scholarly journals Pengembangan e-modul berorientasi KKNI pada perkuliahan Pendidikan Kewarganegaraan Universitas Sriwijaya

2018 ◽  
Vol 15 (2) ◽  
pp. 141-147
Author(s):  
Husnul Fatihah ◽  
Sri Artati Waluyati ◽  
Camellia Camellia

Penelitian ini ini bertujuan untuk mengembangkan e-modul berorientasi KKNI pada perkuliahan pendidikan kewarganegaraan dan dampak potensial e-modul berorientasi KKNI terhadap hasil belajar mahasiswa pada perkuliahan pendidikan kewarganegaraan.  Penelitian pengembangan ini menggunakan model ADDIE. Subjek penelitian yang ditetapkan adalah mahasiswa  ilmu komputer dan jaringan yang mengambil Mata Kuliah Pendidikan Kewarganegaraan pada semester Ganjil 2017-2018. Data dikumpulkan melalui teknik dokumentasi, angket, observasi dan tes. Selanjutnya teknik analisis data yang digunakan ialah analisis data kuantitatif. Selain data hasil studi pendahuluan, data angket yang berkaitan dengan validitas produk juga dianalisis dengan menggunakan analisis deskriptif. Berdasarkan hasil analisis dan pembahasan maka disimpulkan e-modul berorientasi KKNI yang dikembangkan ini valid, praktis dan berefek potensial dalam meningkatkan pemahaman mahasiswa terhadap materi. Terkategorikan valid setelah mendapatkan hasil 92% dari validasi ahli bahasa dan 92% ahli materi. Kemudian dalam tiga kali tahapan uji coba mendapatkan tanggapan yang positif dari para mahasiswa penggunannya. Dan pada uji coba lapangan terdapat N-gain 0,6 dengan kategori sedang dari perbandingan pre tes dan pos tes yang dilakukan.-------------------------------------------------------Development of the KKNI-oriented e-module in the lecturing  on Citizenship Education at Sriwijaya UniversityThis study aims to develop KKNI-oriented e-modules in lectures on citizenship education and the potential impact of KKNI-oriented e-modules on student learning outcomes in lectures on citizenship education. This developmental research uses the ADDIE model. The research subjects were computer science and network students who took Citizenship Education Courses in the Odd Semester 2017-2018. Data were collected through documentation techniques, questionnaires, observations, and tests. Furthermore, the data analysis technique used is quantitative data analysis. In addition to the data from the preliminary study, questionnaire data related to product validity were also analyzed using descriptive analysis. Based on the results of the analysis and discussion, it was concluded that the KKNI-oriented e-module developed was valid, practical and had a potential effect in increasing students' understanding of the material. It is categorized as valid after getting 92% results from linguist validation and 92% material experts. Then in the three stages of the trial, there was a positive response from the students. And in the field trials, there are N-gain 0.6 with a moderate category from the comparison of the pre-test and post-tests conducted.

Author(s):  
Komalasari Komalasari

This study aims to improve mastery of dexterity gymnastics through playing approaches and assistive media in physical education learning for students. This research method uses a classroom action research method with research subjects namely students of class II SD Negeri 44 Ampenan. The research instrument used observation, interviews, and tests. The data analysis technique used in this research was qualitative and quantitative descriptive analysis. The results of this study indicate that the play approach and assistive media can increase interest, activeness, and dexterity gymnastics for the second grade students of SD Negeri 44 Ampenan.


2021 ◽  
Vol 6 (2) ◽  
pp. 109
Author(s):  
Faradillah Firdaus ◽  
Nurfitriany Fakhri ◽  
Kurniati Zainuddin ◽  
Muhammad Nurhidayat Nurdin

