Mobile Learning: Utilization of Media to Increase Student Learning Outcomes

Author(s):  
Edy Budiman ◽  
Sitti Nur Alam ◽  
Mohammad Aldrin Akbar
2011 ◽  
Vol 3 (3) ◽  
pp. 34-42 ◽  
Author(s):  
Pamela Pollara ◽  
Kelly Kee Broussard

As mobile devices become ubiquitous, it is necessary to analyze if and how these devices can be used for learning. This systematic review is part of a larger review that analyzed 21 mobile learning research studies published from 2005-present. Eleven studies that focused specifically on student learning outcomes and processes are summarized in this review in order to better understand the direction of mobile learning in mainstream education. Overall, studies were found to be positive and indicated several benefits of using mobile devices for learning including an increase in achievement, productivity, engagement, and motivation. This paper also highlights recommendations for future research and practice in the field of mobile learning, specifically focusing on the way personal mobile device ownership may influence learning both inside and outside the classroom.


2019 ◽  
Vol 4 (3) ◽  
pp. 37-39
Author(s):  
Leni Pebriantika

Mobile learning is one of the learning models using mobile technology devices that can support learning (Marinakou & Giousmpasoglou, 2015). Laptops, tablets, smartphones, and other are technology devices that can support mobile learning such as (Göksu & Atici, 2013). From these devices, smartphones are the most widely used devices (Ken Nee Chee, Noraffandy Yahaya, Nor Hasniza Ibrahim, & Mohamed Noor Hasan, 2017). Mobile learning uses a very flexible approach, which allows students to learn wherever and whenever (Your et al., 2014), (Kim, Lee, & Rha, 2017). In its application, lecturers are only as facilitators to excel and hone student skills (Hamdani, 2013). This study was research and development (R&D) (Sugiyono, 2016). Data collection techniques used in this study used questionnaires, walkthroughs, Interviews, and tests of student learning outcomes. The development model used is the adoption of the Lee & Owens development model consisting of 5 (five) phase: assessment/analysis, design, development, implementation, and evaluation. (Lee, William W & Owns & Diana L, 2004) At the phase of assessment/analysis, a needs analysis was carried out from the study. Phase Design carried out several steps in the design of the mobile learning model which consists of the preparation of flowcharts, storyboards, and scripts that will be implemented in making applications and implementing mobile learning models. The development phase is the implementation of the design phase. The app that will be used in building products is  Moodle mobile app. At this phase, there will be a presentation of media experts, material experts, learning design experts, and linguists experts. The next step is the implementation, which is the implementation of the mobile learning model. The last phase is the evacuation, which is a field trial involving 26 students. The effectiveness test of the mobile learning model done by giving pretest and posttest to assess the increase in student learning outcomes.


Author(s):  
Rafi Eka Wijaya ◽  
Mustaji Mustaji ◽  
Hari Sugiharto

This study aims to analyze the development of mobile learning in learning media to improve digital literacy and student learning outcomes in physics subjects. The method used in writing this systematic literature review is to search for the literature using a database on Google Scholar. The results of the study show that the use of mobile learning in student learning can be used as a learning support tool, media and learning resource and can be applied at the student level. The benefits of using mobile learning in learning are that it can facilitate the teaching and learning process both in the classroom and outside the classroom, attract students' attention and can generate enthusiasm and motivation in learning so that the material being delivered can be conveyed properly and can be understood by students, besides another benefit of using mobile learning is that it can support students towards independent learning. The development of mobile learning as a learning medium has been carried out by several researchers, who develop mobile learning. The results of the development carried out indicate that the media developed is more likely to focus on the teaching material only. Mobile learning developed is focused as a means of practicing working on questions that can provide various types of questions that are varied and challenging.


