scholarly journals Upaya Meningkatkan Hasil Belajar Bahasa Indonesia dengan Model Modeling The Way Berbantuan Media Audio Visual pada SDN 5 Telangkah Tahun Pelajaran 2016/2017

2018 ◽  
Vol 3 (2) ◽  
pp. 26-30
Author(s):  
Prestini Prestini ◽  
Diplan Diplan

This study aims to improve learning outcomes and describe the activities of students in learning Indonesian with the Modeling Model of The Way Unified Audio Visual Media. The method used in this study is a class action. The subjects in this study were all Vb grade students of SDN 5 Telangkah which numbered 35. The results of the study showed that the activities of students became good and learning outcomes increased. This can be seen from the increase in activity, enthusiasm, and enthusiasm of students in participating in the learning process with an average value of 3.37 in the good category. The increase in Indonesian language learning outcomes seen from the initial test averages 61 with classical completeness 37.14% and experienced an increase in the first cycle with the acquisition of indigo scores of 87 students with 91.42% classical completeness in Indonesian subjects especially in drama discipline material.

2018 ◽  
Vol 3 (2) ◽  
pp. 17-23
Author(s):  
Prestini Prestini ◽  
Arif Supriyadi

This study aims to: (1) Describe the activities of students in learning Indonesian with Modeling the Way Model with Audio Visual Media. (2) To improve the learning outcomes of Indonesian Language with the Modeling Model of the Way with Audio Visual Media. The subjects in this study were all Vb grade students of SDN 5 Telangkah with 35 students consisting of 18 men and 17 women. The method used in this study is class action (PTK) which is systematic research in learning activities which is an action in the class simultaneously through self-reflection to improve learning outcomes of students using qualitative and quantitative data analysis. The results of the study showed that: (1) Activities of Vb grade students of SDN 5 Telangkah using the Modeling the Way Model assisted by audiovisual media in learning Indonesian improved. This can be seen from the increase in activity, enthusiasm, and enthusiasm of students in participating in the learning process with an average value of 3.37 in the excellent category. (2) There is an increase in Indonesian language learning outcomes by using the Modeling the Way Model assisted by audio-visual media in Vb grade students of SDN 5 Telangkah. The increase can be seen from the initial test of an average of 61 with classical completeness 37.14% and experiencing a growth in the first cycle with the acquisition of tilapia on average 87 students with 91.42% artistic completeness in Indonesian language subjects especially in drama material discipline.


2017 ◽  
Vol 6 (2) ◽  
pp. 430
Author(s):  
Yenidar Yenidar

This study aims to describe the learning activities and improve learning outcomes Indonesian language through time token arends learning method on students class IV SD Negeri 015 Sungai Rukam Kecamatan Enok. From the research result, it can be seen that Time Token Arends method can improve the speaking skill in Indonesian language subjects students class IV SD Negeri 015 Sungai Rukam Kecamatan Enok. This is indicated by the results of the study seen from the average class on the initial test before the class action was done only for 59.3 with a result of completeness of 28%. Then after the action on cycle I the average value of students increased to 73.6 with a percentage of completeness of 48%. Although there is an increase, but still has not reached the predetermined criteria of learning completeness, so it must optimize again the learning process in cycle II which gets an average value of 84.1 with a percentage of completeness of 86%.


2019 ◽  
Author(s):  
Wahyu Bagja Sulfemi ◽  
Bayinah

Classroom Action Research carried out in two cycles for 27th grade students of Muhammadiyah 2 Elementary School in Depok consisting of male 24 and female 13. This study aims to increase motivation, interest, and results of learning Indonesian. In Prasiklus learning, the average results of students were 56.67, there were 10 students achieving the Maximum Completion Criteria or 37%. The results of teacher observations of students who can answer teacher questions are only 7 students, or 26%. Cycle 1 obtained an average value of 66.67 which reached a maximum criteria of completeness of 17 people or 63%. Based on teacher observation data on students who can answer questions totaling 15 students or 56%. Cycle 2 obtained an average value of 86.30 and all students had reached KKM. Based on the results of the teacher's observation of 27 students in cycle 2 all were able to answer well and correctly, and already 100% reached the Maximum Completion Criteria. The application of modeling the way method through audiovisual media has provided a very good influence for students in improving learning outcomes, and motivating students in the teaching and learning process in the classroom to be more enthusiastic, alive and confident. So that the material delivered by the teacher can be easily understood and understood by students. The responsibility of students to the task becomes high, as well as helping students to be actively involved in the classroom and more creative in issuing ideas in invitation letter writing words


Author(s):  
Dwi Ganis Noviyanti

<pre>The use of appropriate media in the teaching and learning process will create a pleasant learning atmosphere. In the teaching and learning process, teachers are expected to provide teaching that is easily understood by students. One of the learning media that can be used to improve learning outcomes of PPKN subjects in the precepts of Pancasila is audio visual media. This research is a classroom action research conducted in three cycles consisting of the stages of planning, action, observation, and reflection. Data obtained from teacher observations in managing learning, observations of student activities in the learning process, and student learning test results. The data analysis technique used is quantitative techniques. The results showed that the students' learning outcomes using audio-visual media in the first cycle had an average value of 76. In the second cycle the average value was 84 and in the third cycle the average value was 86. Based on the results of data analysis, it can be concluded that the use of audio media visuals are very suitable for use in learning and can improve learning outcomes.</pre>


