scholarly journals PENGEMBANGAN ALAT PERAGA SEDERHANA EYE LENS TEMA MATA KELAS VIII UNTUK MENUMBUHKAN KETERAMPILAN PESERTA DIDIK

2014 ◽  
Vol 3 (2) ◽  
Author(s):  
V. A. C. Saputri ◽  
N. R. Dewi

Penelitian ini bertujuan untuk mengetahui karakteristik dan kelayakan alat peraga sederhana eye lens, serta untuk mengetahui apakah alat peraga sederhana eye lens dapat menumbuhkan keterampilan proses sains peserta didik. Metode yang digunakan pada penelitian ini menggunakan metode Research and Develompment yang dikemukakan oleh Sugiyono dan dibatasi sampai tahap pengembangan saja. Hasil validasi memperoleh persentase 95,37% untuk validasi materi dan 88,89% untuk validasi media dengan masing-masing kriteria sangat layak. Untuk uji coba pemakaian dilakukan pada 32 peserta didik kelas VIIIB SMP Negeri 5 Magelang, dengan hasil ketuntasan klasikal 87,5% yang menunjukkan alat peraga sederhana eye lens efektif digunakan dalam proses pembelajaran IPA. Kriteria keterampilan proses sains peserta didik setelah mengikuti pembelajaran dengan menggunakan alat peraga sederhana eye lens ialah sangat baik.This research aims to the characteristics and the feasibility of simple teaching aids eye lens, also to determine whether simple teaching aid eye lens can foster science process skill of learners. The research method in this study is Research and Development method from Sugiyono, this research is restricted until developmental stage only. The results of validation got percentage 95.37% for material validation and 88.89% for media validation with each of the criteria was very feasible. For the trial, 32 students from VIIIB SMP N 5 Magelang were given the treatment, with classical completeness results showed 87.5% which meant that this tool was effective to be used in the process of learning science. After receiving the treatment using eye lens, the results were very good. It can be concluded that there was an improvement of students science process skill by using eye lens.

2020 ◽  
Vol 8 (2) ◽  
pp. 95-102
Author(s):  
PUJI RAHAYU ◽  
BASA T RUMAHORBO ◽  
IRFAN WAHYUDI

This research  is a research and development that aims to know to create an integrated IPA module, the feasibility of integrated IPA module, the improvement of the activity, science process skill, and student’s learning result by using integrated IPA module, the advantage and disadvantages using integrated IPA module based on discovery learning on vibration, waves, and sounds materials. The research method is research and development. This research conducted in class VIII C of SMP YPK 2 Manokwari with 30 students. The result shows that :  1) The feasibility of integrated IPA module based on discovery learning on vibration, waves, and sounds materials from validator 91,49% with very decent category, IPA teachers got 90,83% with very good category, and the result of  try out in small scale got 87,75% 2) The  integrated IPA module based on discovery learning on vibration, waves, and sounds can improved the science process skills  with skilled categories (63,15%)  3) 


Author(s):  
Ai Hayati Rahayu ◽  
Bunyamin Faisal Syarifudin

Mastering science process skill is very beneficial in problem solving process. This research aimed to develop teaching materials such as science process skill-based textbooks on energy and its changes. The method used in this research was research and development, by using the 4D design, which include define, design, develop, and disseminate. Research and development method were used to produce a product and to test its efficiency. The result showed that the learning material fulfill the assessment criteria. The mean validation result of textbook showed a number of 3.58 indicated as a good category. Based on T test, it was proven that the use of textbooks is indeed influential towards the development of students’ science process skill.


Author(s):  
Mariatul Qibtiah

Instructional media that are innovative and easy are really needed by students in the current situation. M-learning based on Home Science Process Skill (HSPS), is an innovative learning medium that applies science learning directly in life, with the guidance of parents at home and teachers. The study aims to produce design of m-learning based on home science process skill for science learning. This research was conducted in April 2021 at SMPN 30 Kota Tangerang. The method used was the Research and Development (R&D) research method with the Instructional Development Institute (IDI) model. The stages of research and development of learning media were to define stage, develop stage and evaluate stage. The results of the feasibility test for the design of m-learning based on Home Science Process Skill by media experts and material experts obtained an average assessment of 78.40% and 87.50% with good and very good interpretations. The conclusion of this research was that the design of this learning media was feasible to be used as a medium for student learning media.


