scholarly journals Development of Audio Visual Media Based on Sparkol Videoscribe in Thematic Learning in 4th Grade Elementary School

2021 ◽  
Vol 2 (1) ◽  
pp. 90-98
Author(s):  
Uswatun Khasanah ◽  
Emy Yunita Rahma Pratiwi

The role of learning media in the learning process is an integral part that cannot be separated from the world of education. The important role of the media is very influential on the learning outcomes of students in the classroom. Through interviews and observations with class teachers, it was found that there were problems that existed at SDIT Darul Falah, one of which was the use of media in the classroom infrequently. From the results of these observations and interviews, researchers had the opportunity to develop an audiovisual media using a sparkol videoscribe-based whiteboard animation. This study aims to develop learning media and determine the development of the R2D2 model which has been modified by the researcher according to the needs with the define, and design and development stages. The data analysis technique to assess validity was calculated by finding the final score and its relevance to the Likert scale, while the analysis of student test data was calculated by looking for DSI (individual absorption), RK (class average), and KBK (classical mastery learning). Students are said to be able to absorb learning and learning is said to be successful if the final results of DSI and RK are above 68 (KKM SDIT Darul Falah). Based on research that has been done, the results of this development product are published in 3 versions, namely by web, CD (compact disk), and also on youtube. The results of field trials through the use of sparkol videoscribe-based media can be said to be valid with an overall average of 89.5. Then the learning outcomes of students with an average of 77.5, the number of students completed with a percentage of 88.9%.

2020 ◽  
Vol 20 (1) ◽  
pp. 60
Author(s):  
Mahyudin Mahyudin

The media is very instrumental and has a strategic function that directly or indirectly can affect motivation, interest and attention for young children in learning. The purpose of this study was to determine the role of PAUD teacher learning media in Jambi Province. The method used is descriptive quantitative cluster sampling technique, in this case the District and City in Jambi Province as the cluster. The number of early childhood education units (schools) include TK / RA, KB, TPA, and SPS, totaling 7,584. Then every District and City was selected by 10% randomly PAUD teachers from each school. So the number of samples was 758. The research instrument was a questionnaire or Media Perception Evaluation Scale (MPES) questionnaire containing 28 question items. Data for all parameters using a Microsoft Excel database. Pearson correlation was used to study the correlation between variables and independent t-test was used to compare groups with SPSS version 22. All statistical analyzes were carried out at a significance level of 5% and P <0.05 was considered statistically significant. The results of the study show that learning media plays an important role in the learning process for PAUD children in Jambi Province. As a result 59.6% answered strongly agree. Through the SPSS analyst results where the most influential visual media statements in PAUD teacher learning in Jambi province are statements 18,19,20,21 and 22 where 100% stated that visual media can provide motivation, whereas statements that had no effect were statements 17 where only 50.4% stated that visual media can provide motivation. It can be concluded that the use of learning media in early childhood is very instrumental to motivate, stimulate, explore and experiment.


Lumina ◽  
2020 ◽  
Vol 14 (1) ◽  
pp. 84-96
Author(s):  
Svetlana Simakova

The goal of the present study is to demonstrate the media-aesthetic potential of infographic messages on particular cases. This can be done due to an integrated approach to the analysis of the visual content of media content. That indicates the case study method implementation as well as description and generalization. The theoretical basis of the research is represented by scientific studies of various directions. That includes the history of media and visual media culture; features of the concepts of media culture and media language, media aesthetics; infographics as a tool of media language. The empirical basis of the study is journalistic materials containing infographic content of such publications as by RIA Novosti (ria.ru), TASS (tass.ru). The examples of visual image implementation in the transmission of information — media content containing infographics — are given and analyzed. Considering media aesthetics as the formation of a sensory perception of the proposed media content, the author turns to the philosophical and aesthetic foundations of visual practices in the media and post-humanistic trends in journalism. As a result of the analysis of the theoretical and practical basis of the research, the author comes to the conclusion that today the role of the media aesthetic component of messages is most relevant. And infographics, as the connecting link of language and consciousness, is its most striking tool.