Numeracy ◽  
2020 ◽  
Vol 7 (2) ◽  
pp. 324-333
Author(s):  
Raudatul Husna

The education system is faced with a situation that requires teachers to be able to master distance learning media, such as during the Covid-19 pandemic outbreak. The distance education system is one of the solutions to overcome difficulties in face-to-face learning with the existence of social distancing rules which are a major obstacle today. Mobile Learning ( M-Learning) is a distyance paradigm utilizing mobile technology and devices which are predicted to experience rapid and potential development along with the development of mobile technologiitself. M-Learning is a distance leaning medium that is easy and often used. This study aims to see the effectiveness of derivative learning using M-Learning media in terms of student learning outcomes. The research model used in this study was a quasi experiment using a one group pretest postest design. The research sample was students in semester 2 who took calculus courses. The sample data were processed by descriptive analysis and test the difference in the average learning outcomes. The results showed that calculus courses with derivative materials using M-Learning media were quite effective when viewed from the student learning outcomes. Student learning outcomes after lecturing using M-Learning are higher than student learning outcomes before lecturing using M-Learning. Abstrak Sistem pendidikan dihadapkan dengan situasi yang menuntut para pengajar untuk dapat menguasai media pembelajaran jarak jauh, seperti pada masa wabah pandemi Covid-19 ini. Sistem pendidikan jarak jauh menjadi salah satu solusi untuk mengatasi kesulitan dalam pembelajaran tatap muka dengan adanya aturan social distancing yang menjadi kendala besar saat ini. Mobile Learning (M-Learning) merupakan paradigma pembelajaran memanfaatkan teknologi dan perangkat Mobile yang diperkirakan akan  mengalami perkembangan pesat dan potensial seiring dengan perkembangan teknologi mobile itu sendiri. M-Learning  merupakan salah satu media pembelajaran  jarak jauh yang mudah dan sering digunakan. Penelitian ini bertujuan untuk melihat efektifitas pembelajaran Turunan dengan menggunakan media M-Learning ditinjau dari hasil belajar mahasiswa. Model penelitian yang digunakan pada penelitian ini adalah quasi experiment dengan menggunakan one group pretest postest design. Sampel  penelitian yaitu mahasiswa semester 2 yang mengambil matakuliah kalkulus. Data sampel diolah dengan analisis deskriptif dan uji perbedaan rata-rata hasil belajar. Hasil penelitian menunjukkan perkuliahan mata kuliah kalkulus materi turunan dengan menggunakan media M-Learning cukup efektif jika dilihat dari hasil belajar mahasiswa. Hasil belajar mahasiswa setelah perkuliahan dengan menggunakan M-Learning lebih tinggi dibandingkan dengan hasil belajar mahasiswa sebelum perkuliahan dengan menggunakan M-Learning.


2017 ◽  
Vol 10 (3) ◽  
pp. 26-33
Author(s):  
Geovanne Farell ◽  
Kasman Rukun ◽  
Waskito Waskito

Based on preliminary analysis, the results of student learning object oriented programming courses show the numbers are still relatively low, the low expected learning outcomes is due to the limitations of learning resources or existing instructional media. This research was conducted using the method of research and development (R&D) by using the Four- D model. The development of Mobile Learning used method Design of Exploratory Tutorial. The result of validity test shown that Mobile Learning media was valid. Then the result of practicalities test obtained also show the practicalities of media. Effectiveness of Mobile Learning media declared effective in improving student learning outcomes. Based on the findings of this study concluded that Mobile Learning was valid, practical, and effective to be used as media learning. Keywords: Mobile, Learning, Smartphone, Validity, Effectiveness, Practicalities.


2016 ◽  
Vol 14 (1) ◽  
pp. 86
Author(s):  
Dadang Mohamad Nurdin ◽  
Deni Darmawan ◽  
Hudiana Hernawan

The purpose of this study is (1) to determine the learning outcome of students using interactive multimedia; (2) the improvement of student learning outcomes using mobile learning; (3) to determine the differences between the learning outcome of students using interactive multimedia and mobile learning. The method used is the method of quasi-experimental research design used in this study The Static group pretest – posttest design. Results obtained indicate that (1) there is an increase in student learning outcomes which uses interactive multimedia; (2) there is an increase in student learning outcomes using mobile learning; (3) there are differencesbetween the learning outcome of students using interactive multimedia and mobile learning.


