scholarly journals MODEL MANAJEMEN PEMASARAN BERSAMA BERBASIS INTERNET DALAM UPAYA MENINGKATKAN SISTEM PENJUALAN PRODUK MASYARAKAT DESA DI KABUPATEN SERANG

2017 ◽  
Vol 13 (1) ◽  
pp. 22-29
Author(s):  
Deviyantoro Deviyantoro ◽  
Wahyudin ◽  
Amarul

The research purpose was to produce a model of marketing management, the model is  joint marketing management of Internet-based for village product. The results of this research are expected to overcome the deadlock village product marketing that is less extensive and often trapped by realtor marketing system. This research method used is research and development approach.The results of comparative hypotheses on marketing management model shown significant differences product sales performance effectiveness of rural communities in the district Waringin Kurung and Keramatwatu before and after implementation of the model joint marketing management based onInternet or the  joint marketing management of Internet-based for village product is effective   Tujuan penelitian ini adalah menghasilkan suatu model manajemen pemasaran, hasil inovasi berupa cara pengelolaan pemasaran bersama produk unggulan desa berbasis internet. Hasil penelitian ini diharapkan dapat mengatasi kebuntuan pemasaran produk desa yang kurang luas dan sering terjebak oleh sistim makelar pemasaran. Metode penelitian ini menggunakan pendekatan penelitian dan pengembangan (research and development).Berdasarkan hasil pengamartan serta analisis data penelitian menunjukan bahwa pengujian hipotesis atas penerapan model yang dilakukan secara terbatas hanya pada 2 kecamatan menunjukkan terdapat perbedaan secara signifikan efektifitas kinerja penjualan produk masyarakat desa di kecamatan Waringin Kurung dan Kecamatan Keramatwatu  sebelum dan setelah penerapan model Pemasaran bersama berbasis Internet.

2018 ◽  
Vol 1 (1) ◽  
pp. 1-17
Author(s):  
Romlah Umi

Childhood is a golden age. The emphasis on the importance of early childhood education is not intended to assume that children should start "going to school as early as possible". The purpose of this study is; Develop learning media to improve the ability to recognize the concept of child numbers in the form of a number puzzle card game. This research method is research and development (Research and development or R D). Based on the results of the research that has been carried out, it can be concluded that the results of preliminary research on puzzle learning media through numerical cards: the assessment of material experts gave a score of 52.86% categorized as good enough. the quality got an assessment score of 57.14% categorized as good enough. After being revised the experts gave the following values: the assessment of the experts gave an assessment score of 78.57% categorized as good, the media expert gave an assessment score of 86.67% for the aspect of view categorized as very good and for the aspect of quality got an assessment score of 88.57% categorized as very good.


JENTRE ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 32-41
Author(s):  
Firdos Mujahidin

The purpose of this research is The purpose of this research is to develop existing model, method, and approach into a new learning model as a series of activities, and it has been commonly practiced in learning. The research method used is Research and Development (R&D) designed by Richey and Klien at the 3rd level. The results showed that the learning model named "ADIK PKL ABG" can be applied in learning and successfully managed learning in an effective way. The name may have less positive perception in the future, so more positive and elegant acronym is in search


2019 ◽  
Vol 4 (12) ◽  
pp. 1715
Author(s):  
Fridolin Vrosansen Borolla ◽  
Lia Yuliati ◽  
I Made Suardana

<p><strong>Abstract:</strong> This study aims to describe the results of the effectiveness and interest in reading the nonfiction enrichment book in elementary school. The research method used is research and development data analysis techniques namely quantitative and qualitative descriptive. The test results for the level of material, language, and design validation in the teacher's books were 88.23% and 87.7% of the students' books. Then the feasibility test results are 88,75% and the withdrawal test is 93%. The results of the effectiveness test before using the product are 59,23 %%, and then using the product that is 85%. Meanwhile students' reading interest depends on the lowest percentage value of 92% and the highest percentage of 98%.</p><strong>Abstrak:<em> </em></strong>Penelitian ini bertujuan untuk memaparkan hasil uji efektivitas dan minat baca terhadap buku pengayaan nonfiksi di SD. Metode penelitian yang digunakan yaitu <em>research and development</em> dengan teknik analisis data yaitu kuanitatif dan deskriptif kualitatif. Hasil uji tingkat validasi aspek materi, bahasa, dan desain pada buku guru yaitu 88,23% dan buku siswa 87,7%. Hasil uji kelayakan 88,75% dan uji kemenarikan 93%. Hasil uji efektivitas sebelum menggunakan produk yaitu 59,23%% dan sesudah menggunakan produk yaitu 85%%. Sementara itu, minat baca siswa berada pada rentangan persentase nilai terendah yaitu 92% dan persentase nilai tertinggi 98%.


