Differences in Implementation of Demonstration and Audio-Visual Media Methods on Psychomotor Learning Outcomes among Students for Pregnancy Examination

2019 ◽  
Vol 10 (4) ◽  
pp. 1066
Author(s):  
Ira Jayanti ◽  
Budu ◽  
Werna Nontji
Author(s):  
Nurmi Nurmi ◽  
Hadi Putra ◽  
Penti Nursida ◽  
Khoiro Mahbubah ◽  
Neni Hermita

This study aims to improve 3rd grade students’ science learning outcomes bylearning to use visual multimedia. This research method uses classroom actionresearch. The subject of this research was the third grade students of secondsemester of elementary school which conducted 30 students. Based on theresults of research by using visual media, it have been found that theimprovement learning outcome, seen from the initial average score before theaction of 3rd grade class students from 65.5 to 83.83. The results of this studyindicate that with the use of visual media can improve student learningoutcomes.


2019 ◽  
Vol 1 (2) ◽  
pp. 140-149
Author(s):  
Indra Syah Putra ◽  
Nurmisdaramayani  Nurmisdaramayani  ◽  
Julia Satifa

The problem found in the research is that during the learning and teaching process in madrasas, the Al-Qur'an Hadith teachers have not involved students directly with the application of the digital Al-Qur'an, so students have not been trained in solving various learning problems. The unavailability of media that supports learning and teaching activities of Al-Qur'an Hadith in madrasas. This type of research is qualitative with a field research approach. Sources of data as informants are school principals and teachers of the Qur'an Hadith, data collection methods by means of observation, interviews and documentation. The results of the study found that the application of audio-visual media in Al-Quran Hadith subjects had been maximally applied in connection with the implementation of learning in the COVID-19 pandemic which required online learning and teaching activities. So, learning using audio-visual media is very appropriate to be applied in MTs. Tarbiyah Waladiyah Pulau Banyak. And the application of audio-visual media in improving the ability to understand the learning of the Qur'an and Hadith for class VII MTs students. Tarbiyah Waladiyah Pulau Banyak has been carried out well and there has been an increase since the beginning of the pre-meeting, namely the number of students who get a complete score, namely 29.7% of students who get a complete score in the field of study of the Qur'an and Hadith, at the first meeting it increases to 46% of students who complete in Al-Quran Hadith learning activities on the material to understand the short letter of the Qur'an. At the second meeting the level of completeness of students in learning the Qur'an Hadith was 78.3% of class VII MTs. Private Tarbiyah Waladiyah. Then analyzed from Meeting III, student completeness reached 100%. Keywords: Audio Visual Media, Learning Outcomes  


2020 ◽  
Vol 11 (2) ◽  
pp. 175
Author(s):  
Ni Kadek Dewi Novianti ◽  
Handoko Santoso ◽  
Agil Lepiyanto

The Effect of using the Problem Based Instruction (PBI) learning model to determine the effect on learning outcomes using the Problem Based Instruction (PBI) learning process. This research is a quasi experimental research which consists of a control class and an experimental class. The control class uses the conventional learning model and the experimental class uses the Problem Based Instruction (PBI) learning model, conducted in the X MIPA 1 and X MIPA 2 in SMA Negeri 1 Rumbia. The research data were obtained from test sheets and observations at the end of each lesson. The average cognitive learning outcomes of the experimental class were 80% and the control class was 63,83%. The average psychomotor learning outcomes of the experimental class were 80,46% and the experimental class was 75%. The results showed that there was an influence of the Problem Based Instruction (PBI) learning model on the learning outcomes of students in learning biology. Kata Kunci : Model Pembelajaran Problem Based Instruction (PBI), Hasil, Belajar peserta didik


2017 ◽  
Vol 4 (1) ◽  
pp. 452
Author(s):  
Nurhikma Ramadhana ◽  
Muslimin Ibrahim ◽  
Rudiana Agustini