Author(s):  
Viddo Chrisdian ◽  
Siti Masitoh ◽  
Fajar Arianto

The acceleration of 4.0 industrial revolution caused the development of digital era developed rapidly, therefore, learning resources can be accessed everwhere and everytime. Since the learning sources are easy to find,  the teachers are required to change the learning pattern into a learning facilitator that the focus is to give the appropriate learning resources for students based on their needs. According to the results of the interviews, there is a learning problem shows that the student learning outcomes in the excretion system material for class VIII SMP in SMPN 1 Taman Sidoarjo is still low. For this reason, it is necessary to develop a mobile learning media material excretion system that is feasibly and effectively used by students of VIII graders at SMPN 1 Taman Sidoarjo. The development model used is R&D Models from Walter Dick and Lou Carey.The data collection methods used were from questionnaire and test. Based on the trial results and data analysis, there are several conclusions, the results of the feasibility test of mobile learning media from the experts of material and media obtained a very good category.The individual trial obtained an excellent category, which is 90%, the percentgage of small group trials  is 90% and categorized as excellent, whereas the percentahe of the field trials is 89% and included in the excellent category. It can be concluded that the mobile learning media is suitable to use in the learning process. While the t-test with db = N - 1 = 33 - 1 = 32 and a significant level is 5%. Then the value of t table = 2.037 and tcount is 5.49. T arithmetic <t table (5.49> 2,037), therefore, the headway of media has been effective in improving student learning outcomes in class X of SMAN 1 Taman Sidoarjo on excretion system material.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Sovia Haryati ◽  
Fahmi Rizal ◽  
Nurhasan Syah

Low student learning outcomes in Engineering Mechanics subjects require good learning media so that it is easier to understand the material and can be seen how it works repeatedly, namely with mobile learning media. Almost all students now have smartphones, so it is better if smartphones are used as learning media. The android application in this study contains material competencies, sample questions, learning videos and interactive evaluation questions. This study aims to analyze the increase in student learning outcomes by optimizing mobile learning media. The research method is a development research method. This research procedure uses a modified 4-D model development model. The study population was 62 students. The research sample was 31 students. The data collection method used is by giving a questionnaire. The instrument used was a questionnaire in the form of a Likert scale. The data analysis technique used is primary and secondary data. The results showed that the results of the validation carried out obtained an average percentage of 88% in the valid category, so it can be concluded that the mobile learning media application is valid for use in Engineering Mechanics learning


2019 ◽  
Vol 8 (1) ◽  
pp. 43 ◽  
Author(s):  
Tri Nova Hasti Yunianta ◽  
Anissa Putri ◽  
Dani Kusuma

Mathematics mobile learning influences student learning outcomes. Making this application need skills and also the appropriate programs. The first goal in this study is to develop valid and effective mathematics mobile learning. The second goal in this study if using two different programs it would get the same or different results, is it different between the two applications made with different programs? This type of research is research and development (R & D). The first application research subjects were mathematics teachers and 8th grade students of Junior High School in Salatiga consisted of 28 students and the subjects in this study were divided into two, namely students in the 8G class who used the mobile learning application and who did not use it and this study was conducted in the second semester academic year 2014/2015. The second application research subject was 10th-grade students of Senior High School in Salatiga, consisted of 24 students. This research was conducted in the second semester of the academic year 2015/2016. The first application development model was using ASSURE Model and developed with ExeLearning program, while the second application used the ADDIE Model and developed with MIT Inventor 2 program. Data on learning outcomes were obtained by giving initial tests and final tests. Data were analyzed using N-gain enhancement test. The mathematics mobile learning application used the ExeLearning 2.0 program to obtain validation results with very good criteria for the display and material sections while for the improvement of student learning outcomes in the high category amounting to 0.7. The second mathematics mobile learning application obtained very good display validation results and for the material section in the good category, while the increase in learning outcomes obtained an increase in the high category which was 0.71. Both of these applications possessed differences and the characteristics of mobile learning applications also depend on which software is used. It has a unique impression of using the ExeLearning 2.0 application and MIT Inventor 2.


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