scholarly journals Development of Using Blended Learning Education-Based Game Learning Media Android for Students Basic Electronics

2021 ◽  
Vol 4 (2) ◽  
pp. 237-248
Author(s):  
Hendro Welas Setiawan ◽  
Muchlas Muchlas

The objectives of this study were to: (1) develop a blended learning model using Android-based learning media for basic electrical electronics subjects; and (2) determine the effectiveness and level of student satisfaction with the developed model. This study used the Research and Development method with the ADDIE development model which consisted of defining, designing, developing, implementing and evaluating stages. The research subjects consisted of 2 media expert validators, 2 material expert validators, and 31 product trial students. The research instrument used a questionnaire for media experts and material experts, as well as tests and questionnaires for students. The level of student satisfaction with the developed model was determined by the percentage technique, while the product testing was carried out with an experimental design (before-after) and a one group pretest-posttest pattern. This study produces a blended learning model using educational game media based on android for basic electrical electronics subjects. The results showed that the product developed obtained a validity score of 82.5% from media experts who were on valid criteria and a score of 93.7% from material experts was in very valid criteria. The model developed can be used effectively for basic learning of electronic electricity in vocational schools, which is shown by the post-test average score of 80.97, which is higher than the pre-test average score of 64.09. The level of student satisfaction with the product developed was very good with an average score of 85.8 on a scale of 100.  

2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


2021 ◽  
Vol 12 (04) ◽  
pp. 269-280
Author(s):  
Dio Alif Airlangga Daulay ◽  
Iman Sulaiman ◽  
Fatah Nurdin

The purpose of this study is to find out a learning model using a game-based tennis backhand skill model. The method used is  Research & Development with mixed methods research approach that combines qualitative and quantitative methods. It is intended to be able to reach or process all data or information so that a comprehensive explanation will be obtained. The number of samples as many as 20 respondents.  The steps taken in the trial include: (1) establishing a group of research subjects (2) Carrying out Pretest (3) trying the model that has been developed (4) carrying out  post-test  (5) looking for the average score of pretest  and  posttest and compared between the two (6) looking for the differences between the two averages through statistical methods (t-test) to find out whether or not there is a significant influence of the use of the model.  The conclusion of this study is that  game-based tennis  backhand  learning model can be developed and applied in the process of learning backhand  techniques of tennis effectively and efficiently.  


Author(s):  
Rina Rusita ◽  
Muhammad Hanif ◽  
Sudarmiani Sudarmiani

This study aims to improve students’ social sciences learning achievement for fourth-grade students at the state elementary school of Campursari, Sambit, Ponorogo regency in the academic year 2019/2020. The subject lesson on students’ tasks through the STAD learning model (student teams-achievement divisions) assisted by pictorial card media. The research design was used as a qualitative-quantitative method or mixed-method. This type of research commonly called classroom action research which consisted of three cycles. The research subjects were 20 students from fourth-grade students. The instruments were used conducting observation, tests, and documentation techniques. To collect the data, I used observation sheets of STAD model learning implementation, student activity observation sheets, group activity widths, and post-test questions. The results showed that the use of the STAD learning model assisted by the pictorial card media definitely can improve the students’ social sciences learning achievement of fourth-grade students. This enhancement is witnessed by the increasing of the average score of pre-cycle learning achievement from 60 increased to 73.50 in the first cycle, then increased 85.25 in the second cycle, finally increased up to 88.75 in the third cycle. The percentage of pre-cycle learning achievement from 40% increased to 75% in the first cycle, then increased to 85.25% in the second cycle, finally increased again until 100% in the third cycle. The writer states that the application of the STAD learning model assisted by the pictorial card media absolutely can improve the students’ social sciences learning achievement.


2021 ◽  
Vol 2 (1) ◽  
pp. 42-53
Author(s):  
Dyah Ayu Setyarini ◽  
Zainal Arifin Imam Supardi ◽  
Elok Sudibyo

This research aims to improve senior high school students’ physics problem-solving skills through learning used IBMR learning model. This research was a pre-an experimental study with a one-group pre-test and post-test design. The Methods of data collection used validation and test. The materials used to teach were valid category by two experts and can be used to practice physics problem-solving skills. The average post-test score physics problem-solving ability was 73.24 with an N-gain of 0.59 was classified as moderate. The success of IBMR learning model-based devices in practicing problem-solving abilities can be seen in the increase in the average score in each indicator of problem-solving abilities. The indicator of understanding the problem had the highest post-test average score of 94.58 with an N-gain of 0.89 in the high category. The problem-solving indicator had the lowest posttest average score was 58.22 with N-gain 0.39 and mean that it was the moderate category. Based on the results study, it can be concluded that the learning used by IBMR learning model can practice the ability to solve physics problems on heat material and its displacement. Learning with the IBMR learning model was expected to train students in solving physics problems. The stages in the IBMR learning model can help students


2020 ◽  
Vol 15 (5) ◽  
pp. 1404-1421
Author(s):  
Wahyuddin Naro ◽  
Achmad Abubakar ◽  
Ahmad Yani ◽  
Kurniati Kurniati ◽  
Muhammad Majdy Amiruddin ◽  
...  