The study aims at examming 1) the difference of cognitive leraning outcomes between students  who were taught by using cooperative learning model of Make a Match type and the ones taught by using The Power of Two type, 2) the difference of affective learning outcomes between students who were taught by using cooperative learning model of Make a Match type and the ones taught by using the Power of Two type 3) the difference of psychomotor learning outcomes between students who were taught by using cooperative learning model Make a Match type and the ones taught by using The Power of Two type of grade XI students at SMAN 1 Sungguminasa Makassar. The study was a quasi-experiment research which employed the static group pretest posttest design. The study used the experiment group I by implementing cooperative learning model of Make a Match type and the experiment group II by implementing cooperative learning model of The Power of Two type. The instruments of the study were the test of learning outcomes to measure the cognitive learning outcomes, observation sheet to measure affective and psychomotor learning outcomes of the students. Data were analyzed using descriptive statistic analysis and inferential statistic analysis (uji t α = 0,05 ) supported by SPSS 17.0 for windows program. that the result using The Power of Two was higher than the one using The Power of Two.Penelitian ini bertujuan untuk 1) Mengetahui perbedaan hasil belajar kognitif siswa dengan penerapan model pembelajaran kooperatif tipe Make a Match dengan kooperatif tipe The Power of Two pada siswa kelas XI SMAN. 1 Sungguminasa Makassar 2) Mengetahui perbedaan hasil belajar afektif siswa dengan penerapan model pembelajaran kooperatif tipe Make a Match dengan kooperatif tipe The Power of Two pada siswa kelas XI SMAN 1 Sungguminasa Makassar 3) Mengetahui perbedaan hasil belajar psikomotorik siswa dengan penerapan model pembelajaran kooperatif tipe Make a Match dengan The Power of Two pada siswa kelas XI SMAN 1 Sungguminasa Makassar. Jenis penelitian ini adalah quasi eksperimen dengan rancangan The static Group Pretest Posttest Design. Instrumen penelitian berupa Tes Hasil Belajar (THB) untuk mengukur hasil belajar kognitif, dan lembar observasi untuk mengukur hasil belajar afektif dan psikomotorik siswa. Data dianalisis statistik deskriptif dan inferensial (Uji t α = 0,05) dengan bantuan program SPSS 17.0 for windows. Hasil penelitian ini menunjukkan bahwa 1) Hasil belajar kognitif siswa dengan penerapan model pembelajaran The Power of Two lebih tinggi dibandingkan dengan penerapan model pembelajaran kooperatif tipe Make a Match 2) Hasil belajar afektif siswa dengan penerapan model pembelajaran tipe Make a Match lebih tinggi dibandingkan dengan penerapan model pembelajaran kooperatif tipe The Power of Two 3) Hasil belajar psikomotorik siswa dengan penerapan model pembelajaran tipe Make a Match lebih tinggi dibandingkan dengan penerapan model pembelajaran kooperatif tipe The Power of Two.


Author(s):  
Maria Agatha Hertiavi

  Background: Survey of researchers in SMP N 38 Semarang, it turns out there are still many teachers who use conventional learning methods and combinations of several methods have not involved students' cognitive, affective, and psychomotor aspects. Learning activities are still dominated by teachers. This resulted in students tend to be passive and the classroom atmosphere became teacher centered. To overcome this problem learning needs to be varied so that the learning process activates students more. Method: The study was conducted through the development method (research and development) which consisted of three stages, namely introduction, development, and evaluation. Results: Based on data analysis, cognitive learning outcomes reached 71.4% completeness with the results of the Gain Test of 0.71 (high gain category). Psychomotor learning outcomes achieved 74.60% achievement, achievement of affective learning outcomes was 73.39% while inquiry skills gained 71.52%. Conclusion: Based on the achievement of learning outcomes, it can be concluded that the devices developed are considered effective. Positive responses of students to teaching materials were 86.40%, while the positive responses of students to LKS reached 87.46%. This means that learning devices developed can be applied in learning.


