scholarly journals The INFLUENCE OF ANDROID-BASED ROLE PLAYING LEARNING MODEL TOWARD STUDENTS’ MOTIVATION IN SPEAKING SKILL

2021 ◽  
Vol 4 (1) ◽  
pp. 58-74
Author(s):  
Zailin Ayu ◽  
Ida Nuraida

This study aims to analyze the influence of Android-based role playing learning models towards students' motivation in speaking skills. This study used a quasi-experimental method with the Nonequivalent Control Group Design. The sample of this study consisted of two classes. The research instrument used tests and questionnaires. Based on the results of the average value of the experimental class pretest class is 59.25 and posttest is 72.95 has increased by 13.70 while the average value of the pre-test control class is 68.3 and post-test is 58.75 experienced a decrease of 9.55. The average questionnaire result data was 89.5 and it was concluded that there were differences in student motivation  before and after learning with Android-based role playing models. Learning using Android-based has an influence on learning motivation of students in class X TKJ by 53% with the results of t-table > t-count (5.35 > 2.06), then the hypothesis is accepted. At the end of this study, it is hoped that learning based on Android can be used as an alternative in learning speaking skills

Jurnal NERS ◽  
2017 ◽  
Vol 9 (1) ◽  
pp. 66
Author(s):  
Nyoman Sudja ◽  
Meirina Meirina

Introduction: Increasing age in pre-senile, causes a deterioration abilities and physical changes, including the cardiovascular system. Blood vessels lose their elasticity thus be increased peripheral vascular resistance that results in hypertension. This study aims to gain an idea of the effect on the ability of pre-senile people’s psychoeducation in the management of hypertension. Method: Quasi-experimental, the pre-post test with control group design, psychoeducation intervention with a sample size of 72 people . Result: The results showed signifi cant difference of pre-aged knowledge and behavior before and after getting psychoeducation intervention in the intervention group (p-value = 0.000 knowledge, and behaviors = 0.000) . Whereas in the control group there was no difference in knowledge (p-value = 0.896), but there are signifi cant differences in behavior of pre-senile people (p-value = 0.049). There are differences in knowledge and behavior after they were given psychoeducation intervention (post-test ) in the intervention group and the control group (p-value = 0.001 knowledge , behavior=0.018). Discussion: Psychoeducation had effect on the ability of pre-senile in the management of hypertension, so this program can be applied to groups of Posbindu for pre-senile people throughout the areas of the city of Bogor.Key words: psychoeducation, skills, pre-senile, hypertension


2020 ◽  
Vol 3 (2) ◽  
pp. 60
Author(s):  
Farida Farida ◽  
Hesti Permata Sari ◽  
Afina Rachma Sulistyaning ◽  
Ibnu Zaki

<p><em>The study was aimed to analyze the effect of nutritional education on attitude changes and increased of macronutrients and water intake in scout teenagers. The study was quasi-experimental with pre- and post-test control group design. The treatment group was given nutritional education four times during one month. Pre-test was conducted a week before intervention and post-test was conducted a week after intervention. Subjects were all members of Saka Bhayangkara and Saka Wira Kartika Scout. The result showed that nutritional education was significant improved median value of attitude score and increased (p &lt;0,05). macronutrients intake in treatment group. The average of macronutrients intake in treatment group, before and after intervention were 1137,8±178,7 Kcal and 1490,4± 206,6 Kcal/day for energy; 40,4 ± 9,8 g/day and 60,8 ± 9,3g/day for protein; 38,5 ± 12,6 g/day and 59,3 ± 9,4 g/day for fat; 155,6 ± 29,5 g/day and 177,6 ± 33,5 g/day for carbohydrates; 782,4±347,7 mL and 834,6±383,2 mL for water. Nutritional education improved nutrition attitudes and increased macro-nutrient intake among scout.</em></p>


2018 ◽  
Vol 5 (1) ◽  
pp. 61-74
Author(s):  
Faqih Hakim Hasibuan

This study aims to determine the effect of using the Cooperative Think Pair Share (TPS) type on the ability to understand students' mathematical concepts. This research, which was conducted in the 2017/2018 Academic Year 3 Binjai High School, was a quasi-experimental study, with the design of the pretest and posttest control group design. Based on the results of the study, the average value of the experimental class pretest was 48.03 and the average value of the control class pretest was 46.33. While the average value of the experimental class post test is 54.78 and the average value of the control class posttest is 50.47. There is a significant effect between TPS type cooperative learning on the ability to understand students' mathematical concepts which can be seen from the results of simple linear regression test calculations obtained rtable = 0.329, while based on the calculations that have been done obtained r count = 0.71. From the calculation it can be seen that r count r table (0.71 0.329). Thus the proposed hypothesis is accepted.


