UTILISING THE VIRTUAL AND AUGMENTED REALITY IN THE EDUCATIONAL PROCESS IN THE SAFETY AREA

Author(s):  
Andrej Velas ◽  
Katarína Hollá ◽  
Martin Boros ◽  
Justina Pluktiate
2021 ◽  
pp. 110-118
Author(s):  
Олександр Володимирович Каратанов ◽  
Андрій Миколайович Биков ◽  
Марія Вадимівна Сергієнко ◽  
Дмитро Михайлович Мірошниченко

This study examines augmented reality, which imposes on the world around us virtual objects, characters, filters, or other effects through a special camera. Currently, augmented reality is considered potential for pedagogical programs and it is beginning to gain momentum and be actively used. The use of augmented reality technology opens up new opportunities that increase productivity and efficiency in various industries, improve communication and knowledge transfer and make distance learning more comfortable and realistic. However, the factor of reducing the cost of production or the educational process due to the introduction of augmented reality is not yet fully disclosed and requires a detailed analysis, part of which is conducted in this paper. The existing types of augmented, virtual and mixed reality technologies were analyzed, their comparison was made, the current place in the market was determined, as well as their influence and role in modern education. The paper presents examples of the use of augmented reality technology in various fields, including in production, which demonstrates a significant increase in efficiency and confirms the relevance. An overview of the premises and laboratories, which now use virtual and augmented reality technologies for the educational process. The article also describes the shortcomings of the educational process, which can be corrected by introducing augmented reality technology. The economic benefit of using augmented reality in the educational process on a real example was calculated, due to which the expediency of this implementation was proved. Elements of the educational process are considered, the replacement of which with augmented reality will make education cheaper, and this means more accessible. An example of markers used for an augmented reality application in the field of aircraft construction is given. The tendency of the application of augmented reality and use in the educational process for the next years is analyzed, the branches in which it can be applied are considered and the expediency of its use is confirmed.


2021 ◽  
Vol 73 (1) ◽  
pp. 190-197
Author(s):  
S.M. Sarsimbayeva ◽  
◽  
M.U. Mukasheva ◽  
U.V. Kornilov ◽  
A.A. Omirzakova ◽  
...  

The article considers the factors contributing to the introduction of virtual and augmented reality technologies in the schools. Among the factors mentioned are: the emergence of large companies, the growth of investment in the industry. These factors contributed the emergence of large number of virtual and augmented reality software, lower prices for infrastructure. Another factor was the understanding of the market, how to use VR/AR technologies in education, the psychological readiness of the education sector to implement these technologies. The article also notes the unsolved problems in the implementation of these technologies, such as the lack of methods for implementing these technologies in the school educational process, the lack of a methodology for justifying the use of VR/AR technologies as a modern means of teaching and learning in secondary schools. The obtained research results help to contribute to solving problems of digitalization in the field of education.


2021 ◽  
Vol 10 (34) ◽  
Author(s):  
Z.I IVANOVA ◽  

Objective : to determine the character and forms of the new generation educational materials in the conditions of a new reality - the dominance of clip consciousness, because it is focused on the perception of changing visual images and it limits the formation of systemic knowledge about the subject of study. 2) to make an overview of augmented reality (AR) programs and applications that can be used in the preparation of educational materials. Applied method : analysis of documents, including publications of domestic and foreign authors, describing the experience of introducing virtual (VR), augmented (AR) and mixed (MR) realities technologies into the educational process and educational materials; online sources for the latest augmented reality learning software. Results : textbooks with AR enable to observe objects in 3D in real time and in a real physical environment using smartphones, special glasses; it will allow them to gain practical knowledge and experience. Educational materials with AR and VR will become more in demand in technical / engineering and architectural and construction education, they will allow to visualize projects, to view the architectural models in detail. Conclusions : the use of augmented reality elements has a positive effect on the quality of education, but its effectiveness for students of different specialties is different. The greatest effectiveness of AR in the process of teaching undergraduate students of engineering and architectural specialties was revealed. In general, the impact of virtual and augmented reality on consumers is ambiguous. The problem requires further study, in particular, in the aspect of technostress.


