THE EFFECT OF FLIPPED LEARNING MODIFICATION TO THE DEVELOPMENT OF CREATIVITY IN CHILDREN AGE 5-6 YEARS IN KINDERGARTEN

2020 ◽  
Vol 9 (1) ◽  
pp. 8
Author(s):  
Joseva Devenjuy Purba ◽  
Enda Puspitasari

Based on observations conducted in the field, it can be seen that the development of creativity in children aged 5-6 years is still categorized as lacking criteria, so there is a need for modification of childrens learning in the form of the application of flipped learning in improving the development of creativity in early chillhood. The research was conducted at Cendana Rumbai Kindergarten Pekanbaru. The method in thid study was to use a one group pretest posttest design experimental method involving 20 childrens as research samples and the data collection techniques were using saturated samples techniques. Data collection techniques in this study used observation techniques for children. Analysis of the data used in this study is to use the t-test obtained from the SPSS version 23 computer program. By doing the data analysis, the result of the count were 16, 327 which is greater than the number of t tables of 2,093 with a significance of 0,00<0,05. It can be concluded that there are differences in the development of childrens creativity before and after the use of fillepd learning in childrens. The great influence of tang has been given by flipped learning to creativity according to the N Gain formula of 62,87% is categorized into the medium categoryBerdasarkan kegiatan observasi pengamatan yang dilakukan dilapangan terlihat bahwa perkembangan kreativitas pada anak usia 5-6 tahun masih dikategorikan kedalam kriteria kurang., maka diperlukan adanya modifikasi terhadap pembelajaran anak yaitu berupa penerapan flipped learning dalam meningkatkan perkembangan kreativitas pada anak usia dini. Penelitian tersebut dilakukan di TK Cendana Rumbai Pekanbaru. Metode dalam penelitian ini ialah menggunakan metode eksperimen desain one group pretest posttest yang melibatkan 20 orang anak sebagai sampel penelitian dan teknik pengumpulan datanya menggunakan teknik sampel jenuh. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi terhadap anak. Analisis data yang digunakan dalam penelitian ini ialah menggunakan uji t-test yang diperoleh dari program komputer SPSS versi 23. Dengan dilakukannya analisis data maka diperoleh hasil t hitung sebesar 16, 327 yang lebih besar dari jumlah t tabel sebesar 2,093 dengan signifikan sebesar 0,00 < 0,05. Maka dari itu,  dapat ditarik kesimpulan bahwa terdapat perbedaan perkembangan kreativitas anak sebelum dan sesudah penggunaan flipped learning pada anak. Besar pengaruh yang telah diberikan oleh flipped learning terhadap kreativitas menurut rumus N Gain sebesar 62, 87% dikategorikan kedalam kategori sedang.

2020 ◽  
Vol 9 (2) ◽  
pp. 62
Author(s):  
Frisca Mudia Hawari ◽  
Hukmi Hukmi

Based on observations in the field, it can be known that knowledge about the concept of numbers in children aged 5-6 years is still in the category of developing, so it is necessary to use APE wire game line. This study aims to understand the effect of the APE wire game line on the ability to recognize the concept of numbers. This research was conducted in Pertiwi Kindergarten Pekanbaru City. This study used an experimental method with one group pretest posttest design with a sample of 13 children and used a saturated sampling purposive. Data collection techniques in this study were observation techniques. The data analysis technique used the t-test using the SPSS 21 program. The results of the data analysis can be obtained t count 23,698 is greater than t table 2.179 with a significance of 0.000 <0.05. It can be concluded that there are differences in knowledge about haze disaster management before and after the use of picture story book media. The influence given by the media illustrated story books based on the N Gain formula of 56,93% was in the medium category.Penelitian ini bertujuan untuk mengetahui pengaruh APE wire game line terhadap kemampuan mengenal konsep bilangan. Penelitian ini dilakukan di TK Pertiwi Kota Pekanbaru. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 13 orang anak dan menggunakan teknik sampling purposive. Teknik pengumpulan data dalam penelitian ini adalah dengan teknik observasi. Teknik analisis data menggunakan uji t-tetst dengan menggunakan program  SPSS 23. Hasil analisis data dapat diperoleh t hitung 23,698 lebih besar dari t tabel 2,179 dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentang kemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan APE wire game line. Pengaruh yang diberikan oleh APE wire game line berdasarkan rumus N Gain sebesar 56,93%  berada pada kategori sedang.


