scholarly journals Design and Trial of Electronic Smart Worksheets Based on POE (Predict, Observe, Explain) on Acid-Base Topic

2021 ◽  
Vol 6 (1) ◽  
pp. 51-61
Author(s):  
Yuni Fatisa ◽  
Endang Astuti Br Galingging

This research aims to produce and determine the feasibility of Predict, Observe, Explain (POE) based student electronic smart worksheet. The method used is research and development design. The development stages of this model consist of three stages: defining, designing, and developing. The research respondences were media design experts, learning material experts, chemistry teachers, and ten students. Instruments that used to validate and practical tests are questionnaires. Electronic smart worksheets are created using the articulate storyline application to develop the stages of POE learning. The validity of the worksheet in terms of media, material, practical, and student response results are 80% (valid), 97.14% (very valid), 96.81% (very practical), 89.61% (very practical), respectively. Based on these results, it could be concluded that POE based student electronic smart worksheet is suitable for use as an acid-base learning media.

EduKimia ◽  
2021 ◽  
Vol 3 (1) ◽  
pp. 065-071
Author(s):  
Amalia Putri Lubis ◽  
Iswendi Iswendi

The chemical ladder snake game is one of the variations in learning media in doing practice questions. This type of research is Research and Development (R and D) using the 4-D model which includes the stages of define, design, develop, and disseminate. The research is limited to the develop part of the validity test. The instrument used was a validity questionnaire given to two UNP chemistry lecturers and two chemistry teachers at SMA N 3 Padang. Data collection techniques were analysed using Aiken V formula. Data analysis showed that the level validity of the chemical ladder snake was 0,75, so it can be concluded that the chemical ladder snake developed was valid as a learning media for the acid-base material of class XI SMA or MA.


Author(s):  
Zuhendri Kamus ◽  
Asrizal ◽  
Suci Indah Putri

Menurut standar isi dari kurikulum 2013, pembelajaran fisika harus mampu mengembangkan nilai-nilai dari sikap sosial atau konten kecerdasan sosial dari materi yang dipelajari oleh peserta didik. Penelitian yang dilakukan bertujuan mengembangkan konten kecerdasan sosial dari materi fisika dalam bentuk bahan ajar. Metode penelitian yang diterapkan adalah penelitian dan pengembangan. Tahapan penelitian dan pengembangan yang dilakukan sampai uji terbatas. Berdasarkan hasil analisis terhadap data yang diperoleh dapat dikemukanan beberapa hasil penelitian yaitu: konten kecerdasan sosial yang dikembangkan dalam bentuk bahan ajar fisika memiliki nilai validitas yang tinggi yaitu 89,30 dengan kategori sangkat valid; ujicoba terbatas terhadap bahan ajar efektif digunakan dalam pembelajaran untuk meningkatkan kompetensi siswa, dan; bahan ajar memiliki nilai praktikalitas sebesar 91,10 atau dengan kategori sangat praktis menurut guru dan sebesar 76,20 atau dengan kategori praktis menurut siswa. Hasil penelitianyang dilakukan menunjukkan bahwa konten kecerdasan sosial yang dikembangkan dalam bentuk bahan ajar fisika sangat valid, efektif dan praktis digunakan dalam pembelajaran di kelas untuk mata pelajaran fisika.   Based on a content standard of the 2013 curriculum, learning material of physics should be able to build values ​​of social attitudes or social intelligence content. The purpose of research is to develop the content of social intelligence based on physics in teaching material product. The research method is research and development. Stages of research and development carried out until preliminary field testing. Based on the data analysis of research, there are several research results. First, content of social intelligence developed in teaching teaching product of physics has a high validity value about 89.30 with very valid category. Second. Product of teaching materials with social intelligence content could be to to improve the student competence in preliminary field testing. The last, teaching materials of physics has a practicality value about 91.10 or a very practical category by teacher and about 76.20 or a practical category by students. The results of reseach show that the content of social intelligence teaching material of physics is very valid, effective and practical using in learning for physics subject.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 24-30
Author(s):  
F Febriyandi ◽  
Andromeda Andromeda