2017 ◽  
Vol 1 (1) ◽  
pp. 11
Author(s):  
Muh. Fauzi

Abstrak: Matematika menjadi pelajaran yang dianggap masih cenderung sulit dipahami. Fakta dan kenyataan, matematika tetap menjadi dasar bagi beberapa keilmuan bidang lain. Salah satu bidang sains yang dibangun atas dasar matematika adalah ilmu teknologi informatika. Dengan demikian, peserta didik di bidang informatika harus mengerti dan belajar matematika agar bisa memahami bidang informatika yang menjadi bidang utamanya. Tujuan dari penelitian ini adalah untuk mengembangkan model pembelajaran matematika di bidang informatika. Metode penelitian yang digunakan adalah metode Penelitian dan Pengembangan (R & D). Penelitian ini menghasilkan produk dalam bentuk model konseptual untuk pembelajaran matematika diskrit.Abstract: Mathematics becomes the lesson that is considered still tends to be difficult to understand. Facts and reality, mathematics remains the basis for some science in other fields. One area of science that is built on the basis of mathematics is the science of informatics technology. Thus, learners in the field of informatics must understand and learn math to be able to understand the field of informatics which became its main field. The purpose of this study is to develop a model of mathematics learning in the field of informatics. The research method used is Research and Development (R & D) method. this research produces products in the form of conceptual for the mathematical learning model of discrete mathematics subject.


2019 ◽  
Author(s):  
Asrizal Asrizal ◽  
Zulhendri Kamis

Objective of research is to develop a Physics interactive electronic as a learning source for students in international school. Research method that used to create and totest validity and effectiveness of module is research and development or R&amp;D. Instruments to collect the data in this research consist of into two parts, those are validation evaluation sheet of technical assistant and learning result test of students. The data was analyzed by three methods, those are: graph method, descriptive analysis, and correlation compare mean test. There are three main results of this research, those are: 1). Physics interactive electronic module in English is created in learning CD formconsist of five modules, 2). Physics electronic module in English that created has good validity in layout, curriculum content, language matching, usage of phenomena, andcomplicating of multimedia with average value was 86.36, and 3). Physics interactive learning module in English was effective used in learning base on KTSP.


2020 ◽  
Vol 8 (2) ◽  
pp. 95-102
Author(s):  
PUJI RAHAYU ◽  
BASA T RUMAHORBO ◽  
IRFAN WAHYUDI

This research  is a research and development that aims to know to create an integrated IPA module, the feasibility of integrated IPA module, the improvement of the activity, science process skill, and student’s learning result by using integrated IPA module, the advantage and disadvantages using integrated IPA module based on discovery learning on vibration, waves, and sounds materials. The research method is research and development. This research conducted in class VIII C of SMP YPK 2 Manokwari with 30 students. The result shows that :  1) The feasibility of integrated IPA module based on discovery learning on vibration, waves, and sounds materials from validator 91,49% with very decent category, IPA teachers got 90,83% with very good category, and the result of  try out in small scale got 87,75% 2) The  integrated IPA module based on discovery learning on vibration, waves, and sounds can improved the science process skills  with skilled categories (63,15%)  3) 


Author(s):  
Anwar Ilham ◽  
Yasdinul Huda

Tujuan penelitian ini untuk menghasilkan e-modul penerapan sistem radio dan televisi, menentukan tingkat validitas dari yang dihasilkan. Metode penelitian yang digunakan pada pengembangan e-modul ini adalah Research and Development ( R&D) dengan menerapkan model Plomp. Model Plomp terdiri dari tiga tahap, 1) Penelitian awal (pleminary research), 2) Tahap membuat prototipe (prototype phase) , 3) Tahap asesmen (assesment phase). Instrumen validitas dianalisis dengan rumus Cohen Kappa (k). sebesar 0,77 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid. Hasil penelitian ini menyatakan bahwa validitas ahli media sebesar 0,85 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid.Kata kunci :E-Modul, Penerapan sistem radio dan televisi, Plomp, Google Classroom. The purpose of this study is to produce an e-module for the application of radio and television systems, to determine the level of validity of the resulting ones. The research method used in the development of this e-module is Research and Development (R&D) by applying the Plomp model. The Plomp model consists of three stages, 1) pleminary research, 2) prototype phase, 3) the assessment phase. Instrument validity was analyzed by the Cohen Kappa formula (k). of 0.77 from a maximum value of 1, this value is included in the valid category. The results of this study state that the validity of media experts is 0.85 from a maximum value of 1, this value is included in the valid category.Keywords: E-Module, Application of radio and television systems, Plomp, Google Classroom.