2020 ◽  
Vol 9 (2) ◽  
pp. 46
Author(s):  
Laras Septiani ◽  
Rita Kurnia

This research aims to determine the effect of video animation on the ability to recognize the concept of numerals. This research was conducted in Islam Al Azhar 54 Kindergarten, Pekanbaru. This research used an experimental method with one group pretest and posttest design. The sample of 15 children and used saturated sampling technique. Data collection techniques in this research were observation techniques. Data analysis techniques used t-test and SPSS 23. The results of data analysis can be obtained t count 10.990 greater than t table 2.145 with a significance of 0.000 <0.05. It could be concluded that there were differences in knowledge about the ability to recognize the concept of numerals before and after the used of video animation media. The influence given by the video animation media based on the N Gain formula of 40.96% is in the medium category. Penelitian ini bertujuan untuk mengetahui pengaruh video animasi terhadap kemampuan mengenalkonsep bilangan. Penelitian ini dilakukan di TK Islam Al Azhar 54 Pekanbaru. Penelitian inimenggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 15orang anak dan menggunakan teknik sampling jenuh. Teknik pengumpulan data dalam penelitian iniadalah dengan teknik observasi. Teknik analisis data menggunakan uji t-test dengan menggunakanprogram SPSS 23. Hasil analisis data dapat diperoleh t hitung 10,990 lebih besar dari t tabel 2,145dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentangkemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan media video animasi.Pengaruh yang diberikan oleh media video animasi berdasarkan rumus N Gain sebesar 40,96% beradapada kategori sedang.


2020 ◽  
Vol 9 (1) ◽  
pp. 24
Author(s):  
Sri Rahwani ◽  
Febrialismanto Febrialismanto

Based on field observations it can be seen that the level of confidence in children aged 5-6 years is still in the low category, so it is necessary to use a modified flipped learning model. This study aims to determine the effect of the flipped learning model on self-confidence in children aged 5-6 years in Nurul Zaman Kindergarten, Bathin Solapan District, Bengkalis Regency. This study used an experimental method with one group pretest posttest design with a population of 23 children using saturated samples (entire population) 23 and using saturated sample techniques. Data collection techniques in this research are observation techniques. The data analysis technique used t-test using the SPSS 23 program. The results of data analysis can be obtained t count 42,339 greater than t table 2,074 with a singification of 0,000 <0.05. It can be concluded that there are differences in the level of confidence before and after the introduction of the modified flipped learning model. The effect of the modified flipped learning model based on the N Gain formula of 76.63% is in the high category. Berdasarkan hasil pengamatan dilapangan dapat diketahui bahwa tingkat kepercayaan diri pada anak usia 5-6 tahun masih dalam kategori rendah, sehingga perlu penggunaan model flipped learning modifikasi. Penelitian ini bertujuan untuk mengetahui pengaruh model flipped learning terhadapa  kepercayaan diri pada anak usia 5-6 tahun di TK Nurul Zaman Kecamatan Bathin Solapan Kabupaten Bengkalis. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah populasi 23 orang anak menggunakan sampel jenuh (seluruh populasi) 23 dan menggunakan teknik sampel jenuh. Teknik pengumpulan data dalam [eneitian ini adalah teknik observasi. Teknik analisis data menggunakan uji t-test dengan menggunakan program spss 23. Hasil analisis data dapat diperoleh t hitung 42.339 lebih besar dari t table 2,074 dengan singnifikasi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan tingkat kepercayaan diri sebelum dan sesudah penerepan model flipped learning modifikasi. Pengaruh yang diberikan model flipped learning modifikasi berdasarkan rumus N Gain sebesar 76,63% berada pada kategori tinggi.


2020 ◽  
Vol 9 (4) ◽  
pp. 224-229
Author(s):  
Gigih Wicaksono

Abstrak Penelitian ini bertujuan mengembangkan buku cerita bergambar interaktif untuk meningkatkan kemampuan menemukan isi cerita siswa kelas IV SDN 2 Campurejo. Penelitian ini adalah kuantitatif jenis research and development (R&D). Subjek penelitian ini adalah guru kelas IV dan 26 siswa kelas IV SDN 2 Campurejo. Teknik pengumpulan data yang digunakan berupa wawancara, observasi, angket, dan dokumentasi. Analisis data dilakukan dengan uji kelayakan dan uji keefektifan media. Hasil uji kelayakan oleh ahli materi dan ahli media mendapatkan hasil 75% dan 90,6%. Hasil uji paired t-test menunjukkan  = 13,790 > = 2,055 atau H0 ditolak sehingga buku cerita bergambar interaktif efektif digunakan. Hasil uji n-gain sebelum dan sesudah pembelajaran diperoleh hasil 0,44 dengan kriteria sedang, sehingga efektif digunakan untuk media pembelajaran. Simpulan dari penelitian ini adalah buku cerita bergambar interaktif dinyatakan layak dan efektif digunakan dalam pembelajaran bahasa Indonesia pada materi menemukan isi cerita. This research used a quantitative approach and development (R&D) method. The subjects of this study were the fourth grade teacher and 26 fourth grade students of  Campurejo 2 Elementary School. The data collection techniques used interviews, observation, questionnaires, and documentation. The data analysis was done by viability test and media effectiveness test. The results by material expert and media expert got percentage of 75% and 90.6%. The results of the paired t-test showed = 13,790> = 2,055 or H0 was rejected so that interactive picture storybook was effectively used. The results of the n-gain test before and after the treatments was 0.44 in a moderate criteria, so it was effectively used as a learning media. The conclusion of this research was that interactive picture storybook was declared viable and effective to be used in Bahasa Indonesia learning to find the meaning of the story topic.


