scholarly journals THE EFFECTIVENESS OF TEACHING PRONUNCIATION THROUGH JAZZ CHANTS METHOD

2019 ◽  
Vol 2 (2) ◽  
pp. 83-96
Author(s):  
Nurhayati Nurhayati ◽  
Nurhamdah Nurhamdah

This study expected to find out the effectiveness of teaching pronunciation through jazz chants and the students’ response toward the implementation of jazz chants method in teaching pronunciation at the eight grade of MTsN Parepare. The result of this research was expected to be useful information in the English teaching and learning process especially in the pronunciation teaching. This research applied pre-experimental method, with two group pre-test and post-test design. The samples of the research were consisted of 27 students from five classes taken from the population at the eight grade students of MTsN Parepare first semester in Academic Year 2018/2019.The result of the data analysis showed that the students’ pronunciation abilitywas improved. It could be showed from the result of the t-obtained value (7.698) was higher than t-table value (1.706). Those indicated that H0 was rejected and Ha was accepted. It meant that the students’ pronunciationwas able increased by using jazz chants method. Besides that, the result of the questionnaire showed that most of the students agree and had a positive response in learning pronunciation by using jazz chants method. It could be showed from the result of the cumulative percentage on the fifteen items of the questionnaire was 89,28 (very strong), while the cumulative score that they got the questionnaire was 1808 (strongly agree). Based on the result of data analysis above, the researcher then concluded that the students’ pronunciation ability was improved and it is effective to teaching pronunciation through jazz chants at the eight grade of MTsN Parepare.

2018 ◽  
Vol 1 (2) ◽  
pp. 40-54
Author(s):  
Siti hasrina ◽  
Nanning ◽  
Mujahidah

To solve problem in the learning process, the researcher applied an innovative technique to improve the students’ reading comprehension. The researcher offered round robin technique as a technique to teach reading. The objective of the research are expected to find out whether or not the use Round Robin technique be able to improve the students’ reading comprehension and to know how is the students’ response toward the implementation of Round Robin technique in reading comprehension of the eight year students’ at SMPN 1 Suppa Kab.Pinrang.The result of this research was expected to be useful information in the English teaching and learning process especially in the reading teaching. This research applied pre-experimental method, with two group pre-test and post-test design. The samples of the research were consisted of 23 students from six classes taken from the population at the eight year students of SMP Negeri 1 Suppa Kab.Pinrang second semester in Academic Year 2017/2018.The result of the data analysis showed that the students’ reading comprehension was improved . It could be showed from The result of the t-obtained value (2.391) was higher than t-table value (2.074). Those indicated that H0 was rejected and Ha was accepted. It meant that the students’ reading comprehension was able to increase by using round robin technique.  


Author(s):  
Qonita Haibah ◽  
M. Kristanto

  Penelitian kuantitatif ini bertujuan untuk mengetahui seberapa besar pengaruh bermain play dough terhadap kreativitas membentuk geometri anak pada Kelompok B di RA As-Syuhada’ Pedurungan Semarang Tahun Ajaran 2016/2017. Jenis Penelitian ini adalah penelitian kuantitatif dalam bentuk Pre Experiment Desain dengan desain yang digunakan adalah One Group Pre-Test And Post-Test Design. Populasi penelitian adalah seluruh siswa RA As-Syuhada Pedurungan Semarang Tahun Ajaran 2016/2017. Sampel yang diambil terdiri dari dua kelas yaitu kelompok B1 berjumlah 20 anak dan kelompok B2 berjumlah 20 anak. Peneliti menggunakan teknik Non-probability sampling dengan jenis sampling purposive. Tekhnik pengumpulan data dalam penelitian ini berupa dokumentasi dan observasi. Hasil analisis data dapat disimpulkan bahwa terdapat pengaruh bermain play dough terhadap kreativitas membentuk geometri anak pada kelompok B di RA As-Syuhada’ Pedurungan Semarang Tahun Ajaran 2016/2017. Hal tersebut dapat diketahui dari perolehan  14t hitung">  7,66 > 14ttabel"> 1,729 dan meningkatnya rata-rata kreativitas membentuk geometri anak, sebelum perlakuan 51,3 menjadi 69,8 sesudah perlakuan. Kelompok eksperimen mengalami peningkatan sebesar 18,5%.Kata Kunci : Kreativitas Membentuk Geometri Anak, Bermain Play DoughThis quantitative research aims to find out how much influence play dough play on creativity to form the geometry of children in Group B in RA As-Syuhada' Pedurungan Semarang Academic Year 2016/2017. This type of research is quantitative research in the form of Pre Experiment Design with the design used is One Group Pre-Test And Post-Test Design. The study population is all students of RA As-Syuhada’ Pedurungan Semarang Academic Year 2016/2017. Samples taken consisted of two classes namely group B1 amounted to 20 children and group B2 amounted to 20 children. The researcher used Non-probability sampling technique with purposive sampling type. Technique of collecting data in this research in the form of documentation and observation. The result of data analysis can be concluded that there is influence of play dough to creativity to form child geometry in group B in RA As-Syuhada’ Pedurungan Semarang Academic Year 2016/2017. It can be known from the acquisition of t calculate 7,66> ttable 1,729 and the increase of creativity mean to form child geometry, before treatment 51,3 become 69,8 after treatment. The experimental group experienced an increase of 18.5%.Keywords: Creativity Shaping Child Geometry, Play Dough