This research aims to produce a blended learning model combined with teaching materials that integrate traditional, online, electronic, or digital sources. It uses Research and Development method with the Dick and Carey model. Data collection was conducted through interviews, observations, documentary studies, questionnaires, and tests, while analysis was performed qualitatively. The data obtained were analyzed by condensation, presentation, and verification. The design of Ulumul Qur'an at UIN Alauddin Makassar postgraduate was determined from the learning process and results. Traditional learning involved the use of syllabus sources, including RPS, textbooks, as well as learning media, such as libraries, whiteboards, markers, and erasers. Students were given assignments, examples, and checklist instruments. Moreover, the learning process employed digital sources and media, such as LCDs, laptops, and PowerPoint presentations. Online sources included information search engines, such as Google, and the use of e-mail for assignment submissions. The implementation of Ulumul Qur'an is supported by the development of a blended learning model, using a weblog and printed materials.           Keywords: Blended Learning, Web-Blog, Ulumul Qur’an, Online;


2021 ◽  
Vol 8 (2) ◽  
pp. 114
Author(s):  
Umi Kalsum ◽  
Azizahwati Azizahwati ◽  
Zulhelmi Zulhelmi

 This research aimed to describe the scientific attitudes of students towards learning physics on energy and work materials by applying the advanced organizer learning model. This research is pre-experimental research with the design of one group pretest-posttest design, which describes an increase in scientific attitudes through the application of the advance organizer learning model for Class X SMA 2 Mempura, Siak Regency in the 2018/2019 academic year. The aspects of the scientific attitude in this research include curiosity, critical thinking, open thinking, and honest attitude. The data collection technique used a questionnaire given to the research subject. Initial scientific attitude data was taken by distributing questionnaires to research subjects before treatment, while the final scientific attitude was taken by distributing questionnaires after treatment. The filling out of the questionnaire is done individually in the class, where students are not allowed to ask questions or pay attention to other friends regarding the answers to the questionnaire. The results showed that the students' initial scientific attitude was in the low category of 2.41, while the final scientific attitude had increased by 1.11 points with an average score of 3.52 which was categorized as high. Based on the results of the N-Gain score, students' scientific attitudes on each indicator had a score with an average N-Gain value of 0.70 which was categorized as high. The results of this research concluded that the application of the advanced organizer learning model in learning work and energy materials could improve the scientific attitudes of class X students SMA 2 Mempura.


2022 ◽  
Vol 2 (1) ◽  
pp. 19-26
Author(s):  
NURWEDA NURWEDA

  This research is a classroom action research (Classroom Action Research) which aims to improve the learning outcomes of history subjects through the jigsaw cooperative learning model in class X students of SMK Muhammadiyah Watansoppeng. The research was carried out in the odd semester of 2021/2022 with 17 students as research subjects consisting of 9 men and 8 women. The research procedure was carried out in 4 stages, namely planning, action, observing and reflecting. The number of cycles is 2 cycles, each cycle consists of 4 meetings. Data were collected through tests and non-tests (observation and recording) for the activities that occurred during the learning of history subjects. Data were analyzed using qualitative analysis techniques and quantitative analysis. While the data validation technique was done by saturation and triangulation. The results showed that the average score of student learning outcomes in the first cycle was 70.00 and in the second cycle there was an increase of 78.53.The percentage of students' completeness in the first cycle was 64.71% and the second cycle was 94,12 %. The results of observational research indicate that there is an increase in the quality of learning activities to cycle II both in terms of attendance, activeness in learning and active involvement in working individually and in groups with home groups and expert groups. The conclusion of the research results supports the research hypothesis that through the jigsaw type cooperative learning model can improve the learning outcomes of history subjects for class X students of SMK Muhammadiyah Watansoppeng, Soppeng Regency for the 2021/2022 academic year. ABSTRAKPenelitian ini adalah penelitian tindakan kelas ( Classroom Action Research) yang bertujuan untuk meningkatkan hasil belajar mata pelajaran sejarah melalui model pembelajaran kooperatif jigsaw pada siswa kelas X SMK Muhammadiyah Watansoppeng.Penelitian dilaksanakan pada semester ganjil tahun 2021/ 2022 dengan subyek penelitian 17 siswa yang terdiri dari 9 orang laki-laki dan 8 orang perempuan. Prosedur penelitian di lakukan dengan 4 tahap yaitu planning, action, observing dan reflecting. Jumlah siklus adalah 2 siklus yang tiap siklusnya terdiri atas 4 kali pertemuan. Data di kumpul melalui tes dan non tes (observasi dan perekaman) di maksud untuk aktivitas yang terjadi selama pembelajaran mata pelajaran sejarah berlangsung. Data dianalisis dengan mengunakan teknik analisis kualitatif dan analisis kuantitatif. Sedangkan teknik validasi data dilakukan saturasi dan triannggulasi.Hasil penelitian menunjukkan bahwa skor rata-rata hasil belajar siswa pada siklus I sebesar 70,00 dan pada siklus II mengalami peningkatan sebesar 78,53. Persentase ketuntasan siswa pada siklus I sebesar 64,71% dan siklus II sebesar 94,12% . Hasil penelitian observasi menunjukkan bahwa ada peningkatan kualitas aktivitas pembelajaran ke siklus II baik dari segi kehadiran,keaktifan dalam pembelajaran serta keterlibatan aktif dalam bekerja individu maupun berkelompok dengan kelompok asal maupun kelompok ahli. Kesimpulan hasil penelitian mendukung hipotesis penelitian yaitu melalui model pembelajaran kooperatif tipe jigsaw dapat meningkatkan hasil belajar mata pelajaran sejarah siswa kelas X SMK Muhammadiyah Watansoppeng Kabupaten Soppeng tahun pelajaran 2021/2022.


