MODEL APLIKASI AKSARA LONTARA BERBASIS HTML SEBAGAI SALAH SATU SOLUSI PEMERTAHANAN BAHASA DAERAH

Jurnal KATA ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 1
Author(s):  
Yusring Sanusi Baso

<p><em>The aim of this article is to show a prototype of Lontara’s alphabet characters (character fonts used by the Bugis-Makassar in South Sulawesi). This application of Lontara alphabet can be used either on windows operating system or internet hypertext. The method used in this research is Research and Development (R &amp; D). The researcher used three stages. First; conducted a need analysis to look at the gap between what is expected with and what happened over the use of Lontara’s applications based on windows operating system. The gap of this study is to look for the difference between what should happen with the real reality. Second; developed and designed of applications based hypertext for lontara alphabet in accordance with the results of the needs analysis in the first stage. Third, the author will validate and test this aplication through test one-on-one, test in a small and large group. The product fo this research is an application can be used in communicating via e-mail, social media, and other hypertext platform. The other product is a book that explains Lontara’s application and its integration with other applications to create interactive files, for example with hot potatoes program.</em></p><p><em> </em></p><p>Tujuan penelitian ini adalah untuk menunjukkan prototype aplikasi aksara Lontara (karakter huruf Bahasa daerah Bugis-Makassar di Sulawesi Selatan). Aplikasi aksara ini dapat dijalankan pada system operasi window dan platform hyperstext. Metode Research and Development (R&amp;D) dipilih digunakan dalam penelitian ini. Dalam penelitian R &amp; D ini, tiga tahapan dilakukan peneliti, yaitu 1) melakukan analisis kebutuhan untuk mengenalipemertahanan bahasa Bugis-Makassar yang terjadi di lapangan dan bagaimana melakukan usaha pemertahanan Bahasa daerah, 2) merancang dan membuat aplikasi aksara Lontara berbasis hypertext, dan 3) melakukan validasi atas aplikasi hypertext tersebut dengan uji satu-satu, uji kelompok kecil dan uji kelompok besar. Produk dari penelitian ini berupa aplikasi aksara Lontara berbasis hypertext yang dapat digunakan berkomunikasi baik melalui email atau media social facebook. Aplikasi ini juga dapat diintegrasikan dengan berbagai aplikasi interaktif lainnya berbasis atau berplatform berbasis html lainnya, misalnya program Hot Potatoes.</p>

2020 ◽  
Vol 9 (3) ◽  
pp. 475-486
Author(s):  
Yesica Yesi Rachma ◽  
Danang Setyadi ◽  
Helti Lygia Mampouw

AbstrakMatematika merupakan salah satu pelajaran yang penting untuk dikuasai siswa di sekolah khususnya pada materi pemahaman bentuk dan ruang, meskipun demikian masih banyak siswa yang mengalami kesulitan dalam mempelajari materi tersebut. Hal inilah yang mendorong peneliti untuk mengembangkan suatu aplikasi Mobile learning pada materi Bangun Ruang Sisi Lengkung. Penelitian ini merupakan penelitian pengembangan dengan menggunakan model ADDIE. Langkah-langkahnya terdiri dari: Analysis, Design, Development, Implementation, dan Evaluations. Hasil penelitian menunjukkan bahwa media yang dikembangkan valid dan praktis. Hasil uji coba terhadap 10 siswa menunjukkan bahwa media masuk dalam kategori baik. Selain itu Mobile learning mampu meningkatkan hasil belajar siswa, hal ini dapat dilihat dari hasil pretest dan posttest yang menunjukkan nilai signifikan. Mobile learning dapat membantu siswa memahami bentuk dan ruang pada materi Bangun Ruang Sisi Lengkung.  The Expansion of Mobile Learning Barusikung Base Android on Solid GeometryAbstractMathematics is one of the important subjects that students having to do in school especially to know shapes and geometry, although it is important to learn, many students still have difficulties in studying the material. It promotes the researcher to encourage an application of Mobile learning to solid geometry. This research is research and development using the ADDIE model. The step consists of Analysis, Design, Development, and Evaluations. The results show that the developed media is valid and practical. The trial results to ten students show that the media is good. The other than Mobile learning can increase students learning, it can be seen by pretest and posttest results that show significant value. Mobile learning can help students understand the form and space in the material of solid geometry. 


2021 ◽  
Vol 1 (01) ◽  
pp. 23-34
Author(s):  
Choirudin Choirudin

The aim study to create and develop local wisdom-based learning media with Prezi applications in Social Arithmetic Materials. This type of research is Research and Development (RND), using development steps according to Borg & Gall which has been transformed by Sugiyono. The development steps are limited to six steps. Among them; 1) Results of Need Analysis; 2) Problem Identification and Data Collection; 3) Product Design Results; 4) Design Product Validation; 5) Design Revision Results (Initial Product); 6) Small Group Trial; and 7) Field Trials (Large Group Trial). Local wisdom-based learning media have been developed with the application of Prezi on social arithmetic material by collecting data on local wisdom on the livelihood of Buminabung residents by taking documentation in the form of photos and information related to the local wisdom put them on the slide Prezi. The development of local wisdom-based learning media with the application of Prezi on social arithmetic material is feasible to use in learning. The assessment of material experts and media experts with an assessment of 80% in the feasible category and 91% in the very feasible category. The results of the trials carried out were small group trials in class VII A with a feasibility percentage of 76% in the feasible category. In the field trials conducted by class VII A MTs Ma’arif 05 Buminabung, the percentage was 79% in the feasible category.


