scholarly journals Meningkatkan attensi belajar siswa kelas awal melalui media visual

2019 ◽  
Vol 8 (1) ◽  
pp. 17-28
Author(s):  
Husnul Khotimah ◽  
Asep Supena ◽  
Nandang Hidayat

Penelitian literatur ini bertujuan untuk mencari solusi terkait dengan upaya meningkatan perhatian siswa khususnya ditingkat awal yaitu kelas 1, 2 dan 3 terhadap tugas belajarnya selama proses pembelajaran berlangsung menggunakan media pembelajaran visual. Penelitian ini menggunakan metode tinjauan literatur integratif. Metode ini menggabungkan berbagai artikel berbasis empiris dan penelitian, buku, dan literatur lain yang dipublikasikan tentang penggunaan media visual dalam meningkatkan perhatian belajar siswa kelas awal tersebut. Penelitian literatur ini menyimpulkan: (1) Perhatian adalah proses pemilihan informasi yang dikontrol secara sukarela oleh subjek (sadar), atau dapat karena pengaruh beberapa peristiwa eksternal yang ditangkap indera (tidak sadar); (2) Proses perhatian terjadi melalui seleksi, kesadaran, dan control; (3) Model media visual yang digunakan sebaiknya bervariasi baik media pembelajaran yang dibuat oleh guru maupun media dari internet. Media visual dalam bentuk infografis merupakan model media visual yang paling disarankan; (4) Implikasi dari fungsi media visual terhadap memori penginderaan antara lain: (a) memori pengindera hanya dapat mengolah informasi dalam jumlah terbatas, sehingga media visual yang digunakan untuk menyajikan materi pembelajaran perlu didesain sedemikian sehingga informasi-informasi kunci dapat diterima oleh siswa dengan baik; (b) memori penginderaan yang memiliki daya serap paling tinggi adalah indera penglihatan, sehingga mengkombinasikan sajian informasi visual dapat meningkatkan jumlah informasi yang mampu diterima oleh memori pengindera. AbstractThis literature research aims to find solutions related to efforts to increase the attention of students, especially at the initial level, grades 1, 2 and 3 of their learning tasks during the learning process takes place using visual learning media. This study uses the method of review of integrative literature. This method combines various empirical and research-based articles, books, and other published literature on the use of visual media in increasing the attention of students learning in the early grades. This literature research concludes: (1) Attention is the process of selecting information that is voluntarily controlled by the subject (conscious), or it can be due to the influence of some external events that are sensed (unconscious); (2) The process of attention occurs through selection, awareness, and control; (3) The visual media model used should vary both the learning media made by the teacher and the media from the internet. Visual media in the form of infographics is the most recommended visual media model; (4) The implications of the function of visual media on sensing memory include: (a) memory sensors can only process information in a limited amount, so that the visual media used to present learning material needs to be designed so that key information can be received properly by students; (b) sensing memory that has the highest absorption power is the sense of sight, so combining visual information offerings can increase the amount of information that the sensory memory can receive.

Author(s):  
Hariadi Hariadi ◽  
Suryansah Suryansah ◽  
Muhamad Rezeki Rizal Watoni

This study was aimed at designing, creating, and developing an interactive audio visual learning media. This study was also aimed at examining the effectiveness of the implementation of the kid’s athletics interactive audio visual learning media on the student learning achievement. This research used a Research and Development method. The subjects of the study were 30 elementary students. The research design was the product development model. The data were analyzed by using a percentage calculation of the validation results. The validators were the expert in media and the expert in material. The result of the data analysis showed that the use of interactive audiovisual media kid’s athletics had been assessed as valid by the validators. The validity score was 85,71% from the media expert and 91,67% from the material expert. Therefore, the product was categorized as very good, which means it is applicable to use. The results of teacher instruction observation on using the kid’s athletics interactive audio visual media were 94,79% for the Kanga Escape material, 88,54% for Frog Jump material, 92, 70% for Turbo Throwing material, and 91,66 for Formula 1 material.


Perception ◽  
1981 ◽  
Vol 10 (1) ◽  
pp. 39-51 ◽  
Author(s):  
Jüri Allik ◽  
Marika Rauk ◽  
Aavo Luuk

To investigate the question of what happens with regard to position sense and control of the human eyes when the eyelids are closed, the contact-wire-free electromagnetic eye movement recording method was developed. It was shown that after the start of blinking or eyelid closure, the eyball moves up as the upper eyelids come down. Experimental data show human inability to maintain a given position of the eyes in the head under the closed eyelids. When the subject was asked to follow a simple geometrical path, a very weak metrical and topological correspondence between desired and actual paths occurred with closed eyes. It is proposed that the poor control of eye movements behind closed eyelids is due to the lack of available information about eye position in the head. The assumption was confirmed by providing artificial auditory feedback about eyeball position to the subject, which can be effectively used for gaze stabilization by the subject. It is suggested that visual information is the only useful basis for eye movement regulation under normal conditions.


