scholarly journals Media Informasi Wisata Kampung Adat Kuta Sebagai Salah Satu Aspek Dalam Perencanaan Pariwisata

Author(s):  
Yunus Winoto ◽  
Gita Fitri Nuarini

Dissemination of information is one of the efforts used for cultural tourism promotion activities. The purpose of this research is to determine the design process of information dissemination model for the promotion of cultural tourism attractions of the traditional village of Kuta, Karangpaninggal Village, Tambaksari District, Ciamis Regency, West Java. The approach used is action research based on the pattern of Kurt Lewin, which starts from planning, action, observation, and reflection. Data were obtained from the results of unstructured interviews and direct field observations. The results show that there is no information media used specifically to promote the tourist attractions of the traditional village of Kuta in the form of leaflets and booklets. Based on the stage of action research Kurt Lewin, in planning the researcher conducts planning based on communication planning or communication strategy that is starting from choosing a communicator, composing a message, determining the media, and determining the communicator.

2021 ◽  
Vol 1 (1) ◽  
pp. 24-32
Author(s):  
Tita Tita ◽  
Yusuf Suryana ◽  
Geri Syahril Sidik

Abstract: This research was motivated by the students' low understanding of the sum of whole numbers which only achieved 23.53% completeness. The purpose of this study was to improve the students' ability to understand the concept of adding whole numbers less than 99 using concrete media with the PMRI approach. This research is a Classroom Action Research (PTK) using Kurt Lewin's research model which consists of 4 stages, namely: planning, implementing action, observation and reflection. Data were obtained from giving 3 evaluations to 34 class I SDN Cikalong students that had to be done individually, observations of student activities during learning including activeness, initiative, concentration, and collaboration, and documentation in the form of photos during learning. The use of concrete media with the PMRI approach can increase the ability to understand the concept of summing whole numbers. This is indicated by the increase in the average test of students' ability to understand the concept of addition in the evaluation of each cycle. In the first cycle the class average value achieved was 56.53 with the proportion of completeness learning 41.18%. Then in the second cycle the increase in the increase again is equal to 95.24 with the proportion of completeness of learning reaching 100%.Keywords: Concrete Media; PMRI Approach; Addition of Count Numbers. Abstrak: Penelitian ini dilatarbelakangi oleh rendahnya pemahaman siswa terhadap materi penjumlahan bilangan cacah yang hanya mencapai ketuntasan 23,53%. Tujuan dari penelitian ini yaitu meningkatkan kemampuan siswa memahami konsep penjumlahan bilangan cacah kurang dari 99 menggunakan media  konkret dengan pendekatan PMRI. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) menggunakan model penelitian Kurt Lewin yang terdiri dari 4 tahap yaitu: perencanaan, pelaksanaan tindakan, observasi dan refleksi. Data diperoleh dari pemberian 3 buah soal evaluasi kepada 34 siswa kelas I SDN Cikalong yang harus dikerjakan secara individu, observasi terhadap aktivitas siswa selama pembelajaran meliputi keaktifan, inisiatif, konsentrasi, dan kerjasama, serta dokumentasi berupa foto- foto saat pembelajaran. Penggunaan media konkret dengan pendekatan PMRI pada dapat meningkatkan kemampuan siswa memahami konsep penjumlahan bilangan cacah. Hal ini ditunjukkan dengan peningkatan rata-rata tes kemampuan memahami konsep penjumlahan siswa melalui evaluasi pada tiap siklus nya. Pada siklus I nilai rata-rata kelas yang dicapai adalah 56,53 dengan persentase ketuntasan belajar 41,18%. Kemudian pada siklus II mengalami peningkatan kembali yaitu sebesar 95,24 dengan persentase ketuntasan belajar mencapai 100%.Kata Kunci: Media Konkret; Pendekatan PMRI; Penjumlahan Bilangan Cacah.