ABSTRACTThis study aims to describe the aspects of love that most influence on 101 subjects with husband and wife status. The subjects in the study were married couples whose marriage ages were 1 to 10 years. This study uses a love scale which consists of three aspects, namely, desire, intimacy and commitment. The data analysis technique used descriptive analysis to see which aspects influenced love. From the results of the research,  from the data of the subject as many as 101 people, there were 20 subjects who had a love for the high category, (19.8%), the moderate category was 66 subjects (65.4%) and the low category was 15 subjects (14.851%). ). From the aspect of love, desire shows that the research subjects who have high desire category are 25 subjects, with a percentage value of 24.752%. Research subjects who have high category intimacy are 17 subjects, with a percentage value of 16.831%. The component of love, namely commitment, shows that the research subjects who have commitment in the high category are 16 subjects, with a percentage value of 15.841%. From the research results, the aspect of desire has a big influence on love.ABSTRAK Penelitian ini bertujuan untuk mendeskripsikan aspek cinta yang paling berpengaruh pada 101subyek berstatus suami  dan istri. Subyek dalam penelitian adalah pasangan suami istri yang usia pernikahannya 1 sampai 10 tahun. Penelitian ini menggunakan skala cinta yang terdiri dari tiga aspek yaitu, hasrat, keintiman dan komitmen. Teknik analisis data menggunakan analisis deskriptif untuk melihat aspek mana yang berpengaruh dengan rasa cinta. Dari Hasil peneltian  dari data subjek sebanyak 101 orang, terdapat subjek yang memiliki rasa cinta dengan kategori tinggi sebanyak 20 subjek, (19,8%), kategori sedang sebanyak 66 subjek (65,4%) dan kategori rendah sebanyak 15 subjek (14,851%) . Dari Aspek cinta, hasrat menunjukkan bahwa subjek penelitian yang memiliki hasrat dengan kategori tinggi sebanyak 25 subjek, dengan nilai persentase 24,752%. subjek penelitian yang memiliki keintiman dengan kategori tinggi sebanyak 17 subjek, dengan nilai persentase 16,831%. komponen rasa cinta yaitu komitmen menunjukkan bahwa subjek penelitian yang memiliki komitmen dengan kategori tinggi sebanyak 16 subjek, dengan nilai persentase 15,841%. Dari hasil penelitian aspek hasrat yang memiliki pengaruh besar terhadap cinta.


2015 ◽  
Vol 2 (2) ◽  
pp. 108
Author(s):  
Achmad Hijri Lidnillah ◽  
Imron Mawardi

This study aims to determine the type of gharar practiced in cooperation between Small and medium industry exporters of furniture to the furniture in Jepara district.This study used a qualitative descriptive approach with a case study strategy.Determinating techniques for informants in this study using snowball sampling. Data collected through interviews with research subjects and direct observation of the research object. The analysis technique used is descriptive analysis by using the method of data analysis and describes the results of interviews and direct observation.The results of this study indicate that gharar is practiced in the cooperation between the Small and medium industry with the company exporting furniture is unclear at the end of the time limit on credit payments by companies exporting furniture to the Small and medium industry as suppliers of goods to the company.


2020 ◽  
Vol 8 (2) ◽  
pp. 131
Author(s):  
Putri Wahyuni ◽  
Fitriana Yolanda

<p><em>This study aims to produce Macromedia flash-based teaching materials in IT-based statistical data analysis courses that are tested validity. The form of research carried out is research development under the term Research and Development (R&amp;D). This research was conducted at the Faculty of Mathematics and Natural Sciences UIR Academic Year 2018/2019 in sixth-semester students. The research subjects in this study were sixth-semester students of UIP Mathematics FKIP. Based on the 4-D development model, the researcher made the design of this development procedure consisting of only 3 stages, namely defining, planning, and developing. The deployment stage (disseminated) was not carried out due to time and cost limitations. The data collection instrument in this study was a validation sheet of learning tools. The data analysis technique is an analysis technique used is the descriptive analysis that describes the validity of Macromedia flash-based teaching materials on IT-based statistical data analysis courses. From the research results obtained validity of Macromedia flash-based teaching materials meets the category of very valid with an average total of 87,955. Based on the research results it can be concluded that research has produced Macromedia flash-based teaching materials in valid IT-based statistical data analysis courses.</em></p>


2019 ◽  
Vol 10 (1) ◽  
pp. 22
Author(s):  
Hotni Sari Harahap ◽  
Muhyani Muhyani ◽  
Akhmad Alim

<p>The purpose of this study is to determine (1) the effect of professionalism competence variable on students' achievement, (2) the effect of teacher's personality variables on students' achievement, (3) the effect of teacher's professionalism and personality on students' achievement. This research is a quantitative descriptive research, with 60 teachers of MAS/SMA al-Washliyah UNIVA as research subjects taken by total sampling method. Data collected by the instrument in form of questionnaire. The data analysis technique used is descriptive analysis method, normality test, multicollinearity test, heteroscedasticity test, hypothesis testing by F test and t test. Results from the study shows regression equation Y = 43.764+ 0,243 X1 + 0.173 X2 that has meaning when variables X1 and X2 changes, it will have an impact on student achievement. The result of data analysis shows that partially teacher’s professionalism affects significantly on students’ achievement with the value tcount 3,485 &gt; ttable 2,002.Analysis on effect of personality on students’ learning achievement partially influences significantly with value tcount 3,105 &gt; ttable 2,002. The result simultaneously shows that teacher’s professionalism and personality conjunctly affecting the achievement of MAS/SMA al-Washliyah UNIVA Medan student with value of 8,143 &gt; Ftable 4.01. Other than that, the coefficient of determination (R2) has value of 222. It means in the amount of 22,20% of students’ learning achievement variable is affected by two independent variables in this research, meanwhile the rest as big as 77,80% is affected by other variable that is not studied in this research.</p>