2017 ◽  
Vol 6 (1) ◽  
pp. 75
Author(s):  
Sri Maiyena ◽  
Venny Haris

There is no learning media yet except experiment modul on experiment subject that cause the lack on students science process skill. As a result, it encouraged researcher to do research developmet about learning media i.e tutorial video. The objective of this reseach is to know practicality of tutorial video of experiment physics subject to increase science proccess skill of the student. This research is research and developmen research. The result of video tutorial had been validated and then tested to the student of physics education 7th semester of IAIN Batusangkar. Based on questionnaire, it showed that tutorial video of experiment physics subject for increasing students’ science process skill is very practically used.Belum adanya media pembelajaran selain modul praktikum cetak pada mata kuliah eksperimen fisika menyebabkan kurangnya keterampilan proses sains mahasiswa. Hal ini mendorong peneliti untuk melakukan sebuah pengembangan media pembelajaran berupa video tutorial pada mata kuliah eksperimen fisika. Tujuan penelitian ini adalah untuk mengetahui praktikalitas dari video tutorial pada mata kuliah eksperimen fisika untuk meningkatkan keterampilan proses sains mahasiswa. Jenis penelitian ini adalah penelitian pengembangan (research and development). Hasil video tutorial yang telah divalidasi dilakukan uji coba terbatas kepada mahasiswa semester VII Jurusan pendidikan Fisika IAIN Batusangkar. Berdasarkan hasil angket respon juga diketahui bahwa video tutorial pada mata kuliah eksperimen fisika untuk meningkatkan keterampilan proses sains mahasiswa sangat praktis digunakan.


Author(s):  
Hanafi Hasibuan

Abstrak: Tujuan penelitian ini adalah untuk mengembangkan media pembelajaran teknik dasar bermain sepakbola menggunaan kun, agar layak digunakan di sekolah serta mengetahui efektifitas hasil latihan siswa dengan menggunakan media pembelajaran teknik dasar bermain sepakbola menggunaan kun. Metode penelitian ini adalah metode penelitian dan pengembangan. Penelitian ini merupakan penelitian pengembangan yang bertujuan menghasilkan produk berupa video pembelajaran menggiring dan mengumpan bola pada teknik dasar sepakbola dengan menggunakan kun. Hasil penelitian menunjukkan bahwa: (1) siswa setelah mengikuti proses pembelajaran menggunakan produk pengembangan media pembelajaran dalam bentuk video pembelajaran teknik dasar menggiring dan mengumpan pada permainan sepakbola meningkat dibandingkan sebelum mengikuti pembelajaran menggunakan media pembelajaran dalam bentuk video pembelajaran teknik dasar menggiring dan mengumpan pada permainan sepakbola. (2)Video pembelajaran teknik dasar menggiring dan mengumpan pada permainan sepakbola melalui pembelajaran menggunaan kun layak digunakan pada siswa SSB PORTIS Saentis. Hasil latihan siswa melalui penggunaan video pembelajaran lebih efektif dibandingkan dengan hasil latihan siswa sebelum menggunakan video pembelajaran pada siswa SSB PORTIS Saentis.. Kata Kunci: video pembelajaran, kun, teknik dasar permainan sepak bola Abstract: The purpose of this research is to develop learning media of basic technique of playing football using kun, to be feasible to be used in school and to know the effectiveness of student training result by using learning media of basic technique of playing football using kun. This research method is research and development method. This research is a development research that aims to produce a product in the form of learning videos leads and mengumpan ball on football basic techniques using kun. The results showed that: (1) the students after following the learning process using learning media development product in the form of learning video basic technique leads and feeds on the game of football increased than before following the learning using learning media in the form of learning video basic technique lead and feed on the game of football . (2) Basic instructional video learning videos leads and feeds on the game of soccer through learning to use the proper use of kun on SSTER PORTIS Saentis students. The results of the student exercises through the use of learning videos are more effective than the results of student exercises before using video learning on SSB students PORTIS Saentis. Keywords: learning video, kun, basic soccer game techniques


Vidya Karya ◽  
2017 ◽  
Vol 31 (2) ◽  
Author(s):  
Herman Herman ◽  
Andi Momang Yusuf

