scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS STEM RUMAH HIDROLIK DI TINJAU DARI HASIL BELAJAR DAN RESPON SISWA TERHADAP MATEMATIKA

Factor M ◽  
2021 ◽  
Vol 3 (2) ◽  
Author(s):  
Eka Sulistyawati ◽  
Lailatul Faizah ◽  
Ifatun Nisa ◽  
Ilham Giandriana Putra

 This study aims to: (1) develop a Hydraulic House learning media based on STEM (Science, Technology, Engineering, and Mathematics) on geometry material ; (2) knowing the feasibility of learning media based on STEM based on validation from media experts and material experts (3) knowing the practicality of Hydraulic House learning media based on STEM by practitioners; (4) knowing the effectiveness of Hydraulic Home learning media based on STEM. The subject off this research was MTs. Hidayatus Sholihin students grade VIII. ADDIE development model was used. This research showed that (1) learning media based on STEM were developed through five stages, namely (a) Analysis, b) Design, c) Development, d) Implementation and e) Evaluation; (2) the feasibility level of learning media based on STEM obtained by material expert was 83% which included in the feasible category and from media expert was obtained 89.2% which was included in the feasible category, (3) the level of practicality based on the assessment of learning practitioners was obtained 94% which was included in the category very practical; (3) the results of student responses obtained 80.6% included in either category. Based on these results, Hydraulic House learning media based on STEM was suitable for use as a learning media on geometry material, (4) The average score of students reach above the KKM determined by the school. Penelitian ini bertujuan untuk: (1) mengembangkan Media Pembelajaran rumah hidrolik berbasis STEM (Science, Technology, Engeenering, and Mathematics) pada materi bangun ruang sisi datar; (2) mengetahui kelayakan media pembelajaran interaktif berbasis STEM berdasarkan validasi/penilaian dari ahli media dan ahli materi (3) mengetahui kepraktisan media pembelajaran rumah hidrolik berbasis STEM oleh  praktisi pembelajaran; (4) mengetahui keefektifan media pembelajaran rumah hidrolik berbasis STEM. Subjek penelitian ini adalah siswa kelas VIII MTs. Hidayatus Sholihin. Jenis penelitian dan pengembangan (Research and Development) ini menggunakan model pengembangan ADDIE. Hasil penelitian menunjukkan bahwa (1) Media Pembelajaran berbasis STEM dikembangkan melalui lima tahapan yaitu (a) Analisis (Analysis), b) Desain (Design), c) Pengembangan (Development) d) Impelementasi (Implementation) dan e) Evaluasi (Evaluation); (2) tingkat kelayakan media pembelajaran STEM berdasarkan penilaian ahli materi diperoleh 83% yang termasuk dalam kategori layak, ahli media diperoleh 89,2%  yang termasuk dalam kategori layak, (3) tingkat kepraktisan berdasarkan penilaian praktisi pembelajaran diperoleh 94%  yang termasuk dalam kategori sangat praktis; (3) hasil respon siswa  diperoleh 80,6%  yang termasuk dalam kategori baik. Berdasarkan hasil penelitian tersebut, media pembelajaran rumah hidrolik berbasis STEM yang dikembangkan ini layak digunakan sebagai media pembelajaran bangun ruang sisi datar, (4) Hasil rata-rata nilai yang diperoleh oleh siswa mencapai di atas KKM yang telah ditentukan oleh pihak sekolah.

Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


2017 ◽  
Vol 14 (1) ◽  
Author(s):  
Komang Ariasa ◽  
Gede Saindra Santyadiputra ◽  
I Gede Partha Sindu

The purposes of this study were (1) to generate a design and implement the result of the design for the development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada, (2) to know the responses of the teacher and students toward development of e-modul assisted CAI media on the subject of photography for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada. The learning model that used in the development of electronic modul was project based learning. The type of research used in this study was the Research and Development (R&D) using ADDIE development model. The subjects of this study were tenth grade students of Desain Komunikasi Visual at SMK Negeri 1 Sukasada in academic year 2016/2017. In order to know the response of the teacher and students of e-module photography, questionnaire was used to obtain the data. The results showed that: (1) The design and implementation of e-module assisted CAI media which have been developed on the photography course for tenth grade of Desain Komunikasi Visual at SMK Negeri 1 Sukasada was successfully applied by some of the tests conducted. (2) The results of the data analysis showed that the mean score obtained from teacher’s responses was 47, if it converted into a table of classification response; it was classified as the category of very positive. Meanwhile, the mean score obtained from the students' response of the development of e-module, was 67,79, if it converted into a table of classification response, student responses classified as category of very positive.Keywords: E-Module, Photography, Project Based Learning