The type of research used is research and development or Research and Development (RD). The development model used is a 4-D model (four-D models) which consists of 4 stages, namely: define, design, develop and disseminate. This research is limited to the stage of development, namely the validity and practicality test. The research instrument used was a questionnaire of validity and practicality. The e-module was validated by 6 validators while the practicality test was carried out by 2 chemistry teachers and 20 XI grade students of MIPA SMAN 12 Padang and 20 XI grade students oh MIPA SMAN 2 Pariaman. Data from the validity and practicality test results were ana lyzed using the cohen kappa formula. Based on the results of the study, it was found that the average kappa moment of validity test was 0,87 with a very high validity category and the average kappa moment of teacher practicality was 0,88, students of SMAN 12 Padang were 0,87 and students of SMAN 2 Pariaman were 0,88 with a very high practicality category. Thus, it was concluded that acid base e-module based on discovery learning was produced for valid and practical high school students.


EduKimia ◽  
2019 ◽  
Vol 1 (2) ◽  
pp. 53-60
Author(s):  
Rosi Efliana ◽  
Minda Azhar

Learner Worksheet (LKPD) of reaction rates based structured inquiry in class XI SMA had been dertemine validity and practicality. The type of research used is Research and Development (RD). The development model was a 4-D model consisting of 4 stages, namely (1) Define, (2) Design, (3) Develop, (4) Desseminate. The disseminate stage was not carried out due to time and cost constraints. The research instrument used was a questionnaire validation and practicality questionnaire. The validation questionnaire was filled by 3 chemistry lecturers from FMIPA UNP and 2 chemistry teachers from SMAN 2 Lubuk Basung. Practicality questionnaire was filled by 2 chemistry teachers and 30 students of class XII MIPA 3 SMAN 2 Lubuk Basung. Data were analyzed using kappa moments. The average kappa moment of validity test was 0.87 with a very high validity category. The average kappa moment of teacher were 0,88 with a very high practicality category. The average kappa moment of student were 0,87 with a very high practicality category. Thus, it was concluded that reaction rates LKPD based on structured inquiry was valid and practice.


EduKimia ◽  
2019 ◽  
Vol 1 (3) ◽  
pp. 73-78
Author(s):  
Reni Afreza ◽  
Bayharti Bayharti

This research aims to develop a simple chemical practicum guide for acid-base materials, and deterine the level of validity and practicality of the practicum developed. This research includes research and development using the Plomp model. Plomp development model consists of several stage : preliminary or initial investigations, prototype stages and assessment stages. This research was validated by three chemistry lectures of FMIPA UNP and two chemistry teachers at SMAN 11 Solok Selatan. Analysis of research data obtained throught validation sheet. The result of validation have a kappa moment value of 0.84 and practicality value of 0.88 so, can be concluded that the guide developed is very valid and practical


2021 ◽  
Vol 3 (2) ◽  
pp. 55
Author(s):  
Elfrida Rif’atul Chusniah ◽  
Rini Setianingsih

