The Transformation of Computer Games to Ideological Devices: a Review Through the Mobile Legends Game
Today, mass media constitute the widespread sharing, transmission and transmission channels of societies, and games played on the computer, which is a mass communication tool, are also accepted as an important media tool. These games are an activity tool where individuals of all ages, especially the young generation, evaluate their spare time, relieve stress and participate to have fun. Since computer games have become widespread, they have gained popularity day by day as they have the opportunity to convey personal ideas and ideologies of individuals. In this context, the national feelings of individuals also manifest themselves in games. The nationalistic attitudes and behaviors of individuals, which are revealed by computer games, which are one of the most popular technological developments of the 21st century, constitute the subject of the research. In this context, Mobile Legends, one of the most played games in the world, was selected and the user dialogues with the winners of the game in Turkey gave direction to the research. The fact that the communities in the game are divided according to nationalities and compete with the flags of their own country has been important for the selection of the game. The relationship of the individual with the flag has been revealed by the analyzes taken from the Turkey Values Research.