2018 ◽  
Vol 3 (1) ◽  
pp. 42-51
Author(s):  
Atik Restyowati

This study aims to determine the three-dimensional media feasibility of virus material in class x. This type of research is Research and Development (R & D) with the development model Brog & Gall. This research through assessment by media experts with an average score of 74.87% with a very feasible category. The research from material experts got an average score of 93.5% with a very decent category. Assessment of teacher responses gets a score of 82.10% with a very decent category. Assessment of student responses is 80.46% with a very good category. Readability test scores get a score of 89.2% with a decent category. Media maket on viral material is very feasible to use for learning in the classroom.


2020 ◽  
Vol 1 (2) ◽  
pp. 136-149
Author(s):  
Enny Listiawati ◽  
Nurul Qomariah

Penelitian ini bertujuan untuk mengembangkan dan mengetahui keefektifan media pembelajaran video bus math memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret. Jenis penelitian yang digunakan Research And Development (R&D) dengan metode pengembangan memakai model pengembangan 4-D (four D model) dengan tahap pengembangan yang hanya memakai sampai 3 tahap saja, yaitu: (1) pendefinisian (define), (2) perancangan (design), dan (3) pengembangan (develop). Hasil penelitian dapat disimpulkan bahwa pengembangan media pembelajaran video bus math (business mathematic) memakai aplikasi video scribe berbasis saintifik pada materi barisan dan deret dengan memakai model pengembangan 4-D yang dilakukan untuk mendapatkan media pembelajaran yang baik dan efektif pada materi barisan dan deret kelas XI karena memenuhi (1) kategori valid dengan oleh rata-rata persentase 87% atau layak dan ahli media diperoleh rata-rata persentase 85% atau layak, (2) kategori efektif untuk kemampuan guru mengelola pembelajaran dengan skor rata-rata 3,7 atau sangat baik, (3) kategori efektif untuk aktivitas siswa dalam pembelajaran memperoleh hasil 7 aspek aktivitas siswa dalam kriteria batasan efektif, (4) kategori positif untuk respons siswa diperoleh persentase semua aspek di atas 80%, dan (5) kategori ketuntasan secara klasikal untuk hasil belajar siswa telah mencapai ketuntasan secara klasikal 87,5%.     This study aims to develop and determine the effectiveness of bus math video learning media using scientific-based video scribe applications on sequences and series subject. This type of research used Research and Development (R&D) with the development method using a 4-D (four D model) development model with a development phase that only uses up to 3 stages, namely: (1) defining, (2) designing ( design), and (3) development. The results of the study can be concluded that the development of video bus math (business mathematic) learning media uses scientific-based video scribe applications on row and series material by using the 4-D development model which is carried out to get good and effective learning media on class XI material and series because it meets (1) a valid category with an average percentage of 87% or feasible and media experts obtained an average percentage of 85% or feasible, (2) an effective category for teachers' ability to manage learning with an average score of 3.7 or very good, (3) effective categories for student activities in learning get 7 aspects of student activity results in the criteria of effective limits, (4) positive categories for student responses obtained percentage of all aspects above 80%, and (5) classical completeness category for student learning outcomes has reached classical completeness 87.5%.


Author(s):  
Huswatun Hasanah

The purpose of this research to develop teaching materials based on Science, Technology, Engineering, and Math (STEM). The type of research is Research and Development (R&D). Meanwhile, the teaching material is developed by ADDIE including five steps, namely analyze, design, development, implementation, and evaluation. The feasibility of the STEM teaching material refers to the results of three expert appraisals, namely education experts, STEM experts, and mathematics experts, then student responses. Student responses are used as testing subject were students of SMKN 2 Serang. The results showed that the teaching materials developed based on STEM was met the standard of feasibility aspects including validity, practicality, and effectiveness.


