scholarly journals STUDENT'S RESPONSE TO SMART APPS CREATOR MEDIA BASED ON THE LOCAL WISDOM OF MANTINGAN MOSQUE JEPARA TO INCREASE THE UNDERSTANDING ON THE CONCEPT OF GEOMETRY IN ELEMENTARY SCHOOL

2021 ◽  
Vol 5 (4) ◽  
pp. 1079
Author(s):  
Abdul Latif ◽  
Sri Utaminingsih ◽  
Su’ad Su’ad

The purpose of this research was to analyze students’ response to Smart Apps Creator (SAC) media based on the local wisdom of Mantingan Mosque Jepara to improve the understanding of the concept of geometry at grade VI of the elementary schools in Kecamatan Kembang, Kabupaten Jepara. This research was Research and Development (R&D) using the method by Sugiyono at level 4. This research was conducted in seven steps, namely: 1) potential and problems, 2) literature study and information collection, 3) product design, 4) design validation, 5) design revision, 6) product manufacture, and  7) limited trial. The subjects of this study were 52 grade VI students at SD N 4 Cepogo, SDN 1 Bucu, and SDN 2 Bucu, Kecamatan Kembang, Kabupaten Jepara. The product in this research and development was Smart Apps Creator (SAC) mathematics media based on the local wisdom of the Mantingan Mosque Jepara. data were collected through interviews, questionnaires, and documentation. Then, the data were analyzed by a combination analysis, namely qualitative descriptive analysis and conversion of quantitative to qualitative data. The score of the students’ responses was 3969 with a percentage of 93.4%; the average score was 4.67 with a very good category. The media could be used if it got a good score (3.40 < X 4.21) from the students response. Thus, it was concluded that Smart Apps Creator (SAC) media based on the local wisdom of the Mantingan Mosque Jepara was feasible to improve students’ understanding of the concept of geometry at Grade VI Elementary Schools in Kecamatan Kembang, Kabupaten Jepara.

2018 ◽  
Vol 3 (2) ◽  
pp. 63
Author(s):  
Khoerudin Udin ◽  
Denny Hernawan ◽  
Irma Purnamasari

In implementing the policy of One Way Direction System in Bogor City, it is necessary to have well-coordination between Traffic and Road Transportation Agency (DLLAJ) of Bogor City with related Institutions/Agencies. If one of the agencies do not perform their duty well, then their goal to overcome the congestion will run ineffectively.The purpose of this study is to know the direction of coordination between traffic and road transportation Bogor City with other agencies in applying a one-way direction system. The theory used in this research is by using the coordination theory of Handyaningrat which states that to produce a coordination can be measured through five variables as follow: (1) Communication, (2) Awareness of the Importance of Coordination, (3) Participant Competencies, (4) Agreements, Commitments, and Coordination Incentives, and (5) Continuity of Planning.The method used is descriptive analysis using Qualitative approach. The data analysis technique used is to use the calculation of Weighted Mean Score (WMS). Technical data used are literature study, field study, interview and questionnaire. Unit of analysis of this study consist of 11 respondents. While the sampling technique used is saturated sample technique.In general, the results of external coordination conducted by Traffic and Road Transportation Agency (DLLAJ) of Bogor City in implementing one-way direction system is obtained an average score of 3.81 which according to structuring criteria are in good category. While the existing variety in moderate criteria is an indicator of whether or not there are casualties for offenders exist with average score of 3.18. Meanwhile the indicator that produces a very good score is on the indicator of whether or not the executor of the activity with a score of 4.18. In sum, the average score of all indicators is in good criteria.Keywords: Coordination, Implementation, Policy.


