scholarly journals MENINGKATKAN KETERAMPILAN BERBICARA SISWA MATAPELAJARAN BAHASA INDONESIA DENGAN MENGGUNAKAN MODEL TIME TOKEN DI KELAS X SMA NEGERI 5 MEDAN

2021 ◽  
Vol 1 (2) ◽  
pp. 198-209
Author(s):  
BETI ROHAINI

This research is a Classroom Action Research which aims to improve students' speaking skills by using the Time Token model. The subjects in this study were students of class X SMA Negeri 5 Medan who collected 35 students. The tool used in data collection is observations made during the learning process in order to get the speaking skills of the main students of anecdotal language texts. This study consisted of 2 cycles, namely cycles I and II. Each cycle consists of 4 stages, namely the stages of planning, implementation, observation, and reflection. Based on the research, it was shown that the initial observations obtained the following average values: In the first cycle of meeting 1 there were 9 people (26%) who were skilled at speaking, 26 people (74%) were less skilled at speaking. conducted on the teacher showed 65 and observations of the activities obtained 56.87. In cycle 1 meeting 2 there were 18 students (51%) who were declared skilled at speaking, 17 people (49%) were less skilled at speaking. conducted on the teacher showed a value of 67.5 and observations of activities obtained from the value of 65.50. In the second cycle of meeting 1 there were 29 students (83%) who were skilled at speaking, 6 people (17%) were less skilled at speaking. which was carried out on teacher activities showed a value of 75 and student activities showed a value of 73.87. In the second cycle of meeting 2 there were 33 students (100%) who were declared skilled in speaking. And the results of observations of teacher activities show a value of 85, and student activities show a value of 85.75. Based on the results of this study, it can be said that using the Time Token learning model can improve students' speaking skills in Indonesian subjects on the subject matter of anecdotal texts in class X SMA Negeri 5 Medan. ABSTRAKPenelitian ini adalah Penelitian Tindakan Kelas yang bertujuan meningkatkan keterampilan berbicara siswa dengan menggunakan model Time Token. Subjek dalam penelitian ini adalah siswa kelas X SMA Negeri 5 Medan yang berjumlah 35 orang siswa. Alat yang digunakan dalam pengumpulan data adalah observasi yang dilakukan pada saat pembelajaran berlangsung guna mendapatkan keterampilan berbicara siswa pokok bahasan teks anekdot. Penelitian ini terdiri dari 2 siklus, yaitu siklus I dan II. Setiap siklus terdiri dari 4 tahap yaitu tahap perencanaan, pelaksanaan, pengamatan, dan refleksi. Berdasarkan hasil penelitian menunjukkan bahwa pada observasi awal diperolah nilai rata-rata sebagai berikut : Pada siklus I pertemuan 1 terdapat 9 orang siswa (26%) yang dinyatakan terampil berbicara, 26 orang siswa (74%) yang kurang terampil berbicara. Pengamatan yang dilakukan terhadap guru menunjukkan nilai 65 dan pengamatan terhadap aktivitas siswa diperoleh nilai 56,87. Pada siklus 1 pertemuan 2 terdapat 18 orang siswa (51%) yang dinyatakan terampil berbicara, 17 orang siswa (49%) yang kurang terampil berbicara. Pengamatan yang dilakukan terhadap guru menunjukkan nilai 67,5 dan pengamatan terhadapak aktivitas siswa diperoleh nilai 65,50. Pada siklus II pertemuan 1 terdapat 29 orang siswa (83%) yang dinyatakan terampil berbicara, 6 orang siswa (17%) yang kurang terampil berbicara. Pengamatan yang dilakukan terhadap aktivitas guru menunjukkan nilai 75 dan aktivitas siswa menunjukkan nilai 73,87. Pada siklus II pertemuan 2 terdapat 35 orang siswa (100%) yang dinyatakan terampil berbicara . Dan dari hasil pengamatan aktivitas guru menunjukkan nilai 85, dan aktivitas siswa menunjukkan nilai 85,75. Berdasarkan hasil penelitian ini, dapat disimpulkan bahwa dengan menggunakan model pembelajaran Time Token dapat meningkatkan keterampilan berbicara siswa pada mata pelajaran Bahasa Indonesia pada materi pokok teks anekdot di kelas X SMA Negeri 5 Medan.