Author(s):  
Hariadi Hariadi ◽  
Suryansah Suryansah ◽  
Muhamad Rezeki Rizal Watoni

This study was aimed at designing, creating, and developing an interactive audio visual learning media. This study was also aimed at examining the effectiveness of the implementation of the kid’s athletics interactive audio visual learning media on the student learning achievement. This research used a Research and Development method. The subjects of the study were 30 elementary students. The research design was the product development model. The data were analyzed by using a percentage calculation of the validation results. The validators were the expert in media and the expert in material. The result of the data analysis showed that the use of interactive audiovisual media kid’s athletics had been assessed as valid by the validators. The validity score was 85,71% from the media expert and 91,67% from the material expert. Therefore, the product was categorized as very good, which means it is applicable to use. The results of teacher instruction observation on using the kid’s athletics interactive audio visual media were 94,79% for the Kanga Escape material, 88,54% for Frog Jump material, 92, 70% for Turbo Throwing material, and 91,66 for Formula 1 material.


CICES ◽  
2016 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Wahyu Hidayat ◽  
Suhendra Suhendra ◽  
Ade Maulana

Development of science and information makes a variety of activities and life sehari–hari of the information gained from the media, both print and electronic media. The role of information technology and multimedia are also not to miss, a variety of information offered by the form of multimedia that can create interactive and informative presentation by combining text, audio, video, animation and graphics used for competitive advantage Development education grew rapidly, causing a growing number of facilities and advantages that should be promoted to compete, especially at SMK Yuppentek 4 Ciledug Tangerang. The purpose of this research is to design-based audio visual media in order to be an effective appeal, especially in the delivery of information and promotions regarding things – things that are related to the overall CMS Yuppentek 4 Ciledug Tangerang. SMK Yuppentek 4 Ciledug Tangerang is located in Tangerang. Existing problems, namely the medium used by the SMK SMK Yuppentek 4 Ciledug Tangerang was a print media, in general the community more receptive of information via media interactive and communicative, so CMS Yuppentek 4 Ciledug Tangerang requires video media profile as a media of supporting information and promotion on the show to prospective students and students of SMK Yuppentek 4 Ciledug Tangerang, or as a media information to the public , so the design of video media profile that displays the entire scope, advantages and facilities belonging to SMK Yuppentek 4 Ciledug Tangerang, can be a solution in solving problems in media promotion and information. With this author makes research with the title “"THE DESIGN OF VIDEO MEDIA PROFILE INFORMATION ON PROMOTIONS AND SHAPED SMK YUPPENTEK 4 CILEDUG TANGERANG".


2020 ◽  
Vol 4 (1) ◽  
pp. 34-39
Author(s):  
Lina Novita ◽  
Raden Teti Rostikawati ◽  
Karina Aulia Fitriani Aulia Fitriani

THE INFLUENCE OF LEARNING CARD LEARNING MEDIA ON RESULTS OF THE STUDY OF ANIMAL MOVEMENT SUBTEMAThis research is a type of quantitative research with a quasi experimental approach which consists of pictorial card media as independent variables and learning outcomes as dependent variables. The purpose of this study for to determine whether there is an influence on the learning outcomes of animal motion organ subthemes through the learning media of illustrated cards. This research uses a quasi experimental method. This research was conducted at Karadenan Kaum State Elementary School in Bogor Regency in the class VA and VB Even Semester of the 2019/2020 Academic Year. The analysis technique used is the prerequisite test data analysis which includes data error normality test, homogeneity variance test, then hypothesis testing using t test. Based on the results of data analysis the learning outcomes obtained through the Learning Card Picture Media with an N-Gain value of 74.62. with 100% mastery learning outcomes and without pictorial card learning media obtained an N-Gain score of 62.86 with 75% mastery learning outcomes. The results of hypothesis testing stated H0 was rejected and Ha was accepted because tcount (3.2036)&#62; ttable (1.99346). Based on the results of the above research, it can be concluded that, there is an influence on the learning outcomes of animal motion organ subthemes through the media of learning cards. The most effective learning media on animal motion organ subthemes is the Picture Card Learning media.


