scholarly journals The Effectiveness of Group Counseling with Role-Playing Techniques to Increase Student Empathy

2019 ◽  
Vol 1 (1) ◽  
pp. 54-61
Author(s):  
Nurhasanah Nurhasanah ◽  
Neviyarni S. ◽  
Z. Mawardi Effendi

Empathy is an important ability that must be developed and developed in students representing youth, as human beings who experience a transition of empathy need students to be able to improve what other people think and think that might happen quarrels, fights, bullying, and other actions, the lives of students more calm and peaceful. Today there has been an erosion of empathy in students this is caused by dependence on gadgets, instrumental learning, competition, differences, depression, alcohol, and other. The purpose of this study is to increase students' empathy using group guidance with role playing techniques. This research is a quasi-experimental study using quantitative methods and the non-equivalent control group design. The subject of this study were students of class VIII MT S N 1 Payakumbuh. The research instrument used an empathy scale that met the requirements of the research instrument, then analyzed using the Faired sample t test and the independent sample t test. This research cannot be applied to everyone, it needs further development. The findings of this study indicate group guidance with effective play techniques to improve students. These findings will be discussed further.

2020 ◽  
Vol 4 (1) ◽  
pp. 01-07
Author(s):  
Ayu Tusaroh ◽  
Juhji Juhji

The purpose of this study was to determine the effect of the method of playing a role in student confidence in Indonesian subjects. The quasi-experimental method is used as a research method with the Non-Equivalent Control Group Design research design. The population of all students in the primary school state of Cilaku. Samples were taken as many as 48 students from the VA class of 24 students as the control class and the VB class of 24 as the experimental class. The data analysis technique used in determining the average, calculating the standard deviation, normality test, homogeneity test, and t-test. The results showed that the variable of students 'confidence using the role-playing method obtained an average posttest score of 78.33. In contrast, the results of students' confidence using conventional learning received an average posttest score of 66.17. Then the hypothesis test is performed, which shows the results of t count 4.09 and t table = 2.074 with n-2 = 24-2 = 22 and a significance level of 0.05. Based on the t count ˃ t-test criteria, Ha is accepted, and Ho is rejected. Thus it can be concluded that the role-playing method influences students' confidence in Indonesian subjects.


2021 ◽  
Vol 4 (1) ◽  
pp. 12-20
Author(s):  
Elna Sari ◽  
Andi Zulkifli ◽  
Suriah

SMA 5 and SMA 21 are the leading schools in Makassar City which have a Youth Counseling Information Center. Previous research looked at the influence of game simulation and brainstorming on the knowledge and attitudes of stundent about reproductive health for high school adolescents in Makassar City, including SMA 5 and SMA 21, but the results did not have effect on students' knowledge and attitudes. Therefore, the researcher took the initiative to provide another intervention in the form of counseling. This study aims to determine the effect of counseling on knowledge and attitudes about risky sexual behavior among students in SMA 5 and SMA 21 Makassar City. This study used a quasi-experimental design with a randomized pre test post test control group design. A sample of 76 students of class XI SMA 5 and SMA 21 Makassar City, using simple random sampling technique. Data collection was using a questionnaire. Statistical analysis used paired t-test and independent samples t-test. The results showed that there was an effect of counseling on knowledge (p = 0.002) but there was no effect on attitudes (p = 0.865) in SMA 5 and SMA 21 Makassar City. It is suggested that SMA 5 and SMA 21 Makassar City be active in conducting counseling, especially counseling about attitudes, so that students have positive attitudes about risky sexual behavior.