Author(s):  
Lilis Nurmalasari

This research motivated by the low results of students speaking skills. This study aims to find out the results of students speaking skills before using the strategy everyone is teacher, the learning process using strategy everyone is teacher here, also to find out the results of students speaking skills after using the strategy everyone is teacher here on Indonesian language subjects in class V MI Al Musdariyah District Cileunyi Regency Bandung. The Method used is a classroom action research method.The data collection technique uses observation for work and documentation. Data analysis uses the observation sheet and performance. The study subjects consisted of 24 students, 10 women and 14 men. The results of the data analysis concluded that (1) The students speaking skills before using the strategy everyone is teacher here is still low with an average value of 46,9. (2) Implementation of the strategy everyone is teacher here goes well according to the stages. Teacher and student activities have increased in each cycle. (3) Students speaking skills after using the strategy everyone is teacher here has increased every silk cycle. The percentage of classical learning completeness in pre cycle 8,3%, cycle I is 41,5%, and cycle II is 91%.


Author(s):  
Putri Denaya Side Ayu ◽  
Heri Hidayatullah ◽  
Sri Ariani

This Collaborative Classroom Action Research aimed at enhancing students’ speaking skill through the application of Circle Game. It was conducted in one cycle consisting of two meetings. The subject was the seventh of C class of SMPN 2 Alas Barat consisting of 22 students. The types of data were qualitative (acquiring observation during the learning process) and quantitative (speaking tests). The results qualitatively showed that the implementation of Circle Game enhanced the students’ speaking skills. Such improvement could be seen from their enthusiasm, their interesting feeling in various materials presented by the teacher, their active involvement. In the quantitative findings, the result also showed a higher value of the mean score of the post-test (77.34) rather than the pre-test (75.75). In conclusion, the use of Circle Game can improve students’ speaking skill.


2020 ◽  
Vol 10 (2) ◽  
pp. 219
Author(s):  
Zulkifli Rusma Noortyani Gusti Putri Pathiya Arsyana

AbstractAbility to Write Poetry Theme River using Works Method the Class X StudentMadrasah Aliyah Muhammadiyah Banjarmasin. The objectives to be obtainedfrom the results of this study are to describe the ability to write a river-themedpoem with the method of class X students of the Islamic MuhammadiyahMuhammadiyah Banjarmasin. To achieve these objectives, researchers usequalitative methods with data collection techniques with observation techniquesto provide an overview of how to teach teachers and student activities during thelearning process. This technique is also equipped with a field note format to obtaindata by observing the data object directly. Data analysis techniques usinginteractive model analysis were carried out starting from the stages of datacollection, data reduction, data presentation, data inference, and data verification(Miles and Huberman, 1984). This method is very appropriate to be used in thisstudy because it examines the subject and is carried out on learning. The resultsof the assessment are a collaboration of teachers and researchers using anassessment rubric based on elements and writing conventions with a value of 95.8.The Indonesian KKM score at the MA Muhammadiyah Banjarmasin is 70.Students who can write poetry are 92% or as many as 23 students who score aboveor equal to the KKM of Indonesian Language Subjects or above 70. That means23 students have a category able and there are 2 students or as much as 8% ofstudents who have a category of poor with a final grade below 70. elements orcontent of river-themed poetry contains the environment where students writepoetry found in environmental poetry teaches to love the environment more, alsocontains innuendos to those who often ignore it.Keywords: writing ability, travel tour method AbstrakKemampuan Menulis Puisi bertema Sungai dengan Metode Karya WisataSiswa Kelas X Madrasah Aliyah Muhammadiyah Banjarmasin. Tujuan yangakan diperoleh dari hasil penelitian ini adalahmendeskripsikan kemampuanmenulis puisi bertema sungai dengan metode karya wisata siswa kelas XMadrasah Aliyah Muhammadiyah Banjarmasin.Untuk mencapai tujuan ini,peneliti menggunakan metode kualitatif denganteknik pengumpulan data denganteknik observasi untuk memberikan gambaran umum tentang cara mengajar gurudan aktivitas siswa selama proses pembelajaran. Teknik ini juga dilengkapidengan format catatan lapangan untuk mendapatkan data dengan mengamatiobjek data secara langsung.Teknik analisis data menggunakan analisis modelinteraktif dilakukan mulai dari tahap pengumpulan data, reduksi data, penyajiandata, inferensi data, dan verifikasi data (Miles dan Huberman, 1984).Metode inisangat tepat untuk digunakan dalam penelitian ini karena meneliti subjek dandilakukan pada pembelajaran. Hasil penilaian merupakan kolaborasi dari gurudan peneliti dengan menggunakan rubrik penilaian berdasarkan elemen dankonvensi penulisan dengan nilai 95,8. Nilai KKM Bahasa Indonesia di MAMuhammadiyah Banjarmasin adalah 70. Siswa yang mampu menulis puisiterdapat 92% atau sebanyak 23 siswa yang memperoleh nilai di atas atau samadengan KKM Mata Pelajaran Bahasa Indonesia atau di atas nilai 70. Itu artinyaada 23 siswa memiliki kategori mampu dan ada 2 siswa atau sebanyak 8% siswayang memiliki kategori tidak mampu dengan nilai akhir di bawah 70. Elemen ataukonten puisi bertema sungai berisi keadaan lingkungan tempat siswa menulispuisi yangditemukan dalam puisi lingkungan mengajarkan untuk lebih mencintailingkungan, juga berisi sindiran-sindiran kepada pihak-pihak yang seringmengabaikannya.Kata-kata kunci:kemampuan menulis, metode karya wisata


