scholarly journals Pengembangan Aplikasi Ayo Kenal Pahlawanku Edisi Sulawesi Selatan

2021 ◽  
Vol 2 (1) ◽  
pp. 59-64
Author(s):  
Yusran Yusran ◽  
Mas'ud Muhamadiyah ◽  
Muhammad Nur

Hasil penelitian menunjukkan bahwa berdasarkan hasil validasi ahli, media Ayo Kenal Pahlawanku memenuhi kriteria sangat valid dengan rata-rata kevalidan produk sebesar 81,85%. Tingkat kepraktisan dan kemenarikan produk berdasarkan uji coba pengguna berturut-turut adalah 96,38% dan 94,39%, hal ini menunjukkan bahwa aplikasi media pembelajaran Ayo Kenal Pahlawanku memenuhi kriteria sangat praktis dan sangat menarik sehingga dapat digunakan tanpa revisi. Keefektifan diukur berdasarkan aktivitas peserta didik. Aktivitas peserta didik selama pembelajaran menggunakan media Ayo Kenal Pahlawanku pada saat uji coba lapangan memperoleh tingkat pencapaian 89,00%. Jika dikonversikan pada kriteria keaktifan hasil ini memenuhi kriteria sangat aktif sehingga produk dapat digunakan tanpa revisi. Berdasarkan seluruh hasil analisis produk meliputi kevalidan, kepraktisan, kemenarikan, dan keefektifan dapat disimpulkan bahwa aplikasi pembelajaran Ayo Kenal Pahlawanku ini sangat layak untuk digunakan sebagai suplemen pembelajaran materi Mengenal Pahlawan yang Ada di Indonesia. The results showed that based on the results of expert validation, Ayo Kenal Pahlawanku (Come to Know My Heros) media has met the very valid criteria with an average product validity of 81.85%. The level of practicality and attractiveness of the product based on user trials are 96.38% and 94.39%, respectively. This shows that Ayo Kenal Pahlawanku learning media application meets the criteria of being very practical and very interesting so that it can be used without revision. The effectiveness is measured based on the activities of students. Participants' activities during the training using Ayo Kenal Pahlawanku media during field trials learned from 89.00%. If the results on this activity criteria meet the very active criteria, the product can be used without revision. Based on the results of the product analysis which includes validity, practicality, attractiveness, and effectiveness, it can be said that Ayo Kenal Pahlawanku learning application is very feasible to be used as a learning supplement material for Knowing the Heroes in Indonesia.

EDUDEENA ◽  
2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Mochamad Desta Pradana

Abstract: One of the efforts to solve learning problems is by developing instructional resources. One of them is instructional tutorial. Based on the field observation, subject of photo media for Instruction (photography) in graduate program PBA of STAIN Kediri still employes instructional media (utilization). Thus, there is a need to develop media of instructional tutorial (by desaign) in order to overcome errors in delivering instructional messages. The aim of this study is to produce instructional media of subject of photo media for Instruction (photography) in the form of tutorial, lecturer guidance and students’ guidance which is expected to be able to help students gain knowledge of facts, concepts, and proper shooting procedures. The tutorial media is developed in terms of the study of the instructional technology which is based on the ADDIE model. The ADDIE model is a systematic instructional design model consisting of five phases: (1) analysis, (2) design, (3) development, (4) implementation, and (5) evaluation. Furthermore, the product of the development of the instructional interactive multimedia will be evaluated. There are six steps in the evaluation phase: (1) judgement of the matter expert/ the material expert, (2) judgement of the design expert, (3) judgement of the media expert, (4) individual trials, (5) small group trials, (6) large group trials/ field trials. The result of expert validation for this instructional media tutorial indicates that it is properly designed, 73%. The result of media expert validation shows that it is very properly designed, 83%. The result of design expert validation shows that it is very properly designed, 82%. Personal validation is on the proper category, 70%. Result of small group validation is on proper category, 70%. Moreover, the result for big group test or field test is on the very proper category, 95%. Suggestion proposed related with the use and developing of media tutorial is (1) lecturers should be more creative and innovative in delivering instructional messages contained in this tutorial in order to make learning to be more attractive, fun, and creative, (2) there is a need to develop instructional media for subject of photo media instruction (photography) or other subjects, (3) the use of designed in media tutorial should be more interesting to make learning more interactive and interesting


2021 ◽  
Vol 2 (2) ◽  
pp. 180-188
Author(s):  
Laras Gita Kinanti ◽  
Utvi Hinda Zhannisa ◽  
Tubagus Herlambang