Author(s):  
Anwar Ilham ◽  
Yasdinul Huda

Tujuan penelitian ini untuk menghasilkan e-modul penerapan sistem radio dan televisi, menentukan tingkat validitas dari yang dihasilkan. Metode penelitian yang digunakan pada pengembangan e-modul ini adalah Research and Development ( R&D) dengan menerapkan model Plomp. Model Plomp terdiri dari tiga tahap, 1) Penelitian awal (pleminary research), 2) Tahap membuat prototipe (prototype phase) , 3) Tahap asesmen (assesment phase). Instrumen validitas dianalisis dengan rumus Cohen Kappa (k). sebesar 0,77 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid. Hasil penelitian ini menyatakan bahwa validitas ahli media sebesar 0,85 dari nilai maksimal 1, nilai tersebut termasuk dalam kategori valid.Kata kunci :E-Modul, Penerapan sistem radio dan televisi, Plomp, Google Classroom. The purpose of this study is to produce an e-module for the application of radio and television systems, to determine the level of validity of the resulting ones. The research method used in the development of this e-module is Research and Development (R&D) by applying the Plomp model. The Plomp model consists of three stages, 1) pleminary research, 2) prototype phase, 3) the assessment phase. Instrument validity was analyzed by the Cohen Kappa formula (k). of 0.77 from a maximum value of 1, this value is included in the valid category. The results of this study state that the validity of media experts is 0.85 from a maximum value of 1, this value is included in the valid category.Keywords: E-Module, Application of radio and television systems, Plomp, Google Classroom.


EduKimia ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 44-50
Author(s):  
Sri Rahayu ◽  
Iryani Iryani

This study aims to produce a module ion equilibrium and pH of salt solution and how to categorise module validity and practicality levels. As this is Research and Development study, we used Plomp model consisting three stages, preliminary research, prototyping stage and assessment phase. Guided inquiry is a learning model used in this study. This module is validated by 5 validators with a research instrument in validation and practicality sheet in the form of questionnaires. The validator’s evaluation of each statement was analysed using Kappa Cohen formula. The results show kappa moment value (κ) 0.85 with a very high category. The kappa moment value (κ) for practicality of module based on teacher’s response is 0.88, while student’s response is 0.81. The resulting module is very valid and practical to use.


2018 ◽  
Vol 5 (2) ◽  
pp. 79-90
Author(s):  
Muhammad Imam Muarif ◽  
Dadan Irwan

ABSTRACT   Electronic mail or commonly called e-mail is a mailing service that uses computer network for sending and receiving mail. On the other hand, e-mail mostly used as one of the supporting media for any communication activities. Therefore the purpose of this research is applying auto backup email system on mail server at Unisma Bekasi software laboratory.  Mail server used is Zimbra open source with Ubuntu Linux 14.04 operating system. To support the necessary elements, the bind9 system is used for naming the domain name that provides addressing on the server system. By having cronjob feature on Webmin, it makes a solution automatically command for auto backup which is combined with scrip. User account capacity and mailbox on mail server Zimbra can accommodate bigger mail compared to other servers such as qmail or postfix.     Key words: mail server, open source, zimbra, cron job, auto backup.        ABSTRAK   Surat elektronik atau biasa disebut e-mail adalah suatu layanan surat menyurat yang menggunakan media jaringan komputer dalam mengirim dan menerima surat. Penggunaan e-mail sendiri lebih banyak dipakai sebagai salah satu media pendukung dari setiap kegiatan komunikasi. Tujuan dari penelitian  ini adalah menerapkan sistem auto backup email pada mail server pada laboratorium software Universitas Islam 45. Mail server yang digunakan adalah zimbra open source dengan sistem operasi Linux Ubuntu 14.04. Untuk mendukung unsur-unsur yang diperlukan, penamaan nama domain menggunakan sistem bind9 yang menyediakan pengalamatan pada sistem server. Dengan adanya fitur cron job pada webmin, menjadikan solusi untuk melakukan sebuah perintah otomatis dalam melakukan auto backup yang dikombinasikan dengan script. Kapasitas user account dan mail box pada mail server zimbra dapat menampung lebih banyak dibandingkan mail server lainnya, seperti qmail atau postfix.   Kata kunci: mail server, open source, zimbra, cron job, auto backup.