2020 ◽  
Vol 7 (1) ◽  
pp. 92-100
Author(s):  
Suryadi Suryadi ◽  
Winda Widyaningrum ◽  
Fajar Erlangga

The research aims to examine the effects of google word coach game and vocabulary mastery on students' speaking skills. This quasi-experimental study uses a 2x2 nonequivalent control group design with a factorial design carried out in four parallel classes, namely class XI IPS 1, XI IPS 2, XI IPS 3 and XI IPS 4 MA Negeri 1 Serang. Learning outcome data are obtained through pretest and posttest activities. The samples are 80 students randomly taken by adjusting to the condition and aim of the research. The results show a significant difference between the posttest of the experimental group and that of the control group. FO value is 5.225 and Sig. is 0.025 < 0.05. Thus, it shows that the null hypothesis is rejected, and the research hypothesis is accepted. It also means that there is a difference between the interaction effect of Google Word Coach game and that of vocabulary mastery on students’ speaking skills.


Author(s):  
Suyoto . ◽  
Farid Agushybana ◽  
Antono Suryoputro

Background: Based on data from WHO, it is estimated that 70% of the 57 million deaths that occurred in the world in 2008 were caused by non-communicable diseases. The prevalence of cases of hypertension primary in the District of Wonosobo in the year 2016 as many as 43.30%. Hypertension patients must take medication during their lifetime to prevent rising blood pressure and complications. This research aims to find out the effect of hypertension management through an android application on the practice of adherence to taking medication in hypertensive patients in Wonosobo regency.Methods: This research is a quasi-experimental with a non-randomized pre-post-test control group design. The study is conducted in patients prolanis hypertension as much as 105 respondents were divided into a treatment group 53 respondents and group control of 52 respondents.Results: Results of the study showed the significant influence of the use of android application to practice obedience to drink medicine. Results of Mann Whitney U analysis showed the treatment group experienced a rise in the mean is higher than the group of control. Likewise, the results of the test Wilcoxon which compares the level of compliance before and after treatment obtained value significantly for both groups with a mean group of treatment is higher.Conclusions: The management of hypertension through an android application has proven to be more effective in improving the practice of adherence to taking medication hypertension patients who take part in the prolanis program in Wonosobo regency.


2021 ◽  
Vol 1 ◽  
pp. 223-228
Author(s):  
Salsabila Indana Zulfa ◽  
Monica Widyaswari ◽  
Ulya Aziza Fitriya

This study aims to determine the RADEC learning model's effectiveness in improving understanding of dynamic fluid material to XI students of Senior High School (SHS) in distance learning (distance learning). This study used a quasi-experimental method with a nonequivalent control group design. The research population was all students of XI SHS classes, totalling 154 people. The sampling technique used purposive sampling. The sample is XI-3 class as the control group and XI-4 class as the experimental group. The instrument used was a cognitive test. The data analysis technique used descriptive statistics and inferential statistics. The results showed that the two groups' average value is that the pre-test control group was 58.12, and the post-test was 78.13, while the pre-test and post-test experimental group were 76.72 and 87.19. Thus, it can be concluded that the RADEC learning model is more effective than the conventional learning model.


2021 ◽  
Vol 3 (11) ◽  
pp. 01-11
Author(s):  
Rafiah Nur ◽  
Ammang Latifa, M.Hum Latifa ◽  
Masriani

For English language learners, speaking is an essential skill that should be achieved. By practicing continuously, they can become trained and skilled. To support their proficiencies and competencies, they also should master the language subskills: pronunciation, structure, and vocabulary. The teachers, therefore, should facilitate their students by applying appropriate techniques of language learning in the classroom so that their students can speak English quickly. Through this study, the researchers managed an effective teaching technique for speaking class by implementing a modified British Parliamentary Debate to train the students' speaking skills. This study, therefore, projected to find out whether or not the use of the Modified British Parliamentary Debate technique in teaching speaking can increase their speaking skill. This study also aims to determine whether or not the students are interested in learning to speak through the modified British parliamentary debate. The study applied the quasi-experimental method with a nonequivalent control group design. The subjects of the study were students of Madrasah Aliyah Negeri Enrekang, Indonesia. The population of the research was 64 students. The researchers grouped the students into two groups. There were 32 students in group one and 32 students in group two. The researchers assigned both groups to the same activities in pretest and posttests but different treatments of teaching techniques. The researchers gave a modified British parliamentary debate model for the experimental group and a small group discussion for the control one. The instruments of the research were an oral speaking test and a questionnaire. The results of data analysis exhibited a significant improvement in the students' speaking skills after the treatments. The result of hypothesis testing showed that the t-test value (2.087) was higher than the t-table value (2.000) at the level of significance 0.05 and the degree of freedom 62. Moreover, based on the questionnaire, this study found that the students were interested in learning the speaking skill through modified British Parliamentary debate. In short, implementing the modified British parliamentary debate in teaching speaking can develop the students' speaking skills and encourage the students to learn speaking ability.