Author(s):  
Э.Д. Алисултанова ◽  
И.Р. Усамов ◽  
А.М. Мамуев

Данное исследование посвящено рассмотрению роли виртуальной и дополненной реальности в учебном процессе. Рассмотрена характеристика виртуальной и дополненной реальности, краткая историческая справка, области применения, и проведен анализ влияния на учебный процесс обучения, выделены основные достоинства и недостатки. Сегодня технологии виртуальной и дополненной реальности развиваются и внедряются в образовательный процесс на государственном уровне. Многие учителя выявили достоинства данной технологии в процессе обучения. This study focuses on the role of virtual and augmented reality in the educational process. The characteristics of virtual and augmented reality, a brief historical background, areas of application, and most importantly, the analysis of the impact on the educational process of learning is carried out, the main advantages and disadvantages are highlighted. Today, virtual and augmented reality technologies are being developed and implemented in the educational process at the state federal level. Many teachers have identified the advantages of this technology in the learning process.


2020 ◽  
Vol 72 (4) ◽  
pp. 289-293
Author(s):  
N.T. Shyndaliyev ◽  
◽  
Z.K. Kalkabayeva ◽  

The article analyzes virtual and augmented reality technologies, one of the most widely used modern technologies at present. Virtual and augmented reality technologies have recently been used in medicine, architecture, manufacturing, and education. In this article, we will focus on the application of these technologies in the field of education. It is known that the use of new technologies in the educational process increases students ' interest in classes. The use of digital technologies in education is the main achievement of the information society. However, creating a digital system for education using VR and AR technologies requires significant funds. At the beginning of the article, a brief overview of technologies is given, the main definitions are given, and the history is described. A review of the work of scientists conducting research in this area.


2021 ◽  
Vol 86 (6) ◽  
pp. 70-86
Author(s):  
Valentyna V. Kovalenko ◽  
Maiia V. Marienko ◽  
Alisa S. Sukhikh

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. Analysis of recent research and publications has shown that the use of augmented and virtual reality in the educational process has been considered by scientists. However, the target group in these studies is students of higher education institutions. Most of the works of scientists are devoted to the problem of introducing augmented reality into the traditional educational process. At the same time, the use of augmented and virtual reality technologies in the process of blended learning remains virtually unexplored. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of blended learning are considered. It has been found that scholars differ in their understanding of the concept of "blended learning". Sometimes researchers distinguish between the components of blended learning: full-time and online learning. The study presents the special advantages of blended learning and the taxonomy of blended learning. It was found that there are some difficulties in implementing blended learning. The article outlines the practical use of virtual and augmented reality. The definition of augmented and virtual reality is given. The mixed reality is considered as a separate kind of notion. Separate applications of virtual and augmented reality that can be used in the process of blended learning are considered (MEL Chemistry VR; Anatomyou VR; Google Expeditions; EON-XR). As a result of the study, the authors propose possible ways to use augmented reality in the educational process. The model of using augmented and virtual reality in blended learning in general secondary education institutions was designed. It consists of the following blocks: goal; teacher’s activity; forms of education; teaching methods; teaching aids; organizational forms of education; pupil activity and results. Based on the model, the methodology of using augmented and virtual reality in blended learning in general secondary education was developed. The methodology contains the following components: target component, content component, technological component and resultant component. The methodology is quite universal and can be used for any subject in general secondary education. The types of lessons in which it is expedient to use augmented (AR) and virtual reality(VR) are determined. Recommendations are given at which stage of the lesson it is better to use AR and VR tools (depending on the type of lesson).


2021 ◽  
Vol 9 (3) ◽  
pp. 249-257
Author(s):  
A.V. Yeltsov ◽  
◽  
L.F. Yeltsova ◽  