Author(s):  
Rosy Maya Deli Samosir And Lidiman S M Sinaga

The Objective of this research were: (1) To develop ERM to meet the needs of second grade of dressmaking students at SMKN 10 Medan, (2) To Design ERM which is suitable to the needs of second grade of dressmaking students at SMKN 10 Medan. The subjects were the eleventh year students of dressmaking department at SMKN 10 Medan. The study was a Research and Development (R & D) study which is adapted from Borg and Gall (1983). This research were conducted by six phases, they are, Gathering information and data, Analyzing data, Designing new reading materials, Validating new reading materials, Revising new reading materials, Revised-developing reading materials. The Instruments for collecting the data were 30 questionarries need analysis and interview students, teacher and practitioner. The results from the data were the students need authentic material which related and appropriate to their need in order they can understand English well. The developed materials were validated by two experts, one is a lecture and the other is a teacher. The validator scored 4 creteria. The research findings showed that the developed materials were appropriate to be implemented. The average score of validation was 4,72 (lecture score) and 4,75 (teacher score). Based on the results of the study, conclusion and suggestions are directed to the teachers and institution who are teaching in SMKN 10 Medan generally to create and to develop the materials based on students need.


2021 ◽  
Vol 4 (2) ◽  
pp. 66-75
Author(s):  
Cici Yulia ◽  
Khoirunnissa Khoirunnissa ◽  
Eka Heriyani

There are many cases of dating violence in the world and in Indonesia due to lack of of awareness and misinterpreting dating violence as a form of love. The aim of this research is to produce the Komikadp module. The research method used is Research and Development (R&D) method. The research and development model used is 4D Models which was depeloved by Sivasailam Thiagarajan, Dorothy S Semmel, and Melvyn I Semmel. This Model includes four stages, namely, define; design; develop; and disseminate. However, current research and development, used three phases; define, design, and development held at SMA Muhammadiyah DKI Jakarta. Data collection used a checklist as quantitative data and descriptions as qualitative data on the assessment sheet. The Komikadp module that has gone through the three stages received a decent assessment on the aspects of content feasibility, presentation feasibility, language, comic approach in accordance with the guidance and counseling assessment, and graphics based on expert tests and field tests. Thus, the Komikadp Module is very feasible when used by high school studies.


2021 ◽  
Vol 6 (1) ◽  
pp. 51-61
Author(s):  
Yuni Fatisa ◽  
Endang Astuti Br Galingging

This research aims to produce and determine the feasibility of Predict, Observe, Explain (POE) based student electronic smart worksheet. The method used is research and development design. The development stages of this model consist of three stages: defining, designing, and developing. The research respondences were media design experts, learning material experts, chemistry teachers, and ten students. Instruments that used to validate and practical tests are questionnaires. Electronic smart worksheets are created using the articulate storyline application to develop the stages of POE learning. The validity of the worksheet in terms of media, material, practical, and student response results are 80% (valid), 97.14% (very valid), 96.81% (very practical), 89.61% (very practical), respectively. Based on these results, it could be concluded that POE based student electronic smart worksheet is suitable for use as an acid-base learning media.


2018 ◽  
Vol 42 ◽  
pp. 00083
Author(s):  
Zulkifli ◽  
Suheni ◽  
Jaenam

It is found widespread problems about the implementation of Bosda of Padang City, like the weakness of policy legality and delays in disbursement of funds. This research was carried out to reveal the needs analysis of real conditions in the field for the development of implementation model of Bosda in Padang City. This research was a preliminary study of research and development to get the model of development of Bosda implementation consisting of three stages; library study, field survey and modeling. However, this report was only up to the field survey stage in the form of needs analysis on implementation of Bosda. The findings indicated that the planning has not been referring to the material and non-material planning aspects, the implementation of Bosda is not supported by adequate socialization, cooperation of managerial, and commitment of Bosda recipient, and the evaluation has not fully covered the work program aspect and the implementation process of Bosda. The paper concludes that Bosda of Padang City is not implemented well. It was recommended that the managers should plan, implement, and evaluate the implementation of Bosda thoroughly and sustainably, so that the Bosda program can be realized well.


2020 ◽  
Author(s):  
Rim Afdhal ◽  
Ridha Ejbali ◽  
Mourad Zaied

Abstract The emotion recognition field has two major issues. On the one hand, it is difficult to find the same emotion state in different persons since they may express the same emotion state in various ways. On the other hand, it is also hard to seek the difference between expressions of the same person because some emotion states are too subtle to discriminate. The focus of this work is to solve these two problems by proposing a new approach of emotion recognition. This novel approach allows our emotion recognition system to classify 18 emotions (primary emotions and their intensities). First, we proposed textual definitions of the intensity emotions. Then, we created our emotion recognition system, which is composed of three stages: pre-treatment, feature extraction and classification. We used the deep learning for the feature extraction and the fuzzy logic for the classification. The experimental test demonstrates the efficiency of our system for primary emotions and their intensities’ classification compared to other methods.


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