scholarly journals THE INFLUENCE OF ANIMATION VIDEO MEDIA ON ABILITY TO KNOW NUMBERS CONCEPTS IN CHILDREN AGED 4-5 YEARS

2020 ◽  
Vol 9 (2) ◽  
pp. 46
Author(s):  
Laras Septiani ◽  
Rita Kurnia

This research aims to determine the effect of video animation on the ability to recognize the concept of numerals. This research was conducted in Islam Al Azhar 54 Kindergarten, Pekanbaru. This research used an experimental method with one group pretest and posttest design. The sample of 15 children and used saturated sampling technique. Data collection techniques in this research were observation techniques. Data analysis techniques used t-test and SPSS 23. The results of data analysis can be obtained t count 10.990 greater than t table 2.145 with a significance of 0.000 <0.05. It could be concluded that there were differences in knowledge about the ability to recognize the concept of numerals before and after the used of video animation media. The influence given by the video animation media based on the N Gain formula of 40.96% is in the medium category. Penelitian ini bertujuan untuk mengetahui pengaruh video animasi terhadap kemampuan mengenalkonsep bilangan. Penelitian ini dilakukan di TK Islam Al Azhar 54 Pekanbaru. Penelitian inimenggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 15orang anak dan menggunakan teknik sampling jenuh. Teknik pengumpulan data dalam penelitian iniadalah dengan teknik observasi. Teknik analisis data menggunakan uji t-test dengan menggunakanprogram SPSS 23. Hasil analisis data dapat diperoleh t hitung 10,990 lebih besar dari t tabel 2,145dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentangkemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan media video animasi.Pengaruh yang diberikan oleh media video animasi berdasarkan rumus N Gain sebesar 40,96% beradapada kategori sedang.

2020 ◽  
Vol 4 (02) ◽  
Author(s):  
Listiana Muji Rahayu ◽  
Supawi Pawenang ◽  
Kartika Hendra Titisari

The research purpose was determined the effect of renumeration, obedience to the rules, and motivation to the performance of teachers of SMK Negeri 1 Sukoharjo. The research type is explanatory research. The research population are teacher of SMK Negeri 1 Sukoharjo. Sampling technique was used purposive sampling technique. Data collection was used questionnaires. Data analysis techniques were used statistical analysis including of multiple linear tests, F-test, and t-test. The research results showed that 1) remuneration has significant effect to the performance of teacher of SMK Negeri 1 Sukoharjo; 2) obedience to the rules has no significant effect to the performance of teacher of SMK Negeri 1 Sukoharjo; 3) motivation has significant effect to the performance of teacher of SMK Negeri 1 Sukoharjo; 4) remuneration, obedience to the rules, and motivation simultaneously has significant effect to the performance of teacher of SMK Negeri 1 Sukoharjo. Keywords: renumeration, obedience to the rules, motivation, performance


Author(s):  
Andi Anshari Bausad ◽  
Arif Yanuar Musrifin

Two teams or teams play futsal sports games, this sport is very similar to soccer in terms of the rules of the game. Another opinion also states that this sport is called futsal because 5 people in 1 team play it. Interval training is one of the aerobic exercises performed at low to high intensities and interspersed with rest periods. Passing is one of the basic techniques of futsal games that are needed by players, and it is very suitable to be applied in futsal sports. The purpose of this study was to determine "the presence or absence of the effect of 1: 2 Interval Passing Exercise on the Increase of Vo2max in Futsal Extracurricular Students of 2 Lingsar Vocational Schools in 2018/2019 Academic Year". This type of research uses the experimental method and action test that is giving 1: 2 interval passing exercises and bleep test. The population in this study were all IKIP Mataram Futsal athletes, amounting to 12 people using a population study sampling technique. Data analysis techniques using t-test. The results showed an increase in vo2max of 13,389 while the number of tables was 1,796 with a significant level of 5% so that the t-count was higher than the table (13,389> 1,796). The conclusion of this study shows that "there is the influence of 1: 2 Interval Passing Exercise on the Improvement of Vo2max IKIP Mataram futsal athletes".


2018 ◽  
Vol 2 (2) ◽  
pp. 66-70
Author(s):  
Melkyanus Kaleka ◽  
Yasinta E. Ika

Student Worksheet (LKS) is a learning media as a means to train the students to think, act and having an attitude like a young scientist. The purpose of the particular study was to produce a character-based LKS of Science with inquiry model and analyzing the development of the LKS on students’ achievement and character. This research was a developmental research. The research sample was the students of class IXa as the experimental class and students of class IXd as the control class. The sampling technique used purposive sampling. Research procedures were; introduction, design, and development. Data collection techniques were the questionnaire, test, and documentation. Data analysis techniques used the percentage, t-test, and gain test. The results of the analysis concluded that the character-based Students Worksheets with inquiry model was very feasible to be used as a learning guide for a science subject. There is a significant difference in learning achievement between students in the experimental class and students in the control class.