The purpose of this research is to modify a simple disc device for learning physical education. The research method used was the development of Borg & Gall, namely (1) collecting information, (2) developing the initial form (in the form of a disc tool model), (3) expert validation testing, namely using 1 validation of athletic experts and one physical education learning expert, and small-scale trials using questionnaires and analysis, (4) revision of the first product design, based on the results of experts and small-scale trials (20 students), (5) field trials (48 students), (6) final product revision, (7) the final result of the modification produced through revision of field trials.The results of expert validation were carried out by 2 validities, namely validation in the field of athletic experts and validation of physical education material experts, and the results obtained in each validity were the first for the validation results in the field of athletic experts getting a percentage of 87.6% calcification (Good) , the second for the validation results in the field of Physical Education material experts got a percentage of 83.0% with the classification (Good). The results of the student questionnaire on a small scale test got a percentage of 86.6% (good). the results of the questionnaire on large-scale test students got a percentage of 81.8% (good).The conclusion and advice is that the development of a modified model of disc throwing tools with iron plate waste media can be used as an alternative to discus throwing. With the modification of disc throwing, teachers and students can be helped in learning discusses, students are interested and more active and excited in learning throw the disc.


2017 ◽  
Vol 5 (3) ◽  
Author(s):  
Marina Kuswardani ◽  
I Nyoman Arcana

This study aims to (1) Developing the higer oreder thinking skills test on computer based in the subject of trigonometric SMA. (2) Knowing the feasibility of a higer oreder thinking skills tests computer based made on the subject of trigonometric SMA. This research is a research and development (Research & Development). The development method used in this study follows a simple development procedure suggested by Borg and Gall consisting of five steps: (1) Product analysis to be developed, (2) initial product development, (3) Expert Validation and product revision, (4) ) Limited field trials and product revisions, (5) Main-scale field trials and end products. The results of this study is a computer-based test entitled: "Computer Based Test Problems On High Trigonometric Discussion" which is packaged in the form of Comapct Disk (CD). The computer-based tests were tested limited trial of 30 students and a major trials of 34 SMA N 10 Yogyakarta. Problem-based computer test has met the validity, reliability, objectivity, praktibilitas, and economical. Validation results show a computer-based test is worth using. This is supported by: average grain matter about 4.80 (very good) and average media expert 4,76 (very good) and student questionnaire score 39,03 (very good.  Research suggestions, the product should be used by students as an exercise in computer based reasoning. 


2020 ◽  
Vol 11 (2) ◽  
pp. 201-210
Author(s):  
Abdul Rahim ◽  
Syukrul Hamdi ◽  
I Nyoman Arcana

ICT advancement can be utilized to improve the quality of education. In this globalization era, the millennial generation is demanded to be technology literate and fluent in English to compete in the global world considering that English has been established as an international language. Therefore, the integration of English into learning in the form of multimedia bilingual learning is needed. This study aimed to determine the feasibility, attractiveness, and effectiveness of bilingual learning multimedia on the integral application material for vocational schools. This research is research and development. Based on the results of validation and field trials, the developed bilingual mathematics learning media was in the feasible, interesting, and effective categories. The feasibility of the bilingual learning multimedia based on the material expert validation obtained an average of 4.6 and the media expert validation obtained an average of 4.9 which indicated that the developed product was in the feasible category. The attractiveness of bilingual mathematics learning multimedia based on students’ responses was 89% in the very interesting category. The effectiveness of the developed bilingual learning multimedia to improve students' mathematics learning outcomes was known based on the N-Gain value of 0.8 in the high category. 


2016 ◽  
Vol 1 (1) ◽  
pp. 56
Author(s):  
Nur Laili Saadah ◽  
Sriyani Mentari ◽  
Dodik Juliardi

<p>The aim of developing instructional media by using lectora inspire is to produce interactive instructional media and the effectiveness on the topic of financial statement of service and trading company tenth grade at SMK Negeri 1 Malang. The development of instructional media which refers to the steps of research and development by Borg &amp; Gall (1983) modified with Sadiman (2010) which are: 1) research and information collecting, 2) planning, 3) develop preliminary form of product, 4) production media, 5) expert validation, 6) revision of the product, 7) field trials, 8) revision of the results of field trials of products, 9) final product. The technique of data analysis in this research is using qualitative descriptive analysis and assumption test by using T-test independent sample. The method of development used is by experimenting the product. The final product of this study has overtaken the expert validation which result 80,46% valid in terms of materials given, 89,28% valid in terms of media, and 96,30% valid based on the result of the field trials, so that it was averaged 88,68% valid from the validation results. The result of T-Test independent sample acquired a significant result 0,015 &lt; 0,05 so that can be concluded that there was a significant distinction on the improvement of students’ learning outcomes in the experimental and control class.</p><p><strong>Keywords:</strong> developing instructional media, lectora inspire, financial statement.</p>


2020 ◽  
Vol 5 (2) ◽  
pp. 91-98
Author(s):  
Edi Wiyono ◽  
P.M Labulan ◽  
Muhammad Siddik

