scholarly journals Model Pembelajaran Menarik Dengan Menggunakan Aplikasi Kahoot Sebagai Bahan Evaluasi Keberhasilan Belajar Untuk Mahasiswa

2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Sinta Elisa Jelita Kaunang

Interesting learning model is a method for transferring knowledge in order to maintained the quality of education and teaching skill, especially during pandemic coronavirus disease 2019 (COVID19) by not reducing the quality of teaching during Work From Home, an interesting form of learning by utilizing learning media in the network is proven to be able to optimize student learning success. This research was carried out on Psychology Study Program Students, Faculty of Education, Manado State University, during the even semester learning period of Abnormal Psychology courses attended by 48 students. The subject begins by attending synchronous offline learning at the beginning of the meeting and proceeding synchronously and asynchronously online using the google classroom (asynchronous) and Zoom Cloud Meeting (synchronous) media. Evaluation of student learning success through the Kahoot game application (gamebased learning) results in a percentage of 80.62% of students' success in answering all the questions given. It can be concluded that the learning model is interesting and fun by using the Kahoot application as an evaluation of learning success for students and also able to maintain the quality of education and teaching significantly.Keywords: knowledge transfer, work from home, learning models, online, kahoot.

Author(s):  
Sri Wahyuningtyas ◽  
Wahid Saputra

This literature study aims to find out whether the Teams Games Tournament learning model with task and forced strategies influences the development of Teams Games Tournament modifications and the tasks and forced students in the class. The problem in this learning is the activeness and creativity of students. The task strategy and force are chosen to complement the shortcomings of the Teams Games Tournament Learning Model. With the modifications can improve the quality of student learning, making students responsible and disciplined so that this learning is achieved. For educators, it is recommended to apply the Teams Games Tournament learning model to the task strategy and force at school, so that the learning objectives can be achieved optimally.


2020 ◽  
Vol 9 ◽  
pp. 114-118
Author(s):  
Mesterjon ◽  
Suwarni ◽  
Diah Selviani

The implementation of this research is Classroom Action Research (CAR). The data of SMKS 4 PGRI Bengkulu city. students from 14 students were only 5 students (36%) who had received Good grades, while 9 students (64%) needed guidance or had not reached KKM and based on the above background, the research problem can be formulated, namely how to apply the Project Based Learning model to improve student learning outcomes. The Method was conducted in two cycles with the flow of research, namely: action plan, implementation of action, observation and reflection. The results of the research that have been carried out can be concluded that the application of the Project Based Learning model can improve the quality of student learning process activities, by giving projects to students, providing feedback to students and motivating students. Learning models based on Project Based Learning can also improve the quality of student learning outcomes and activities. In each cycle there is an increase, this is seen from the results of the analysis of the cycle I test until the second cycle. Student learning outcomes, namely for the first cycle the average value of students is 71.66 with classical learning completeness 83.33%, increasing in the second cycle with an average value of 80.42 with 100% classical learning completeness. This research had a weakness which is the students had not ability to their kognitif aspect because to lowest the teacher was not creativity to leraning process in the classrooom.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


Author(s):  
Muhamad Havid Abdul Aziz ◽  
Agus Efendi ◽  
Basori Basori

<p>Education is very important for us, the country can go forward because the people are educated. The success of education is determined by the quality of education itself. To know the quality of education required a result or achievement. One of the factors affecting achievement is the facility. The purpose of this study is to determine whether there is influence of learning facilities on student achievement. Sampling using simple random sampling system as much as 58 people from the total population as much as 70 people at the level of formal education. The method used in data collection that is using quisioner, observation and documentation. Data analysis technique used is using simple linear regression analysis. Based on the results of data analysis and hypothesis testing it is known that the two variables of learning facilities (X) and student learning achievement (Y) have a positive influence, this is evidenced by r = 0.277 where the guidelines used to provide interpretation proposed by Sugiyono are at intervals 0.20 - 0.399 which fall into the low category[18]. Based on the results of research that has been put forward by the authors which there is influence between learning facilities on learning achievement with low categories, it is necessary to improve the effectiveness of the use of learning facilities and conducted other research on other factors that affect student achievement in addition to learning facilities.</p>


2019 ◽  
Vol 4 (1) ◽  
pp. 208-223
Author(s):  
Nur Hamida Siregar

The quality of education in Indonesia was in the worst position in Asian from 12 countries surveyed in 2010 by PERC, so more efforts by teachers are needed to improve the quality of education. One of the efforts is through the application of good and appropriate learning models to the characteristics of subjects. This study aimed to determine the achievement of learning outcomes of heat transfer subject of students of class VII6 SMP Negeri 2 Ambon through application of a contextual approach in Jigsaw type cooperative learning model. This research was a quantitative descriptive, with 40 students. This study found that the average score of initial achievement was 29.22 (failed qualification). While during the learning process with Jigsaw cooperative learning model, the average cognitive achievement was 83.34 (good qualification), affective was 82.66 (good qualification), and psychomotor was 88.75 (good qualification). While there were formative test results obtained the average achievement score was 74.77 (sufficient qualification), and the average of the final score was 81.71 (good qualification). It can be concluded that the learning process by applying a contextual approach in Jigsaw type cooperative learning model was proven to help students in achieving the learning outcomes of heat transfer subject.