2019 ◽  
Vol 4 (2) ◽  
pp. 90
Author(s):  
Sera Delta Tanjung ◽  
Ihsan Ihsan

In the curriculum informatics engineering program of South Aceh Polytechnic, functiom derivative is taught in the second semester. The derivative function is a mathematics concept who does manipulation toward a function, thus the function slope can be obtained quantitatively on the slanted point. The derivative function material is one of the difficult material faced by the students. Accordingly, the implementation of a learning model is a good thing to create students' interest on the subject. And the media also use to support teaching and learning process as software maple. The purpose of this research is to find out the students’ results who have taught by quantum teaching and also maple on derivative function and the students who have taught by conventional method, and also to know the students' responses after taught by quantum teaching and software maple on derivative material. Experimental method is used in this research by designing pre-test and post-test and control groups. The population is all of the second semester informatics engineering's students at South Aceh Polytechnic where they divided into two classes. The technique in gaining data is using two tests, they are written and questionnaire test. The result of data is analyzed by T-test, and questionnaire is analyzed by calculating the average scores which have set by Likert-scale. Research found that t-score > t-table that is 2.41>1,69. This showed that, the students' score on derivative material taught by quantum teaching by adopting media maple is better than the students' score taught by conventional method at informatics engineering of South Aceh Polytechnic. As for the students' responses, gainned the average of a proposed statements is 3.52. According to the specified criterias, the researcher concludes that the students' responses toward the implementation of quantum teaching by software maple on derivative function is very positive.


2019 ◽  
Vol 3 (1) ◽  
pp. 72-79
Author(s):  
Ratna Sari Dewi Pohan ◽  
Yuhelmi Yuhelmi

This study aims to describe the improvement of student report writing activities and skills through visual media. This research data in the form of qualitative data and quantitative data. Research procedures through stages: 1) observation and identification of problems, 2) pre-action activities, 3) planning research, 4) choosing a process approach using visual media to increase the activity and value of report writing skills, 5) making three-dimensional visual learning media to be projected through the LCD of the projector, 6) making observation sheets, 7) implementing research (observation, analysis and reflection). Research activities were carried out 2 times without using visual media and using visual media. Data collection was carried out by 2 researchers with observers. The results of the study found that after the research was conducted, it appeared that there was an improvement in student processes and grades. The results showed an increase in activity indicators (an average of 60 with sufficient qualifications (before the use of the media), to 80 with good qualifications (after the use of the media). Improved values ​​can be seen from an average of 54.17 (before) with almost enough qualifications being 76.25 with good qualifications (after). This explains that visual media can improve student activities and grades in writing reports based on visual objects. Keywords: Activities, Skills, Writing, Reports, Visual Media


Sensors ◽  
2021 ◽  
Vol 21 (24) ◽  
pp. 8403
Author(s):  
Lei Chen ◽  
Hai-Ning Liang ◽  
Jialin Wang ◽  
Yuanying Qu ◽  
Yong Yue

Large interactive displays can provide suitable workspaces for learners to conduct collaborative learning tasks with visual information in co-located settings. In this research, we explored the use of these displays to support collaborative engagement and exploratory tasks with visual representations. Our investigation looked at the effect of four factors (number of virtual workspaces within the display, number of displays, position arrangement of the collaborators, and collaborative modes of interaction) on learners’ knowledge acquisition, engagement level, and task performance. To this end, a user study was conducted with 72 participants divided into 6 groups using an interactive tool developed to support the collaborative exploration of 3D visual structures. The results of this study showed that learners with one shared workspace and one single display can achieve better user performance and engagement levels. In addition, the back-to-back position with learners sharing their view and control of the workspaces was the most favorable. It also led to improved learning outcomes and engagement levels during the collaboration process.