2020 ◽  
Vol 4 (1) ◽  
pp. 48
Author(s):  
Tita Rosita ◽  
Tuti Alawiyah ◽  
Endang Rochyadi ◽  
Sunardi Sunardi

The purpose of this study is to develop web-based learning media to improve reading comprehension of dyslexic students. Dyslexia is a condition caused by neurobiological abnormalities that are characterized by difficulty in  recognizing words accurately in spelling and inability to encode symbols which lead to reading disorder. The research method used is research and development. This research develops web-based learning media called LexiRoom learning applications. The LexiRoom web was trialed to dyslexic students of the fourth grade of elementary school and obtained effective results to help students to have better comprehension of words and sentences within a paragraph.


2019 ◽  
Vol 8 (1) ◽  
pp. 86
Author(s):  
Fadilla Fitri ◽  
Adriani Adriani

AbstrakPenelitian ini bertujuan menghasilkan media berbentuk modul pembelajaran yang valid dan praktis yang dapat membantu mahasiswa dalam pembelajaran Teknologi Busana khususnya Teknik Pembuatan Kantong. Penelitian ini merupakan penelitian dan pengembangan atau research and development yaitu motode penelitian yang digunakan untuk menghasilkan produk tertentu dan menguji kelayakan produk terserbut. Prosedur pengembangan menggunakan model 4D. Karena keterbatasan peneliti maka penelitian ini hanya sampai tahap develop saja. Modul ini diuji validitas nya oleh 2 orang ahli media dan 2 orang ahli materi. Uji praktikalitas dilakukan pada mahasiswa S1 Tata Busana angkatan 2018 dengan jumlah 30 orang. Teknik analisis data menggunakan presentase. Berdasarkan hasil penelitian, uji validitas dilakukan kepada validator memperoleh skor 81,14% dengan kategori sangat valid. Sedangkan hasil uji praktikalitas yang dilakukan kepada dosen dan mahasiswa diperoleh 88,07% dengan kategori sangat praktis. Modul ini berada dalam kriteria layak digunakan sebagai media pembelajaran mata kuliah Teknologi Busana.Kata Kunci: modul, media pembelajaran, teknologi, busana.AbstractThis research aims to produce valid and practical learning media in the form of learning modules that can help students in learning Fashion Technology, especially in Sewing Pocket Techniques. This research is research and development, the research method used to produce certain products and test the expedience of these products. The development procedure uses a 4D model. Because of the limitations of the researchers, this study only reached the develop stage. This module is tested for its validity by 2 media’s experts and the subject’s experts. Practical tests are carried out on 2018 Bachelor of Fashion students with 30 people. Data analysis techniques use percentages. Based on the results of the study, the validity test performed on the validator scored 81.14% with a very valid category. While the results of practical tests conducted to lecturers and students obtained 88.07% with very practical categories. This module is in the proper criteria to be used as a learning media for Fashion Technology courses. Keywords: module, learning media, technology, clothing.


2021 ◽  
Vol 6 (2) ◽  
pp. 264-277
Author(s):  
Oman Hadiana ◽  
Herman Subarjah ◽  
Amung Ma’mun ◽  
Mulyana Mulyana

This study aims to develop a model of Pencak silat tapak Suci practice by integrating life skills. The research method used is research and development of the ADDIE model, which consists of 5 stages, namely (1) analysis, (2) design, (3) development, (4) implementation, (5) and evaluation. The sample used was 96 people who were fostered by the pencak silat Tapak Suci branch of STKIP Muhammadiyah Kuningan. The results showed that this training model was valid, practical, and effective. Validity: expert judgment for the material score of 3.98 and expert judgment of the Pencak silat training model resulted in an average score of 3.94, both in the good category. Practical: the average response to the first-class questionnaire was 3.71 (good), the average response to the small group trial questionnaire was 3.84 (good), and the average response to the field trial questionnaire was 3.98 (good). Effectiveness: n-gain test value 0.59 (medium). It can be concluded that the Tapak Suci Pencak silat training model by integrating life skills can be used.


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