2021 ◽  
pp. 228-239
Author(s):  
Ayuda Nia Agustina

The COVID-19 pandemic has affected various aspects of life, one of which is education. Direct face-to-face contact needs to be reduced to prevent transmission of COVID-19, while educational institutions must continue to organize learning courses. This study identifies the effect of the blended learning model on learning outcomes of level II students in child-nursing courses during the COVID-19 pandemic. This study used a pre-experiment, one-group pre-test post-test, the sample was selected using the cluster random sampling method involving 105 students of level II of the Fatmawati Academy of Nursing. Data were analyzed using SPSS-24 software with the Wilcoxon test. The instrument used was a written test consisting of a pre-test and a post-test, a child-nursing procedure skills test. The results showed pre-test mean value is 74.74 and post-test mean value is 80,133. From these results, it can be concluded that there is the use of the blended learning model improved the learning outcomes of child nursing in Fatmawati Nursing Academy students during the COVID-19 pandemic. This can be seen from the average post-test result value, which is higher than the pre-test result value (p = 0.000).   Keywords: Blended learning, COVID-19, student learning outcomes, pandemic, learning


2021 ◽  
Vol 13 (2) ◽  
pp. 1278-1286
Author(s):  
Andi Basru Wawo ◽  
Tuti Dharmawati

This study aims to determine and improve students' understanding of the Information System Audit material using the problem-based learning model. It is hoped that this research can provide benefits for the development of effective learning models to support the formation of the personality and scientific qualities of students and improve the skills of lecturers in developing learning models. This research is a classroom action research with a problem-based learning model. The research subjects are students studying at the Accounting Study Program, Faculty of Economics, Halu Oleo University in the 2018/2019 academic year who take information systems audit courses. The results showed that implementing the problem-based learning model could improve students' understanding of the information system audit material. It can be seen through an increase in students' complete learning from before when the pre-test was 0% in a row; from each cycle, there was an increase until the post-test was 95.6%. Students' interest in inactiveness and collaboration is also good, namely 3.44 (scale 1-4). This study also found that the problem-based learning model improved students' ability to solve problems, think critically, and build their knowledge because information systems audit materials require direct skills and in-depth understanding.


2019 ◽  
Vol 2 (1) ◽  
pp. 36-48
Author(s):  
Wita Romita Ayu ◽  
Tri Ariani ◽  
Wahyu Arini

The purpose of this study was to determine "The Effect of Quantum Teaching Learning Model on Physics Learning Outcomes of Class X Students of SMK Negeri 3 Lubuklinggau in 2018/2019 Academic Year". This research is motivated by the low student physics learning outcomes. The purpose of this study was to determine the effect of the pre-test post-test group design model. The population in this study were all grade X class of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year. Two classes were chosen by random sampling, namely class X TKJ II as an experimental class and class X TKJ I as a control class. Data collection techniques using test techniques. Student test score data were analyzed using the t test. Based on the results of post-test data analysis of the experimental class and the control class with a 0.5% confidence level obtained tcount = 6.9 and ttable= 2.00 because tcount>ttable, means the average score of the experimental class is greater than the control class, then it was concluded that there was a significant effect of the Quantum Teaching learning model on physics learning outcomes of class X students of SMK Negeri 3 Lubuklinggau in the 2018/2019 academic year.


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