Author(s):  
Florentina Sembiring ◽  
Viator Lumban Raja ◽  
Jontra Jusat Pangaribuan

The aims of this study are to prove whether Peer Tutoring Technique can improve students’ reading comprehension and to know the students’ responses after being taught by using Peer Tutoring technique. This research is Classroom Action Research (CAR) which was conducted by Teaching Reading Comprehension Through Peer Tutoring technique to the Tenth Grade Students of SMA Santa Maria Kabanjahe Class X IPA II in the Academic Year of 2020/2021. The quantitative data analysis showed that the students’ mean score increased continuously from 46,42 in pre-test, 68,33 in formative test, and 80,38 in post-test. The percentage of the students’ score increased from pre-test to post-test was 69,69%. The qualitative data analysis showed that the students’ responses after being taught by using Peer Tutoring t echnique are very good. It can be seen from observation sheets and field notes; they felt more confident, enthusiastic and motivated to learn reading comprehension on narrative texts after Peer Tutoring technique was applied. The responses of students it can be seen from the total percentage of questionnaires strongly agree about 46,66% and followed by the highest percentage of agree about 46,06%. The Peer Tutoring technique was  beneficial and  effective  for  teaching  reading  comprehension.  It  is suggested  that  English  teachers  use  Peer  Tutoring  technique  as  an  alternative technique  in teaching reading to the students in Senior High School in order to improve their students’ reading comprehension.


Author(s):  
Fitriani Fitriani ◽  
Rafi Hamdi Nur ◽  
Bustamin Bustamin ◽  
Syahban Mada Ali ◽  
Nurisman Nurisman

The objective of the research is to find out whether or not the use of writing in the here and now strategy improve students' ability in writing descriptive text at class X of SMK Negeri 1 Mamuju. The method of this research was quantitative method and type of this research was pre-experimental with one group pre-test, treatment and post-test design. In this research, the researchers took the tenth grade of the second semester in which the total numbers of the population were 323, and the samples consist of 37 students. Based on the data analysis, the alternative hypothesis in this research was accepted because t-test value was more significant than t -table value (11.06 > 1.688). The researchers conclude that Writing in Here and Now strategy can improve the Students' Writing Skill at Tenth Grade Students on the second semester of SMK Negeri 1 Mamuju in academic year 2017/2018.


2018 ◽  
Vol 4 (1) ◽  
pp. 42
Author(s):  
Ujang Supriadi

This research is aimed to find out whether or not using Fantasy Stories Technique  Toward Students’ Creativity in Writing is effective. The research was experimental research and the design used was used one group pre-test  post-test design. The population of the study was the second grade students of SMA Negeri 1 Praya Timur which consisted of only one class with 25 students’. So, the researcher took all the number of population as the sample. The data were collected by using pre-test and post-test. The instrument of this research used was writing test. The technique that was used to analyse the data was t-test formula. From the data analysis, it was found that the result of t-test (2,296) was higher than t-table (1,711) at the significant level = 0,05 and the number of degree of freedom (df) = 24. Therefore. Based on the result of the analysis. It can be concluded that Fantasy Stories Technique  Towards Students’ Creativity in Writing at the Second Grade Students’of  SMAN 1 Praya Timur in academic year 2017/ 2018 is effective.


