document