scholarly journals Praktikalitas Video Tutorial pada Matakuliah Eksperimen Fisika untuk Meningkatkan Keterampilan Proses Sains Mahasiswa

2017 ◽  
Vol 6 (1) ◽  
pp. 75
Author(s):  
Sri Maiyena ◽  
Venny Haris

There is no learning media yet except experiment modul on experiment subject that cause the lack on students science process skill. As a result, it encouraged researcher to do research developmet about learning media i.e tutorial video. The objective of this reseach is to know practicality of tutorial video of experiment physics subject to increase science proccess skill of the student. This research is research and developmen research. The result of video tutorial had been validated and then tested to the student of physics education 7th semester of IAIN Batusangkar. Based on questionnaire, it showed that tutorial video of experiment physics subject for increasing students’ science process skill is very practically used.Belum adanya media pembelajaran selain modul praktikum cetak pada mata kuliah eksperimen fisika menyebabkan kurangnya keterampilan proses sains mahasiswa. Hal ini mendorong peneliti untuk melakukan sebuah pengembangan media pembelajaran berupa video tutorial pada mata kuliah eksperimen fisika. Tujuan penelitian ini adalah untuk mengetahui praktikalitas dari video tutorial pada mata kuliah eksperimen fisika untuk meningkatkan keterampilan proses sains mahasiswa. Jenis penelitian ini adalah penelitian pengembangan (research and development). Hasil video tutorial yang telah divalidasi dilakukan uji coba terbatas kepada mahasiswa semester VII Jurusan pendidikan Fisika IAIN Batusangkar. Berdasarkan hasil angket respon juga diketahui bahwa video tutorial pada mata kuliah eksperimen fisika untuk meningkatkan keterampilan proses sains mahasiswa sangat praktis digunakan.

2020 ◽  
Vol 8 (2) ◽  
pp. 95-102
Author(s):  
PUJI RAHAYU ◽  
BASA T RUMAHORBO ◽  
IRFAN WAHYUDI

This research  is a research and development that aims to know to create an integrated IPA module, the feasibility of integrated IPA module, the improvement of the activity, science process skill, and student’s learning result by using integrated IPA module, the advantage and disadvantages using integrated IPA module based on discovery learning on vibration, waves, and sounds materials. The research method is research and development. This research conducted in class VIII C of SMP YPK 2 Manokwari with 30 students. The result shows that :  1) The feasibility of integrated IPA module based on discovery learning on vibration, waves, and sounds materials from validator 91,49% with very decent category, IPA teachers got 90,83% with very good category, and the result of  try out in small scale got 87,75% 2) The  integrated IPA module based on discovery learning on vibration, waves, and sounds can improved the science process skills  with skilled categories (63,15%)  3) 


2014 ◽  
Vol 3 (2) ◽  
Author(s):  
V. A. C. Saputri ◽  
N. R. Dewi

Penelitian ini bertujuan untuk mengetahui karakteristik dan kelayakan alat peraga sederhana eye lens, serta untuk mengetahui apakah alat peraga sederhana eye lens dapat menumbuhkan keterampilan proses sains peserta didik. Metode yang digunakan pada penelitian ini menggunakan metode Research and Develompment yang dikemukakan oleh Sugiyono dan dibatasi sampai tahap pengembangan saja. Hasil validasi memperoleh persentase 95,37% untuk validasi materi dan 88,89% untuk validasi media dengan masing-masing kriteria sangat layak. Untuk uji coba pemakaian dilakukan pada 32 peserta didik kelas VIIIB SMP Negeri 5 Magelang, dengan hasil ketuntasan klasikal 87,5% yang menunjukkan alat peraga sederhana eye lens efektif digunakan dalam proses pembelajaran IPA. Kriteria keterampilan proses sains peserta didik setelah mengikuti pembelajaran dengan menggunakan alat peraga sederhana eye lens ialah sangat baik.This research aims to the characteristics and the feasibility of simple teaching aids eye lens, also to determine whether simple teaching aid eye lens can foster science process skill of learners. The research method in this study is Research and Development method from Sugiyono, this research is restricted until developmental stage only. The results of validation got percentage 95.37% for material validation and 88.89% for media validation with each of the criteria was very feasible. For the trial, 32 students from VIIIB SMP N 5 Magelang were given the treatment, with classical completeness results showed 87.5% which meant that this tool was effective to be used in the process of learning science. After receiving the treatment using eye lens, the results were very good. It can be concluded that there was an improvement of students science process skill by using eye lens.