2020 ◽  
Vol 4 (2) ◽  
pp. 97
Author(s):  
Komarudin Komarudin ◽  
Suherman Suherman ◽  
Laila Puspita ◽  
Indy Alda Savitri

The purpose of this study was to develop a teaching material in the form of an electronic magazine in mathematics learning. This study uses research and development methods. The development procedure used is the ADDIE (Annalyze, Design, Development, Implementation, Evaluation) development model procedure. Data collection techniques used were observation, questionnaires and tests. The sample used was class VII SMP (Junior High School). The data analysis technique used is the t test. Based on the results of the validation carried out the media developed obtained very appropriate criteria by experts (media experts and material experts). Judging from the attractiveness of the results obtained from 2 large-scale trials and small-scale electronic magazines that were obtained obstained very interesting criteria. Based on the results of the t-test it was found that the learning outcomes of students using electronic electronic magazines were better than the learning outcomes of students who did not use mathematical electronic magazines. Based on this, it can be concluded that electrochemical magazines in mathematics learning developed can be used as mathematical learning aids.


2017 ◽  
Vol 7 (1) ◽  
Author(s):  
Tegar Pambudhi ◽  
Trie Hartiti Retnowati

Abstrak: Penelitian ini bertujuan menghasilkan modul pembelajaran tematik integratif berkarakter nasionalisme subtema “Aku Bangga dengan Daerah Tempat Tinggalku” yang layak dan efektif untuk meningkatkan aktivitas dan prestasi belajar peserta didik kelas IV SDN 2 Tinggarjaya Banyumas. Desain penelitian mengacu pada R&D Borg & Gall. Teknik analisis data menggunakan uji t dengan taraf signifikansi 0,05. Kelayakan dari aspek materi skor 147, aspek media skor 91, respons guru skor 60, dan respons peserta didik skor 36,13. Keefektifan dilihat dari pengamatan sikap nasionalisme dengan persentase peserta didik yang menunjukan sikap positif pada kelas eksperimen lebih tinggi daripada kontrol. Pengamatan aktivitas peserta didik pada kelas eksperimen yang menunjukan aktivitas dengan kategori “tinggi” presentasenya lebih besar dibanding dengan kontrol. Hasil analisis data prestasi belajar kelas kontrol dan kelas eksperimen 1 menunjukan taraf signifikansi 0,020, serta pada kelas kontrol dan kelas eksperimen 2 menunjukan taraf signifikansi 0,011. Dengan demikian, modul yang dikembangkan layak digunakan pada kelas IV SD. Kata kunci: modul pembelajaran, tematik integratif, nasionalisme DEVELOPING INTEGRATIVE THEMATIC LEARNING MODULE WITH NATIONALIST CHARACTER FOR CLASS IV ELEMENTARY SCHOOL IN BANYUMAS Abstract: This study aims to generate integrative thematic learning modules with nationalist character; sub-theme: "Aku Bangga dengan Daerah Tempat Tinggalku" that is suitable and effective to enhance the activity and learning outcomes of the grade IV students of SD Negeri 2 Tinggarjaya, Banyumas. This development research refers to the stages developed by Borg & Gall. Data analysis technique used t test with significance level of 0.05. The results show that the eligibility from the material aspect that is 147 score, media aspect gets 91 score, the responsse of teachers get 60 score, and the responsse of students get 36.13. The effectiveness can be seen from the observation of nationalism learners who show a positive attitude in the experimental class which has a higher percentage than the control. Furthermore, based on the observation of the activity of learners with the result of the experimental class has a tendency to have activity in the category of "high" percentage which is greater than the control. Then, from the results of the data analysis of learning outcomes in the control class and experimental class 1, indicates a significance level of 0.020, as well as the control class and experimental class 2 shows the significance level of 0.011. It can be concluded that the module developed is feasible use for the grade IV SD. Keywords: learning module, integrative thematic, nationalism


2020 ◽  
Vol 11 (2) ◽  
pp. 201-210
Author(s):  
Abdul Rahim ◽  
Syukrul Hamdi ◽  
I Nyoman Arcana

ICT advancement can be utilized to improve the quality of education. In this globalization era, the millennial generation is demanded to be technology literate and fluent in English to compete in the global world considering that English has been established as an international language. Therefore, the integration of English into learning in the form of multimedia bilingual learning is needed. This study aimed to determine the feasibility, attractiveness, and effectiveness of bilingual learning multimedia on the integral application material for vocational schools. This research is research and development. Based on the results of validation and field trials, the developed bilingual mathematics learning media was in the feasible, interesting, and effective categories. The feasibility of the bilingual learning multimedia based on the material expert validation obtained an average of 4.6 and the media expert validation obtained an average of 4.9 which indicated that the developed product was in the feasible category. The attractiveness of bilingual mathematics learning multimedia based on students’ responses was 89% in the very interesting category. The effectiveness of the developed bilingual learning multimedia to improve students' mathematics learning outcomes was known based on the N-Gain value of 0.8 in the high category. 