2021 ◽  
Vol 23 (1) ◽  
Author(s):  
Hindun Maisaroh ◽  
Toriquddin Toriquddin

Thematic interpretation (maudhu’i) is a pattern of interpretation by collecting verses of the Koran that have the same goal, meaning they both discuss one topic and arrange them based on the period of the verse down and pay attention to the background of the causes of the descent, then given explanation, description, comments, and points of content of the sentence. The purpose of this literature research is to find out thematic interpretations (maudhu'i) of the subject of the concept of student management in Islamic Education Institutions. In this study, the authors used a qualitative descriptive approach, and the type of research used was library research. The results of the literature review are: Based on the verses that have been described and analyzed, in the field of student management, the thematic interpretations are raised on QS. Al-Kahfi verses 23-24 and 69, QS Al-Hasyr verse 18, QS Az-Zumar verse 29, QS An-Nahl verse 125, and QS Al-Furqan verse 74, provide an explanation and explanation of the meaning of how student management is in perspective Al-Qur'an. Each of which is in the content as described above, namely that every activity to be carried out must be made with good planning, organization, and implementation and control, which in this case is especially in Surah Al-Kahfi verse 69 and Al-Furqan verse. 74 regarding guidance to students, so that students can develop their talents and interests as well as their competencies so that they become dzurriyah which are qurrota a'yun for parents and their second parents, namely the board of teachers in the Islamic educational institution.


Author(s):  
Lena Aprilliana ◽  
Neneng Sutjiati ◽  
Sugihartono Sugihartono

Pembelajaran bahasa asing dalam sebuah materi ajar sangat mengutamakan pengenalan pembendaharaan kosakata. Dalam pembelajaran bahasa Jepang di tingkat Sekolah Menengah Atas, budaya Jepang turut  dipelajari dengan tujuan sebagai pengenalan dan peningkatan wawasan budaya. Beberapa kosakata benda perlu dipahami agar mempermudah dalam mempelajari budaya khas Jepang. Media pembelajaran memiliki peranan penting dalam menyampaikan materi ajar, media realia menjadi pilahan yang dianggap dapat meningkatkan penguasaan kosakata bahasa Jepang. Penelitian ini menggunakan metode kuantitatif eksperimen, dengan populasi siswa SMA Negeri 1 Lembang tahun ajaran 2015/2016. Sampel dipilih secara acak dengan jumlah 84 orang yaitu X MIA 2 sebagai kelas eksperimen dan X MIA 3 sebagai kelas kontrol. Analisis data menggunakan instrumen tes awal (pretest), tes akhir (posttest) dan angket. Hasil analisis data menunjukkan, nilai rata-rata siswa sebelum menggunakan media realia pada kelas eksperimen 30,48, pada kelas kontrol 27,69. Setelah menggunakan media realia nilai rata-rata kelas eksperimen menjadi 78,02, pada kelas kontrol 59,90. Perhitungan statistik komparasional, sebelum menggunakan media realia t hitung lebih kecil dari t tabel yaitu 1,22<2,64. Setelah menggunakan realia nilai t hitung lebih besar dari t tabel yaitu 7,52>2,64. Hal tersebut menyatakan ada perbedaan yang signifikan pada kelas eksperimen dan kelas kontrol setelah menggunakan media realia. Hasil angket menunjukkan persentase sebesar 76%-95% (sebagian besar) responden memberikan tanggapan positif mengenai pembelajaran dengan media realia. Penggunaan media realia sangat efektif dalam meningkatkan penguasaan kosakata benda yang berkaiatan dengan budaya khas Jepang.   The learning of foreign language in a learning material is prioritizing the introduction of vocabularies. In the Japanese language learning at the high school level, Japanese cultures are taught with the purpose of introducing and enhancing students’ cultural insight. Some objects vocabularies are needed to be understood in order to make ease students to learn Japanese typical cultures. The first observation conducted in this research shows that the Japanese vocabularies learning is difficult to be learnt by using book as the media of learning. Learning media has an important role in delivering learning material. Realia becomes the alternative media to enhance students in mastering Japanese vocabularies. This research employed the true experimental quantitative methods with the population of students in SMA NEGERI 1 LEMBANG in the academic year 2015/2016. The sample of this research were selected randomly with 84 students employed both as the experimental class in X MIA 2 and X MIA 3 as the control class. The instruments used in the data analysis were prettest, posttest and questionaires.The data analysis shows that the average score of students before using Realia as the learning media in the experimental class was 30.48 and 27.69 in the control class. After realia was used as the learning media, the average score of the experimental class increases until 78.20 and 59.90 in the control class. Meanwhile, the t calculation of comparational statistic calculation before using realia was smaller than the t table which is 1.22<2.64. After using realia as the learning media the t score became greater than t table which is 7.52> 2.64. It shows that there is a significant difference between experimental class and control class after using realia as the learning media. The questionnaire results shows that 76% -95% (most) of the respondents give positive feedback towards the learning with using realia as the media of learning. The use of realia as the media of learning is very effective in improving the mastery of objects vocabularies relating to the typical culture of Japan.