The ability of teachers to create an atmosphere of learning that is conducive, effective and fun is one part of the professional competence of educators. The use of student worksheets in the teaching and learning process is one of the main choices for a teacher in arousing interest, motivation and stimulation of learning activities. The aim of this research is to produce a Worksheet product for the Themes of the Environment Around Us, the Human Themes and the 5th grade elementary school environment that are suitable for use in the learning process. The type of this research uses research and development methods or commonly referred to as research and development. This study uses the Borg and Gall development research procedure which consists of nine steps namely, gathering initial information, planning, developing initial product formats, initial trials, product revisions, field trials, product revisions, field trials, and final product revisions. The results showed that the Worksheet Product Students Environmental Themes Around Us Sub Themes Human and Environmental grade V SD used had very good eligibility. This finding is supported by field facts where the material expert validation obtained a score of 90.00%, the media expert validation obtained 92.63%, the linguist validation was 92.7%, the student questionnaire assessment on the field test was 92.4%, and the mean score was The average daily test for students increased by 12.50% from 71.96 to 84.46.


2017 ◽  
Author(s):  
Dudung Ma'ruf Nuris ◽  
Nujmatul Laily

The purpose of this research is to develop digital book and to examine the effect of this book on student’s achievement. This study uses a modified Borg &amp; Gall (1983) design consists of needs analysis, planning and development of teaching materials, expert validation, revision, field trials to produce the final product, and dissemination of research. Research conducted on the university students in East Java who have taken accounting computer courses. Validation is done by a lecturer as a material expert and a lecturer as a learning media expert. After going through a series of validation experiments, a flip book that is packaged in a compact disk will be disseminated to students and lecturers. Expert validation results show that this flip book based digital book has met the criteria of "very feasible" to be used as a learning medium and used in computer accounting course study.


2017 ◽  
Vol 4 (2) ◽  
pp. 154-166
Author(s):  
Dewi Ayu Sulistya

The Research to motivate students learning and helping teacher to give theory by Quantum Teaching Development model by using audio visual media software based on camtasia studio 8, as a valid and practical learning media. The type of Research Used is Research and Development. The procedure in this development study apply the according to Borg and Gall with initial research and information collection, planning, product draft development, initial field trials, revision test of the results. The result of media validation at first stage media expert was 57,5% and stage 2 was 91,25%, second media expert validation was 95%, material validation result in first material expert of phase 1 was 55,71, and phase 2 was 95 , 71%, second material expert validation 95,71%, student response question 93,75%. Then camtasia based on audio visual media with quantum teaching media is valid and ready for field trial. Then the questionnaire responses of students as much as 92.68% and questionnaire teacher response learning media and learning materials 97% and 100%. So it can be concluded that the development of quantum teaching based on camtasia learning video is valid and practical so that motivated learning besides feasible use learning in Elementary School.


2020 ◽  
Vol 12 (2) ◽  
pp. 288-303
Author(s):  
Rasmita Rasmita ◽  
Shally Amna

The purpose of this research is to produce English language teaching materials 1 through the implementation of poster presentation assisted vlog strategies for improving language skills and student learning outcomes at private Universities in Padang. This research uses research and development (RD) methods. The stages of development in this study using the development procedures of the Puslitjaknov team include; (1) needs analysis, (2) initial product development, (3) expert validation and revision, (4) small-scale field trials, (5) large-scale field trials. Data collection methods in this study are the observation sheets, questionnaires, expert validation sheets and evaluation (tests). The results of this development research are effective and applicable English 1 teaching materials used for non-English major students.


2021 ◽  
Vol 1 (4) ◽  
pp. 274-282
Author(s):  
Nila Kusumaningtyas ◽  
Nur Endah Purwaningsih ◽  
Hapsari Kusumawardani

This study aims to develop animation media based on Sparkol Video Scribe on the material making patterns of men's pants at 1 Batu Vocational High School. This is related to the development of technology, so that there is a need for new computer-based media that are more interactive to support the learning process The method used in this research is development research with ADDIE models. Stages of development carried out include: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. The research subjects in this development research were class XII students of the Boutique Clothing Department at 1 Batu Vocational High School totaling 26 students. The developed media contains learning objectives and competencies, the understanding of men's pants and men's pants patterns, sizes, and animated video tutorials for making men's pants patterns. The feasibility of the media that has been made is tested on material experts, media experts and linguists, after being repaired and declared feasible then proceed to the implementation phase of the XII grade students of the Boutique Clothing Department at 1 Batu Vocational High School. The results of expert validation and field trials state that learning media that have been developed are suitable for use with the following results: material expert validation was 92.7 percent, media expert validation was 97.2 percent, language expert validation was 97.5 percent. Data from the field trial results was 92.74 percent. Based on these results it can be concluded that the developed animation media is suitable as a learning media. The media developed are clear, easy to understand and easy to operate, an attractive media display can motivate and attract students to learn because the media can be used as a means of independent learning. Suggestions for further researchers should be the duration in the video tutorial for making men's pants patterns slowed down so that students find it easier to follow the stages of learning.


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