1970 ◽  
Author(s):  
Ida Bagus Kade Subhiksu ◽  
I Wayan Ardika ◽  
Nyoman Darma Putra ◽  
I Nyoman Madiun

Recently, there has been a shift in the attributes of several museums in Ubud in order to attract more tourists to visit museums as cultural tourism attractions. Some museums have expanded their collections and add other attributes to complement their main collections, which as the potential to alter the idealism, functions, and roles of museums. Another challenge faced by museum operators is the development of other tourist attractions, such as the addition of tourism destination attributes in Ubud, which was initially known as tourism destinations that offered art and culture such as dance performances and museums, and now have expanded into yoga destination, adventure destination, and so on. Based on these factors, the problem statements in this research are formulated as follows: (1) How are museums as tourist attractions in Ubud area, from the perspective of operators? (2) How are museums as tourist attractions in Ubud area, from the perspective of visitors? (3) How is the relationship between museums and other tourism components when examined from the role of museums as cultural tourism attractions in Ubud area?. This research on museums was conducted in the Ubud area because Ubud has made museums as the cultural tourism attractions in the area, which include the Blanco Museum, Museum Puri Lukisan, Agung Rai Museum of Art (ARMA), the Rudana Museum, and Neka Art Museum. This research is based on the theories of museum management, marketing, and theories on cultural tourism attraction. The research involved the participation of 82 foreign visitors and 79 domestic visitors as respondents, in addition to five museum owners and two museum professionals as informants. The conclusion of this research are as follows: (1) From the perspective of museum operators, museums function as cultural tourism attractions, as sources of historical information, as the media for cultural preservation, and the actualization of the noble objective of the museum founders, which is to take the role as preservers of culture particularly in the form of paintings and sculptures. (2) Museums as cultural tourism attractions, according to visitors to the Ubud area, have been well managed and in accordance to the visitors’ expectations. The perception of visitors on cultural tourism attractions in this research is observed from the elements of museum architecture, collections, layout, service quality, cleanliness, beauty, and hospitality, which indicates that all eight factors have been satisfactory, for both foreign and domestic tourists visiting the Ubud museums. (3) The museums have been able to sustain and improve the image of Ubud as a


2018 ◽  
Vol 2 (2) ◽  
pp. 59 ◽  
Author(s):  
Sri Rahayu

Abstract-This research related to the development of the potential of ecopreneurship students through project-based learning. The purposeof this research is caused by unrest demonstrated by students either in the process of learning which is very flat as well as assessment of the student's active role in the learning or suggested the practice as a form of character development. Researchers take a character-based entrepreneurial environment because the research location close to traditional and modern market. Problem formulated which examined is, related how the design, implementation, as well as the obstacles that occur in this research. The research method used is the classroom action research method using designs from Lewin according to Elliot. The design research of Lewin according to Elliot in each cycle begins with planning, action, observation, and reflection. Data collection techniques used are observation, field note, and documentation study. The instrument used is the observation sheet and rubric. Based on the research that has been done shows that project-based learning model can be an alternative model which could develop the potential of ecopreneurship grade VII-A MTS. Ar-Rohmah Bandung. This can be seen from the increase in the indicators of research after two cycles with a total of eight actions. The increase occurred on the indicators create, explore, creative, innovative, and confident. The results of this research can be an alternative to developing the social studies study that allows students to explore his creativity by doing a practice jump, so that learning becomes more meaningful for teachers as a student or as a character-forming the subject of the creation of the character.Keywords: project-based learning, the potential ecoprenership.


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Yurinda Withasari

The study aims to determine whether the two-dimensional classification capabilities can be enhanced through tangram game. The study was conducted for 14 children aged 4 to 5 years in grade A PAUD Nusantara Palembang, in February-March 2016. The method used is a model of action research Kemmis Mc Taggart. The study was conducted in 16 sessions divided into two cycles. In every cycle there are four stages of activity: planning, action, observation and reflection. Data were analyzed using analysis of quantitative and qualitative analysis. The results showed that children's ability to classify two-dimensional figures can be enhanced through tangram game. Children's ability to classify two-dimensional figures are on a score of 50 on the pre-intervention phase. The ability to classify two-dimensional figures increased to 77.3 at the end of cycle I, and continued to increase to 104 by the end of cycle II. The results of the study implies that the tangram game could be one way to improve the ability to classify two-dimensional figures.Keywords: classification, tangram, and an action research