Author(s):  
Ai Hayati Rahayu ◽  
Bunyamin Faisal Syarifudin

Mastering science process skill is very beneficial in problem solving process. This research aimed to develop teaching materials such as science process skill-based textbooks on energy and its changes. The method used in this research was research and development, by using the 4D design, which include define, design, develop, and disseminate. Research and development method were used to produce a product and to test its efficiency. The result showed that the learning material fulfill the assessment criteria. The mean validation result of textbook showed a number of 3.58 indicated as a good category. Based on T test, it was proven that the use of textbooks is indeed influential towards the development of students’ science process skill.


Vidya Karya ◽  
2017 ◽  
Vol 31 (2) ◽  
Author(s):  
Herman Herman ◽  
Andi Momang Yusuf

 Abstract: This article is a result of an R&D (Research & Development) study which used a 4-D model to develope a teaching material in the form of student’s work sheet that based on science process skill. A valid teaching material has been developed in 2015. The framework of the work sheets was composed of identify (core competence, basic competence, topic, objective), inquiry question, analytical question, and conclusive question. The framework could minimalized the guiding expalanation as often found in experiment manual books. The result showed that the students’ performance in practicing the experiment given was in sufficient category, all of the student were responded positively and all of the activities expected in the learning process were impelemented.  Key words: work sheet, science process skill. Abstrak: Tulisan ini merupakan hasil penelitian R & D (Research and Development) dengan mengngunakan model pengembangan perangkat 4-D yang bertujuan untuk menghasilkan perangkat pembelajaran berupa lembar kerja berbasis keterampilan proses sains. Pada tahun 2015 telah dihasilkan perangkat pembelajaran yang valid. Kerangka lembar kerja terdiri dari identitas (Kompetensi Inti, Kompetensi Dasar, judul, tujuan), pertanyaan penyelidikan, pertanyaan analisis, dan pertanyaan penyimpulan. Kerangka ini meminimalkan pernyataan tuntunan seperti dalam penuntun praktikum (yang  mirip ”resep kue”). Hasil ujicoba menunjukkan kinerja praktikum siswa berada pada kategori cukup, semua siswa merespon positif dan semua aktivitas yang diharapkan muncul dalam pembelajaran terlaksana seluruhnya.  Kata kunci: lembar kerja (LK), keterampilan proses sains.


Author(s):  
Mariatul Qibtiah

Instructional media that are innovative and easy are really needed by students in the current situation. M-learning based on Home Science Process Skill (HSPS), is an innovative learning medium that applies science learning directly in life, with the guidance of parents at home and teachers. The study aims to produce design of m-learning based on home science process skill for science learning. This research was conducted in April 2021 at SMPN 30 Kota Tangerang. The method used was the Research and Development (R&D) research method with the Instructional Development Institute (IDI) model. The stages of research and development of learning media were to define stage, develop stage and evaluate stage. The results of the feasibility test for the design of m-learning based on Home Science Process Skill by media experts and material experts obtained an average assessment of 78.40% and 87.50% with good and very good interpretations. The conclusion of this research was that the design of this learning media was feasible to be used as a medium for student learning media.


Author(s):  
Wawan Kurniawan ◽  
Darmaji Darmaji ◽  
Astalini Astalini ◽  
Dwi Agus Kurniawan ◽  
M Hidayat ◽  
...  

<span>Purpose: This study aims to determine the differences in science process skills in each class in the Physics Education Study Program. Methodology: This research is a quantitative study with a comparison design. The research sample used amounted to 108 students with details of 54 control class students who used conventional guidebooks, while the control class totaling 54 students used a science process skill guide. The research data was obtained from observation activities using observation sheets of science process skills which were analyzed using descriptive statistics and inferential statistics. Finding: The results showed that there were significant differences in the mastery of science process skills of students seen from the value of the average mastery of science process skills of students using guidebooks based on science process skills. The experimental class has an average science process skill that is better than the control class.</span>


Vidya Karya ◽  
2018 ◽  
Vol 33 (1) ◽  
pp. 42
Author(s):  
Sri Hartini ◽  
Dewi Dewantara ◽  
Saiyidah Mahtari

