scholarly journals THE INFLUENCE OF EDUCATIONAL GAME OF WIRE GAME LINE TROUGHT THE ABILITY OF THE 5-6 YEARS OLD CHILDREN IN RECOGNIZING NUMBERS

2020 ◽  
Vol 9 (2) ◽  
pp. 62
Author(s):  
Frisca Mudia Hawari ◽  
Hukmi Hukmi

Based on observations in the field, it can be known that knowledge about the concept of numbers in children aged 5-6 years is still in the category of developing, so it is necessary to use APE wire game line. This study aims to understand the effect of the APE wire game line on the ability to recognize the concept of numbers. This research was conducted in Pertiwi Kindergarten Pekanbaru City. This study used an experimental method with one group pretest posttest design with a sample of 13 children and used a saturated sampling purposive. Data collection techniques in this study were observation techniques. The data analysis technique used the t-test using the SPSS 21 program. The results of the data analysis can be obtained t count 23,698 is greater than t table 2.179 with a significance of 0.000 <0.05. It can be concluded that there are differences in knowledge about haze disaster management before and after the use of picture story book media. The influence given by the media illustrated story books based on the N Gain formula of 56,93% was in the medium category.Penelitian ini bertujuan untuk mengetahui pengaruh APE wire game line terhadap kemampuan mengenal konsep bilangan. Penelitian ini dilakukan di TK Pertiwi Kota Pekanbaru. Penelitian ini menggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 13 orang anak dan menggunakan teknik sampling purposive. Teknik pengumpulan data dalam penelitian ini adalah dengan teknik observasi. Teknik analisis data menggunakan uji t-tetst dengan menggunakan program  SPSS 23. Hasil analisis data dapat diperoleh t hitung 23,698 lebih besar dari t tabel 2,179 dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentang kemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan APE wire game line. Pengaruh yang diberikan oleh APE wire game line berdasarkan rumus N Gain sebesar 56,93%  berada pada kategori sedang.

2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Herwin Widyatmoko

This research aims to development Puzzle Game by using Flash media on theme 4 my obligations and rights for third grade of elementary school dan to describe theeffectiveness of Puzzle Game using Flash media on theme 4 my obligations and rights for third grade of elementary school. The types of this research are Research and Development. This research consists of seven stages; 1) potential and problem; 2) data collection; 3) product design; 4) validation design; 5) revised design; 6) product trial; 7) revised product. The research data is the need for educational Puzzle Game, the prototype of educational Puzzle Game and the effectiveness of educational Puzzle Game. Data collection techniques consist of an observation, interview, questioner and documentation. The data analysis technique uses descriptive analysis. Descriptive data analysis in this study was used to determine the need test for the media and expert validation test, while totest the effectiveness of the media using the t test. Data sources of this research are the students of third grade and teacher of SD N 01 Pulorejo 01, SD N Winong 01, SD N Kebolampang as elementary experimental groups and SD N Sumbermulyo 01, SD N Kropak 02, SD N Godo 03 as elementary school control groups in Winong district, Pati Regency. The results of the puzzle game media prototype are a set of media containing puzzle games using flash applications, manual puzzle games, and puzzle game guidance. The effectiveness test results show that the puzzle media game is effective, which is indicated by the results of the t test. The results of the t test in the experimental and controlgroups were 9.052. Data from t test shows that t count bigger than t table, which is 9.052 bigger than 1.657 then Ho is rejected and Ha is accepted. Based on the t test, it can be concluded that the application of puzzle game media in class III is effective and suitable for use in learning activities


2020 ◽  
Vol 7 (4) ◽  
pp. 385
Author(s):  
I Made Gunawan ◽  
Aluh Hartati ◽  
Fatimah Sahil Mulachela

The purpose of this study was to examine the application of group counseling in reducing students' aggressive behavior. The research method used is the experimental method. The population in this study amounted to 76 students and the sample used to obtain data was 8 students who had a high score of aggressive behavior (purposive sampling). The data collection techniques used were questionnaires, observation, interviews and documentation. While the data analysis technique of this research uses the t-test formula. The results of this study indicate that the data analysis t count is 5.401 with a t table value at the 5% significance level with db (N-1) = 7 of 2.365. Thus the t value is greater than the t value in the table (5.401> 2.365), so it can be concluded that there is an effect of group counseling on aggressive behavior of class XI students in hospitality accommodation at SMKN 4 Mataram.