2018 ◽  
Vol 1 (1) ◽  
pp. 104
Author(s):  
Hesty Wahyuningsih

Abstrak: Penelitian ini adalah Penelitian Tindakan Kelas (PTK), bertujuan meningkatkan aktivitas dan hasil belajar biologi sebanyak 21 peserta didik yang memiliki tingkat kemampuan yang bervariasi. Peneliti mengamati secara langsung selama 2 siklus. Setiap siklus mempunyai tahapan-tahapan yaitu perencanaan, pelaksanaan tindakan, observasi dan refleksi. Teknik pengumpulan data menggunakan lembar observasi dan tes. Hasil penelitian menunjukkan bahwa penggunaan kooperatif tipe think-pair-share disertai demonstrasi dapat meningkatkan aktivitas dan hasil belajar. Peningkatan aktivitas terlihat pada setiap indikator aktivitas. Peserta didik yang dinyatakan mencapai KKM (nilai ≥ 75) pada siklus I sebesar 76,19%dan pada siklus II meningkat menjadi 90,84%. Saran yang diajukan kepada guru agar aktivitas dan hasil belajar memperoleh hasil yang optimal, maka disarankan untuk menerapkan model kooperatif tipe think-pair-share disertai demonstrasi.Abstract:  This research is a Classroom Action Research (PTK), aims to increase the activity and biology learning outcomes as many as 21 students who have varying ability levels. Researchers observed directly for 2 cycles. Each cycle has stages of planning, implementation of action, observation and reflection. Data collection techniques use observation and test sheets. The results showed that the use of cooperative type of think-pair-share with demonstration can increase activity and learning outcomes. Increased activity is seen in each activity indicator. Students who declared to reach KKM (value ≥ 75) in the first cycle of 76,19% and in the second cycle increased to 90,84%. Suggestions submitted to the teacher for activities and learning outcomes to obtain optimal results, it is advisable to apply the model of cooperative type of think-pair-share with the demonstration.


2016 ◽  
Vol 4 (2) ◽  
pp. 29
Author(s):  
Eva Wardanis

This research is based on the lack of student’s participation in learning PKn subject. This research is aimed to improve the participation in learning of students grade VI SDN 17 Batang Anai by implementing guided teaching model. This is a class action research that consists of two cycles including four steps: planning, action, observation, and reflection. Data of research were obtained through observation sheets, and test. Obtained data were analyzed quantitatively and qualitatively. Percentage of student’s participation in proposing ideas is 30% in cycle I and become 77.5% in cycle II. Meanwhile, percentage of student’s participation in answering questions is 40% in cycle I and become 85% in cycle II. Percentage of student’s participation in proposing questions is 17.5% in cycle I and become 70% in cycle II.  Hence, it can be concluded that guided teaching model can improve participation in learning PKn subject of students grade VI SDN 17 Batang Anai Kabupaten Padang Pariaman.


