scholarly journals PENGEMBANGAN BAHAN AJAR TEMATIK BERBASIS MODEL DISCOVERY LEARNING SISWA KELAS V DI GUGUS V KECAMATAN KERAMBITAN KABUPATEN TABANAN

2021 ◽  
Vol 5 (2) ◽  
pp. 197-202
Author(s):  
Desak Gede Twelva Wiryani ◽  
I Wayan Lasmawan ◽  
Ida Bagus Putrayasa

This study aims to produce teaching materials in the form of teaching books based on Discovery Learning on the theme I Animal and Human Organ Movements, Sub-Theme I Animal Movement Organs. This research is a type of development research using the 4D model. The trial subjects in this study were expert subjects, namely media experts, material experts, and teachers in Cluster V, Kerambitan District, Tabanan Regency, as well as 42 students in grade V. The data collection technique was done by using a questionnaire. This questionnaire is used to assess textbooks developed in terms of material content and textbook appearance. Data were analyzed by descriptive quantitative and qualitative. The results of this study are seen from the validity is very feasible with an average value of 4.25, seen from the practicality is very practical with an average score of 89 teachers and an average value of students 82.75 and seen from the effectiveness, it is at a moderate level of effectiveness. with an average value of 0.60

2020 ◽  
Vol 11 (2) ◽  
pp. 97-104
Author(s):  
Azizul Azizul ◽  
Widya Yuliatin Riski ◽  
Devi Indah Fitriyani ◽  
Ira Nofita Sari

ABSTRAKPerkembangan teknologi digital dewasa ini telah terjadi secara masif tidak terkecuali di dunia pendidikan Mengingat pesatnya perkembangan teknologi digital maka penelitian ini berupa pengembangan bahan ajar komik digital pada materi gerak. Tujuan penelitian ini adalah untuk mengembangkan bahan ajar komik digital pada materi gerak sebagai pendukung dalam pembelajaran. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Rancangan penelitian yang akan digunakan dalam penelitian ini mengikuti 5 langkah atau tahapan penelitian dan pengembangan menurut Borg & Gall. Pada penelitian ini tahapan pengembangan yang dilakukan sampai pada tahap main product revision. Pertimbangan tersebut dilakukan karena keterbatasan waktu dan biaya. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah teknik komunikasi tidak langsung dengan alat pengumpul data yaitu lembar validasi ahli materi dan media dengan skala Likert. Data yang akan diperoleh dalam penelitian pengembangan, selanjutnya akan diolah dan dianalisis sesuai dengan masalah dan tujuan yang telah dirumuskan. Data dari lembar yang berupa data kuantitatif dianalisis secara deskriptif untuk mencari persentase dari kelayakan bahan ajar pada materi gerak berbasis komik digital berdasarkan penilaian ahli. Berdasarkan penelitian yang telah dilakukan, diketahui bahwa telah dihasilkan bahan ajar komik digital pada materi gerak. Kualitas pengembangan bahan ajar komik digital pada materi gerak berkategori layak menurut ahli materi dengan rata-rata persentase sebesar  76,89 dan menurut ahli media sangat layak dengan persentase sebesar 89,17%.Kata Kunci: Pengembangan, Bahan Ajar, Komik Digital, Gerak ABSTRACTThe development of digital technology today has occurred massively, including in the world of education. Given the rapid development of digital technology, this research is in the form of developing digital comic teaching materials on motion material. The purpose of this research is to develop digital comic teaching materials on motion materials as a support in learning. The method used in this research is the method of research and development (research and development). The research design that will be used in this study follows 5 steps or stages of research and development according to Borg & Gall. In this research, the development stage is carried out until the main product revision stage. This consideration was made due to time and cost limitations. The data collection technique used in this research is indirect communication techniques with data collection tools, namely material and media expert validation sheets with a Likert scale. The data to be obtained in development research will then be processed and analyzed in accordance with the problems and objectives that have been formulated. Data from the sheet in the form of quantitative data were analyzed descriptively to find the percentage of the feasibility of teaching materials on digital comic-based motion material based on expert judgment. Based on the research that has been done, it is known that digital comic teaching materials have been produced on motion material. The quality of the development of digital comic teaching materials on motion material is categorized as feasible according to material experts with an average percentage of 76.89 and according to media experts it is very feasible with a percentage of 89.17%.Keywords: Development, Teaching Materials, Digital Comics, Motion