2020 ◽  
Vol 2 (2) ◽  
pp. 52
Author(s):  
Afi Normawati

Grammar has always been an important element of linguistic competence to be mastered in EFL contexts. The ways to teach and to make learners use grammar correctly have been the goals in grammar classes. This paper reports a study aimed at finding out if a grammar learning strategy called Digital Mind-Mapping (DMM) can improve learners’ grammar. The study was conducted in Universitas Nasional Karangturi Semarang involving first-semester students taking Words and Phrase Grammar (WPG) class. In the study, the researcher tried to discover the feasibility of DMM to be applied in grammar teaching and learning process since it involves the use of different platforms such as Instragram and WhatsApp in the learning processes. The study used a quantitative approach. The data were in the forms of students’ scores. They were collected by doing pre-test and post-test. Data analysis was carried out by using t-test. The findings show that DMM seems to have great potential to be used in grammar classes since it helps improve the students’ grammar. Keywords: Grammar, Mind-Map, Digital Mind-Mapping        


2020 ◽  
Vol 5 (2) ◽  
pp. 125
Author(s):  
Raden Alifian Setiawan ◽  
Hanna Hanna ◽  
Alberth Alberth

The use of videos in education makes it possible to overcome practical real-world constraints and explore far greater possibilities provided by digital spaces, especially for the video uploaded in online platform such as blog. This study examines whether online video blog as media have a significant effect on students’ achievement of passive voice. It used pre-experimental (one group pre-test and post-test) design. The samples of this study were 10 students at 4J Operation. A pre-test and post-test were conducted by using multiple choice questions as the instruments. Data analysis was through paired-sample t-test. Results showed that there was an increase in mean score of pre-test (49,1) and post-test (63,5). Data from Paired Sample t-test showed that Sig. (2-tailed) was 0.000 which was smaller than .05 which means that there was significance difference in mean score after employing treatment.


Author(s):  
Indra Yoga Prawiro

Many students have difficulties in writing the text. Some of the problems in writing such as the difficulties in expressing their idea into the words, time consuming activities and the limited number of vocabularies. This study focused on the effectiveness of GIST (Generating Interaction between Schemata and Text) strategy in improving students’ writing skill at the second grade of SMK Negeri 1 Sindang. The GIST is strategy for taking notes while the students are reading and writing good summaries. This strategy works on many levels, this allows students to put concept into their own words. This activity helps teachers and students to identify key concept. By using quasi-experimental method non-equivalent design, the instruments of this research were pre-test and post-test. The participants of the research were class XI TOI 1 and XI TOI 2 of first semester in SMK Negeri 1 Sindang. Each class consisted of 33 students. The statistical analysis showed the value of Tobs was 2.23 while the value of Ttable was 1.669 which means Tobs was higher than Ttable 2.23>1.669 (Tobs>Ttable). It means that the GIST strategy is effective in teaching and learning writing especially in report text.Key words: GIST strategy; writing skill; report text


2017 ◽  
Vol 1 (1) ◽  
Author(s):  
Dita Yulianda

This article will describe learning to write auotobiografi text using Contextual Teaching and Learning approach. The method used in the research, namely the experiment with the design of One-Group Pretest-Postest. Technique of collecting data in the form of test, observation, and questionnaire. The population in the study of students of class XI SMK Nurul Islam Cianjur, with a sample of 22 students. From the results of the study known the average value of the initial test 60.45 and the average value of the final test 80.91. The result of calculation with t-test known value that is 11,41 and value for t.s 0,05 value t = 1,72 and for t.s 0,01 value t = 2.51. Thus, there is a significant difference between students' ability in learning to write autobiographic text before and after using Contextual Teaching and Learning approach. The difference seen in the final test results is higher than the initial test results. The use of Contextual Teaching and Learning approach also get positive response for students, this can be proved by the percentage of student answers for positive response is greater than negative response, that is 30% of students who choose strongly agree (SS)> 4% of students who choose strongly disagree (STS).Keywords: autobiographic text, contextual


