scholarly journals Virtual Physics Laboratory with Real World Problem Based on Ngada Local Wisdom in Basic Physics Practicum

2021 ◽  
Vol 5 (4) ◽  
pp. 520
Author(s):  
Maria Yuliana Kua ◽  
Ni Wayan Suparmi ◽  
Dek Ngurah Laba Laksana

This research is based on the problem where practical activities in the Basic Physics Practicum course can no longer be carried out optimally due to changes in the learning model from face-to-face (offline) to online (online) during the COVID-19 pandemic. The purpose of this study was to develop a virtual physics laboratory as a medium in carrying out practical activities and to analyze the feasibility of the product through the validation results of experts and the results of product trials on prospective users. This type of research is Research & Development with ADDIE development model. The subjects of this study were 12 lecturers and 47 students of the STKIP Citra Bakti science education study program. Data collection techniques using validation sheets and questionnaires. The data collection instruments are in the form of validation assessment sheets and response questionnaires of prospective users. The data from this study were analyzed qualitatively descriptive to decide the feasibility of the product being developed. The results of the research showed that the average validation score of the material expert was 4.63, the media expert was 4.41, the learning design expert was 4.30, and the linguist was 4.51. The validation results of the four validators are in the very good category. Meanwhile, the results of product trials to lecturers and students as potential users are in the very good category with an average score of 4.53 and 4.57, respectively. Based on these data, this virtual physics laboratory product with real world problems based on Ngada local wisdom is recommended to be applied to the Basic Physics Practicum course and to help students in their independent practicum activities.

2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Fida Amalia Buana Putri ◽  
Shanta Rezkita

Based on the necessary with the teacher, it is concluded that teachers need information technology (IT) based on learning media in the teaching and learning process. The main purpose of this study is to know about the research procedure, to know about the quality of the media that developed, and the expert's respond. This study is a Research and Development (R&D). The on  procedure of the procedure uses 9 steps, including 1)Potentials and problems, 2)Data collection, 3)Product design, 4)Design validation, 5)Design revision, 6)Product try-out, 7)Product revision, 8)Application try-out, 9)Product revision until the desired products interactive powerpoint learning media are complete. The result of the study showed that the media were appropriate to be implemented. This showed from media experts of the validation result that average score 3,34 with a very good category. Material expert student's that average score 3,40 with very good category and from linguists expert result that average score 3,22 with the good category. Next, the average validation score of the teacher is 3,62 with a very good category and peers of the validation result that average score 3,44 with a very good category. The last response of the students in applications try-out responses that average score 92,75 with a very good category. 


2020 ◽  
Vol 34 (2) ◽  
pp. 93-100
Author(s):  
Siti Istiningsih ◽  
Fitri Puji Astria ◽  
Baiq Niswatul Khair ◽  
Linda Feni Haryati ◽  
Mohammad Archi Maulyda

Penelitian ini bertujuan untuk mengevaluasi pelaksanaan perkuliahan pengajaran mikro di sebuah program studi PGSD di Nusa Tenggara. Penelitian ini adalah penelitian evaluasi program berdasarkan model Robert E. Stake terhadap tiga kelas pengajaran mikro yang dianalisis secara kualitatif. Teknik pengumpulan data yang digunakan adalah observasi, dokumentasi, dan wawancara. Hasil penelitian ini menunjukkan bahwa pengajaran mikro di program studi PGSD yang menjadi subyek penelitian adalah a) pada komponen antecedent; persiapan pembelajaran sudah dilaksanakan dengan cukup baik yaitu dosen menyusun silabus dan instrumen penilaian tetapi belum menyusun RPP/RPS, sarana prasarana pembelajaran tersedia cukup lengkap tetapi laboratorium pembelajaran belum sesuai standar ketersediaan laboratorium micro teaching yang benar; b) pada komponen transactions pelaksanaan pembelajaran belum dilengkapi modul, namun pembelajaran dilaksanakan cukup baik dengan strategi pembelajaran teori dan praktik, menggunakan metode ceramah, diskusi, penugasan dan pembelajaran daring; c) pada komponen outcomes, hasil belajar dari rata-rata nilai adalah 77,18 dan sudah memenuhi KKM.This study aims to evaluate the implementation of micro teaching lectures in a PGSD study program in Nusa Tenggara. This research is a program evaluation study based on the Robert E. Stake model of three micro teaching classes which were analyzed qualitatively. The data collection techniques used were observation, documentation, and interviews. The results of this study indicate that the micro teaching in the PGSD study program which is the subject of research is a) on the antecedent component; learning preparation has been carried out quite well, namely lecturers compile syllabus and assessment instruments but have not compiled RPP/RPS, learning infrastructure is quite complete, but learning laboratories are not in accordance with the standards of the correct availability of micro teaching laboratories; b) in the transactions component, the implementation of learning is not equipped with modules, but learning is carried out quite well with theoretical and practical learning strategies, using lectures, discussions, assignments and online learning methods; c) in the outcomes component, the learning result from the average score is 77.18 and has met the KKM.