2020 ◽  
Vol 8 (2) ◽  
pp. 145-155
Author(s):  
Roni Agus Saputra ◽  
Herpratiwi Herpratiwi ◽  
Caswita Caswita

This study aims to produce students’ worksheet-based STEM building material in elementary schools Bandar Lampung City. This type of research is research and development (Research and Development/ R&D). The main steps in this research and development are (1) information gathering and preliminary research; (2) planning; (3) product development; (4) limited testing, and (5) final product revision. The population in this study was the fifth-grade educators of SD Negeri Langkapura District Korwil III. The sampling technique used was the purposive sampling technique. The research sample was 3 (three) fifth-grade teachers of SDN 3 Langkapura, SDN 2 Langkapura, and SDN 1 Langkapura. Data collection techniques using observation and questionnaires. The data analysis technique in this study was using qualitative descriptive analysis techniques. Based on the results of research and discussion, it can be concluded that the development of STEM-based LKPD building material in elementary schools Bandar Lampung City is very feasible to use in learning. This is based on the results of the validation of material experts at 92.75%, the results of the validation of design experts at 82.08%, and the results of the test to the teacher at 93.04%. This research is limited to the expert and practitioner test. It would be better if it was perfected in the effectiveness and attractiveness test.


2018 ◽  
Vol 5 (1) ◽  
pp. 53
Author(s):  
Rica Wijayanti ◽  
Buaddin Hasan ◽  
Rishi Kumar Loganathan

Media comic math berbasis wihiteboard animation ini diharapkan dapat mempermudah guru dalam menyampaikan materi pelajaran matematika. Selain itu media ini diharapkan mampu memotivasi siswa untuk belajar lebih aktif dalam rangka pengembangan media pembelajaran matematika untuk memperkuat karakter positif peserta didik dalam memahami konsep matematika dengan memanfatkan ilmu pengetahuan dan teknologi. Jenis penelitian ini adalah Research and Development (R&D). Metode yang digunakan adalah uji coba produk, yang dilakukan dalam beberpa tahap, antara lain: (1) Tahap Analisis Potensi dan Masalah, (2) Tahap Pengembangan, tahap pengembangan dilakukan berupa mendesain produk media pembelajaran dan validasi desain produk. (3) Tahap Ujicoba Produk, tahap uji coba produk dilakukan untuk mengetahui kelayakan produk dan efektifitas hasil belajar. Pengumpulan data dalam penelitian ini menggunakan teknik angket, wawancara, dan tes. Dalam penelitian ini digunakan dua teknik analisis data, yaitu teknik analisis deskriptif kualitatif dan analisis statistik deskriptif. Hasil penelitianmenunjukan bahawa media comic math berbasis whiteboard animation layak untuk digunakan dalam proses pembelajaran matematika disekolah. Dan pembelajaran menggunakan media comic math berbasis whiteboard animation pada materi geometri bangun datar sangat efektif. Comic math media based on whiteboard animation in math AbstractComic math media based wihiteboard animation is expected to facilitate teachers in delivering mathematics lessons. In addition, this media is expected to motivate students to learn more actively in order to develop the media of learning mathematics to strengthen the positive character of learners in understanding the concept of mathematics by utilizing science and technology. This type of research is Research and Development (R & D). The method used is product trial, done in some stage, among others: (1) Potential Analysis Stage and Problem, (2) Development Stage, development stage done in the form of product instructional media design and product design validation. (3) Stage of Product Testing, product trial stage is performed to determine the feasibility of the product and the effectivnesse learning outcome. Data collection in this study using questionnaires, interviews, and tests. In this study used two data analysis techniques, namely qualitative descriptive analysis techniques and descriptive statistical analysis. The results showed that comic math media based on whiteboard animation is feasible for use in the process of learning mathematics in school. And learning using comic math media based on whiteboard animation on flat wake geometry material is very effective.


2019 ◽  
Vol 6 (1) ◽  
pp. 69-79
Author(s):  
Afrizal Yudha Setiawan ◽  
Susilo Pradoko