Penelitian ini adalah penelitian yang bertujuan untuk mengembangkan komik matematika berbasis kontekstual untuk materi lingkaran yang berkualitas baik berdasarkan tiga kriteria, yaitu valid, praktis, dan efektif. Rancangan penelitian ini adalah Research and Development (R&D). Prosedur-prosedur pengembangan yang digunakan meliputi empat langkah: (1) melakukan perencanaan produk yang akandikembangkan, (2) mengembangkan produk awal, (3) validasi dan revisi produk, (4) uji coba lapangan skala kecil dan revisi. Uji coba komik dilakukan secara terbatas oleh 10 siswa kelas VIII SMP. Teknik pengumpulan data yang diterapkan dalam penelitian ini adalah angket, sedangkan instrumen penelitian yangdigunakan meliputi lembar validasi, angket penggunaan media, dan angket respon siswa. Data penelitian dianalisis dengan deskriptif kualitatif. Hasil penelitian ini menunjukkan bahwa komik matematika dinyatakan valid dengan skor kevalidan 4 oleh ahli media dan 3,9 oleh ahli materi dari skor maksimum 5 sehingga dikategorikan valid, komik matematika dinyatakan praktis dengan hasil analisis persentase kepraktisan 76,28 % dan komik matematika dinyatakan efektif degan hasil analisis persentase keefektifan 79,4%, sehingga dikategorikan efektif. Berdasarkan hasil tersebut maka media komik ini memiliki kualitas yang baik sehingga dapat dimanfaatkan sebagai satu upaya atau alternatif media dalam proses pembelajaran sebagai upaya peningkatan kualitas pendidikan dan menciptakan suasana yang menyenangkan bagi siswa.Kata Kunci: media pembelajaran, komik matematika, lingkaranThis research is a research that aims to develop contextual based mathematical comics for good quality circle material based on three criteria, namely valid, practical, and effective. The design of this research is Research and Development (R&D). The development procedures used include four steps: (1) conducting product planning to be developed, (2) developing initial products, (3) product validation and revision, (4) small-scale field trials and revisions. Comic trials are limited to 10 students in grade VIII SMP. Data collection techniques applied in this study were questionnaires, while the research instruments used included validation sheets, media use questionnaires, and student response questionnaires. The research data were analyzed by descriptive qualitative. The results of this study indicate that mathematics comics are declared valid with a validity score of 4 by media experts and 3.9 by material experts from a maximum score of 5 so that they are categorized valid, mathematical comics are declared practical with the results of a practicality percentage analysis of 76.28% and mathematical comics are declared effective with the result of the analysis of the effectiveness percentage is 79.4%, so it is categorized as effective. Based on these results, this comic media has good quality so that it can be used as an alternative media used by teachers in the teaching and learning process in an effort to improve the quality of education and create a pleasant atmosphere for students.Keywords: learning media, mathematical comics, circles


2018 ◽  
Vol 3 (1) ◽  
pp. 64-75
Author(s):  
Nopriyanti Nopriyanti

This study aims to: (1) develop an electronic module based on 3D Pageflip Professional for Engineering Drawings course, (2) assess the quality of the electronic modules. The model the research is research and development (R&D). The electronic module was validated by learning media experts and learning material experts. The research subject was the 32 students of mechanical engineering education study program of FKIP UNSRI. The study concludes that: (1) the electronic module that is based on 3D Pageflip Professional for Engineering Drawing Course is appropriate to use for learning process; (2) the quality of the product is very good. The assessment from the experts resulted in a score of 85 for the display aspect (very good), 51 for the learning process aspect (good), and 54 for the learning material aspect. Whereas, from the students, it is 956 (very good) for the display aspect, 684 for the learning process aspect, and 847 for the content aspect (very good)Penelitian ini bertujuan untuk: (1) menghasilkan Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin, (2) mengetahui kualitas Modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik di Program Studi Pendidikan Teknik Mesin FKIP Unsri. Penelitian ini merupakan penelitian dan pengembangan (R&D). Validasi modul elektronik ini dilakukan oleh ahli media dan ahli materi. Subjek uji coba penelitian ini adalah 32 mahasiswa program studi pendidikan teknik mesin FKIP UNSRI. Hasil penelitian ini adalah: (1) produk modul Elektronik Berbasis 3D Pageflip Professional pada mata kuliah Gambar Teknik layak untuk digunakan; (2) Kualitas produk modul elektronik ini sangat baik, hasil penilaian ahli media dan ahli materi ditinjau dari aspek tampilan 85 (sangat baik), aspek pembelajaran 51 (baik), dan aspek materi 54 (baik). Sedangkan hasil penialaian peserta didik uji coba lapangan pada aspek tampilan sebesar 956 (sangat baik), pada aspek pembelajaran sebesar 684 (sangat baik),  dan pada aspek isi sebesar 847 (sangat baik).


2020 ◽  
Vol 4 (1) ◽  
pp. 63
Author(s):  
Ferry Kurniawan ◽  
Moh. Mahfud Effendi ◽  
Siti Khoiruli Ummah

The purpose of this research is to develop smart binoculars learning media for trigonometry material in Vocational Schools so that it can help and facilitate mathematics teachers in explaining one of the concepts of trigonometry material. The type of research used in this research is Research and Development (R&D) while the development of instructional media refers to the modified Borg and Gall model, namely research and collection, planning, product draft development, expert validation, small-scale trials. The development has three criteria, namely valid, practical and effective. The results showed that obtained from filling out the validation sheet by the material expert and media expert validators were in the valid category. Furthermore, the practicality of smart binoculars learning media based on student response questionnaire the average student is satisfied with the learning experience using learning media and for the effectiveness of smart binoculars learning media get positive things because the evaluation of ten samples of students gets grades above minimal completeness criteria.