2017 ◽  
Vol 3 (01) ◽  
pp. 69-80
Author(s):  
Puri Sulistiyawati ◽  
Dwi Puji Prabowo ◽  
Dimas Irawan Ihya' Ulumuddin

Abstrak Tipografi merupakan salah satu mata kuliah pada bidang desain komunikasi visual yang mengutamakan aspek visual. Namun berdasarkan hasil observasi diketahui bahwa media pembelajaran yang selama ini digunakan kurang efektif karena kurangnya pemanfaatan teknologi informasi, sehingga mahasiswa kurang maksimal dalam memahami materi kuliah yang disampaikan oleh pengajar. Perkembangan teknologi informasi saat ini banyak memberikan dampak positif bagi kemajuan bidang pendidikan diantaranya dapat digunakan untuk mendukung media dalam proses pembelajaran. Tujuan penelitian ini adalah merancang media pembelajaran untuk mata kuliah tipografi dengan memanfaatkan teknologi informasi yaitu media audio visual. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan pendekatan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Dengan diciptakannya media pembelajaran audio visual ini diharapkan proses pembelajaran mata kuliah Tipografi dapat lebih efektif dan materi kuliah lebih mudah dipahami oleh mahasiswa.  Kata Kunci : audio visual, media pembelajaran, tipografi AbstractTypography is one of the subjects in the field of visual communication design that prioritizes the visual aspect. However, based on the observation note that the media has been used less effective because the lack of use information technology, so students can't understand the course material that explained by lecturers. Today, the development of information technology is being positive impact for the advancement of education which can be used to support the media in the learning process. The purpose of this research is to design learning media for the course of typography by utilizing information technology, called audio-visual media.  The method that used in this research is Research and Development with ADDIE model (Analysis, Design, Development, Implementation, Evaluation). With the creation of audio-visual learning media is expected Typography learning courses can be more effective and the course material more easily understood by students. Keyword : audio visual, instructional media, typography


2015 ◽  
Vol 3 (1) ◽  
pp. 53
Author(s):  
Muhamad Yudhi Rezaldi ◽  
Wahjoe Soeprihantoro

The Eastern side of the Sunda Strait coastal line is an area which faces directly towards the source of the disaster. Mount Krakatau’s explosion causes major eruptions and destructive tsunami waves back in 1883, causing severe damages to the area and a death-count reaching 30,000 people. Learning from past, it is important to convey the understanding of natural hazards to the public. Spreading knowledge of the threat needs to be done by using methods that can easily be accepted, understood and implemented by any kind of communities. This preliminary research compels that the general population does not have sufficient understanding on this natural disaster. They are also oblivious to what procedure should be taken when such a tragedy occur. The research also illustrates that the audio-visual media is the most appropriate and favored method of gaining knowledge by the community. The media is constituted of multiple segments of 3D animations, digital computer animations, and short field-filmed clips, which are then assembled into one single documentary presenting both a virtual-reconstruction of the event whilst giving a variety of information concerning the subject. The content of the documentary will provide information about the Krakatau tsunami, the current condition of Mount Anak Krakatau, the signs leading to a volcanic eruption and a tsunami, and the necessary steps that they will have to follow in response to such threat. This documentary movie will hopefully become an educational tool to expand people's knowledge and awareness at the event of an eruption and a tsunami.


MANAZHIM ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 127-135
Author(s):  
Fathor Rozi ◽  
Ummi Hanik Alawiyah

TPQ Al-Istiqomah in the process of learning fiqh thaharah uses the lecture method. The use of the lecture method is deemed ineffective to use in the delivery of this thaharah material, because santri tend to be bored, sleepy and less focused, besides that there are some materials in thaharah that are needed by santri concentration in the process of understanding. Therefore it takes a method or learning media that is more attractive and appropriate to the age of the santri, the media is an audio-visual learning media, this media will awaken more of the santri senses in the learning process. The purpose of this research is to improve the learning of thaharah fiqh material for santri so that they can understand thaharah and can practice and practice it in everyday life. The conclusion of this study is that it is proven that the use of audio-visual learning media is proven to be more effective in increasing understanding of the learning material of fiqh thaharah compared to the previous learning method, namely lectures. This is evident from the results of the evaluation of the students' learning at the end of the lesson in the form of prayer reading, memorization and practice.


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