Penelitian dan pengembangan ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran angklung; (2) menguji kelayakan produk; (3) mengetahui daya tarik produk; dan (4) mengetahui peningkatan hasil belajar siswa. Tahapan penelitian dan pengembangan ini meliputi analisis kebutuhan, perencanaan, perancangan, pengembangan, uji coba pemakaian, pementasan, dan produksi. Data dikumpulkan melalui angket, wawancara, observasi, dan tes. Data dianalisis dengan kualitatif deskriptif, kuantitatif deskriptif, dan uji beda. Hasil penelitian menunjukkan: (1) penilaian produk oleh ahli media mencapai skor 4,91; (2) penilaian produk oleh ahli materi mencapai skor 4,85; (3) penilaian produk oleh 2 guru mencapai rata-rata skor 4,73; (4) penilaian produk oleh 3 siswa mencapai rata-rata skor 4,24; (5) Penilaian produk pada uji beta mencapai rata-rata skor 4,56; (6) peningkatan hasil belajar aspek kognitif sebesar 30,00; dan (7) peningkatan hasil belajar aspek psikomotorik sebesar 12,96. Terdapat perbedaan signifikan antara nilai rata-rata pretest dan posttest. Penggunaan multimedia pembelajaran angklung dapat meningkatkan hasil belajar siswa.Kata kunci: Multimedia pembelajaran, angklung, sekolah dasar Developing angklung multimedia for grade V students of promary schoolAbstractThis research and development study was aimed at: (1) producing angklung learning multimedia; (2) examining the appropriateness of the product; (3) investigating the attractiveness of the product; and (4) measuring students’ improvement. The steps in this research and development study cover needs analysis, planning, designing, development, try out, performance, and production. The data were gathered by using questionnaire, interview, observation, and test. The data gathered was analyzed by using descriptive qualitative, descriptive quantitative, and T-test. The results of analysis showed that: (1) the score of the product by the media expert was 4,91; (2) the score of the product by the content expert was 4,85; (3) the average score of the product by 2 teacher was 4,73; (4) the average scores of the product by 3 students was 4,24; (5) the score of the product in beta test was 4,56; (6) students’ cognitive improvement was 30,00; and (7) students’ psychomotor improvement was 12,96. There was a significant difference between pretest and posttest scores. The use of angklung learning multimedia can improve students’ achievement.Keywords: Learning multimedia, angklung, primary school


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Abiy Risabethe ◽  
Budi Astuti

Abstrak: Penelitian ini bertujuan menghasilkan media pembelajaran berupa video animasi yang layak dan untuk meningkatkan motivasi belajar dan karakter semangat kebangsaan siswa kelas V sekolah dasar se-Kecamatan Piyungan, Bantul. Penelitian dan Pengembangan (R&D) ini menggunakan langkah-langkah pengembangan menurut Borg & Gall, tetapi desain pengembangan video animasi hanya meliputi 9 langkah, yaitu (1) pengumpulan informasi, (2) perencanaan, (3) pengembangan produk awal, (4) uji coba lapangan awal, (5) revisi produk awal, (6) uji coba lapangan utama, (7) revisi produk, (8) uji coba lapangan operasional, dan (9) revisi produk akhir. Hasil penelitian menunjukkan bahwa media video animasi ini layak digunakan menurut ahli materi dan ahli media dengan kategori “baik”. Produk yang dikembangkan juga terbukti efektif meningkatkan motivasi belajar dan karakter semangat kebangsaan siswa kelas V SD se-Kecamatan Piyungan Bantul. Rata-rata skor motivasi belajar dan karakter semangat kebangsaan pada kelas eksperimen lebih tinggi daripada kelas kontrol. Kata Kunci : media, video animasi, motivasi belajar, karakter, semangat kebangsaan. DEVELOPING LEARNING MEDIA TO ENHANCE THE LEARNING MOTIVATION AND NATIONALISM CHARACTER OF THE 5 GRADE STUDENTS OF ELEMENTARY SCHOOLS Abstract: This research aims to produce an animation video media that is feasible and effective for increasing the learning motivation and nationalism character of the 5 grade students of elementary schools in Kecamatan Piyungan, Bantul. This research is a research and development study from Borg & Gall model, but the design of an animation video consists of only nine steps, including (1) information collection, (2) planning, (3) preliminary product development, (4) preliminary field testing, (5) main product revision, (6) main field testing, (7) operational product revision, (8) operational field testing, and (9) final product revision. The results are as follows the developed animation video media is fit use according to the material expert and media expert, which is in a “good” category. The developed animation video media is effective for increasing the learning motivation and nationalism character of the 5 grade students of elementary schools in Kecamatan Piyungan, Bantul. The average score of learning motivation and nationalism character in the experimental class which is higher than that of the control class. Keywords: animation video media, learning motivation, nationalism character