2018 ◽  
Author(s):  
Annisa Rayhanny Jannah ◽  
Zul Afkar ◽  
Rahadian Zainul

Abstract-The aims of the research are to produce instructional media on acid-base using android app based chemistry triangle which practical and valid. The study can be categorized as Research and Development. The development of instructional media was carried out by adapting 4-D (four D models). The instruments used were validity sheet and practicality sheet. The validity sheet was filled by 5 chemistry lecturers and 2 chemistry teachers. And the practicality sheet filled by 4 chemistry teachers and 26 students of SMA Adabiah Padang. The questionnaires were analyzed using Cohens’s kappa. The results of the validity, received mean value 0,83 and categories as "very high validity". The result of the practicality have mean value by the teachers 0,84 and by the students 0,88 and categories as "very high practicality". Based on the result can be concluded that instructional media on acid-base using android app based chemistry triangle of XI grade students in Senior High School very practical and valid to be used as a instructional media.


2019 ◽  
Vol 21 (2) ◽  
pp. 119-134
Author(s):  
Maenuddin Bustanil S ◽  
Asrowi ◽  
Deny Tri Adianto

Abstract: The rapid exchange of information through multimedia throughout the world helps the growth of humans’ knowledge and, at the same time, requires redefinition of learning methods and media, especially in the field of vocational education. The purpose of this research was to develop an interactive learning media in the form of video tutorial in increasing the learning effectiveness in the subject of audio processing techniques at class XII in multimedia competence in one of the State Vocational Schools in Parepare. Research and Development method was used in this study. The stages of research included the planning, design and development stages. The subjects engaged in this research were two validators namely the experts of learning media and learning material, the students of class XII multimedia with the total of 18 persons, and one teacher who taught audio processing techniques. The results achieved in the development of interactive media showed that the developed video tutorial media had been valid based on the assessment of both learning media and learning material experts. The tests conducted on individuals, small group trials, and the subject teacher’s responses indicated that an interactive media in the form of video tutorial was effective and appropriate to the users’ needs.    Keywords: Research and development, Video Tutorial, Interactive media, Multimedia, Camtasia Studio  Abstrak: Pertukaran informasi yang cepat melalui multimedia di seluruh dunia membantu pertumbuhan pengetahuan manusia dan, pada saat yang sama, membutuhkan pendefinisian ulang metode dan media pembelajaran, terutama di bidang pendidikan kejuruan. Tujuan penelitian yaitu untuk mengembangkan media interaktif berupa video tutorial pembelajaran dalam meningkatkan efektivitas pembelajaran pada mata pelajaran teknik pengolahan audio kelas XII kompetensi keahlian multimedia di salah satu SMK Negeri di Parepare. Penelitian ini merupakan penelitian dan pengembangan (Research and Development). Tahapan penelitian meliputi tahap perencanaan, desain dan pengembangan. Subjek penelitian yang digunakan pada studi ini meliputi dua orang validator yaitu ahli media pembelajaran dan ahli materi pembelajaran, siswa kelas XII multimedia yang berjumlah 18 orang dan satu orang guru mata pelajaran teknik pengolahan audio. Hasil yang dicapai dalam pengembangan media interaktif menunjukkan media vidio tutorial yang dikembangkan telah valid berdasarkan penilaian dari ahli media pembelajaran dan ahli materi. Uji coba yang dilakukan kepada perorangan, uji coba kelompok kecil, dan tanggapan guru mata pelajaran menunjukkan bahwa media interaktif berupa video tutorial pembelajaran yang dihasilkan efektif dan sesuai kebutuhan pengguna.  Keywords: Pengembangan, Video tutorial, Media Interaktif, Multimedia, Camtasia Studio


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