2020 ◽  
Vol 9 (2) ◽  
pp. 46
Author(s):  
Laras Septiani ◽  
Rita Kurnia

This research aims to determine the effect of video animation on the ability to recognize the concept of numerals. This research was conducted in Islam Al Azhar 54 Kindergarten, Pekanbaru. This research used an experimental method with one group pretest and posttest design. The sample of 15 children and used saturated sampling technique. Data collection techniques in this research were observation techniques. Data analysis techniques used t-test and SPSS 23. The results of data analysis can be obtained t count 10.990 greater than t table 2.145 with a significance of 0.000 <0.05. It could be concluded that there were differences in knowledge about the ability to recognize the concept of numerals before and after the used of video animation media. The influence given by the video animation media based on the N Gain formula of 40.96% is in the medium category. Penelitian ini bertujuan untuk mengetahui pengaruh video animasi terhadap kemampuan mengenalkonsep bilangan. Penelitian ini dilakukan di TK Islam Al Azhar 54 Pekanbaru. Penelitian inimenggunakan metode eksperimen dengan desain one group pretest posttest dengan jumlah sampel 15orang anak dan menggunakan teknik sampling jenuh. Teknik pengumpulan data dalam penelitian iniadalah dengan teknik observasi. Teknik analisis data menggunakan uji t-test dengan menggunakanprogram SPSS 23. Hasil analisis data dapat diperoleh t hitung 10,990 lebih besar dari t tabel 2,145dengan signifikansi 0,000<0,05. Dapat disimpulkan bahwa terdapat perbedaan pengetahuan tentangkemampuan mengenal konsep bilangan sebelum dan sesudah penggunaan media video animasi.Pengaruh yang diberikan oleh media video animasi berdasarkan rumus N Gain sebesar 40,96% beradapada kategori sedang.


2020 ◽  
Vol 9 (1) ◽  
pp. 8
Author(s):  
Joseva Devenjuy Purba ◽  
Enda Puspitasari

Based on observations conducted in the field, it can be seen that the development of creativity in children aged 5-6 years is still categorized as lacking criteria, so there is a need for modification of childrens learning in the form of the application of flipped learning in improving the development of creativity in early chillhood. The research was conducted at Cendana Rumbai Kindergarten Pekanbaru. The method in thid study was to use a one group pretest posttest design experimental method involving 20 childrens as research samples and the data collection techniques were using saturated samples techniques. Data collection techniques in this study used observation techniques for children. Analysis of the data used in this study is to use the t-test obtained from the SPSS version 23 computer program. By doing the data analysis, the result of the count were 16, 327 which is greater than the number of t tables of 2,093 with a significance of 0,00<0,05. It can be concluded that there are differences in the development of childrens creativity before and after the use of fillepd learning in childrens. The great influence of tang has been given by flipped learning to creativity according to the N Gain formula of 62,87% is categorized into the medium categoryBerdasarkan kegiatan observasi pengamatan yang dilakukan dilapangan terlihat bahwa perkembangan kreativitas pada anak usia 5-6 tahun masih dikategorikan kedalam kriteria kurang., maka diperlukan adanya modifikasi terhadap pembelajaran anak yaitu berupa penerapan flipped learning dalam meningkatkan perkembangan kreativitas pada anak usia dini. Penelitian tersebut dilakukan di TK Cendana Rumbai Pekanbaru. Metode dalam penelitian ini ialah menggunakan metode eksperimen desain one group pretest posttest yang melibatkan 20 orang anak sebagai sampel penelitian dan teknik pengumpulan datanya menggunakan teknik sampel jenuh. Teknik pengumpulan data dalam penelitian ini menggunakan teknik observasi terhadap anak. Analisis data yang digunakan dalam penelitian ini ialah menggunakan uji t-test yang diperoleh dari program komputer SPSS versi 23. Dengan dilakukannya analisis data maka diperoleh hasil t hitung sebesar 16, 327 yang lebih besar dari jumlah t tabel sebesar 2,093 dengan signifikan sebesar 0,00 < 0,05. Maka dari itu,  dapat ditarik kesimpulan bahwa terdapat perbedaan perkembangan kreativitas anak sebelum dan sesudah penggunaan flipped learning pada anak. Besar pengaruh yang telah diberikan oleh flipped learning terhadap kreativitas menurut rumus N Gain sebesar 62, 87% dikategorikan kedalam kategori sedang.