2002 ◽  
Vol 21 (2) ◽  
pp. 162-176 ◽  
Author(s):  
Nicholas L. Holt ◽  
William B. Strean ◽  
Enrique García Bengoechea

There has been considerable debate regarding the delivery and outcomes of games experiences in physical education. In particular, the relative benefits of the Teaching Games for Understanding (TGfU) approach have been compared to traditional skill-drill approaches to games teaching. However, many discussions of TGfU have focused on cognitive and psychomotor learning outcomes, neglecting the affective domain. The purpose of this article is to review TGfU research, to present an extended TGfU model, and to suggest new avenues for future research and practice. Future research directions include consideration of learning with respect to cognitive, behavioral, and affective characteristics.


Vidya Karya ◽  
2019 ◽  
Vol 34 (1) ◽  
pp. 26
Author(s):  
Nursidah Nursidah ◽  
Bambang Suharto ◽  
Rusmansyah Rusmansyah

Abstract. It has been conducted the research on the implementation of Guided Discovery Learning (GDL) models on salt hydrolysis material. The factors studied were teacher activities, student activities, critical thinking skills, and cognitive, affective, and psychomotor learning outcomes. This study uses a classroom action research design with 2 cycles. The source of the data is 37 students of class XI IPA 1 SMA Negeri 1 Banjarmasin. The research instruments were tests and nontes. The results showed that there was an increase in teacher activity by 35.20%, from 51.13 (quite good) in cycle 1 to 69.13% (good) in cycle II; there was an increase in student activity by 41.19%, from 47.13% (quite active) in the first cycle to 88.88% (active) in cycle II; students' critical thinking skills increase by 27.30%; learning outcomes of cognitive, affective, and psychomotor respectively increased by 23.39%, 40.43%, and 37.62%. Keywords: GDL, critical thinking, learning outcomes   Abstrak. Telah dilakukan penelitian tentang penerapan model Guided Discovery Learning (GDL) pada materi hidrolisis garam. Faktor yang diteliti yaitu aktivitas guru, aktivitas siswa, keterampilan berpikir kritis, hasil belajar kognitif, afektif, dan psikomotorik. Penelitian ini menggunakan rancangan penelitian tindakan kelas (PTK) dengan 2 siklus. Sumber data penelitian adalah 37 orang siswa kelas XI IPA SMA Negeri 1 Banjarmasin. Instrumen penelitian berupa tes dan nontes. Hasil penelitian menunjukkan bahwa terjadi peningkatan aktivitas guru sebesar 35,20%, dari 51,13(cukup baik) pada siklus 1 menjadi 69,13% (baik) pada siklus II; terjadi peningkatan aktivitas siswa sebesar 41,19%, dari 47,13% (cukup aktif)  pada siklus I menjadi 88,88% (aktif) pada siklus II; keterampilan berpikir kritis siswa meningkat sebesar 27,30%; hasil belajar kognitif, afektif, dan psikomotor masing-masing meningkat sebesar 23,39%, 40,43%, dan 37,62%. Kata kunci: GDL, berpikir kritis, hasil belajar


Author(s):  
Ines Rendra Kusuma ◽  
Setiadi Cahyono Putro ◽  
Dila Umnia Soraya

The goals of this research are to find the difference of mean the cognitive and psychomotor learning outcome Simulation and Communication Digital due to implementation of POE learning model compare to learning model PRP . This research is using quasi experimental design through the type of Non-Equivalent Control Group Design. The hypothesist will be tested using Independent Sample of T-test. The result of this research showed that the mean difference test of students' learning outcomes in the cognitive obtained a significance of 0.006, while the psychomotor learning outcomes obtained a significance of 0.000. Based on the results of the average difference, the learning model that is superior to cognitive and psychomotor is the POE learning model. 