 Abstract: This article is a result of an R&D (Research & Development) study which used a 4-D model to develope a teaching material in the form of student’s work sheet that based on science process skill. A valid teaching material has been developed in 2015. The framework of the work sheets was composed of identify (core competence, basic competence, topic, objective), inquiry question, analytical question, and conclusive question. The framework could minimalized the guiding expalanation as often found in experiment manual books. The result showed that the students’ performance in practicing the experiment given was in sufficient category, all of the student were responded positively and all of the activities expected in the learning process were impelemented.  Key words: work sheet, science process skill. Abstrak: Tulisan ini merupakan hasil penelitian R & D (Research and Development) dengan mengngunakan model pengembangan perangkat 4-D yang bertujuan untuk menghasilkan perangkat pembelajaran berupa lembar kerja berbasis keterampilan proses sains. Pada tahun 2015 telah dihasilkan perangkat pembelajaran yang valid. Kerangka lembar kerja terdiri dari identitas (Kompetensi Inti, Kompetensi Dasar, judul, tujuan), pertanyaan penyelidikan, pertanyaan analisis, dan pertanyaan penyimpulan. Kerangka ini meminimalkan pernyataan tuntunan seperti dalam penuntun praktikum (yang  mirip ”resep kue”). Hasil ujicoba menunjukkan kinerja praktikum siswa berada pada kategori cukup, semua siswa merespon positif dan semua aktivitas yang diharapkan muncul dalam pembelajaran terlaksana seluruhnya.  Kata kunci: lembar kerja (LK), keterampilan proses sains.


2017 ◽  
Vol 13 (1) ◽  
pp. 22-29
Author(s):  
Deviyantoro Deviyantoro ◽  
Wahyudin ◽  
Amarul

The research purpose was to produce a model of marketing management, the model is  joint marketing management of Internet-based for village product. The results of this research are expected to overcome the deadlock village product marketing that is less extensive and often trapped by realtor marketing system. This research method used is research and development approach.The results of comparative hypotheses on marketing management model shown significant differences product sales performance effectiveness of rural communities in the district Waringin Kurung and Keramatwatu before and after implementation of the model joint marketing management based onInternet or the  joint marketing management of Internet-based for village product is effective   Tujuan penelitian ini adalah menghasilkan suatu model manajemen pemasaran, hasil inovasi berupa cara pengelolaan pemasaran bersama produk unggulan desa berbasis internet. Hasil penelitian ini diharapkan dapat mengatasi kebuntuan pemasaran produk desa yang kurang luas dan sering terjebak oleh sistim makelar pemasaran. Metode penelitian ini menggunakan pendekatan penelitian dan pengembangan (research and development).Berdasarkan hasil pengamartan serta analisis data penelitian menunjukan bahwa pengujian hipotesis atas penerapan model yang dilakukan secara terbatas hanya pada 2 kecamatan menunjukkan terdapat perbedaan secara signifikan efektifitas kinerja penjualan produk masyarakat desa di kecamatan Waringin Kurung dan Kecamatan Keramatwatu  sebelum dan setelah penerapan model Pemasaran bersama berbasis Internet.


2015 ◽  
Vol 4 (2) ◽  
pp. 63 ◽  
Author(s):  
Siti Aminah ◽  
Derlina .

The purpose of this research was to analyze science process skill of students taught by training inquiry learning model better than taught by conventional learning, science process skill of students who have the  logical thinking ability above the average better than students who have the logical thinking ability below the average and analyze interaction between learning model and the logical thinking ability of students in influencing the science process skill of students. The research type was quasi experiment. The population was students Class X SMA Negeri 1 Tambangan Kabupaten Mandailing Natal. The cluster random class technique was used in choosing the research sample. The instruments were consists of the test of science process skill and the test of logical thinking ability of students. The used test to obtain the data was essay test. The data in this research was analyzed by using the two ways ANAVA analysis. The research result showed that science process skill of students taught by training inquiry learning model was better than students taught by conventional learning, science process skill of students who have the logical thinking ability above the average was better than students who have the logical thinking ability below the average, and there was interaction between learning model and logical thinking ability of students in influencing the science process skill of students.


2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


JENTRE ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 32-41
Author(s):  
Firdos Mujahidin

The purpose of this research is The purpose of this research is to develop existing model, method, and approach into a new learning model as a series of activities, and it has been commonly practiced in learning. The research method used is Research and Development (R&D) designed by Richey and Klien at the 3rd level. The results showed that the learning model named "ADIK PKL ABG" can be applied in learning and successfully managed learning in an effective way. The name may have less positive perception in the future, so more positive and elegant acronym is in search


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