2017 ◽  
Vol 1 (1) ◽  
pp. 49-55 ◽  
Author(s):  
Muhammad Nizarullah ◽  
Yusrizal Yusrizal ◽  
A. Halim

Abstrak. Penelitian ini bertujuan mengetahui peningkatan berpikir kritis siswa dan peningkatan minat belajarnya melalui pengembangan LKS berbasis masalah pada materi fluida statis. Penelitian ini mengunakan pendekatan penelitian research and development (RD). Pengembangan dilakukan dengan mengacu pada model 4-D dengan tahapan definition, design, development, dan dissemination. Penelitian ini dilakukan dengan metode quasi experimental melalui the matching-only pretest-posttest control group design. Pemilihan sampel menggunakan teknik purposive sampling yaitu kelas X-MIPA1 sebagai kelas eksperimen yang diajarkan dengan LKS berbasis masalah dan X-MIPA2 sebagai kelas kontrol. Pengumpulan data dilakukan dengan pretest, posttest dan N-gain untuk mengetahui peningkatan hasil belajar siswa, lembar observasi untuk mengetahui ketrampilan berpikir kritis siswa dan angket untuk mengetahui minat siswa. Hasil uji N-gain kelas eksperimen mengalami peningkatan hasil belajar sebesar 0,7 (70%) berada dalam kategori “tinggi”, sedangkan kelas kontrol mengalami peningkatan hasil belajar sebesar 0,42 (42%) berada dalam kategori “sedang”. Hasil uji homogenitas dan normalitas menunjukkan data berdistribusi homogen dan normal, maka dilakukan uji-t (two independent sample t-test) pada taraf signifikan 0,05 dengan dengan derajat kebebasan 53, diperoleh Thitung Ttabel, jadi dapat disimpulkan terdapat perbedaan yang signifikan terhadap peningkatan ketrampilan berpikir kritis antara kelompok. Hal ini menunjukkan peningkatan ketrampilan berpikir kritis kelas eksperimen lebih tinggi dibandingkan dengan kelas kontrol. Hasil analisis angket minat siswa menunjukkan bahwa LKS berbasis masalah yang dikembangkan dapat meningkatkan minat belajar siswa.Kata Kunci:  LKS berbasis Masalah, Berpikir kritis, Minat belajar.


2018 ◽  
Vol 6 (3) ◽  
Author(s):  
I Gede Agunk Teddy Pratama ◽  
Made Budiawan ◽  
I Nyoman Sudarmada

Penelitian ini bertujuan untuk mengetahui pengaruh pelatihan three corner drill terhadap kelincahan dan power otot tungkai. Jenis penelitian adalah quasi experimental dengan rancangan the non-randomized pretest-posttest control group design. Subjek penelitian yang digunakan siswa putra peserta ektrakurikuler sepak bola SMPN 2 Pekutatan. Data post-test kelincahan dan power otot tungkai pada kelompok perlakuan dan kelompok kontrol dianalisis dengan uji-t independent pada taraf signifikansi (α) 0,05 dengan bantuan program SPSS 16.0. Berdasarkan hasil uji-t independent didapatkan hasil : (1) untuk variabel kelincahan, hasil perbandingan kelompok perlakuan dan kontrol didapatkan nilai thitung = -2,948 , dengan nilai signifikansi 0,009, (2) untuk variabel power, hasil perbandingan kelompok perlakuan dan kontrol didapatkan nilai thitung = 3,176, dengan nilai signifikansi 0,005. Nilai signifikansi hitung lebih kecil dari nilai α (Sig < 0,05), dengan demikian hipotesis penelitian “pelatihan three corner drill berpengaruh terhadap peningkatan kelincahan dan power otot tungkai pada siswa putra peserta ektrakurikuler sepak bola SMPN 2 Pekutatan” diterima. Dari hasil analisis data dan pembahasan disimpulkan bahwa : (1) Pelatihan three corner drill berpengaruh terhadap peningkatan kelincahan pada siswa putra peserta ektrakurikuler sepak bola SMP Negeri 2 Pekutatan (2) Pelatihan three corner drill berpengaruh terhadap peningkatan power otot tungkai pada siswa putra peserta ektrakurikuler sepak bola SMP Negeri 2 Pekutatan. Kata Kunci : kelincahan, daya ledak, three corner drill The purpose of this research was to find out the effect of three corner drill training toward the increased agility and power muscle of legs. The type of research was a quasi-experimental and the design of research was the non-randomized pretest-posttest control group design. The subjects were man’s student football extracurricular participants of SMPN 2 Pekutatan. Agility and muscle power of legs posttest to the treatment group and the control group were analyzed by independent t-test at significance 0,05 with SPSS 16.0. Based on independent t-test results were showed : (1) to the agility variable, the comparison of the treatment and the control group values obtained t = -2,948, with a significance value of 0,009, (2) to muscle power of legs variable, the comparison of the treatment and the control group values obtained t = 3,176, with a significance value of 0,005. Calculated significance value smaller than the value of 0,05 (Sig < 0.05), thus the research hypothesis "three corner drill training affect the increased agility and muscle power of legs in football extracurricular participants of SMPN 2 Pekutatan " was received. From the analyzed and discussion were concluded that : (1) three corner drill training effect the increased agility in football extracurricular participants of SMPN 2 Pekutatan, (2) three corner drill training effect the increased muscle power of legs in football extracurricular participants of SMPN 2 Pekutatan. keyword : Agility, power, three corner drill