Author(s):  
Agit Darojatil Izzaty ◽  
Sunanih ◽  
Meiliana Nurfitriani

This research and development is motivated by the existence of potentials and problems, the potential in this study regarding several learning media that can stimulate or facilitate the learning process. Whereas the problem is that students do not understand the subtraction operation so they have to explain the material repeatedly, this is because there is no stimulus to support the learning process. This can be proven by the average value of 70, and the KKM score in these subjects 75. So it can be concluded that the average score is less than the KKM value. Therefore, a learning media is needed based on these potentials and problems. So that ludo game learning media was created in the MIS Sindangraja class 3 reduction operation. This research is included in the type and design of research development or R&D (Research and Development) of the Borg and Gall type which was carried out at the Sindangraja MIS School with a total of 16 students. The data collection technique was done by using prestest and postest tests. Data were analyzed by SPSS.


TAMAN VOKASI ◽  
2017 ◽  
Vol 5 (1) ◽  
pp. 31
Author(s):  
Tri Puji Prianto

This study aims to determine the improvement of learning outcomes of mechanical measuring tools using the discussion method macromedia flash class X students SMK Ma'arif NU 1 Salam Magelang. The data collection technique uses test questions to measure initial capability and tests to measure learning of mechanical measuring instruments. The result of the research shows that (1) The use of macromedia flash discussion method influences the learning result of mechanical measuring instrument from t test with t value (0.000) smaller than t table value (0,025). (2) Based on the result of the test before and after the treatments the average score of learning result of mechanical measuring instrument increased by 10.77 points which was originally 72,01 to 82,78 and all values above KKM (Criteria Completed Minimum). (3) the average value in the treatment class is greater than the control class with the selisis of 6.89 points. It can be concluded that the macromedia flash discussion method can improve the learning outcomes of mechanical measuring instruments


2019 ◽  
Vol 16 (2) ◽  
pp. 285
Author(s):  
Trisna Helda ◽  
Dina Ramadhanti

Abstrak: Penelitian ini dilakukan untuk mengembangkan perangkat pembelajaran berbasis PBL yang valid, praktis, dan efektif untuk digunakan dalam proses pembelajaran pada mata kuliah Sintaksis. Perangkat pembelajaran itu terdiri atas RPS, SAP dan bahan ajar. Jenis penelitian ini adalah penelitian pengembangan dengan menggunakan model 4-D  (four-D models). Dan penelitian ini baru sampai pada tahap pengembangan (develop), validasi berupa produk yaitu perangkat pembelajaran yang terdiri atas silabus, RPS, SAP dan bahan ajar, untuk mata kuliah Sintaksis.Berdasarkan hasil analisis yang telah dilakukan dapat diperoleh hasil validasi perangkat pembelajaran(RPS, SAP dan buku ajar) sebagai berikut.Pertama, berdasarkan hasil validasi ahli dan praktisi RPS secara memperoleh nilai rata-rata 86,53 dengan kategori sangat valid. Kedua, berdasarkan hasil validasi ahli dan praktisi SAP secara memperoleh nilai rata-rata 84,65 dengan kategori sangat valid. Ketiga, berdasarkan hasil validasi ahli dan praktisi buku ajar secara memperoleh nilai rata-rata 85,66 dengan kategori sangat valid.Kata kunci: perangkat pembelajaran, berbasis problem base learning, sintaksis  Abstract: This research was conducted to develop PBL-based learning tools that are valid, practical, and effective for use in the learning process in the course of Syntax. The learning tool consists of RPS, SAP and teaching materials. This type of research is development research using 4-D model (four-D models). And this research just to the stage of development (development), validation in the form of products that are learning tools consisting of syllabus, RPS, SAP and teaching materials, for subjects Syntax. Based on the results of the analysis that has been done can be obtained the validation of learning tools (RPS, SAP and textbooks) as follows. First, based on the validation results of experts and practitioners RPS obtained an average value of 86.53 with the category is very valid. Secondly, based on the validation results of experts and SAP practitioners obtained an average score of 84.65 with very valid category. Third, based on the results of validation of experts and practitioners of textbooks obtained an average score of 85.66 with very valid category.  Keywords: learning tool, problem base base learning, syntax 