2018 ◽  
Vol 6 (4) ◽  
Author(s):  
Ashar Hasairin ◽  
Dewi Apriyanti

This study aims to determine the improvement of student learning result and activities by using the cooperative learning model of Talking Chips type on the subject matter of Biodiversity in class X MIA1 MAN 1 Medan T.P. 2018/2019. The research method is classroom action research and the subject of this research are students of class X MIA1 as many as 35 people. The instrument that used in the study are test of student learning result namely pretest and postest as many as 30 questions and observation sheets of student activities. The results showed that based on the learning result of the first cycle, the average score of pretest was 40.6 increased to 68.6 in the postest. At the second cycle, there was an increase from 62.8 in the pretest to 74.5 in the postest. In this study, the data of individual and classical learning completeness criteria are obtained as follows: as many as 30 out of 35 students or 85.72% who scored above 70 or equal to 70, and 5 other students or 14.28% got a score below 70. Based on observations of student activities, the percentage of students who were active in the first cycle was 48.2% with total of students 17 out of 35 students, and students who were active in the second cycle was 80% with total of students 28 from 35 students


2020 ◽  
Vol 8 (2) ◽  
pp. 269-279
Author(s):  
Yani Wulandari ◽  
Yayat Ruhiat ◽  
Lukman Nulhakim

The media cannot be separated from the learning process. The use of learning media that is not interesting and varied makes students bored. This research was conducted to produce learning media products in the form of based video animation of powtoon. To achieve these objectives used to Research and Development (RD) method. The development of instructional media focuses on Natural Sciences (IPA) subjects for the fifth-grade of primary schools. To find out the coherence between media and material, validity test have been conducted by media experts and material experts. The results of product validity by the two experts have obtained a very decent category. From the media, expert obtained a value of 89.8% and material experts 88.7%. Next, to find out the effectiveness of the media on the subject matter, a trial was conducted at SDIT. The results of a limited trial to learners obtained a very decent category with 96.36% and an evaluation by the educator of 91.1%. The results of the analysis by both experts and have been tested on students and educators, that the powtoon-based learning video media has met the criteria to be applied as a learning media for IPA


2020 ◽  
Vol 8 (2) ◽  
Author(s):  
Kusnan Budi Santoso

Penelitian ini bertujuan untuk meningkatkan prestasi belajar matematika melalui pendekatan kontekstual siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin. Jenis penelitian yang dilakukan adalah Penelitian Tindakan kelas dengan dua siklus. Subjek penelitian ini adalah siswa kelas VIII SMPN 1 Hatungun Kabupaten Tapin sebanyak 17 orang yang terdiri atas sepuluh orang laki-laki dan tujuh orang perempuan. Teknik pengumpulan data yang digunakan yaitu tes dan dokumentasi serta hasilnya dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa adanya peningkatan hasil belajar siswa dari siklus I ke siklus II. Hasil lain menunjukkan bahwa aktivitas siswa dalam proses pembelajaran dan aktivitas guru dalam pengelolaan pembelajaran juga kategori baik.   Kata kunci: pendekatan kontekstual, prestasi belajar, matematika. Abstract: This study aims to improve mathematics learning achievement through the contextual approach of eight grade students of SMPN 1 Hatungun, Tapin Regency. This type of research is a classroom action research with two cycles. The subjects of this study were 17 students, consisting of ten boys and seven girls. The data collection techniques used were tests and documentation and the results were analyzed descriptively. The results showed that there was an increase in student learning outcomes from cycle I to cycle II. Other results indicate that student activities in the learning process and teacher activities in learning management are also in good category. Keywords: contextual approach, learning achievement, mathematics.