2018 ◽  
Vol 2 (2) ◽  
pp. 155
Author(s):  
Ika Tyas Mustika Sari ◽  
Hapidin Toha ◽  
Yuliani Nurani

The purpose of this study is to describe the process and learning outcomes through the activities of storytelling with puppets that can improve the prosocial behavior of the children in Kindergarten group A, Global Persada Mandiri School, Bekasi, in the academic year 2017/2018. Research subjects of this action are 14 children aged 4-5 years. This research method is action research which refers to the research of Kemmis MC Taggart which consist of planning, action and observation stage, then reflection. This study consists of 2 cycles, each cycle consisting of 8 meetings. Data analysis technique used in this research is quantitative and qualitative. Quantitative data analysis with statistical descriptions is comparing the results obtained from the pre-action, the first cycle to the second cycle. Qualitative data analysis is done by analyzing data of field record, interview record and documentation record by reducing data, display data and make a conclusion. The results of this study indicate that there is an increase in the behavior of child prosocial through the storytelling activity with puppets, can be proved by the average acquisition of TCP (Level of Development Achievement) in one class at pre-action of 17,7, and increased in the second cycle of  37.5


PHEDHERAL ◽  
2018 ◽  
Vol 15 (2) ◽  
pp. 34
Author(s):  
Winarno Winarno ◽  
Agus Margono ◽  
Deddy Whinata Kardiyanto

<p>The purpose of this research is to improve learning outcomes in the long jump squat style class VII B SMP Negeri 8 Surakarta in academic year 2017/2018.<br />This study is a classroom action research conducted in two cycles, and each cycle consists of 2 meetings. Research subjects of students of class VII B, amounting to 32 students. The data source comes from students, teachers, and<br />researchers. Data collection techniques use tests and observations. Data validity<br />is by using data triangulation technique. Data analysis used qualitative descriptive analysis technique using percentage technique.<br />The results of data analysis showed an increase learning outcomes long jump squat style as follows. The percentage of completeness in the pre-cycles is 31.25%or 10 students, unfinished 68.75% or 22 students. The percentage of completeness in the first cycle is 46.88% or 15 students, untargets 53.12% or 17 students. While on the percentage of completeness in the second cycle is 81.25% or 26 students, untargets 18.75% or 6 students. Learning outcomes long jump squat style has reached a target attainment of 80%.<br />Based on the analysis above it can be concluded; that the application of the method of approach play can improve learning outcomes in the long jump squat style class VII B SMP Negeri 8 Surakarta in academic year 2017/2018.</p>


2021 ◽  
Vol 19 (1) ◽  
pp. 120
Author(s):  
Hadi Rianto ◽  
Yuliananingsih Yuliananingsih

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p>Penelitian bertujuan untuk mendeskripsikan nilai karakter dalam permainan tradisional dan upaya pemerintah menggiatkan permainan tradisional sebagai dasar penanaman nilai karakter. Jenis penelitian adalah deskriptif kualitatif. Subjek penelitian yaitu kepala desa, tokoh masyarakat, dan 10 orang warga Desa Pasir Panjang, Kecamatan Mempawah Timur, Kabupaten Mempawah, Kalimantan Barat. Alat pengumpulan data menggunakan daftar ceklis dan pedoman wawancara. Teknik analisis data menggunakan analisis deskriptif. Hasil penelitian menunjukkan bahwa petak umpet, bola bekel, lompat tali karet, congklak, gobak sodor, ular naga panjang, dan engklek adalah permainan tradisional yang masih dilestarikan. Nilai karakter yang terbentuk yaitu: menumbuhkan sikap toleransi dan empati serta mengasah kemampuan emosional dalam berinteraksi; sikap sabar menunggu giliran; mematuhi peraturan bermain; dan semangat kerja keras. Upaya yang dilakukan pemerintah dalam menggiatkan permainan tradisional yaitu: membangun hubungan kemitraan dengan kaum intelektual dan lembaga terkait (perguruan tinggi); menjaga eksistensi permainan tradisional di masyarakat; serta memperkenalkan dan membiasakan permainan tradisional di lingkungan sekolah.</p><p> </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p><em>This research aimed to describe the character values in traditional games and the government's efforts to intensify traditional games as a basis for cultivating character values. This type of research was descriptive qualitative. The research subjects were the village head, community leaders, and 10 residents of Pasir Panjang Village, East Mempawah District, Mempawah Regency, West Kalimantan. The data collection tool used a checklist and interview guidelines. The data analysis technique used descriptive analysis. The results showed that petak umpet, bola bekel, lompat tali karet, congklak, gobak sodor, ular naga panjang, and engklek are traditional games that are still preserved. The character values that are formed are: fostering tolerance and empathy as well as honing emotional abilities in interaction; patience waiting their turn; obey the rules of play; and hard-working spirit. Efforts made by the government in intensifying traditional games, namely: building partnerships with intellectuals and related institutions (universities); maintain the existence of traditional games in society; and introduce and familiarize traditional games in the school environment.</em></p>