2021 ◽  
Vol 1 (1) ◽  
pp. 26
Author(s):  
Prasetya Utami ◽  
Yunia Hastami ◽  
Siti Munawaroh ◽  
Nanang Wiyono

<p><strong>Pendahuluan : </strong>Neuroanatomi merupakan ilmu penting bagi kedokteran, namun<strong> </strong>masih ditemukan mahasiswa kedokteran yang merasa kesulitan memahami pembelajaran neuroanatomi. Salah satu faktor yang berperan penting adalah media pembelajaran anatomi. Kadaver merupakan media pembelajaran anatomi tradisional yang masih digunakan hingga saat ini dengan berbagai kekurangan dan kelebihan  yang dimilikinya. Sedangkan media video merupakan media pembelajaran anatomi yang diniliai lebih praktis dan sesuai dengan perkembangan zaman, sehingga di nilai bisa sebagai media alternatif selain kadaver. Penelitian ini bertujuan untuk mengetahui efektivitas media pembelajaran anatomi menggunakan kadaver dibandingkan video terhadap pemahaman neuroanatomi mahasiswa kedokteran.</p><p><strong>Metode : </strong>Jenis penelitian ini ialah Quasi Experimental Research dengan Pretest Posttest Control Group Design. Populasi dalam penelitian ini adalah mahasiswa program studi kedokteran UNS tahun 2019. Sampel dalam penelitian ini sebanyak 42 oranag. Data kemudian diolah dengan uji Paired Sample T-Test dan Independent T-test menggunakan program SPSS 22.</p><p><strong>Hasil : </strong>Hasil Paired Sample T-Test kelompok kadaver dan video menunjukan nilai Sig. (2-tailed) &lt; 0,05 yaitu 0,000. Sehingga media kadaver maupun video dinilai efektif terhadap pemahaman neuroanatomi mahasiswa. Hasil uji Independent T-test untuk mengetahui perbedaan antara efektivitas media pembelajaran anatomi menggunakan kadaver dibandingkan video terhadap pemahaman neuroanatomi mahasiswa kedokteran memperlihatkan nilai p = 0,730, sehingga menunjukkan hasil yang tidak signifikan karena p 0,05 pada taraf signifikan 5%.</p><p><strong>Kes</strong><strong>impulan : </strong>Media pembelajaran anatomi kadaver maupun video terbukti efektif meningkatkan pemahaman neuroanatomi pada mahasiswa kedokteran. Selain itu, media pembelajaran anatomi kadaver dibandingkan video memiliki efektivitas yang sama terhadap pemahaman neuroanatomi pada mahasiswa kedokteran</p><p><strong>Kata kunci : Kadaver; Video Anatomi; Pemahaman Neuroanatomi</strong></p>


2021 ◽  
Vol 5 (5) ◽  
pp. 3352-3363
Author(s):  
Dina Muta’allimatul Khoiro ◽  
Akhwani Akhwani