2018 ◽  
Vol 1 (2) ◽  
pp. 27
Author(s):  
Widia Winata

Moral dan agama merupakan salah satu aspek pengembangan dalam kurikulum Taman Kanakkanak (TK). Penjabarannya dilakukan dengan aktivitas real seperti pengucapan kalimatthoyyibah. Kegiatan ini sudah dilakukan sejak anak masuk kelompok A (usia 4-5 tahun).Namun ketika sampai di kelompok B (5-6 tahun) TK Lab School FIP UMJ, kalimat tersebuttidak dipraktekkan lagi. Kalaupun ada, hanya beberapa saja, seperti mengucapkan bismillah,alhamdulillah dan la ilaha illallah. Padahal banyak kalimat yang seharusnya diajarkan sejakanak berusia dini. Untuk meningkatkan kembali pengucapan kalimat thoyyibah tersebut,peneliti melakukan penelitian tindakan kelas dengan model Kurt Lewin. Langkah yangdilakukan adalah melakukan perencanaan, tindakan, observasi dan refleksi dengan tiga siklus.Hasil penelitian memperlihatkan bahwa pengucapan kalimat thoyyibah dapat meningkat denganpenggunaan media reality story book. Hal ini terlihat pada skor pemerolehan anak sebesar 23%pada siklus 1, 68,5% pada siklus 2 dan 81,5% pada siklus 3 dengan target capaian sebesar 75%.Saran peneliti agar guru senantiasa memberikan kesempatan kepada anak untuk terusmembiasakan pengucapan kalimat thoyyibah di setiap kegiatan, memberikan model danmenyediakan media yang dapat digunakan untuk memperkuat pengucapan kalimat thoyyibah.Kata kunci: kalimat thoyyibah, reality story book, taman kanak-kanakKata Kunci: kalimat thoyyibah, reality story book, taman kanak-kanakMoral and religion are one aspect of development in the Kindergarten (TK) curriculum. Thedescription is done with real activities such as the pronunciation of the thoyyibah sentence.This activity has been done since the child entered group A (age 4-5 years). But when hearrived in group B (5-6 years) TK Lab School FIP UMJ, the sentence was not practicedanymore. Even if there are only a few, like saying bismillah, alhamdulillah and la ilaha illallah.Though many sentences should be taught since early childhood. To improve the pronunciationof the thoyyibah sentence, the researcher conducted a classroom action research with KurtLewin's model. The steps taken are planning, action, observation and reflection with threecycles. The results showed that the pronunciation of thoyyibah sentences could increase withthe use of reality story book media. This can be seen in the score of child acquisition by 23% incycle 1, 68.5% in cycle 2 and 81.5% in cycle 3 with a target achievement of 75%. Researcher'ssuggestion is that the teacher always gives the opportunity for children to continue tofamiliarize the pronunciation of thoyyibah sentences in each activity, provide models andprovide media that can be used to strengthen the pronunciation of thoyyibah sentences.Keywords: thoyyibah sentence, reality story book, kindergarten


2019 ◽  
Vol 1 (2) ◽  
pp. 1-15
Author(s):  
Dini Widiya Yanti ◽  
Rika Partika Sari

AbstractThe aims of this research is to get information and data about the effort ti increase children’s social skills in grade B kindergarten through playing method of traditional games in PAUD Yasporbi Kota Bengkulu. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation and reflection). Data collecting tecniques used field notes, interview, documentation and observation. Research subject was taken from 10 children of 5-6 years old. The result of the research shows that children’s social skills through playing method of traditional games could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-percentage increase which showed from pre-intervency the class avarage is 47,70% up to 79,79% at posttest result. Keywords: social skills, traditional games.AbstrakTujuan penelitian ini adalah untuk mendapatkan informasi dan data tentang upaya meningkatkan  keterampilan sosial melalui permainan tradisional bengkulu di PAUD Yasporbi Kota Bengkulu. Metode penelitian yang dignakan adalah metode Kemmis dan Taggart yang terdiri dari perencanaan, tindakan, observasi dan refeksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Subyek penelitian terdiri dari 10 anak berusia 5 -6 tahun. Hasil penelitian ini menunjukkan bahwa keterampilan sosial anak PAUD kelas B melalui metode permainan tradisional sebesar 47,79% dari praintervensi rata-rata kelas dan 79,79% pada hasil posttest.Kata kunci: Keterampilan sosial, permainan tradisonal.