Author(s):  
I Made Gunawan ◽  
Ani Endriani ◽  
Ria Malina

This study aimed to study the effect of Behavioristic Counseling on students’ tenacity attitudes of class VIII at SMPN 3 Batukliang Utara. This research used the experimental method. Samples of the study were 6 students who had a low tenacity attitude. Data collection technique used was questionnaire, observation, interview, and documentation. The data analysis technique used the t-test formula. The results of the study showed that the value of t count was 2.890 and the value of t table was 2.015 at the level of significance 5% with N = 5, in which the value of t count was greater than the value of the t table (2.890> 2.015). So, it can be concluded that there is an effect of Behavioristic Counseling on students’ tenacity attitudes of class VIII at SMPN 3 Batukliang Utara


At- Tarbawi ◽  
2021 ◽  
Vol 13 (1) ◽  
pp. 16-27
Author(s):  
Suratiningsih Suratiningsih

The research aims to describe the puzzling media as a solution to increase the learning motivation of elementary /MI student. This research is library research. It is a method that the data which is needed in completing research comes from library sources i.e. include books, encyclopedias, dictionaries, journals, documents, magazines, etc as well as various sources on the internet. The data collection technique used in this research is documentation. Documentation means looking for data about things in the form of notes, books, papers, articles, journal, and so on. Then, the data analysis technique used in this study is content analysis. In this analysis, the process of selecting, comparing, and combining various meanings will be found to be relevant. The media is an intermediary or introduction. Puzzle media can improve the students’ motivation to keep trying to solve problems. It is fun for students because it can be repeated. The challenges in the puzzle game will give you an addictive effect to always try and try until they are successful.


2020 ◽  
Vol 12 (1) ◽  
pp. 48
Author(s):  
Sudirman Sudirman ◽  
Andi Mas Jaya

This study aims to find out which is more effective between the overall method and the teaching method part by section on learning outcomes passing (passing) the inner leg in students who take Futsal learning. This research was carried out by an experimental method in total sampling. Thedata analysis technique used to test the hypothesis is the t-test, at a significant level α= 0.05, starting with calculating the t-count value to compare with the t-table value at a significant level of 95%. (1) The whole method is obtained by t-count = 4, the value listed in t-table with degrees of freedom (dk) = 15-1 = 14. A significant level of 5% is 2.14, so t-count> t-table, means that there is a convincing (significant) difference before and after being given the overall method treatment. (2) The teaching method part of division is obtained the value of t-count = 3.7, the value listed in t-table with degrees of freedom (dk) = 15-1 = 14. Significant level of 5% is 2.14, so t-count> t-table, means that there is a convincing (significant) difference before and after the treatment method is given in part. And (3) The overall method and the part-by-part teaching method obtained t-count = 3.2, the values listed in t-table with degrees of freedom (dk) = 15 + 15-2 = 28. A significant level of 5% is 2.05. So t-count> t-table.