2019 ◽  
Vol 5 (1) ◽  
pp. 43
Author(s):  
Indri Sri Haryanti ◽  
Ika Wahyuni ◽  
Dina Pratiwi Dwi Santi

This research is motivated by the low critical thinking skills of students and learning activities that do not stimulate the emergence of students' skills in mathematics. Researcher found the obstacle learning experienced by students when solving problems in the matriks material. So that researchers create innovations by making matrix teaching materials based on critical thinking skills in anticipation of didactic as well as using CMI models which are packaged into learning activities as pedagogical anticipation The purpose of this study is to determine the validity and practicality of teaching materials. This research belongs to the type of development research. Module was developed using a qualitative approach. The development method carried out is the DDR stage. The data collection technique was by test and non-test. The instruments used are test questions and questionnaires. The subjects in this study were 25 students of class XI MIPA 3 of SMAN 1 Lohbener. The results of the study are: based on cumulative validation calculations, teaching materials obtain a validity percentage of 90.68% with validity interpretations which are very valid. Then based on cumulative practicality calculations, teaching materials get a practical percentage of 73% with practicality interpretations namely practical.ini dilatar belakangi karena rendahnya kemampuan berpikir kritis siswa dan aktivitas pembelajaran yang kurang memacu munculnya keterampilan siswa dalam bermatematika. Peneliti menemukan learning obstacle yang dialami siswa saat menyelesaikan permasalahan pada materi matriks. Sehingga peneliti menciptakan inovasi dengan membuat bahan ajar matriks berbasis kemampuan berpikir kritis sebagai antisipasi didaktis juga menggunakan model CMI yang dikemas menjadi aktivitas belajar sebagai antisipasi pedagogis Tujuan dari penelitian ini adalah untuk mengetahui kevalidan dan kepraktisan bahan ajar. Penelitian ini termasuk ke dalam jenis penelitian pengembangan. Desain bahan ajar dikembangkan dengan menggunakan pendekatan kualitatif. Metode pengembangan yang dilakukan adalah tahapan DDR. Teknik pengumpulan data dalam penelitian ini adalah dengan tes dan non tes. Instrumen yang digunakan adlah soal tes dan angket. Subjek pada penelitian ini adalah 25 siswa kelas XI MIPA 3 SMAN 1 Lohbener. Hasil penelitian adalah: berdasarkan perhitungan validasi secara kumulatif, bahan ajar memperoleh persentase kevalidan sebesar 90,68% dengan interpretasi kevalidan yaitu sangat valid. Kemudian berdasarkan perhitungan uji praktikalitas secara kumulatif, bahan ajar mendapatkan persentase kepraktisan sebesar 73% dengan interpretasi kepraktisan yaitu praktis.


2017 ◽  
Vol 6 (1) ◽  
pp. 24
Author(s):  
Gusliarni Gusliarni

This research is motivated by the lack of listening skills obtained by the students, it is seen from the results of an assessment of the listening skills of students still achieved an average grade 56.32 or reach under the KKM predetermined value is 70. This study aims to determine whether the Team Learning model Listener can improve listening skills of students in the subject of Indonesian student Class V SD Negeri 007 Pagaran Tapah Darussalam Rokan Hulu. The subjects were 38 students in the academic year 2014-2015. Form of research is classroom action research. The data collection technique used is the technique of test and non test. Based on the results, it can be concluded that the ability to listen to the story class V students of SD Negeri 007 Pagaran Tapah Darussalam Rokan Hulu can be improved by applying the learning model listener team. On average ability to listen to stories of students in the early test is average with the average value of 56.32 by the medium category, and in the first cycle rose to 69.47 in the medium category, while in the second cycle listening skills of students categorized as high with the percentage of the average value of 76, 58 with a high category. Therefore, the success rate has exceeded 70 of the total number of students, which means that most students have achieved success predetermined value (minimum 75%).


