EDUKASI GIZI DENGAN PERMAINAN KOMUNIKATA TERHADAP PENGETAHUAN DAN SIKAP KONSUMSI SAYUR BUAH, JAJANAN DAN SARAPAN
Consumption problems that often occur in school children are children less to consume fruits and vegetables, often skip breakfast and consume unhealthy snacks. The purpose of this study was to determine the effect of education using Komunkata games on the knowledge and attitudes of consumption of fruits, snacks and breakfast in 4th grade students. The research design used was quasi experiment with pre and post test control group design models with purposive sampling samples. The sample amounted to 17 people for each group. Data analysis in this study used the t-dependent test and independent t-test with alternative Wilcoxon and Mann Whitney tests. The statistical test results of knowledge obtained p = 0.031 (p 5 0.05) which means that there are differences of nutritional education on knowledge using media communication games for elementary school students, for attitudes obtained p value of 0.322 (p 5 0.05) which means there is no difference of nutrition education on attitudes using media communication games to elementary school students. For schools there is a need for repeated education using communication media from the teacher's side to students interrupted by teaching and learning activities about the importance of consuming vegetables and fruit, snacks and breakfast. Key words: Nutrition education, komunikata , knowledge, attitude, consumption of fruit vegetables, snacks, breakfast