2019 ◽  
Author(s):  
Erwinsyah Satria

The background of this research is the 5th grade students have low ability in clarify the honesty, responsibility, respect, and honour, in learning process of 5th grade students in SD 36 Lareh Nan Gadang, The aim of this research is to increase the values clarification ability in PKn using VCT approach.The kind of this research is action research. The subject of this research is the 5th grade students which are 26 students. Data collection using observation and test.The data analysis result shows that the VCT approach performance in PKn is increased. The students who have the value clarification are : a) the value of the honesty in giving opinion for making decision increase from 61.45% in cycle I to 80.77% in cycle II, b) the responsibility in obeying the decision increase from 67.31% in cycle I to 84.61% in cycle II, c) the respect of other people in decision making increase from 71.16% in cycle I to 80.76% in cycle II, d) honor to other people in conveying the opinion for decision making increase from 69.23% in cycle I to 84.56% in cycle II, e) the students achievement increase from 57.69% in cycle I to 80.77% in cycle II.The value clarification ability and the students achievement can be increased by using VCT approach. Suggested to the teachers to use VCT approach in increasing the value clarification ability and the students achievement in PKn subject.


Author(s):  
Sanjaya Pinem ◽  
Viktor Edison Hutagaol

Problems during the learning process at SMK Negeri 1 Kabanjahe are students are less attentive and lack understanding in understanding computer subject, especially building LAN networks. Computer Subject is considered one of the most difficult materials to learn, however multimedia major that they choose should use a computer. therefore, relies on the problem, this research aims to improve the students learning outcome, students’ activities during use schoology, and responses of students when using schoology as an elearning method. Type of this research is Classroom Action Research and the subject of this research is students class X Multimedia SMK Negeri 1 Kabanjahe with 26 students as participants. For collecting data this research use observations of student activities, evaluation tests and questionnaires to student. Result shown that students' learning outcomes improved, as shown from percentage students who completed KKM (minimum competence) in first cycle by 30.80% increased to 85% in the second cycle. the percentage of activity in the first cycle by 51.44% increased to 73.08% in the second cycle and the response of the learners in the poll gave a positive response the average percentage was 77.18% and the negative response percentage was 22.82%


Author(s):  
Soleman Dapa Taka

This research focuses on the use of the Snake and Ladder Board Game in teaching speaking to the tenth grade students at SMA Kristen Mercusuar Kupang. This research aims at finding out the appropriate way of teaching speaking by using snake and ladder board game for students in the tenth grade students at SMA Kristen Mercusuar Kupang..This research used Classroom Action Research (CAR). The subject of the research is the tenth grade students at SMA Kristen Mercusuar Kupang.. The procedure of the research applied two cycles namely cycle I and cycle II.  Every single cycle had fourth steps namely planning, implementing, observing and reflecting. The result of this research shown that there were significant developments on students speaking skill at the tenth grade students at SMA Kristen Mercusuar Kupang after conducting the treatments through snake and ladder board game. In which the score of a cycle 1 am 43,06 and the score of cycle II is 71,88. It means that the snake and ladder board game is an appropriate way to improve the students` speaking skills. In addition, the researcher found the result of the observation that almost all of the students gave positive responses, such as they gave attention seriously in learning process, they had been more active than before, make them happy and  enjoy the  class,  and  of  course  they could  improve  their  speaking toward snake and ladder board game in improving speaking skill


2015 ◽  
Vol 2 (2) ◽  
Author(s):  
Mia Zhendy Agustina ◽  
Marheny Lukitasari

The study aims to determine the improvement of metacognitive skills and learning activities of students through a learning model talking stick. Classroom action research is done in SMPN 1 Balerejo. Data collection techniques metacognitive skills and learning activities using observation sheet . Results of the first cycle study metacognitive skills 44,22. Results of the first cycle of study learning activities 40,3. Results of the second cycle study metacognitive skills 84,74. Results of second cycle studies 82,62. Conclusion there is an increase in metacognitive skills and learning activities of students through the application of learning models talking stick on the subject matter density of population on the environment SMPN1 Balerejo academic year 2014/2015 .


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