2022 ◽  
Vol 9 (1) ◽  
pp. 78
Author(s):  
Hadiwaratama R Jusran

This study aims to improve learning outcomes in English aspects of reading skill ability through the word by word pronunciation learning method. This classroom action research was conducted in two cycles. The subjects of this study were fourth grade students of SD Muhammadiyah 2 Parepare with a total of 10 people. The data collection technique of this research used observation, tests, and field notes. While the data analysis technique used descriptive analysis. The results of this study indicate that the increase in learning for fourth grade students of SD Muhammadiyah 2 Parepare through pronunciation word by word is in the first cycle in the low category with an average score of 53.00, while in the second cycle there is an increase in the high category with an average value. average 85.00. In connection with these results, it can be concluded that the learning method of pronounciation word by word can improve learning outcomes of English aspects of reading skill ability for fourth grade students of SD Muhammadiyah 2 Parepare.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2017 ◽  
Vol 3 (1) ◽  
pp. 103
Author(s):  
Wirda Nilawati ◽  
Desnita Desnita ◽  
Nurdi Akbar

Abstract Developing Student Worksheet is one of the competences that must be mastered by Physics Education Student of FMIPA Universitas Negeri Jakarta. An integrated lecture tool has been developed to train students' writing competencies in the Physics Worksheet. This development research applies the ASSURE model. Lecture devices have been tested against physics education students. Students give very good appreciation to the lecture, by giving average score equal to 83.97. Students' performance in preparing the Student Worksheet physics subjects is also very good, which is shown by the average of student performance compiled the Subject Student Worksheet 84.52. Based on the results of testing the use of educational tools to students of education students FMIPA Universitas Negeri Jakarta showed that the lecture tools are worthy to be used as teaching materials. Keywords: Integrated lecturing tools, KPS, Student Worksheet. Abstrak Mengembangkan Lembar Kerja Siswa merupakan salah satu kompetensi yang harus dikuasai oleh Mahasiswa Pendidikan Fisika FMIPA UNJ. Telah dikembangkan perangkat perkuliahan terpadu untuk melatih kompetensi mahasiswa menulis Lembar Kerja Siswa mata pelajaran fisika. Penelitian pengembangan ini menerapkan model ASSURE. Perangkat perkuliahan sudah diujicoba terhadap mahasiswa pendidikan fisika. Mahasiswa memberikan apresiasi sangat baik terhadap perangkat perkuliahan, dengan memberikan skor rerata sebesar 83,97. Kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran fisika juga sangat baik, yang ditunjukan oleh rerata nilai kinerja mahasiswa menyusun Lembar Kerja Siswa mata pelajaran  sebesar 84,52. Berdasarkan hasil ujicoba penggunaan perangkat pekuliahan terhadap mahasiswa pendidikan mahasiswa FMIPA UNJ menunjukan bahwa perangkat perkuliahan terpadu layak digunakan sebagai bahan ajar. Kata-kata Kunci: Perangkat Perkuliahan Terpadu, KPS, Lembar Kerja Siswa.


Author(s):  
Miftah Ruli Hartanto ◽  
Sri Darwini ◽  
Lalu M. Furkan

This study aims to determine how the level of customer satisfaction, as well as to determine whether the level of customer satisfaction has a significant effect on customer loyalty at the Yamaha Adhi Motor Official Workshop in Rembiga Mataram. This type of research is descriptive research and data collection techniques used are questionnaires, interviews, observation, and documentation. This research was conducted at the Yamaha Adhi Motor Workshop in Rembiga Mataram, the data collection technique used a sample survey technique and the determination of respondents using purposive sampling technique where as many as 50 people were made respondents. The data collection tool used in this study was a questionnaire, in which the variables were analyzed qualitatively using a Likert scale and quantitatively using chi square analysis. Based on the research that has been done, it shows that consumers at the Yamaha Adhi Motor Workshop in Rembiga Mataram are 35 people (70%) who are very satisfied with the elements of service provided, 10 respondents (20%) are satisfied, and the remaining 5 people (10 %) expressed dissatisfaction. The results of the calculation with the average score of the level of consumer loyalty, as many as 21 people (42%) have a level of loyalty at the Yamaha Adhi Motor Official Workshop are very loyal, 11 people (22%) say they are loyal, while the remaining 18 people (36%) stated loyal enough. Quantitatively, to test the proposed hypothesis and analyze the effect of the independent variable on the dependent variable, the calculation results obtained by the X2 value is 18.25 and this value is greater than the X2 table value of 9.49 at α = 0.05 and df = 4, which proves that customer satisfaction has significant influence on the level of consumer loyalty, because X2h> X2t. Furthermore, it is also known that the level of closeness of the relationship between variables is strong, as evidenced by the contingency coefficient (C) of 0.52, which is close to the Cmaximal value of 0.71, which in fact fulfills the requirement that the C value is greater than half the C max value.


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