Author(s):  
Konstantina Adinda Putrilani ◽  
Renariah Renariah ◽  
Neneng Sutjiati

Ketika mempelajari bahasa Jepang di sekolah, aspek dasar yang harus dipelajari siswa adalah huruf Jepang. Dalam sistem penulisan, bahasa Jepang memiliki empat huruf, yaitu huruf kanji, hiragana, katakana, dan roomaji. Tetapi sebelum tahap belajar huruf kanji, terlebih dahulu siswa mempelajari huruf hiragana dan katakana yang biasa disebut huruf kana. Huruf kana terdiri atas 96 huruf dimana huruf hiragana dan huruf katakana tersebut bentuknya mirip. Hal ini menyebabkan siswa kesulitan untuk mempelajari huruf kana. Oleh karena itu, diperlukan suatu media untuk mempermudah pembelajar mempelajari huruf kana. Salah satu media yang dapat digunakan adalah media permainan. Dalam penelitian ini, media permainan yang digunakan adalah media permainan sudoku yang sudah di modifikasi. Tujuan dari penelitian ini adalah untuk mengetahui kemampuan siswa dalam pembelajaran huruf kana, sebelum dan sesudah menggunakan media permainan sudoku. Selain itu, penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media permainan sudoku terhadap pembelajaran huruf kana, dan untuk mengetahui respon siswa terhadap penggunaan media permainan sudoku. Penelitian ini menggunakan metode experimen quasi dengan desain eksperimen yaitu one group pre-test - post-test. Sampel penelitian adalah anggota Japanese Club sebanyak 20 orang yang diambil dari populasi SMP Laboratorium Percontohan UPI Bandung. Instrumen yang digunakan adalah tes, angket dan obsevasi. Berdasarkan hasil analisis data, nilai t hitung sebesar 6.53. Nilai t tabel sebesar 2.09 pada taraf signifikansi 5% dan 2.86 pada taraf signifikansi 1%. Dengan demikian, diperoleh hasil t hitung lebih besar dibandingkan nilai t tabel pada taraf signifikansi 5% (6.53 > 2.09). Hal ini menunjukkan bahwa pengguanaan media permainan sudoku dalam pembelajaran huruf kana sangat efektif. Selain itu, berdasarkan hasil analisis data angket, responden memberikan tanggapan yang positif terhadap penggunaan media permainan sudoku yaitu menarik, dan mudah diikuti. When studying Japanese at school, basic aspects must study is the Japanese letter. In its writing system, Japanese has four letters, namely kanji, hiragana, katakana, and roomaji. Before the stage of kanji learning, firstly, students have to learn hiragana and katakana which are commonly called kana. Kana, composed of 96 letters where the letter of the hiragana and katakana are barely different. This causes difficulties for students to learn kana. Therefore, we need a media to facilitate learners to learn kana. One medium that can be used are game as the learning media. This study, the media used is a sudoku game that has been modified. The purpose of this study is to acknowledge students’ ability in learning kana, before and after using the sudoku game as a media. In addition, this study also aims to analyze the influence of sudoku game usage as the media in learning kana Letters, and to find out the students' response to the use of sudoku game as a media. This study uses a quasi experiment method with the one group pre-test - post-test as experiment design. Samples were 20 students from Japanese Club members who were taken from a population of SMP Laboratorum Percontohan UPI Bandung. The instrument used was test, questionnaire and observation. Based on the data analysis, the t value at 6.53. T table at 2.09 on a significance level of 5% and 2.86 at 1% significance level. Thus, the results obtained that t value is greater than t table at a significance level of 5% (6.53> 2.09). This shows that the usage of sudoku game as media is a very effective in learning kana. In addition, based on data analysis of the questionnaire, the respondents gave a positive response to the use of media sudoku game that are attractive, and easy to follow


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