Author(s):  
Moh. Ihsan

This study aims to determine the effect of squat jump training on jump service in volleyball games for students of SMAN 2 Labuapi. The approach used in this research is the quantitative approach, using the experimental method. The population used in this study was 10 athletes at SMAN 2 Labuapi, and the samples were 10 athletes. The instrument used is the squat jump test. The data is processed using statistical formulas in the form of calculating the average value, standard deviation, and the two-mean test. The data analysis in this study used the t-test at a significant level of 0.05. The results obtained are that there is an effect of Squat Jump training on Jump Service in volleyball games at the SMAN 2 Labuapi club. By testing the t count of 2.92 and t table of 1.86, so there is a significant difference between the data before and after being given treatment.


2019 ◽  
Vol 21 (2) ◽  
Author(s):  
Karolina A.E Aghe ◽  
Nurming Saleh

This study aims to obtain data on the effectiveness of the use of Outdoor Learning learning models on the ability to write simple essays of Class XII Students of SMAK St. Fransiskus Saverius Ruteng, Manggarai Regency, East Nusa Tenggara, The method of this research is the experimental method with One Group Pretest Posttest design. The data collection technique used is the test The ability to write simple essays. Data were analyzed using t test. The population in this study were students of class XII of SMAK St. Fransiskus Saverius Ruteng which consists of one class of 28 people. The sample of this study is a total sample. The results of the data analysis showed th (6,21)> tt (2,052) at a significant level of 0.05. The results showed that the use of Outdoor Learning learning models was effective against Simple Writings Writing Ability of German students.


2020 ◽  
Vol 7 (4) ◽  
pp. 385
Author(s):  
I Made Gunawan ◽  
Aluh Hartati ◽  
Fatimah Sahil Mulachela

The purpose of this study was to examine the application of group counseling in reducing students' aggressive behavior. The research method used is the experimental method. The population in this study amounted to 76 students and the sample used to obtain data was 8 students who had a high score of aggressive behavior (purposive sampling). The data collection techniques used were questionnaires, observation, interviews and documentation. While the data analysis technique of this research uses the t-test formula. The results of this study indicate that the data analysis t count is 5.401 with a t table value at the 5% significance level with db (N-1) = 7 of 2.365. Thus the t value is greater than the t value in the table (5.401> 2.365), so it can be concluded that there is an effect of group counseling on aggressive behavior of class XI students in hospitality accommodation at SMKN 4 Mataram.


2017 ◽  
Vol 1 (2) ◽  
pp. 13
Author(s):  
Irvan Irvan ◽  
Djen Djalal ◽  
Iskandar Iskandar

This study aims to determine the effect of training methods to the skills in the game of squash forehand UNM students FIK Makassar. This study used an experimental method. Subject of this research is the son of FIK UNM students who have not programmed squash courses, majors Penjaskesrek 2016/2017 school year as many as 96 people. Data collection techniques by observation and testing skills forehand in the game of squash. Data analysis techniques used in this research is descriptive and inferential using t-test. Based on the results of the research concluded that: (1) Method of exercise alone has an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (2) Method of exercise in pairs have an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (3) the method of training three people had an influence on the skills in the game of squash forehand FIK UNM Student Makassar, and (4) There are differences between his own training methods, exercises in pairs and methods of exercise three to skills in the game of squash forehand FIK UNM Student Makassar.


Author(s):  
Adi Surya Hutomo ◽  
Agus Kristiyanto ◽  
Sapta Kunta Purnama

This study aims to determine the improvement of basic futsal techniques skills through the use of video media for male students of futsal hobbyists. The selected sample is 15 players with random sampling technique. this research is using experimental method. Data collection is carried out by test and documentation techniques. Data analysis using t test. The results showed that the use of video media had a significant effect on futsal basic techniques skills (tcount = 5.887> ttable 5% = 2.145) with an increase of 38.30%. Based on the t test, it can be concluded that the use of video media can improve futsal basic techniques skills for male students of futsal hobbyists.


Author(s):  
I Made Gunawan ◽  
Ani Endriani ◽  
Ria Malina

This study aimed to study the effect of Behavioristic Counseling on students’ tenacity attitudes of class VIII at SMPN 3 Batukliang Utara. This research used the experimental method. Samples of the study were 6 students who had a low tenacity attitude. Data collection technique used was questionnaire, observation, interview, and documentation. The data analysis technique used the t-test formula. The results of the study showed that the value of t count was 2.890 and the value of t table was 2.015 at the level of significance 5% with N = 5, in which the value of t count was greater than the value of the t table (2.890> 2.015). So, it can be concluded that there is an effect of Behavioristic Counseling on students’ tenacity attitudes of class VIII at SMPN 3 Batukliang Utara


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