2018 ◽  
Vol 4 (1) ◽  
pp. 8-12
Author(s):  
Apsabra Apsabra ◽  
Karyanti Karyanti

The purpose of this study is to find out that problem-solving techniques can reduce academic procrastination behaviour towards students of class X The population in this study were all students of class X IIS 3 of SMAN-1 Palangka Raya. The number of initial research samples consisted of 8 and finally only seven students. Sampling is determined by purposive sampling technique. Data collection techniques used observation, interviews, and the scale of procrastination behaviour. The method used is pre-experiment, data analysis techniques using Paired Sample T-Test or better known as Pre-Post Design is an analysis involving two measurements on the same subject to a particular influence or treatment. Based on the results of the study and discussion above, it can be concluded that the problem-solving technique can reduce the behaviour of academic procrastination of students in Class X of IIS-3 of SMAN-1 Palangka Raya. This is based on the results of the Paired-Sample T-Test, obtained t count = 6.264 can be concluded that there are differences in the level of procrastination before and after treatment. Procrastination behaviour has decreased from the initial average of 147.78 to 164.78. It means "Problem-solving techniques can reduce the expression of academic procrastination. Class X IIS-3 students at SMAN-1 Palangka Raya


2020 ◽  
Vol 9 (2) ◽  
pp. 62
Author(s):  
Frisca Mudia Hawari ◽  
Hukmi Hukmi

Based on observations in the field, it can be known that knowledge about the concept of numbers in children aged 5-6 years is still in the category of developing, so it is necessary to use APE wire game line. This study aims to understand the effect of the APE wire game line on the ability to recognize the concept of numbers. This research was conducted in Pertiwi Kindergarten Pekanbaru City. This study used an experimental method with one group pretest posttest design with a sample of 13 children and used a saturated sampling purposive. Data collection techniques in this study were observation techniques. The data analysis technique used the t-test using the SPSS 21 program. The results of the data analysis can be obtained t count 23,698 is greater than t table 2.179 with a significance of 0.000 <0.05. It can be concluded that there are differences in knowledge about haze disaster management before and after the use of picture story book media. The influence given by the media illustrated story books based on the N Gain formula of 56,93% was in the medium category.Penelitian ini bertujuan untuk mengetahui pengaruh APE wire game line terhadap kemampuan mengenal konsep bilangan. Penelitian ini dilakukan di TK Pertiwi Kota Pekanbaru. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 13 orang anak dan menggunakan teknik sampling purposive. Teknik pengumpulan data dalam penelitian ini adalah dengan teknik observasi. Teknik analisis data menggunakan uji t-tetst dengan menggunakan program  SPSS 23. Hasil analisis data dapat diperoleh t hitung 23,698 lebih besar dari t tabel 2,179 dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentang kemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan APE wire game line. Pengaruh yang diberikan oleh APE wire game line berdasarkan rumus N Gain sebesar 56,93%  berada pada kategori sedang.


2017 ◽  
Vol 1 (2) ◽  
pp. 13
Author(s):  
Irvan Irvan ◽  
Djen Djalal ◽  
Iskandar Iskandar

This study aims to determine the effect of training methods to the skills in the game of squash forehand UNM students FIK Makassar. This study used an experimental method. Subject of this research is the son of FIK UNM students who have not programmed squash courses, majors Penjaskesrek 2016/2017 school year as many as 96 people. Data collection techniques by observation and testing skills forehand in the game of squash. Data analysis techniques used in this research is descriptive and inferential using t-test. Based on the results of the research concluded that: (1) Method of exercise alone has an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (2) Method of exercise in pairs have an influence on the skills forehand in the game of squash Students FIK UNM Makassar, (3) the method of training three people had an influence on the skills in the game of squash forehand FIK UNM Student Makassar, and (4) There are differences between his own training methods, exercises in pairs and methods of exercise three to skills in the game of squash forehand FIK UNM Student Makassar.


Author(s):  
Adi Surya Hutomo ◽  
Agus Kristiyanto ◽  
Sapta Kunta Purnama

This study aims to determine the improvement of basic futsal techniques skills through the use of video media for male students of futsal hobbyists. The selected sample is 15 players with random sampling technique. this research is using experimental method. Data collection is carried out by test and documentation techniques. Data analysis using t test. The results showed that the use of video media had a significant effect on futsal basic techniques skills (tcount = 5.887> ttable 5% = 2.145) with an increase of 38.30%. Based on the t test, it can be concluded that the use of video media can improve futsal basic techniques skills for male students of futsal hobbyists.