2020 ◽  
Vol 8 (2) ◽  
pp. 70-74
Author(s):  
M. Agphin Ramadhan ◽  
R. Eka Murtinugraha

The purpose of this research is to develop an e-module for the Statistics subject in the Building Engineering Education study program, Jakarta State University. E-module development using Adobe InDesign software. This research is included in development research (R&D) using the ADDIE model (Analysis, Design, Development, Implementation, dan Evaluation). Two experts, who are material experts and media experts, validate the product. The product is an e-module which consists of 6 modules. Based on the validation, the average score of the material expert's assessment of modules 1 - 6 was 84% in the very feasible category. The average score of the media expert's assessment of modules 1 - 6 is 88.67% in the very feasible category. Based on the results of the validation, the Statistics E-Module is very feasible to use.


Author(s):  
Novita Sari Hasibuan ◽  
Rahmad Husein ◽  
Maya Oktora

This research has aims to develop English speaking materials for grade X culinary study program at SMKN 10 Medan, first this research was conducted by Research and Development through has Six stages, they are: gathering information and data, analyzing data, designing new materials, validating by the experts, revising and the last was Final product. The subject in this research was students grade X boga 3 at SMKN 10 Medan where the students consisting of 36 students, the instrumentations for data collection  were giving a questionnaire and interview, questionnaire was administrate and it answer by the students to get the students need, and the interview was administrate to the English teacher, the result of the questionnaire and interview prove that the student need some appropriate speaking material in descriptive text that has relation with their program study, that is culinary. Thus, developing English speaking materials consist of three units: lets’ talk about chef Juna (describing People), how the smell, taste and texture of your favorite food? (Describing things) and the last units was talk about famous restaurant (Describing Place). The product has been validated by two experts, and the average score are 4, 75 are coming from English Lecture’s, the second average score 4, 89 are coming from English teacher. From the score above, it means that the product categorized as relevant for grade X students of culinary study program.Key words: R&D, English for Specific Purposes, English speaking materials, culinary study program.


Author(s):  
Indah Widuri Handayani ◽  
Anggraeni Anggraeni

Tujuan dari penelitian ini, yaitu 1) Menganalisis kebutuhan guru terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, 2) Mengetahui prosedur pengembangan media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini, dan 3) Mengetahui hasil validasi ahli terhadap media Busy Book tema angka untuk meningkatkan penguasaan kosakata pada anak usia dini yang dikembangkan oleh penulis.Penelitian ini menggunakan metode Research and Development (R&D) dengan lima tahapan, yaitu: 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, dan 5) revisi desain.Berdasarkan hasil analisis kebutuhan, menunjukkan bahwa pendidik menghendaki adanya pengembangan media baru yang kreatif, inovatif dan efektif yang dilengkapi dengan permainan kecil di setiap halamannya. Hasil validasi oleh ahli materi mendapat nilai rata-rata keseluruhan 8,5 dengan skor 3 yang berarti media layak untuk digunakan, sedangkan hasil validasi oleh ahli media menunjukkan bahwa media pembelajaran berbentuk Busy Book mendapat nilai rata-rata keseluruhan 93.9 dengan skor 4 yang berarti media sangat layak untuk digunakan. Media kemudian diperbaiki sesuai saran perbaikan yang diberikan para ahli pada aspek-aspek tertentu.The purpose of this study, namely 1) Analyzing the needs of teachers for the Busy Book media of numerical themes to improve vocabulary mastery in early childhood, 2) Knowing the procedures for developing Busy Book media for numerical themes to improve vocabulary mastery in early childhood, and 3) Knowing the results expert validation of the Busy Book media theme of numbers to improve vocabulary mastery in early childhood developed by the author. This research uses the Research and Development (R&D) method with five stages, namely: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, and 5) design revision. Based on the results of the needs analysis, it shows that educators want the development of new, creative, innovative and effective media that are equipped with small games on each page. The results of the validation by the material experts got an overall average score of 8.5 with a score of 3 which means the media was suitable for use, while the results of the validation by the media experts showed that the learning media in the form of Busy Book got an overall average score of 93.9 with a score of 4 which means the media very feasible to use. The media is then repaired according to the suggestions given by experts on certain aspects.