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2020 ◽  
Vol 15 (1) ◽  
pp. 84
Author(s):  
Hani Subakti, Laurensius Padan

                                                            AbstrakPenelitian tindakan kelas (PTK) ini memiliki tujuan mengetahui hasil belajar bahasa Indonesia siswa kelas IV SDN 024 Samarinda Utara. Dalam penelitian ini telah terjadi peningkatan yang signifikan pada hasil belajar bahasa Indonesia tema pahlawanku dengan menggunakan reward pada kelas IV SDN 024 Samarinda Utara. Penelitian ini sudah dilaksanakan sebanyak dua siklus. Tahap pelaksanaan setiap siklus terdiri atas perencanaan, pelaksanaan, pengamatan, dan refleksi. Teknik pengumpulan data menggunakan observasi, tes, wawancara, dan dokumentasi. Hasil akhir penelitian menunjukan bahwa pada siklus I hasil belajar siswa dengan nilai tes rata-rata 69,5 dengan persentase ketuntasan 60% dan persentase tidak tuntas, yaitu 40%. Sementara itu, pada siklus II hasil belajar siswa dengan nilai tes rata-rata 81,3 meningkat dengan persentase ketuntasan 86,7% dan persentase tidak tuntas hanya 13,3%. Berdasarkan hasil penelitian tersebut, dapat disimpulkan bahwa strategi reward dapat meningkatkan hasil belajar bahasa Indonesia tema pahlawanku pada siswa kelas IV SDN 024 Samarinda Utara. Kata kunci: hasil belajar, bahasa Indonesia, tema pahlawanku, reward AbstractThis class action research (CAR) has the purpose of knowing the outcome of learning outcomes of grade IV students in SDN 024 North Samarinda. In this study there has been a significant increase in the results of the Indonesian language learning hero theme by using the reward on class IV SDN 024 North Samarinda. This research has been implemented by two cycles. The implementation stage of each cycle consists of planning, implementation, observation, and reflection. Data collection techniques using observation, tests, interviews, and documentation. The final result of the study showed that the students study results with an average test value of 69.5 with a percentage of 60% and an incomplete percentage of 40%. While in the cycle II students study results with an average test value of 81.3 increased with a percentage of 86.7%, the percentage was not completed by only 13.3%. Based on the results of the study, it can be concluded that the reward strategy can improve the outcome of learning Indonesian theme heroes in grade IV students SDN 024 North Samarinda. Keywords: learning results, bahasa Indonesia, my hero theme, reward 


Author(s):  
Almannah Wassalwa Salwa ◽  
Masykuri Masykuri ◽  
Hamidatul Iflah

This research to find out if audio visual media to writing skills in grade V students Mi Miftahul Ulum The use of audio visual media has a very important role that is: can provide many benefits as long as teachers play an important role in the learning process, in the study more focused on learning Arabic language in class V MI Miftahul Ulum researchers use case studies of the influence of audio visual media in maharoh kitabah which currently uses audio visual as a learning medium, in use of course there is a very good influence and not in arabic language learning. And can be seen from the average value of maharoh kitabah using Audio Visual learning media in grade V, maximal values reached 90 while the average class V was 77.4 while based on thitung = 2,552and ttabel at ά= 5% and dF= 25 = 0.413 therefore t count ≥ t table this indicates that 2,552 ≥ 0.413.


2017 ◽  
Vol 7 (1) ◽  
pp. 11
Author(s):  
Baharudin Baharudin

The objective of this article is to get to know the effectiveness of inquiry method in improving learning outcomes of Indonesian Language subject, particularly the reading skill aspect of class X students of SMAN 1 Bengkalis. This study is a Class Action Research (CAR/Penelitian Tindakan Kelas). Class Action Research is one of strategies in solving problem that utilize concrete actions and the process of developing ability in detecting and problems solving. In its process, all parties that involved mutually support each other, equipped with the facts and then analyzed. This classroom action research was conducted in three cycles. There are four stages in each cycle: planning, implementation, observation, and reflection. In this study, the way to obtain the data is by collecting the score of descriptive questions and observing the activities of students and teachers. The learning outcomes that obtained after the action by applying the inquiry method to the students of class X SMAN 1 Bengkalis shows that each cycle undergoes improvement. The completeness of individual and classical in the first cycle is 81%, the second cycle is 88%, and the third cycle is 97%. Besides, the absorption capacity of the first cycle students is 77,34%, the second cycle is 81,24%, and the third cycle is 84,78%.AbstrakTujuan penelitian ini adalah untuk mengetahui efektivitas metode inkuiri dalam meningkatkan hasil belajar Bahasa Indonesia, khususnya aspek keterampilan membaca siswa kelas X SMAN 1 Bengkalis. Penelitian ini merupakan penelitian tindakan kelas (PTK). Penelitian tindakan merupakan salah satu strategi pemecahan masalah yang memanfaatkan tindakan nyata dan proses pengembangan kemampuan dalam mendeteksi dan memecahkan masalah. Dalam prosesnya, semua pihak yang terlibat saling mendukung satu sama lain, dilengkapi dengan fakta dan kemudian dianalisis. Penelitian tindakan kelas ini dilaksanakan dalam tiga siklus. Setiap siklus terdapat empat tahap, yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi. Cara pengambilan data dalam penelitian ini adalah mengumpulkan nilai soal uraian serta observasi kegiatan siswa dan guru. Hasil belajar yang diperoleh setelah dilakukan tindakan dengan menerapkan metode inkuiri terhadap siswa kelas X SMAN 1 Bengkalis setiap siklusnya mengalami peningkatan. Ketuntasan individu dan klasikal pada siklus I (81%), siklus II (88%), dan siklus III (97%). Sementara, daya serap siswa siklus I (77,34%), siklus II (81,24%), dan Siklus III (84,78%).


