scholarly journals The Development of Mobile Learning Media for Excretion System Material for VIII Graders of SMPN 1 Taman Sidoarjo

Author(s):  
Viddo Chrisdian ◽  
Siti Masitoh ◽  
Fajar Arianto

The acceleration of 4.0 industrial revolution caused the development of digital era developed rapidly, therefore, learning resources can be accessed everwhere and everytime. Since the learning sources are easy to find,  the teachers are required to change the learning pattern into a learning facilitator that the focus is to give the appropriate learning resources for students based on their needs. According to the results of the interviews, there is a learning problem shows that the student learning outcomes in the excretion system material for class VIII SMP in SMPN 1 Taman Sidoarjo is still low. For this reason, it is necessary to develop a mobile learning media material excretion system that is feasibly and effectively used by students of VIII graders at SMPN 1 Taman Sidoarjo. The development model used is R&D Models from Walter Dick and Lou Carey.The data collection methods used were from questionnaire and test. Based on the trial results and data analysis, there are several conclusions, the results of the feasibility test of mobile learning media from the experts of material and media obtained a very good category.The individual trial obtained an excellent category, which is 90%, the percentgage of small group trials  is 90% and categorized as excellent, whereas the percentahe of the field trials is 89% and included in the excellent category. It can be concluded that the mobile learning media is suitable to use in the learning process. While the t-test with db = N - 1 = 33 - 1 = 32 and a significant level is 5%. Then the value of t table = 2.037 and tcount is 5.49. T arithmetic <t table (5.49> 2,037), therefore, the headway of media has been effective in improving student learning outcomes in class X of SMAN 1 Taman Sidoarjo on excretion system material.

Widya Accarya ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 17-23
Author(s):  
Lindawati ◽  
Mokhammad Wahyudin

Abstrak Tujuan dari penelitian ini untuk mengetahui pengaruh model Cooperative script dalam meningkatkan hasil belajar siswa pada mata pelajaran ilmu pengetahuan sosial (IPS) kelas VIII MTs Ash-shiddiqiyyah Cempaka. Pendekatan penelitian ini menggunakan pendekatan kuantitatif deskriptif dengan jenis penelitian eksperimen, populasi penelitian yaitu seluruh siswa MTs Ash-shiddiqiyyah Cempaka yang berjumlah 80 orang dengan sampel 30 orang siswa yaitu 15 siswa kelompok kontrol yang diterapkan pada kelas VIII dan 15 siswa di kelompok eksperimen yang diterapkan pada kelas VII. Pengumpulan data menggunakan observasi, tes, dan dokumentasi. Analisis data menggunakan analisis deskriptif dan analisis statistik inferensial. Hasil penelitian terdapat pengaruh dari model pembelajaran tipe cooperative script dalam meningkatkan hasil belajar siswa kelas .MTs Ash-shiddiqiyyah Cempaka Kecamatan Plumbon kelompok kontrol mencapai kategori rendah dan hasil belajar siswa kelompok eksperimen mencapai nilai rata-rata kategori tinggi. Berdasarkan hasil analisis data menunjukkan terdapat perbedaan yang signifikan antara kelompok kontrol dengan kelompok eksperimen, sehingga dapat disimpulkan bahwa pembelajaran cooperative script memiliki pengaruh terhadap hasil belajar siswa. Kata kunci: Cooperative Script, Model Pembelajaran, Hasil Belajar   Abstract The purpose of this study was to determine the effect of the Cooperative script model in improving student learning outcomes in social science (IPS) class VIII MTs Ash-shiddiqiyyah Cempaka. This research approach uses a descriptive quantitative approach with the type of experimental research, the study population is all students of MTs Ash-shiddiqiyyah Cempaka, amounting to 80 people with a sample of 30 students namely 15 control group students applied to class VIII and 15 students in the experimental group applied to class VII. Data collection uses observation, tests, and documentation. Data analysis uses descriptive analysis and inferential statistical analysis. The results of the study there is an influence of the cooperative script type learning model in improving student learning outcomes class. MTs Ash-shiddiqiyyah Cempaka Subdistrict Plumbon control group reached the low category and the learning outcomes of the experimental group students reached the average value of the high category. Based on the results of data analysis, there are significant differences between the control group and the experimental group, so it can be concluded that cooperative script learning has an influence on student learning outcomes. Keywords: Cooperative Script, Learning Model, Learning Outcomes


2020 ◽  
Vol 6 (2) ◽  
pp. 143
Author(s):  
Niswatul Khaira ◽  
Yusrizal Yusrizal ◽  
Abdul Gani ◽  
Muhammad Syukri ◽  
Elisa Elisa ◽  
...  