2018 ◽  
Vol 12 (2) ◽  
pp. 341-350 ◽  
Author(s):  
Rita Kurnia ◽  
Yeni Solfiah

The objective of this research was to improve students’ writing ability by using the media of ‘upin-ipin’ animated cartoon pencil. The researcher used experimental method of pre-test and post-test group design. The research took 21 students as the sample. The observation and the researcher used T-Test for data analysis through SPSS 16 program. Based data analysis before doing the treatment of six indicators on the early development category. After doing the treatment on one indicator of the development category targeted. The result indicated that using ’upin-ipin’ animated cartoon pencil toward students’ (5-6 years old) writing ability at TK Permata Bunda Kecamatan Batang Peranap Kabupaten Inhu it was 43,50%. Keyword: Early Childhood,  Writing ability, Media animated cartoon pencil. Penelitian ini bertujuan untuk meningkatkan kemampuan menulis  anak dengan menggunakan media pensil karakter animasi Upin dan Ipin.Penelitian menggunakan metode ekperimen dengan desain satu grup kelompok pre-test dan post-test.. Sampel yang digunakan dalam penelitian ini 21 orang anak. Teknik pengumpulan data yang digunakan yaitu observasi. Teknik analisis data menggunakan uji t-test dengan menggunakan program SPSS 16. Berdasarkan analisis data sebelum diberikan perlakuan enam indikator pada kategori mulai berkembang (MB), sesudah diberikan perlakuan satu indikator pada kategori berkembang sesuai harapan (BSH), terdapat pengaruh media pensil karakter animasi Upin dan Ipin terhadap kemampuan menulis anak usia 5-6 tahun di TK Permata Bunda Kecamatan Batang Peranap Kabupaten Indragiri Hulu yang signifikan yaitu sebesar 43,50%. Kata kunci: Anak Usia Dini, Kemampuan menulis, Media pensil animasi Upin Ipin


2020 ◽  
Vol 16 (2) ◽  
pp. 127-138
Author(s):  
Akhmad Muzaki ◽  
Casmini Casmini

ABSTRACTPoliteness among students begin to decline, phenomenon occured in schools many students who do not understand the behavior of courtesy in relationships in the school environment. Therefore, guidance and counseling services are expected to overcome this phenomenon. This research intend to find out and analyze the effect of sociodrama method on students manners. The type of research is experimental research with research subjects totaling 15 students. Data collection technique uses courtesy scale, observation, interview and documentation. In addition, data analysis technique uses paired samples test (T-test). The results of data analysis obtained from the average pretest score is 138,40 while the average posttest score is 143,67. Based on these data show that there is an average increase of -5,267. Correlation value obtained from paired samples test (T-test) is 0,915 with significant 0,000. T-count Value is -3,088 with sig. (2-tailed) value is 0,008. T-count (-3,008) ≥ t-table (2,145) and sig. (2-tailed) value is 0,008 ≤ 0,05. These data mean that Ha in this research is accepted and Ho is rejected so that there are different an average manners before and after treatment (sociodrama method). Thereby, sociodrama method influences the behavior of student’s manners MAN 3 Bantul.Keywords: Sociodrama Method, The Behavior of Courtesy


2019 ◽  
Vol 15 (2) ◽  
pp. 321-336
Author(s):  
Dona Fitria ◽  
Ismail Dwi Cahyo

The purpose of this study was to determine and analyze the WPOP Business compliance before and after the tax amnesty was implemented at KPP Pratama Jakarta Pancoran. The data analysis technique in this study uses the 2016 - 2017 SPT tax compliance ratio. Statistical tests using the Paried Sample t-Test. The results showed that the number of WPOP business compliance ratios on time after the enactment of the tax amnesty increased by 4.64%, in 2016 amounting to 9.12% and in 2017 amounting to 13.76%. The number of Business WPOPs that report annual SPT not on time after the enactment of the tax amnesty has decreased from 577 to 164. The results of the WPOP Business Compliance ratio not on time after the enactment of the tax amnesty dropped from 2016 by 6.97% to only 1.91% in in 2017. However, the number of Business WPOPs that did not report Annual Tax Returns after the enactment of the tax amnesty increased from 2016 to 6,922 to 7,238 in 2017. The ratio of taxpayer compliance that does not submit Annual Tax Returns increases 0.43%.The statistical results using a different paired test can be concluded that there is no difference in compliance of the WPOP Entrepreneurs before and after the enactment of the Tax Amnesty at the Pancoran Primary Tax Office. It means that the Directorate General of Taxes has not succeeded in increasing the compliance of the Business WPOP through the Tax Amnesty policy regulations.


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