2018 ◽  
Vol 8 (2) ◽  
pp. 320
Author(s):  
Nur Agustiningsih ◽  
Satriyo Pamungkas

The purpose of this research is to determine (1) the process of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi (2) the advisability of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi. The type of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing video learning media. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out in three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject adopted the steps or stages which were developed by Lee and Owens which consisted of five stages, namely analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.1 with good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.3 with a very good category so that the material reasonable to be used. The feasibility of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject based on student assessment in the field test obtained an average of all aspects, namely 4.3 in the very good category so that the media was very suitable to be used in this learning activity.Keywords: Instructional Media, Local History, Muara Jambi Temple


2021 ◽  
Vol 2 (1) ◽  
pp. 27-44
Author(s):  
Meri Suarti ◽  
Sri Narti ◽  
Asnawati Asnawati

During the Covid-19 pandemic, lectures at Unived Bengkulu were conducted online. One of the media used to facilitate online communication during lectures is google classroom. Lecturing through google classroom is a new innovation for lecturers and students who previously lectured face to face and then conducted online. To find out the use of online communication media, google classroom in lectures at Unived Bengkulu during the Covid-19 pandemic, the author uses the characteristics of innovation from Everett M. Rogers which has five characteristics that can affect the level of use of an innovation, namely relative advantage, compatibility, complexity, trialability, and observability. This research uses descriptive qualitative methods with data collection techniques of observation, interviews, and documentation. The technique of determining informants using purposive sampling, the informants consisted of three lecturers and nine students. The results of the study state that based on the characteristics of its relative advantage, google classroom is a flexible, simple and efficient medium. Based on the characteristics of compatibility, Google Classroom is considered suitable for use during this pandemic, because Google Classroom can be accessed anywhere and anytime that is connected to the internet. Complexity is felt in difficult networks, especially in rural areas. Based on observations during the trial in the early semester, this media can be reused in the following semester. The use of online communication media google classroom in lectures during the Covid-19 pandemic at Dehasen Bengkulu University ran smoothly and was suitable to be applied during the Covid-19 period, even though constraints with network, but this could be overcome because it had a deadline given by the lecturer.


Author(s):  
Apri Damai Sagita Krissandi

This study aims to develop book approach, method, and model of learning Indonesian. This type of research includes research development (Research and Development). This study aims to develop and produce a specific product and test the validity of the resulting product. The development model used is a development model adapted from Borg and Gall development research steps (1983: 775). The development procedure is through the following stages: (1) determining the study of competency standards and learning materials, (2) needs analysis, (3) producing books, (4) product validation, and (5) revision of the final product. From the results of the recapitulation score, obtained the following details: 1) the score of the media expert is 4.7 with very good criteria; 2) score of Indonesian lecturers 4.8 with very good criteria; and 3) the mean of student validation score is 4.9 with very good criteria. Therefore, it can be concluded that the book approach, method, and model of learning Indonesian in primary school get an average score of 4.8 with the category of "Very Good".


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2019 ◽  
Vol 12 (1) ◽  
pp. 111-117
Author(s):  
Nurbani Nurbani ◽  
Sri Koriaty

This study aims to: 1) Produce the Electrocnik Graphic Design module in the P.TIK Study Program, IKIP PGRI Pontianak. 2) Knowing the student's feasibility and response to the Graphic Design electronic module. The research method used in this study is research and development. The research design used the Borg and Gall model. This research variable uses a single variable, namely the development of an electronic module in the Graphic Design course. The object of this study was the second semester students of the ICT Study Program IKIP-PGRI Pontianak 2017/2018. The results of the evaluation of the electronic module by the expert lecturer of the material obtained a score of 102.5 with eligibility criteria and the results of the evaluation of the electronic module by the media expert lecturer obtained a score of 94.5 with eligibility criteria .. While the response of students to electronic modules in a sample trial of 53 students obtained an average score of questionnaire 4 with good criteria. Based on these data it can be concluded that the electronic module application of graphic design developed is feasible and is good to use in the learning process


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