2020 ◽  
Vol 9 (1) ◽  
pp. 8
Author(s):  
Joseva Devenjuy Purba ◽  
Enda Puspitasari

Based on observations conducted in the field, it can be seen that the development of creativity in children aged 5-6 years is still categorized as lacking criteria, so there is a need for modification of childrens learning in the form of the application of flipped learning in improving the development of creativity in early chillhood. The research was conducted at Cendana Rumbai Kindergarten Pekanbaru. The method in thid study was to use a one group pretest posttest design experimental method involving 20 childrens as research samples and the data collection techniques were using saturated samples techniques. Data collection techniques in this study used observation techniques for children. Analysis of the data used in this study is to use the t-test obtained from the SPSS version 23 computer program. By doing the data analysis, the result of the count were 16, 327 which is greater than the number of t tables of 2,093 with a significance of 0,00<0,05. It can be concluded that there are differences in the development of childrens creativity before and after the use of fillepd learning in childrens. The great influence of tang has been given by flipped learning to creativity according to the N Gain formula of 62,87% is categorized into the medium categoryBerdasarkan kegiatan observasi pengamatan yang dilakukan dilapangan terlihat bahwa perkembangan kreativitas pada anak usia 5-6 tahun masih dikategorikan kedalam kriteria kurang., maka diperlukan adanya modifikasi terhadap pembelajaran anak yaitu berupa penerapan flipped learning dalam meningkatkan perkembangan kreativitas pada anak usia dini. Penelitian tersebut dilakukan di TK Cendana Rumbai Pekanbaru. Metode dalam penelitian ini ialah menggunakan metode eksperimen desain one group pretest posttest yang melibatkan 20 orang anak sebagai sampel penelitian dan teknik pengumpulan datanya menggunakan teknik sampel jenuh. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi terhadap anak. Analisis data yang digunakan dalam penelitian ini ialah menggunakan uji t-test yang diperoleh dari program komputer SPSS versi 23. Dengan dilakukannya analisis data maka diperoleh hasil t hitung sebesar 16, 327 yang lebih besar dari jumlah t tabel sebesar 2,093 dengan signifikan sebesar 0,00 < 0,05. Maka dari itu,  dapat ditarik kesimpulan bahwa terdapat perbedaan perkembangan kreativitas anak sebelum dan sesudah penggunaan flipped learning pada anak. Besar pengaruh yang telah diberikan oleh flipped learning terhadap kreativitas menurut rumus N Gain sebesar 62, 87% dikategorikan kedalam kategori sedang.


2020 ◽  
Vol 12 (2) ◽  
pp. 52-61
Author(s):  
Mulyati Mulyati ◽  
Sari'ah Sari'ah

The aim of this study was to determine the effect of collaborative learning models on students ability to write text of experimental report. The method used in this study is an experimental method through pretest and posttest. The population of this research was class IX students of SMP Negeri 24 Palembang, which totaled 147 students. The sample of this research was class IX students with 32 students. Data collection techniques used in this study were tests and questionnaires. Data analysis techniques used t-test. The results of this study can be concluded that the Collaborative Learning model take effect to the ability to write text of experimental report is significant, because it is proven t-score is greater than t-table at a significant level of 5% with db (free degrees) t-score (12,711) > t-table (1,696). So, the hypothesis put forward is proven true.


2019 ◽  
Vol 5 (2) ◽  
pp. 86-93
Author(s):  
Wila Sartika ◽  
M. Syahrun Effendi

The purpose of this study was to determine the effect of the PQ4R model (Preview, Question, Read, Reflect, Recite, and Review) on the ability to analyze the drama script elements of class XI students of SMA Negeri 3 Lubuklinggau. This research method is an experimental method. The population of class XI students is 258 students consisting of 8 classes. The sampling technique uses simple random sampling technique and the research sample is class XI IPA 1 totaling 30 students and class XI IPA 2 totaling 30 students. Data collection using test techniques. Data were analyzed using the "t" test formula. Based on the results of data analysis, furthermore, thit was consulted with ttab on the t distribution list with a significant level of 5%. Because dk = 58 is not found in the table, the writer uses the value of ttab with dk = 60. At the 5% confidence level is 2.00. Thus, thit: 2.79> ttab: 2.00. Thus, it can be concluded that the PQ4R Model can have an influence on the ability to analyze the elements of drama script for grade XI students of SMA Negeri 3 Lubuklinggau.


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