2018 ◽  
Vol 3 (2) ◽  
pp. 31-35
Author(s):  
Rini Utari ◽  
Ichyatul Afrom

This study aims to improve learning outcomes and find out how the activities of students during the learning process using the Think Pair Share model with Audio Visual media. The type of this research is class action research (PTK) with research subjects all of the fifth-grade students of the Langkai Palangkaraya SDN-3 totaling 30 students. Data collection of this study uses observation and tests and data analysis using qualitative and quantitative data analysis. The results of the study: (1) The activity of students is good which is shown by the acquisition of the results of observations, namely in the first cycle the number of scores 46 with an average value of 3.06. (2) The learning outcomes of students are increased as indicated by the acquisition of an average value of 74.3 in cycle I. The completeness of learning in a classical manner also increases with a value of 100%.


TOTOBUANG ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 27-45
Author(s):  
Nanik Indrayani ◽  
Sari Tasijawa

Writing short stories  is very difficult for some students at SMAN 9 Buru. This study aims to describe the effectiveness of writing short stories using the short film media of Sejuta Asa Bakulan JamuTrans7 in Indonesian language learning, especially in writing short stories for students of class X IPS at SMAN 9 Buru. Data collection techniques in this study used observation and test techniques. The collected data were then analyzed using descriptive statistical techniques. The results obtained  a significant influence in the use of the short film media of Sejuta Asa Bakulan Jamu Trans7.  It is successful. This can be seen through prethepretest score and posttest score which have a significant difference. In the control class,   only 3 students or 10% who obtained scores in the complete category and 27students or 90% were uncomplete, while  The KKM score at SMAN 9 Buru is 65.The average value of learning outcomes obtained by students was 54.83,. Thus  the control class students didnot achieved classical completeness. In the experimental class, there were 26 students or 87% who were categorized as complete, while 4 students or 13% received incomplete scores. The average value of learning outcomes obtained by students is 70.73 It shows that the application of the short film media of Sejuta Asa Bakulan Jamu Trans7in learning  writring short stories for students of SMAN 9 Buru is effectively used. Menulis cerpen atau cerita pendek terasa sangat menyulitkan bagi sebagian siswa di SMAN 9 Buru. Penelitian ini bertujuan untuk mendeskripsikan keefektifan penulisan cerpen dengan menggunakan media film pendek Sejuta Asa Bakulan Jamu Trans7 dalam Pembelajaran Bahasa Indonesia tentangpenulisaan cerpen bagi Siswa Kelas X IPS SMAN 9 Buru. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi dan tes. Data yang terkumpul kemudian dianalisis dengan menggunakan teknik statistik deskriptif. Hasil yang didapat dari penelitian ini menyatakan bahwa ada pengaruh yang signifikan dalam penggunaan media film pendek Sejuta Asa Bakulan Jamu Trans7terhadap pembelajaran Bahasa Indonesia  tentang penulisan cerpen. Maka dari itu dapat dikatakan bahwa media yang diterapkan di kelas X SMAN 9 Buru dinyatakan berhasil. Hal ini dapat dilihat pada hasil tes awal (pretest) dan tes akhir (postest) yang memiliki perbedaan yang signifikan. Pada siswa kelas kontrol hanya 3 siswa atau 10% yang memperoleh nilai dengan kategori tuntas, siswa yang tidak tuntas sebanyak 27 atau 90%, sedangkan nilai KKM di SMAN 9 Buru yaitu 65. Sedangkan nilai rata-rata hasil belajar yang diperoleh siswa adalah 54.83. Jadi, siswa kelas kontrol dinyatakan tidak mencapai ketuntasan klasikal. Pada kelas eksperimen terdapat 26 siswa atau 87% yang dikategorikan tuntas, sedangkan 4 siswa atau 13% yang memperoleh nilai tidak tuntas. Nilai rata-rata hasil belajar yang diperoleh siswa adalah 70.73, kesimpulannya ialah penerapan media film pendek Sejuta Asa Bakulan Jamu Trans7 dalam pembelajaran menulis cerpen pada siswa SMAN 9 Buru efektif untuk digunakan.


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