The article defines the role of the electronic information and educational environment (EIEE) of the university in modern education. The advantages of the implementation of didactic principles in modern university training using integrative and competent approaches are considered. It is indicated that the electronic information and educational environment provides access to high-quality educational e-resources that have passed scientific and methodological expertise and creates conditions for solving the problem of searching for reliable educational data. ICT included in the electronic information and educational environment allow conducting all types of tutorials and attestations using remote educational technologies and e-learning. The content of the digital educational product, which is determined by pedagogical goals and didactic principles of higher professional training is discussed. The educational process in the EIEE should be carefully planned and provided with methodically proved educational content and contain a valid complex of methodological and assessment materials. It is underlined that the effectiveness of the EIEE application in the educational process depends on the quality of the electronic educational and methodological complex. The article deals with the didactic principles of training, which realization is facilitated by using electronic information and educational environment. It is noted that the most significant digital technologies for studying at the university are: virtual and augmented reality, artificial intelligence and the technology of electronic identification of the trainee. It is indicated that chat bots are effective to provide feedback and assistance in mastering the content of educational disciplines. Advantages of the visibility principle implementation in digital education with the use of means of virtual and augmented reality, as well as the principle of individualization of training using programs for determination of cognitive abilities level of trainees are described. It is noted that the EIEE allows the use of the educational technology of “flipped classroom or flipped learning”.


2021 ◽  
Author(s):  
Aida Nurutdinova ◽  
Elena Dmitrieva ◽  
Dilyara Shakirova ◽  
Zulfiia Fazlyeva ◽  
Evgeniya Panfilova

Author(s):  
Roman Vladimirovich Oparin ◽  
◽  
Elena Nikolaevna Arbuzova ◽  
Andrey Valentinovich Sakharov ◽  
◽  
...  

The key goal of modern biological and ecological education is the process of forming a natural scientific worldview based on the biological picture of the world and, in particular, the formation of biological (ecological) thinking based on a systematic approach. This contributes to the formation of a personality capable of independently building a trajectory of personal development, subject to mastering key competencies. An innovative approach to the formation of a biological picture of the world, from the authors’ point of view, is the use of immersive technologies in the educational process in biology and ecology. The article discusses the implementation of new teaching aids and technologies, especially virtual and augmented reality, 3D images in the biological and ecological education of school students, and the problems of a comprehensive study of the influence of VR and AR technologies on students in the context of project activities. It proposes several approaches to the training of teachers and instructors who can effectively organize an immersive educational process, build flexible scenarios for the inclusion of these technologies in project activities. The examples of students’ project work on the basics of genetics in virtual laboratories using virtual and augmented reality technologies are examined. In particular, an innovative approach to teaching the foundations of heredity is revealed in accordance with the challenges of our time, taking into account social demand, allowing to provide a personality-oriented approach to learning, variability of the process, increase the effectiveness of the material being studied, and adapt participants to the conditions of passing the mandatory standard. At the diagnostic stage of the study, it was revealed that the heredity basics module in the school biology course is a complex topic. This served as the basis for starting the development of the author’s methodological construct, which is based on cultural, historical and problem approaches. When designing a construct, the material on the basics of heredity is divided into semantic modules – didactic units, the structure of which assumes the presence of a motivating task, a problem situation and work in a virtual training ground. The approbation of the innovative module for the study of the molecular foundations of genetics by school students shows that for its implementation into the practice of general and additional education, it is necessary to update the material base, to conduct both real and virtual genetic experiments, as well as to improve the qualifications of teaching staff.


2020 ◽  
Vol 210 ◽  
pp. 18077
Author(s):  
Yulia Lebedeva ◽  
Yulia Belozerova ◽  
Maria Zakharova ◽  
Maria Volkova

This article presents the results of an experiment on creating an electronic textbook for universities and programs of additional professional education using virtual and augmented reality technologies and evaluating the results of testing the textbook on the basis of the State University of Management. The topic of the electronic textbook concerns the organization of the security service of accommodation facilities. The authors provide a description of the electronic textbook, its structure, main interactive elements, the progress of work, talk about the difficulties that they encountered. The working group on the creation of the textbook included methodologists, psychologists, specialists from the security services of Moscow hotels and specialists in information technology. Teams of key developers - the State University of Management, the Lotte group of companies, the LLC ITRON limited liability company, and the Rusays Publishing House - worked in partnership. Conclusions are made about the possibilities of using virtual and augmented reality technologies in educational activities. Augmented reality technology is used to create a mobile application that displays educational materials with reference to real-life objects according to special markers. This technology allows you to make the textbook unique for a specific object (office, building, structure, landscape). The results of the training using an electronic participant are presented. The peculiarities of the psychological perception of educational material and the effectiveness of the new format of presentation of the educational environment are noted.


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