Author(s):  
Sahara . ◽  
Harun Sitompul ◽  
Keysar Panjaitan

Abstrak: Penelitian ini bertujuan untuk mengetahui: (1) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfaatan media pembelajaran berbasis komputer lebih tinggi dengan media berbasis audio visual, (2) hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi lebih tinggi dengan berpikir kreatif rendah dan (3) interaksi antara media pembelajaran dengan kemampuan berpikir kreatif dalam mempengaruhi hasil belajar Pemahaman Membaca Bahasa Inggris siswa. Metode penelitian yang digunakan  adalah quasi eksperimen dengan desain faktorial 2 x 2. Teknik analisis yang digunakan adalah  analisis varians dua jalur (Two Way Anava 2 x 2) dengan taraf signifikansi a = 0,05 dengan menggunakan Uji-F, pengujian uji lanjut  menggunakan uji Tuckey. Temuan penelitian menunjukkan: (1) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang diajar dengan pemanfataan media pembelajaran berbasis komputer dengan media berbasis audio visual, (2) terdapat perbedaan yang signifikan antara hasil belajar Pemahaman Membaca Bahasa Inggris siswa yang memiliki kemampuan berpikir kreatif tinggi dengan berpikir kreatif rendah, dan (3) tidak ada interaksi antara media pembelajaran dan kemampuan berpikir kreatif sehingga media pembelajaran dapat dimanfaatkan untuk siswa yang memiliki kemampuan berpikir kreatif tinggi maupun rendah  dalam penguasaan materi pembelajaran sehingga hasil belajar Pemahaman Membaca Bahasa Inggris yang diperoleh siswa  tinggi. Kata Kunci: media pembelajaran, kemampuan berpikir kreatif terhadap hasil belajar pemahaman                     membaca bahasa Inggris Abstract: This study aims to determine: (1) the results of studying reading Comprehension for students who are taught by media computer based learning is higher than  audio visual media, (2) the results of learning Reading Comprehension for students who have the high creative thinking ability is higher than low ones and (3) interaction between learning media and creative thinking skills in influencing students’ learning outcomes of Reading Comprehension. The method used is a quasi-experimental design with 2 x 2 factorial. The analysis technique using the analysis of variance of two lanes (Two Way Anova 2 x 2) with significance level a = 0.05 using the Test-F, a further test testing use Tuckey test. The findings show: (1) there is a significant difference between the results of studying Reading Comprehension for the students who are taught by media computer based learing and audio visual media , (2) there is a significant difference between the results of studying Reading Comprehension for students who have the creative thinking ability  higher than the low ones, and (3) there is no interaction between the learning media and creative thinking ability, then media computer based learning can be used for the students that have  high creative thinking ability or the low ones to give the effect in mastering the learning material then the learners' could get the high achievement in Reading Comprehension.  . Keywords: learning media, the creative thinking ability towards the learning outcomes of Reading                 Comprehension


2019 ◽  
Vol 3 (3) ◽  
pp. 341
Author(s):  
Gede Wira Bayu ◽  
Luh Gede Eka Wahyuni

This research is based on the low learning outcomes of English language learning in elementary schools especially after the implementation of the 2013 curriculum where the time of learning English is much reduced from 4 hours a week in the Education Unit Level Curriculum (KTSP) to only 2 hours a week in the 2013 curriculum. To overcome these problems, it is considered important to implement the Audio-Visual Media-Assisted Enjoyable Learning Strategy. Pre-experimental research One Group Pretest-Posttest Design. The subjects in this study were grade 2 students in 8 elementary schools who had just implemented the 2013 curriculum in the 2018/2019 learning year in Buleleng sub-district. The data in this study were obtained by interview methods and field notes. With the random sampling technique, the subjects of this study were selected, namely grade 2 students in SD N 5 Banyuning, amounting to 27 students as a control group, and second grade students in SD N 2 Banjar Tegal, amounting to 25 students as the experimental group. Based on the results of the calculation of the tcount of 5.34. To find out the value of t table with degrees of freedom (dk) = 44 significance level (α) = 0.05 obtained the value of t table = 2.023. By comparing the value of tcount and ttable, the ratio of tcount> ttable is obtained, meaning H0 is rejected and Ha is accepted. And from the average, it was known that the experimental group was 20.86 and the control group was 15.18. This means experiment> control group. Thus, the Enjoyable Learning strategy assisted by audio visual media has a significant effect on the learning outcomes of English in Class II SD students in the 2013 Curriculum Application in the District of Buleleng, Buleleng Regency, Academic Year 2018/2019.


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