This research develops a comic-based student worksheet to learn about feasibility, learning outcomes, and motivation of the student worksheet. The research was carried out using research and development (R&D) methods with the ADDIE development model. The implementation of this comic-based Student Worksheet uses a pretest-posttest control group design. The population in this study were students of class VIII at MTsN 3 Banda Aceh. The samples in this study were 57 students in the class of Abu Bakar Ash Siddiq and Zaid bin Thabit who were selected by purposive sampling. Data collection using validation tests, written tests, and questionnaires. The results of the feasibility test showed that the Developed Student Worksheet was included in the feasible category with an average score of assessments by experts and natural science teachers of 91.25% and 99.03%. Analysis of learning outcomes data using the t-test, obtained tcount>ttable (4.42> 2.01) shows that there are differences in the value of student learning outcomes between the experimental and control classes where the value of the experimental class is higher than the control class. Results of analysis Motivation of students tcount>ttable (15,53> 2,01) also shows the use of comic-based worksheets can increase students' learning motivation so that it can be concluded that the use of comic-based worksheets is feasible, it can improve student learning outcomes and motivation


2019 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Syatanul Iman ◽  
Lovy Herayanti ◽  
Syifa’ul Gummah

This study aims to improve student learning outcomes through the implementation of contextual approaches based on learning community in SMP Negeri 3 Tanjung in 2017/2018 Academic Year. This research is a classroom action research. Actions are carried out through two cycles, each cycle consisting of the process of planning, implementation, observation, and reflection. The instrument used was a multiple-choice test instrument. The subjects of this study were 26 students of class VIII-4 of SMP Negeri 3 Tanjung. The results of the study showed that in the cycle I the percentage of completeness of student learning outcomes was 76% with an average score of 74.23, while in the cycle II the percentage of completeness of student learning outcomes was 92% with an average score of 85.34. Based on the results of the study it can be concluded that the implementation of contextual approaches based on learning community can improve student learning outcomes.


2017 ◽  
Vol 10 (3) ◽  
pp. 26-33
Author(s):  
Geovanne Farell ◽  
Kasman Rukun ◽  
Waskito Waskito

Based on preliminary analysis, the results of student learning object oriented programming courses show the numbers are still relatively low, the low expected learning outcomes is due to the limitations of learning resources or existing instructional media. This research was conducted using the method of research and development (R&D) by using the Four- D model. The development of Mobile Learning used method Design of Exploratory Tutorial. The result of validity test shown that Mobile Learning media was valid. Then the result of practicalities test obtained also show the practicalities of media. Effectiveness of Mobile Learning media declared effective in improving student learning outcomes. Based on the findings of this study concluded that Mobile Learning was valid, practical, and effective to be used as media learning. Keywords: Mobile, Learning, Smartphone, Validity, Effectiveness, Practicalities.


2021 ◽  
Vol 9 (3) ◽  
pp. 144-152
Author(s):  
Tiurlina Siregar ◽  
Siti Patimah

This study aims to determine the feasibility of developing an integrated science module and student learning outcomes using an integrated science module based on guided inquiry on food additives. Research Methods Research and Development. The research sample was carried out in class VIII B of SMP Negeri 1 Sentani with a total of 30 students. The results showed that the feasibility of an integrated science module based on guided inquiry on food additives in the category of very suitable for use as teaching materials and improving student learning outcomes with the n-Gain test obtained an average of 0.74 in the high category.