2020 ◽  
Vol 4 (2) ◽  
Author(s):  
Arif Harun Nadzar ◽  
Edy Supriyadi

ABSTRACT:The purpose of this study were: (1) to develop Android-based learning media to assist the learning process of class X students of Electrical Power Installation Engineering also called TITL, (2) to determine the feasibility of learning media based on material and media aspects, (3) to determine the user's response to learning media. This is a research and development with the ADDIE model. The media feasibility test uses expert judgment. This research was implemented in vocational school at SMK N 1 Pundong. The research subjects were 38 students of class X TITL. The assessment instrument uses a questionnaire with a Likert scale of four choices. The data analysis technique used descriptive analysis. The results of this research and development were: (1) the product in the form of an android application "Electrical Component Database" as a learning media at SMK N 1 Pundong, (2) the results of the product feasibility test by material experts obtained a score of 64 out of 72 and categorised as "Very good", The results of the product feasibility test by media experts obtained a score of 71 out of 88 and categorised as " Good ", (3) students' responses to the product obtained a mean score of 115.2 out of 140 and categorised as " Very good ".ABSTRAK:Tujuan penelitian ini adalah: (1) mengembangkan media pembelajaran berbasis android untuk membantu proses belajar siswa kelas X Teknik Instalasi Tenaga Listrik (TITL), (2) mengetahui kelayakan media pembelajaran berdasarkan aspek materi dan media, (3) mengetahui respons pengguna terhadap media pembelajaran. Penelitian ini merupakan research and development dengan model ADDIE . Uji kelayakan media menggunakan expert judgment. Penelitian ini dilaksanakan di SMK N 1 Pundong. Subjek penelitian sebanyak 38 siswa kelas X TITL. Instrumen penilaian menggunakan kuisioner dengan skala likert empat pilihan. Teknik analisis data menggunakan analisis deskriptif. Hasil penelitian dan pengembangan ini adalah: (1) produk berupa aplikasi android “Database Komponen Listrik” sebagai media pembelajaran di SMK N 1 Pundong, (2) hasil uji kelayakan produk oleh ahli materi diperoleh skor 64 dari skor maksimal 72 dengan kategori “Sangat Layak”, hasil uji kelayakan produk oleh ahli media diperoleh skor 71 dari skor maksimal 88 dengan kategori “Layak”, (3) respons siswa terhadap produk diperoleh skor rerata 115,2 dari skor maksimal 140 dengan kategori “Sangat Layak”.


2021 ◽  
Vol 2 (1) ◽  
pp. 1-14
Author(s):  
Anik Wijayanti

This study aims to describe the increase in gross motor skills through rhythmic gymnastics in the Nurul Iman Padas Ngawi playgroup. The research method used is collaborative classroom action research using a modified model of Kemmis and Mc Taggart which includes four stages, namely planning, action, observation, and reflection. The research subjects were 12 children of the Nurul Iman Padas Ngawi Play Group, consisting of 3 boys and 9 girls. Data collection techniques are carried out through observation, interviews, and documentation study. The data analysis technique in this research is qualitative and quantitative data analysis. The success indicator determined is if at least 75% or 9 children out of 12 have gross motor skills with very well developed criteria. The results of this study indicate that the process of implementing rhythmic gymnastics activities in improving gross motor skills of children in the Play Group Nurul Iman Padas Ngawi. Rhythmic gymnastics can improve children's gross motor skills by 92%.


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