Metode pembelajaran memiliki karakteristik dengan kelebihan dan kelemahan masing-masing. Penelitian ini bertujuan untuk menganalisis perbandingan antara metode pembelajaran Role playing dengan Demonstrasi terhadap hasil belajar siswa. Penelitian menggunakan metode eksperimen dengan pretest-posttest control group design. Penelitian ini dilaksanakan di MI Al-Hidayah Sidoarjo pada mata pelajaran Ilmu Pengetahuan Sosial materi kegiatan ekonomi masyarakat. Sampel dalam penelitian berjumlah 28 siswa. Instrumen yang digunakan adalah soal tes kemampuan awal (prestest) dan soal tes kemampuan akhir (posttest). Data dianalisis dengan menggunakan analize descriptive statistics dan t-test dengan bantuan SPSS 16 for window. Hasil Penelitian menunjukkan bahwa rata-rata hasil belajar yang menggunakan metode pembelajaran Role playing sebesar 89,29, sementara rata-rata hasil belajar yang menggunakan metode Demonstrasi sebesar 82,86. Metode pembelajaran role playing lebih unggul dari metode demonstrasi. Hasil uji t menunjukkan bahwa antara metoderole playing dengan demonstrasi sama-sama berpengaruh terhadap hasil belajar siswa dengan nilai signifikansi 0,00. Terdapat perbedaan yang signifikan antara metode role playing dengan demonstrasi terhadap hasil belajar siswa pada mata pelajara IPS siswa di MI Al-Hidayah Sidoarjo dengan nilai signifikansi 0,033


2019 ◽  
Vol 4 (01) ◽  
pp. 29-37
Author(s):  
Yulia Tri Samiha ◽  
Syarifah Syarifah ◽  
Puput Maryati

The problem that we need to be solved in the world of our education is the weak learning process. The learning process in the classroom is still directed at the child's ability to memorize information. While biology requires logical and reasonable learning to be accepted and absorbed by the brain so that it can last long. The aim of the research is to know the influence of course review horay learning toward student’s of cognitive learning class ten in the subject matter cell in MA Sabilul Hasanah Kecamatan Sembawa Kabupaten Banyuasin. This research method used quasi-experimental design with a quantitative approach research pretest-posttest control group design. The sample is taken by using purposive sampling techniques. The sample was grade XI MIA 2 as an experimental class and class XI MIA 1 as the control class. The instrument used in this research is a test to measure student’s cognitive learning about the cognitive categories C1-C4. Data analysis use the t-test, data on the calculation difference average posttest both groups earned value t-test much as 4,806 while value t-table with significant level5% with degrees of freedom (dk) 42 is equal to1,684, it can be said that t-test > t-table means the alternative hypothesis (Ha) be accepted and the null hypothesis (H0) rejected. It can be concluded that there is a significant influence of course review horay learning toward student’s of cognitive learning class eleven in the subject matter cell inMA Sabilul Hasanah.


2020 ◽  
Vol 3 (1) ◽  
pp. 15-27
Author(s):  
I Wayan Widiana ◽  
I Made Suarjana