2021 ◽  
Vol 1 (2) ◽  
pp. 204-209
Author(s):  
JONIH ISKANDAR

This study aims to obtain an overview of the application of contextual models in mathematics learning in an effort to improve student competence. The subjects in this study were students of class VIII A Mts. Tunas Harapan Bangsa, Sukabumi Regency, found 41 people consisting of 21 male students and 20 female students and the sub-topics were circles. This can be seen from the average value of the formative tests for each cycle of action and sub summative, namely the Action Cycle I on average is 66.88 with 70.73% completeness, in Cycle II the average is 73.66 with 87 completeness. .80%, and in the sub-summative the average is 88 with a completeness of 92.68%. In addition to improving student learning outcomes, the use of a contextual approach can also increase the responses of students who are netted through journals and questionnaires. As students respond positively to learning by using a contextual approach. Based on student questionnaires, a response of 3.09 was obtained. Meanwhile, based on the journal, in Cycles I, II, and III students gave positive responses of 53.66%, 65.86%, and 87.80%, respectively. ABSTRAKPenelitian ini bertujuan untuk memperoleh gambaran tentang penerapan model konstektual pada pembelajaran matematika dalam upaya meningkatkan kompetensi siswa. Subjek dalam penelitian ini adalah siswa kelas VIII A Mts. Tunas Harapan Bangsa Kabupaten Sukabumi, berjumlah 41 orang yang terdiri dari 21 siswa laki-laki dan 20 siswa perempuan dan sub pokok bahasan adalah lingkaran. Hal ini dapat dilhat dari nilai rata-rata tes formatif setiap siklus tindakan dan sub sumatif, yaitu Siklus Tindakan I rata-ratanya adalah 66,88 dengan ketuntasan 70,73%, pada Siklus Tindakan II rata-ratanya adalah 73,66 dengan ketuntasan 87,80%, dan pada sub Sumatif rata-ratanya 88 dengan ketuntasan 92,68%. Selain untuk meningkatkan hasil belajar siswa, penggunaan pendekatan konstektual pun dapat meningkatkan respon siswa yang terjaring melalui jurnal dan angket. Sebagai siswa merespon positif terhadap pembelajaran dengan menggunakan metode pendekatan konstektual. Berdasarkan angket siswa diperoleh respon sebesar 3,09. Sedangkan berdasarkan jurnal, pada Siklus I, II, dan III siswa memberikan respon positif berturut-turut sebesar 53,66%, 65,86%, dan 87,80%.


2017 ◽  
Vol 5 (3) ◽  
pp. 563
Author(s):  
Ambari '

SD Negeri 011 Beringin Makmur, especially in the fourth grade, KKM to subjects who haveditatapkan PPKn is by KKM is 65. Particularly in the fourth grade SD Negeri 011 BeringinMakmur PPKn low student learning outcomes. It can be seen from the students after the testin midterm average value of only 61.5. Based on the preliminary study authors, the lowstudent learning outcomes PPKn caused by several things, the strategies used in teaching theteacher does not comply with the demands of learning and students during lessons PPKnfrequency only ask very little because the material is only presented in the form of lectures.The purpose of this study is to improve learning outcomes in subjects PPKn through theimplementation of inquiry learning model SD Negeri 011 Beringin Makmur fourth gradestudents. This research is a classroom action through the stages of planning, implementingaction, observation and reflection. Design research is the model cycle of improvementplanning, implementing action, observation and reflection. The subjects were students ingrade IV SD Negeri 011 Beringin Makmur with the number of 30 people, including 15 womenand 15 men. While the object of the research is PPKn student learning outcomes, the dataused in this study focuses on learning outcomes data PPKn only. From the results of theaction, can be seen learning outcome Civics students from before action is taken (preliminarydata) cycle I and after the action on the second cycle by improving student learning outcomesthat have been achieved, known completeness class on preliminary data only 15 or (50 %) ofall students and after repair in the first cycle has increased to 26 people or 87% of the totalclass IV student SD Negeri 011 Beringin Makmur. After the improvement in cycle II to beincreased to 27 students or 90%.


2017 ◽  
Vol 5 (3) ◽  
pp. 307
Author(s):  
Deden Kusdinar

Based on the author's experience teaching for this in SD Negeri 010 Banjar PanjangKerumutan, and based on observation and early reflections by the author seen low creativityof students in learning that ultimately ends up in the low student learning outcomesthemselves, especially on the subjects of Natural Sciences. After many tests on the midtermturns lower student learning outcomes. Completeness class only reach 50% or 10 out of 20students, KKM for subjects of Natural Sciences which has been set in the class IV SD Negeri010 Banjar Panjang Kerumutan is the number 70. As Judge things that cause children lowvalue, from the aspect of teachers are: teacher always using methods lectures, learningachievement of children have been considered equally by teachers, and the learning processis dominated by the teacher. This research is a classroom action research (PTK). Class actionresearch through the stages of planning, implementation, observation and reflection. Fromthe research data is a result of learning of natural science at the top can be seen learningoutcome science students from the action on the preliminary data for the first cycle to thesecond cycle by improving student learning outcomes that menigkat are significant, the initialdata of students who achieve mastery only 50 % and cycle to the first increase has reached70% and the thoroughness of the class in the second cycle reaches 85%.