Author(s):  
Khairul Huda

Abstract: The aims of this research is to get information and data about the effort to increase children’s social skill in grade B kindergarten through playing of Plastisin, PAUD Merpati, Mataram. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation, and reflection). Data collecting techniques used field notes, interview, documentation, and observation. Sample was taken children of 5-6 years old. The result of the research shows that children’s skill through playing of plastisin could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-action, and cycles two score. The end result of overall analysis of data is the percentage increase of 49.3% which showed from pre-action the class average is 34.7 up to 84 at cycles two result. Keywords: social skill, playing of plastisin Abstrak: Penelitian ini bertujuan untuk meningkatkan keterampilan sosial pada anak usia 5-6 tahun di PAUD Merpati, Mataram. Penelitian ini menggunakan metode penelitian tindakan kelas (action research) model Kemmis dan Taggart, yang meliputi empat tahapan, yaitu (1) perencanaan, (2) tindakan, (3) pengamatan, (4) refleksi. Dengan memberikan suatu tindakan pada subjek yang diteliti melalui bermain plastisin sebagai variabel bebas dan untuk mengetahui peningkatan keterampilan sosial anak sebagai variable terikat. Hasil penelitian menunjukkan adanya proses peningkatan hasil pada keterampilan sosial anak melalui bermain plastisin. Hal ini dapat dilihat mulai dari hasil pra-intervensi sampai dengan siklus II dimana keterampilan sosial yang dimiliki siswa kelas B secara keseluruhan meningkat dengan rerata 49.3%.Hasil dari nilai rata-rata pra-.intervensi 34.7% dan meningkat sampai dengan 84% pada siklus II. Kata Kunci: Keterampilan Sosial, Bermain Plastisin 


Author(s):  
TEMU RAHAYU

AbstrakPenelitian tindakan kelas ini bertujuan untuk meningkatkan prestasi belajar siswa khususnya mata pelajaran Matematika materi volume prisma segi tiga dan volume tabung melalui model pembelajaran make a match. Penelitian tindakan kelas ini dilaksanakan di SDN 2 Sukomulyo Kecamatan Kaliwungu Selatan Kabupaten Kendal pada semester I, dengan subjek penelitian berjumlah 20 siswa terdiri 10 laki-laki dan 10 perempuan. Penelitian dilaksanakan dalam 2 siklus, tiap siklus dilaksanakan dua kali pertemuan dengan kegiatan perencanaan, tindakan, observasi, dan refleksi. Teknik pengumpulan data menggunakan tes untuk mengetahui prestasi belajar dan lembar observasi untuk mengetahui aktivitas siswa dan kemampuan guru dalam menggunakan model pembelajaran make a match. Analisis data menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa pada siklus I sudah ada peningkatan dibanding pra siklus walau belum segnifikan yakni ada 13 siswa yang memperoleh nilai di atas 60 dari 20 siswa dengan ketuntasan . Selanjutnya pada siklus II ketuntasan mencapai 90 % dan nilai rata-rata 76 pada siklus I nilai rata-rata 64,5. Dengan metode make a match ini siswa lebih enjoy karena bisa tanya jawab dengan teman, intinya dapat bermain sambil belajar.Kata kunci : prestasi belajar matematika, model pembelajaran make a match.AbstractThis classroom action research aims to improve student achievement in particular subjects Mathematics triangular prism volume of material and the volume of the tube through a learning model make a match. This classroom action research conducted in SDN 2 Sukomulyo District of South Kaliwungu Kendal in the first semester, with a total of 20 students study subjects comprised 10 males and 10 females. The experiment was conducted in two cycles, each cycle held two meetings with the activities of planning, action, observation, and reflection. Data collection technique used to determine learning achievement tests and observation sheets to determine the activities of the students and the teacher's ability to use the learning model make a match. The data analysis using descriptive analysis. The results showed that in the first cycle has been no increase compared to pre-cycle though not segnifikan that there are 13 students who scored in the top 60 of the 20 students with mastery. Furthermore, in the second cycle completeness reached 90% and the average value of 76 in the first cycle the average value of 64.5. With this method51Temu Rahayu Upaya Peningkatan Prestasi Belajar….MAGISTRA - Volume 6 Nomor 2 Oktober 2015students make a match more enjoy because it can be a question and answer with a friend, the point can play while learning.Keywords : mathematics achievement , learning model make a match .


Sign in / Sign up

Export Citation Format

Share Document