Author(s):  
Dandy Ashghor Dawudi ◽  
Kamidjan Kamidjan ◽  
Agus Sulton

This research takes the object of Sebening Syahadat by Diva SR, this work is a novel that tells the story of the journey ofa teenager named Sam who is in the process ofsearching for identity. The journey is filled with interesting twits and turns embelissed with a love story that is very suitable if consumed by the younger generation who are learning to find identit. This study aims to reveal the value motives that led Sam’s character in finding his identity, which expected to be a material for reflection for readers, especially young people who are in the process of discovering his identity, the scope of the problem in this study is to reveal the value motives that affect the character’s psyche. Sam is told to have a rascal character.The research method used in this study took a descriptive qualitative approach, data colletion used was a literature study technique with stages of reading, note taking, coding for futher analysis. The analysis technique used is qualitative descriptive analysis technique.The result of the research in this research process indicate that the mental process of Sam’s character influenced by several factors, including: a. Motives in cultural factors (Situasional Factors), b. The motive for love begins with admiration for the attitude of someone who is full of noble values of character, c. The motive of curiosity and fulfillment of his needs for true value.


2020 ◽  
Vol 3 (1) ◽  
pp. 20-31
Author(s):  
Novana Veronica Julenta Kareth ◽  
Reni Shintasari

This paper aims to determine the policies implemented by the Papua National Narcotics Agency against drug trafficking. This article is a qualitative descriptive study. Data collection methods through interviews and literature study. Data analysis using descriptive analysis model. The results showed that the role of BNN Papua is very central in the eastern region and the Indonesian border. The policies that have been planned by BNN with multi-stakeholder have been implemented, but the new modes adopted by the international network vary. The drug subscription policy cannot be carried out by one institution only, it needs to be supported by other government agencies and the community. The need for a serious role for the regional and central government in both preventive efforts and subscription programs in synergy with the Papua Provincial BNN.


Author(s):  
Nur Ika Fatmawati ◽  
Aninditya Sri Nugraheni ◽  
Ahmad Sholikin

This research explains about symbolic violence in Islamic religious education books is rarely done. It also checks whether or not the books used so far contain symbolic violence, because there should be no difference in religious education between upper-class and lower-class. The formulation of the problems in this study are; how the mechanism of symbolic violence in Islamic religious education textbooks in elementary schools, and how the proportion of upper-class habitus and lower-class habitus in Islamic religious education textbooks in elementary schools. This research is a qualitative study with the type of literature study. The results showed that symbolic violence still occurred in elementary schools. The mechanism that runs is through an educational strategy by hiding the process of symbolic violence in the curriculum or what we know as the hidden curriculum. One of the media used to perpetrate violence is a textbook. In Islamic Religious Education textbooks for elementary school level), there is an element of upper-class domination over the lower class. The dominance of the upper-class over the lower-classes can be seen from the proportion of habitus presented in the textbook, the number of upper-class habitus presented through sentences and pictures illustrated is far greater than the lower-class habitus.


2021 ◽  
Vol 6 (01) ◽  
pp. 74-82
Author(s):  
Tomi Apra Santosa ◽  
Winda Ayu Fietri ◽  
Abdul Razak ◽  
Ramadhan Sumarmin

Grouper fish (Serranidae) is a type of fish found in Indonesian waters. However, not many people have conducted further research on phylogenetics based on COI (Cytochrome Oxidase I). This study aims to explain the phylogeny of grouper fish from the Serranidae family based on COI (Cytochrome Oxidase I). This research is a literature study. The research samples were grouper fish from Lombok, Karimunjawa, Lampung, Kendari, Madura, Tanakeke, and Numfor. The research instrument was a grouper-type observation sheet and an observation sheet for the results of the MEGA 7 application test. The data were analyzed using qualitative descriptive analysis. The results showed that the level of kinship between the species tested was very close, including Epinephelus areolatus, E. merra, E. fasciatus, E. longispinis, E. coioides, E. ongus, and E. coeruleopunctatus with all genetic distance averages type. 0.02. The conclusion of this study is that in general the species relationships found are several species found in the same location with similar morphology and diet.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


Sign in / Sign up

Export Citation Format

Share Document