2020 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Philip Nababan ◽  
Efendi Napitupulu ◽  
R Mursid

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui tanggapan siswa terhadap kualitas media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut. (2) Mengetahui keefektifan media pembelajaran interaktif pada pembelajaran Teknik Pemesinan Bubut pada siswa program keahlian Teknik Pemesinan. Jenis penelitian ini adalah penelitian pengembangan. Data tentang kualitas produk pengembangan ini dikumpulkan dengan angket dan dianalisis dengan teknik analisis deskriptif kualiatatif. Hasil penelitian menunjukkan bahwa; (1) uji ahli materi pelajaran Teknik Pemesinan Bubut berada pada kualifikasi sangat baik (88,92%), (2) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (85,21%), (3) uji ahli rekayasa perangkat lunak berada pada kualifikasi sangat baik (84,03%), (4) uji coba perorangan berada pada kualifikasi sangat baik (88,75%), (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (91,35%) dan (5) uji coba lapangan berada pada kualifikasi sangat baik (88,31%). Hasil pengujian hipotesis membuktikan bahwa terdapat perbedaan antara hasil belajar siswa yang menggunakan media pembelajaran interaktif  dengan hasil belajar siswa yang menggunakan buku teks. Hal ini ditunjukkan dengan hasil pengolahan data diperoleh  thitung sebesar 4,68 dan ttabel sebesar 1,67 pada taraf kepercayaan 95 persen. Maka diperoleh bahwa thitung> ttabel. Disimpulkan bahwa  hasil belajar siswa yang menggunakan media pembelajaran interaktif dengan efektifitas sebesar 72,77 %. lebih tinggi dari hasil belajar siswa yang diajar dengan pembelajaran menggunakan buku teks dengan efektifitas sebesar 62,13%. Kata Kunci: media pembelajaran interaktif, teknik pemesinan bubut Abstract: This study aims to: (1) Determine student responses to the quality of interactive learning media on learning Lathe Machining Techniques. (2) Knowing the effectiveness of interactive learning media on learning of Machining Lathe in students of Machining Engineering expertise program. This type of research is development research. Data about the quality of this development product was collected by a questionnaire and analyzed by qualitative descriptive analysis techniques. The results showed that; (1) Lathe machining engineering subject matter expert test is in very good qualification (88.92%), (2) learning design expert test is in very good qualification (85.21%), (3) software engineering expert test is in in very good qualifications (84.03%), (4) individual trials were in very good qualifications (88.75%), (5) small group trials were in very good qualifications (91.35%) and (5 ) field trials are in very good qualifications (88.31%). Hypothesis testing results prove that there are differences between student learning outcomes using interactive learning media with student learning outcomes using textbooks. This is indicated by the results of data processing obtained by tcount of 4.68 and ttable of 1.67 at a confidence level of 95 percent. Then it is obtained that tcount> ttable. It was concluded that student learning outcomes using interactive learning media with an effectiveness of 72.77%. higher than student learning outcomes taught by learning to use textbooks with an effectiveness of 62.13%. Keywords: interactive learning media, lathe machining techniques


2019 ◽  
Vol 5 (1) ◽  
pp. 35-42
Author(s):  
Erma Yenis

Abstractlearning process  good teaching  can create a situation that allows children to learn, so that is the starting point of the success of teaching. The low quality of education depends on the management of the teaching and learning process which can be interpreted as being less effective in the teaching and learning process, the causes: (1) Low learning activities, (2) Inadequate facilities and infrastructure. The case in Solok City Middle School, the low level of student learning activities allegedly influenced the low student learning outcomes. Based on observations on class VIII A which included the superior class had not yet achieved the desired completeness, the class with the least completeness was class VIII B which was 33.33% with KKM 65 criteria. Seeing this reality, teachers were required to motivate students and foster enthusiasm student learning. Therefore, to foster students' enthusiasm for learning, the author tries to apply student learning activities through discussion methods in small groups.Keywords: Learning, discussion AbstrakProses belajar mengajar yang baik dapat menciptakan situasi yang mmemungkinkan anak belajar, sehingga merupakan titik awal keberhasilan pengajaran. Rendahnya mutu pendidikan tergantung pada pengelolaan proses belajar mengajar yang dapat diartikan kurang efektifnya proses belajar mengajar, penyebabnya: (1) Rendahnya aktifitas belajar,  (2) Sarana dan prasarana yang belum memadai. Kasus pada SMP Negeri % Kota Solok rendahnya aktifitas belajar siswa diduga berpengaruh terhadap rendahnya hasil belajar siswa. Berdasarkan pengamatanpada  kelas VIII A yang termasuk kelas unggul belum mencapai ketuntasan yang di inginkan, sedangkan kelas yang paling sedikit ketuntasannya adalah kelas VIII B yaitu sebanyak 33,33 % dengan kriterian KKM 65. Melihat kenyataan tersebut, guru dituntut untuk dapat memotivasi siswa dan menumbuhkan semangat belajar siswa. Karena itu, untuk menumbuhkan semangat belajar siswa, penulis mencoba untuk menerapkan aktivitas belajar siswa melalui metode diskusi dalam kelompok kecil. Kata kunci: Pembelajaran, diskusi


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