2021 ◽  
Vol 7 (2) ◽  
pp. 99-110
Author(s):  
Syefriani Darnis ◽  
Jaime Dodd

Purpose – This study aims to obtain information about the effect of using the Montessori cards and counters’ mathematics activity on learning the result of odd and even numbers of 1 to 10 to the kindergarten students at the age of 4 to 5 years.Design/methods/approach – Quantitative research with a quasi-experimental model of non-equivalent control group design was carried out by applying conventional methods (lectures and giving questions by worksheets) to the control group and applying the Montessori learning model through the use of Cards and Counters apparatus in the experimental group with 30 samples of students, divided into two classes (control class and experiment class) at Kalyca Azzahra School, West Java, Indonesia.Findings – The result showed that students who used the Montessori Mathematics cards and counters achieved higher mathematics odd and even numbers are learning results than those who were not taught with the Montessori approach.Research implications/limitations – This research design used pre-test and post-test. Thus, the treatment results can be more accurate because they can be compared before and after treatment.Practical implications – The use of the Montessori apparatus becomes necessary in introducing early mathematics to children and attracting children’s attention to learn and facilitate teachers in teaching mathematics. Displaying the concrete objects as a medium will help teachers in teaching early mathematics to children. The cards and counters allow children to verify their understanding of the concept by matching the qualitative, concrete, quantitative, or abstract before slowly removing the concrete altogether.Originality/value – This research contributes to understanding learning strategies used in Early Mathematics, Odd and Even Numbers. The Montessori apparatus becomes more natural to understand it by the child’s cognitive development effortlessly. Paper type Research paper


2021 ◽  
Vol 6 (2) ◽  
pp. 142-153
Author(s):  
Alda Indah Permana ◽  
Fika Megawati

Background: The implementation of media in the learning process can be a crucial thing to support students’ competence. Meanwhile, teacher also has a role to utilize creative media in honing students’ English skill especially in speaking. This study showed that the use of song media especially Disney movies soundtrack has a significant effect for eleventh grade students’ speaking skill. However, there are several steps which should be done before applied the treatment. Methodology: This study used quasi-experimental with non-equivalent control group design. The object of this study was two classes which divided as experimental group and control group on the eleventh grade at Islamic boarding school. Furthermore, the data were collected from students’ pre-test and post-test scores. The score of test in the experimental group showed the results based on the implementation of treatment using Disney movies soundtrack, while the control group only used conventional learning. Findings: The report of finding in this study revealed that there is a significant effect toward students’ speaking skill after the researcher applied the use of English song especially Disney movies soundtrack as the media during the learning activities. Moreover, it also showed the difference between score of students in experimental group which increased than the results of students’ scores in control group. In addition, the learners still have to practice their speaking skill in daily life. Conclusion: The effect of Disney movies soundtrack becomes an effective media for eleventh grade students’ speaking skill at Islamic boarding school.   Keywords: Speaking Skill, English Song, Disney Song


Author(s):  
Riya Wulandari ◽  
Angelia Timara ◽  
Emi Sulistri ◽  
Sumarli Sumarli

ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Role Playing berbantuan media video terhadap hasil belajar kognitif siswa pada materi bunyi. Penelitian dilaksanakan di SD Swasta Torsina III Singkawang. Jenis penelitian yaitu penelitian kuantitatif dengan metode quasi experimental, dalam bentuk Nonequivalent Pre-test and Post-test Control Group Design. Populasi dalam penelitian ini adalah seluruh siswa kelas IV SD Torsina III Singkawang. Sampel diambil menggunakan teknik non probability dengan jenis sampling jenuh. Teknik pengumpulan data menggunakan teknik tes berupa tes objektif materi bunyi dan teknik non tes berupa angket respon. Hasil penelitian menunjukkan bahwa: (1) terdapat perbedaan hasil belajar ranah kognitif antara siswa yang diterapkan model pembelajaran role playing berbantuan media video dengan siswa yang mendapatkan pembelajaran langsung; (2) Penggunaan model pembelelajaran role playing berbantuan media video berpengaruh tinggi terhadap hasil belajar kognitif siswa; (3) Respon siswa positif terhadap model pembelajaran role playing berbantuan media video pada kategori baik. Kata kunci: model pembelajaran role playing; media video; hasil belajar kognitif. ABSTRACTThis study aims to determine the effect of the video media-assisted Role Playing learning model on students' cognitive learning outcomes on sound material. The research was conducted at Torsina III Private Elementary School, Singkawang. The type of research is quantitative research with quasi-experimental method, in the form of Nonequivalent Pre-test and Post-test Control Group Design. The population in this study were all fourth grade students of SD Torsina III Singkawang. Samples were taken using a non-probability technique with saturated sampling type. The data collection technique used a test technique in the form of an objective test of sound material and a non-test technique in the form of a response questionnaire. The results showed that: (1) there were differences in cognitive domain learning outcomes between students who applied the role playing learning model assisted by video media and students who received direct learning; (2) The use of role playing learning models assisted by video media has a high effect on students' cognitive learning outcomes; (3) Positive student responses to the video-assisted role playing learning model in the good category. Keywords: role playing learning model; video media; cognitive learning outcomes.


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