2019 ◽  
Vol 20 (1) ◽  
pp. 1
Author(s):  
Andi - Setiawan ◽  
Suwardi Suwardi ◽  
Khairul Saleh ◽  
Suharmanto Suharmanto

<p><em>The current study was conducted to increase of our understanding of factors that influence </em><em>distinctiveness of the curriculum as</em><em> efforts to maintain and improve the quality of education in study program graduate of Business Administration.</em><em> An extensive review of the existing literature was used to identify 32 factors that Affect </em><em>quality of education</em><em> and Alumni satisfaction. </em><em>Data or a questionnaire distributed to 133 graduates study program graduate of Business Administration Department of Business Administration Polytechnic State Semarang. Of the 133 questionnaires distributed were returned as many as 124, and 9 questionnaires are not returned by the target date. The analysis of 124 questionnaires there are 13 questionnaires that occurred outlier. So the data or questionnaires that can be used for the study were as many as 111 questionnaires</em><em>. Results from both the qualitative and quantitative phases of the current study demonstrated that 32 factors that Affect </em><em>quality of education</em><em> and Alumni satisfaction can be clustered into three basic process. </em><em>First,</em><em> based on the results of data analysis showed that the acquisition of specialized expertise is the key or most dominant variable</em><em>,</em><em> Second, </em><em>results demonstrate mastery of tools and technology are the two variables that affect the realization of graduate satisfaction. Third, the results of data analysis showed that the formation of character and behavior of the third element in increasing the satisfaction of graduates through the value of the learning process</em><em> The sectors in which the alumni </em><em>study program graduate of</em><em> </em><em>Business Administration </em><em>were not completely representative of reviews their year of graduation and geographical region.  The findings suggest that, in order to increase of satisfaction </em><em>study program graduate of Business Administration</em><em>, Then focus on </em><em>mastery of special skills is the most dominant variable that can affect the value of the learning process</em><em>, </em><em>This is a strength </em><em>study program graduate of Business Administration</em><em>, then the advice and recommendation is to maintain and emphasize the element of learning output is -unsur formed on the entire course, which relate directly and indirectly to the mastery of special skills in administration.</em><em> </em><em>This study contributes to the body of knowledge on the</em><em> value of the learning process.</em><em></em></p>


2020 ◽  
Vol 6 (1) ◽  
pp. 68
Author(s):  
Ida Bagus Alit Arta Wiguna

<em>The research intend to analysis and find out the application of hypnoteaching method increas of student learning activities in Hindu learning at SMAN 7 Denpasar which will be a hope in improve the quality of education. This study use qualitative research method whose research characteristic adjective in the focus of the research function to find hypotheses in certain cases or limited samples. Hypnoteacing method is part of the application of hypnotic science that can bring students to an atmosphere of relaxation in receive subject matter. The work system of hypnoteaching method is the teacher communicating to students' subconscious by change brain waves from beta to alpha. Hypnosis in learning is not a model of hypnosis that is perceived in television show hypnosis in learning is only try to build conducive and pleasant conditions in the learning process of students not made asleep. In alpha conditions, the concentration of students will be focused, when relaxed the learning process will become more meaningful. Hypnoteaching method is a learning that is suitable to be applied as the development of students' potential in modern times. It can be concluded that the implementation of hypnoteaching method at SMAN 7 Denpasar is very effective in increas student learning activity</em>


2017 ◽  
Vol 5 (2) ◽  
pp. 413
Author(s):  
Sanusi Sanusi

<p align="center"><em>This paper comes as a reflection as well as aims to describe the concept and implementation of thematic-integrative learning in Madrasah Ibtidaiyah in the curriculum 2013. Basically the idea of the concept of thematic-integrative learning model in the curriculum 2013 is in response to the dynamics of education-oriented efforts to improve the quality of education through giving a more meaningful experience to the learners in the learning process that takes place in their educational environment. The integration effort is done through a learning approach that combines the various competencies from various subjects into specific themes that become a unified whole. Thematic-integrative learning is an approach in learning that is oriented at the stage of the development of learners, especially at the level of Madrasah Ibtidaiyah which in its development still see everything as a whole unity and only able to understand the relationship between the concept simply.</em></p>


2021 ◽  
Vol 54 (1) ◽  
pp. 38
Author(s):  
Restu Yanuar Ula ◽  
Sarkadi Sarkadi ◽  
Aip Badrujaman

Improving the quality of education is based on the formation of the quality of learning through teacher competence in managing the classroom. However, the problem is that the learning outcomes of history are still relatively low because the competence of teachers in applying the method is still monotonous. On the other hand, the VCT learning model can provide creative-critical power, foster positive attitudes, interests, and values in students in learning history. Therefore, this study aims to determine the effect of the Value Clarification Technique learning model on student learning outcomes of history. The research method used quantitative methods with a quasi-experimental design. The research design used was the Non-Equivalent Pretest-Posttest Design. The population in this study was all students of grade XI. At the same time, the sampling technique is purposive sampling which is divided into two classes into the experimental group and the control group. The results of this study indicate that the VCT learning model affects student learning outcomes in history learning.


Eksponen ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 60-66
Author(s):  
Darwanto Darwanto

Improving the quality of education in Higher Education can be started by improving the quality of lecturers in teaching and professional behavior. One of the priority education issues is the quality of education, especially the quality of learning. From the various conditions and potentials, the efforts that can be made to improve the quality of learning in Higher Education is to develop student oriented learning and facilitate it in learning. One of the models of educator profession development through collaborative and sustainable learning is Lesson Study. Through the stages in the lesson design can enhance student learning activities.


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