This study was aimed at determining the differences in the dimensions of cognitive processes between groups of students who are taught with project-based trying learning activities and groups of students who are taught with conventional learning activities. This research is a quasi-experimental study with a post-test only control group design. The population of this study was the fifth-grade students of the 2016/2017 academic year in the Curriculum 2013 Elementary School in Buleleng Regency, which amounted to 326 students. The samples were taken by cluster random sampling which amounted to 60 students. The data collected in this study were the results of the dimensions of cognitive processes by using 20 multiple-choice tests and 5 item essays on the ecosystem theme. The hypothesis was tested using inferential t-test statistics. The results show that there are significant differences in the dimensions of cognitive processes between groups of students who were taught with project-based trying activities and groups of students who were taught using conventional learning activities. The optimizing project-based trying activities has a positive effect on the dimensions of students' cognitive processes.PENGOPTIMALAN AKTIVITAS MENCOBA DENGAN BERBASIS PROYEK UNTUK MENINGKATKAN DIMENSI PROSES KOGNITIF SISWAPenelitian ini bertujuan untuk mengetahui perbedaan dimensi proses kognitif antara kelompok siswa yang dibelajarkan dengan aktivitas pembelajaran mencoba berbasis proyek dan kelompok siswa yang dibelajarkan dengan aktivitas pembelajaran konvensional. Penelitian ini merupakan penelitian quasi eksperimen dengan rancangan penelitian post test only control group design. Populasi dari penelitian ini adalah siswa kelas V Tahun Pelajaran 2016/2017 di SD rintisan Kurikulum 2013 Kabupaten Buleleng yang berjumlah 326 orang. Sampel diambil dengan cara cluster?random sampling yang berjumlah 60 orang. Data yang dikumpulkan dalam penelitian ini adalah hasil dimensi proses kognitif dengan menggunakan tes pilihan ganda sebanyak 20 butir dan esai 5 butir soal pada tema ekosistem. Hipotesis diuji dengan menggunakan statistik inferensial t-test. Hasil penelitian menunjukkan bahwa terdapat perbedaan yang signifikan pada dimensi proses kognitif antara kelompok siswa yang dibelajarkan dengan aktivitas pembelajaran mencoba berbasis proyek dan kelompok siswa yang dibelajarkan dengan aktivitas pembelajaran konvensional Pengoptimalan aktivitas mencoba berbasis proyek berpengaruh positif terhadap dimensi proses kognitif siswa.


2018 ◽  
Vol 42 ◽  
pp. 00014
Author(s):  
Andarini Permata Cahyaningtyas ◽  
Ali Mustadi

The purposes of this study are to find out the effect of REAP strategy on reading comprehension of the fifth grade elementary students of third cluster of Kotagede Yogyakarta. The research method in this study was quasi-experimental with Pretest-Posttest Control Group Design. The population was all of fifth grade elementary students of third cluster of Kotagede Yogyakarta. The sample was fifth grade students of SD Baluwarti, SD Kotagede 1, and SD Kotagede 5 Yogyakarta that were establised by cluster random sampling technique. The data were collected using tests. The validity of the instrument was measured in terms of content and construct validity. The reliability of the instrument was stated good with the score of Cronbach’s Alpha = 0,734. The data of this study were analized by independent sample t-test and Manova with Hotteling’s Trace formula. The result showed that REAP strategy gave a positive and significant effect on reading comprehension that is proved by the score of t-test = 4,914 and 3,286 with sig = 0,000 and 0,002. Based on the result, it can be concluded that REAP strategy gives positive and significant effect on reading comprehension of the fifth grade elementary students of third cluster of Kotagede Yogyakarta.


2020 ◽  
Vol 3 (3) ◽  
pp. 121
Author(s):  
Ahmad Guntur Alfianto ◽  
Nicky Danur Jayanti

Parenting stress experienced by parents for alpha generation. Efforts that can be done are to reduce parenting stress with the right techniques. One technique to reduce stress is PISANG GEN ALFA/Mobile Application Parenting Assertive and Management Stress. The purpose of this study was to analyse the effect of PISANG GEN ALFA on parenting stress for parents with alpha generation. The method used was a quasi-experimental pre-test-post-test with control group design with a sample of 100 parents with alpha generation. The sampling technique was purposive sampling with research instruments using the Parental Stress Scale (PSS). The research was conducted in Malang City and Batu City. The statistical test used Chi-Square Tes, Paired Sample T-Test and independent T-test. The results of the distribution of characteristics were not different between the two groups before and after being given treatment. There was an effect of reducing parenting stress after being given PISANG GEN ALFA (0,000) and there was an average difference between the treatment and control groups (0.001). PISANG GEN ALFA is one of the mental health applications that can reduce parenting stress in parents with alpha generation. So that there was a reduction in parenting stress after being given PISANG GEN ALFA and there was an average difference between the group using PISANG GEN ALFA compared to the control group in reducing parenting stress for parents with generations of the children.


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