Author(s):  
Nurul Rosidah ◽  
Sugiaryo Sugiaryo ◽  
Anita Trisiana

Tujuan  yang  ingin  di capai  pada penelitian  ini  adalah untuk meningkatkan keberhasilan peserta didik dalam pembelajaran materi PKn sub pokok bahasan Integrasi Bangsa dan Kebhinekaan  melalui penerapan model pembelajaran model Problem Based Learning pada Siswa Kelas X Ps-2 Semester Genap Tahun Ajaran 2018/2019 SMKN 7  Surakarta.  Metode yang digunakan dalam penelitian ini adalah Tindakan Kelas (PTK), data pada penelitian ini berupa data tentang prestasi belajar PKn yaitu hasil ulangan dan tes dalam materi sub pokok bahasan Integrasi Bangsa dan Kebhinekaan pada mata pelajaran PKn, dan data tentang penerapan Metoda Pembelajaran Problem Base Learning.  Teknik pengumpulan data yang digunakan adalah observasi dan tes. Teknik analisis data menggunakan deskriptif komparatif dan analisis kritis. Berdasarkan analisis data diperoleh hasil bahwa prestasi belajar siswa meningkat, yaitu pada kondisi awal dari 36 siswa terdapat 21 siswa  yang dinyatakan tuntas (58%) dan siswa yang tidak tuntas sebanyak 15 siswa (42% ) dengan rata-rata kelas sebesar 61,73.  Pada siklus I siswa yang tuntas sebanyak 27 siswa (75 %) dan siswa yang tidak tuntas sebanyak 9 siswa (25 %) dengan nilai rata-rata kelas yaitu 68,15. Pada siklus II semua siswa dinyatakan tuntas semua (100%) dengan rata-rata kelas sebesar 76,88.Kata kunci: Metode pembelajaran, Problem Based Learning, Prestasi belajar, PKn ABSTRACTThe aims of the study was: this Classroom Action Research (CAR) was to improve the success of students in learning civic education sub-subject Integrasi bangsa dan Kebinekaan through implementation of Problem-based learning to the students of class X Ps 2 in even semester of 2018/2019 Academic year SMKN 7 Surakarta. The method used in this research was Classroom action research (CAR), the data were learning outcomes of students in Civic education, such as result of exam and test of material sub-subject Integrasi Bangsa dan Kebinekaan in civic education, and data of Problem-based learning implementation. The technique of collecting data were observation and test. The technique of analysis data were descriptive comparative and critical analysis technique. Based on data analysis, it is obtained that students' learning outcomes were improved, that was in   initial condition from 36 students there are 21 students who are stated as completed (58%) and students who weren't completed consist of 15 students (42%) with class average score 61,73. in the cycle 1 students who were passed consist of 27 students (75%) and students who are not passed 9 students (25%) with class average score 68,15. in the cycle II all students were stated as all completed (100%) with class average score 76,88.  


2018 ◽  
Vol 17 (2) ◽  
pp. 79-85
Author(s):  
Rita Rahmaniati ◽  
Bulkani Bulkani ◽  
Fitri Pujianti

This study aims to find out: (1) Student learning activities in IPS (Social Sciences) learning on the application of scramble learning model using puppet hero media (Puppet Heroes), and (2) Improvement of IPS learning outcomes after application of learning model of scramble using media of wayang heroes. Data collection using observation and test, while for data analysis technique using the analysis technique of classical and individual completeness. From the research result, it can be concluded that: (1) learners are more active in IPS learning on the application of scramble learning model by using puppet hero media, students play an active role, motivated, cooperate with increasing concentration and speed of thinking during learning process in cycle I. the observation of teacher activity on the learning process conducted by observer I and observer II during social science learning process (IPS) in cycle I average aspects of teacher activity is 3.63 with very good criteria and the average aspects of the activities of learners that is 3.37 with good criteria, and (2) There is an increase in learning outcomes of IPS learners after the application of the model of learning scramble using the media of wayang heroes. This is indicated by the results of learning seen through the average scores of classes in the first cycle is 80.21 with the criteria achieved and meet the KKM 70, reaching the percentage of learning mastery learners classically that is 100%, with 85% classical completeness.


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