Abstract. Research has been carried out which aims to develop feasible the props of Physics Energy course through project-based learning based on validity, practicality, and effectiveness of props. This research is research and development using the Dick and Carey development model. The subjects of this research trial were students of the Department of Physics Education, Faculty of Teacher Training and Education  Universitas Lambung Mangkurat who took  Physics Energy courses in the even semester of 2016-2017 academic year. The instruments used in this research were validation sheets, questionnaires, and learning outcomes tests. Data were analyzed by using quantitative descriptive. The results of the study show that the validity of props is quite valid, the practicality of props is  practical category, and the effectiveness of props is effective category. Based on the results of the research, the props are feasible to be used as the props in Physics Energy course.Keywords: props, physics energy, project based learning.Abstrak. Telah dilakukan penelitian yang bertujuan untuk mengembangkan alat peraga fisika energi yang layak melalui perkuliahan berbasis project based learning berdasarkan validitas, kepraktisan, dan efektivitas alat peraga. Penelitian ini adalah penelitian dan pengembangan menggunakan model pengembangan Dick and Carey.  Subjek uji coba penelitian ini adalah mahasiswa program studi Pendidikan Fisika Fakultas Keguruan dan Ilmu Pendidikan Universitas Lambung Mangkurat yang menempuh mata kuliah Fisika Energi pada semester genap tahun ajaran 2016-2017.  Instrumen yang digunakan dalam penelitian ini adalah lembar validasi, angket, dan tes hasil belajar. Data dianalisis dengan teknik deskriptif kuantitatif. Hasil penelitian menunjukkan validitas alat peraga berkategori cukup valid, kepraktisan alat peraga berkategori praktis, dan efektivitas alat peraga berkategori efektif.  Berdasarkan hasil penelitian tersebut alat peraga fisika energi layak digunakan sebagai alat peraga dalam perkuliahan fisika energi. Kata kunci: Alat peraga, fisika energi, project based learning.


2019 ◽  
Vol 2 (2) ◽  
pp. 162-167
Author(s):  
Widya Wati ◽  
Heti Istiqomah

Abstract: The purpose of this research and development is to develop mobile game physics based on program construct 2 which is a game designed to stimulate thinking power including increasing concentration and solving problems. This research method is research and development (R & D) based on the ADDIE model which consists of analysis, design, development, implementation, and evaluation. The method of retrieving data in this study is through the results of validation and testing of respondents. The validation results obtained from 5 validators with several aspects of assessment obtained an average of 3.70 with the category "feasible", so that from the results of validations obtained from experts, the educational game developed has better quality so that it is feasible to be implemented . The results of product trials on 30 students at Bandar Lampung Middle School 24 showed an average of 3.89 with the criteria of "very interesting". From the results of the trials of respondents the physics education game is very interesting to use as an enrichment media on temperature material and its changes. Abstrak: Tujuan penelitian dan pengembangan ini yaitu mengembangakan mobile game eduaksi fisika berbasis program construct 2 yang merupakan permainan yang dirancang untuk merangsang daya pikir termasuk meningkatkan konsentrasi dan memecahkan masalah. Metode penelitian ini adalah research and development (R&D) berdasarkan model ADDIE  yang terdiri dari analisis, design, development, implementation, and evaluation. Cara pengambilan data pada penelitian ini yaitu melalui hasil validasi dan uji coba responden. Hasil validasi yang didapat dari 5 validator dengan beberapa aspek penilaian didapatkan hasil rata-rata sebesar 3,70 dengan katagori ”layak”, sehingga dari hasil validasi yang diperoleh dari para ahli, game edukasi yang dikembangkan memiliki kualitas yang lebih baik sehingga layak untuk di implementasikan. Hasil uji coba produk pada 30 peserta didik di SMP 24 Bandar Lampung  didapatkan hasil rata-rata sebesar 3,89 dengan kriteria “sangat menarik”. Dari hasil uji coba responden game edukasi fisika ini sangat menarik digunakan sebagai media pengayaan pada materi suhu dan perubahannya.


2019 ◽  
Vol 7 (5) ◽  
pp. 48-56 ◽  
Author(s):  
Maison ◽  
Darmaji ◽  
Astalini ◽  
Dwi Agus Kurniawan ◽  
Peni Sefiah Indrawati

Purpose of the study: The purpose of this research is to know the science process skill and motivation of the basic science process from Physics education student. Methodology: The research design used in this study is the Associative Quantitative research method with a correlational research design. In the research using technique sampling used is Purposive Sampling. The instruments of data collection used are questionnaires motivation and observation sheet Sains Process Skills. Measurement of students' science process skill is done when students perform Basic Physics I practice on density topic. The criteria that researchers set were physics education students who had contracted basic physics courses. Main Findings: The result of the research stated that the basic science process skill of physics education student as a whole is not good because of lack of experience in doing a practicum and their understanding of lab topics. Applications of this study: When someone is highly motivated, they will not experience difficulties in mastering their science process skills and so if someone has low motivation, they will experience difficulties in their process skills. Novelty/Originality of this study: The renewal that is seen is whether there is motivation in the science process skills. There is motivation in student learning processes, one of the results is process skills. Process skills are the result of learning from these students. Because science process skills emphasize the learning process, accreditation, creativity, values ​​and also the attitude of a student who will later be applied in daily life. Therefore we can say that science process skills have a relationship with the motivation of a student.


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


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