2018 ◽  
Vol 1 (2) ◽  
pp. 165
Author(s):  
Taza Nur Utami ◽  
Agus Jatmiko ◽  
Suherman Suherman

This study aims to determine the feasibility of mathematical modules with STEM approach and the response of learners and teachers to the attractiveness of the module. The research and development procedure used is the Borg and Gall development model modified by sugiyono. The data collection instruments used are questionnaires given to experts to know the feasibility of the products and questionnaires given to learners and teachers to know the attractiveness of the product. The results of the study indicate that the assessment of the experts is very reasonable (87% of material experts, 89% of media experts and 92% of linguists), the response of learners and teachers is very interesting (89% small group trial, 87% field trials and 90% teacher test).


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Annisa Syafira ◽  
Effendi Effendi

Salah satu target dari Kurikulum 2013 adalah menciptakan peserta didik yang berguna, imajinatif, artistik dan amotif serta mempunyai andil dalam aktivitas masyarakat. Sejalan pada kurikulum 2013, kecakapan abad 21 juga menuntut peserta didik untuk memiliki kemampuan 4C yaitu critical thinking, creativity, communication and colaboration.  Hal tersebut dapat diwujudkan dengan menerapkan model pembelajaran berbasis penyelesaian masalah (PBL) dengan pendekatan STEM. Penelitian ini bertujuan untuk menghasilkan LKPD terintegrasi STEM-PBL pada materi Hidrolisis Garam dan menentukan validitas dan kepraktisan LKPD yang dikembangkan. Jenis penelitian berupa Research and Development (RD) dengan menerapkan model 4D, yang meliputi empat tahap yaitu: tahap define, tahap design, tahap develop dan tahap disseminate. Penelitian ini dibatasi hingga tahap develop, tahap disseminate tidak dilaksanakan karena keterbatasan waktu. Instrumen penelitian berupa lembar validasi dan angket praktikalitas. Validitas dan juga kepraktisan data dianalisis menggunakan Formula Cappa Cohen. Berdasarkan hasil analisis angket validitas yang dilakukan oleh 5 orang validator didapatkan moment kappa (k) sejumlah 0,89 pada kategori kevalidan sangat tinggi. Hasil analisis uji praktikalitas terhadap 2 orang guru kimia diperoleh moment kappa (k) sejumlah 0,73 dengan kategori kepraktisan tinggi dan praktikalitas terhadap 9 orang peserta didik kelas XII sejumlah 0,92 pada kategori kepraktisan sangat tinggi. Hasil data mengungkapkan LKPD terintegrasi STEM-PBL valid dan praktis untuk digunakan dalam pembelajaran Kimia, terutama materi Hidrolisis Garam.


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


2017 ◽  
Vol 13 (2) ◽  
pp. 158-174
Author(s):  
Ati Sulastri ◽  
Izzatul Mardhiah ◽  
Yusuf Ismail

This study aims to find out how to develop media ice breaker talking pen and media feasibility on the subjects of PAI. The research method used is Borg and Gall development model which includes requirement analysis, validation test, and test phase. The result of this development research is ice breaker talking pen media product which consists of command card and music developed through data collection, planning, product development, and validation and testing. Based on the validation results obtained the average score of the material experts of 4.75 (very good), and from the media experts of 3.78 (good), and the results of student responses about this media amounted to 4.39 or very good category. Therefore the ice breaker talking media on the eyes of learning PAI class X is declared eligible for use with very good category. Keywords: Development Model  Study, Ice Breaker Talking Pen, PAI Abstrak Penelitian ini bertujuan untuk mengetahui cara mengembangkan media ice breaker talking pen dan kelayakan media tersebut pada mata pelajaran PAI. Metode yang digunakan adalah model pengembangan Borg dan Gall yang meliputi analisis kebutuhan, tahap validasi dan tahap uji coba. Hasil penelitian pengembangan ini adalah produk media ice breaker talking pen yang terdiri dari kartu perintah dan musik yang dikembangkan melalui tahap pengumpulan data, perencanaan, pengembangan produk, serta validasi dan uji coba. Berdasarkan pada hasil validasi didapat skor rata-rata dari ahli materi sebesar 4,75 (sangat baik), dan dari ahli media sebesar 3,78 (baik). Serta hasil dari tanggapan siswa mengenai media ini sebesar 4,39 atau kategori sangat baik. Maka dari itu media ice breaker talking pen pada mata pelajaran PAI kelas X dinyatakan layak untuk digunakan dengan kategori sangat baik. Kata Kunci : Pengembangan Model Pembelajaran, Ice Breaker Talking Pen, PAI


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