scholarly journals Perbaikan Hasil Belajar Laporan Keuangan pada Mata Pelajaran Ekonomi melalui Metode Inkuiri

2015 ◽  
Vol 7 (1) ◽  
pp. 41
Author(s):  
Sitepu Nuraidah

This research aims to boosts learning outcome by using method of inquiry on the subject of Economy at grade XI in SMA 12 of Medan in 2013/2014 school year. The teaching method used was method of inquiry. Whereas the tools of collecting data used were obser-vation and essay test at the and of interfering class had done. The research consists of two cycle, which both the first and second cycle consists of the problems and steps of planning, implementing, observating, data analysing and reflecting. The result of research shows that using method of inquiry on subject of Economy can be elevate learning outcome of students at grade XI in SMA 12 of Medan in the 2013/2014 school year. It can be viewed by average of the first test score of 42.1 with passing level of 10.5 percent. Yet after treating class of first cycle, average score of students’ learning achievement increased on 61.6 with completing learning level on 31.6 percent. While in the second cycle students’ average score climbed to 78.9 with completing learning level on 86.8 percent. Then it can be infered that using method of inquiry on subject of Economy could be elevate learning incomes of students at class XI in SMA 12 of Medan.

2015 ◽  
Vol 7 (1) ◽  
pp. 26
Author(s):  
Herlina Ariani

The subject of this research is 42 persons of students at class of Social Science-3 grade XI of SMA 12 of Medan in the 2012/2013 school year. This research purposes to elevate learning result by using method of inquiry on the subject of Civic Education in the class of Social Science-3 grade XI of SMA 12 of Medan in the 2012/2013 school year. Learning method which used is inquiry method. The collecting data instrument are observation, interview, essay test, and multiple choice test at the last cylcle of every treatment to the class have done. This research consists of two cycles which are the first and second cycle consists of problems, phase of planning, implementing, observing, data analysing, and reflecting phase. The result of research represents that using the inquiry method on the subject of Civic Education can be increase students’ learning results. It obvious by seeing average of first test score of 52.02 with 11.09 percent completing of learning. However after implementing the first treatment by inquiry method, achievement of average score elevated on 63.80 with 45.24 percent completing of learning. Then at the second cylce, achievement of average score elevated on 75.12 with 92.85 percent completing of learning.  Therefore can be concluded that by using inquiry method on the subject of Civic Education could be increase learning result of students at SMA 12 of Medan.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2021 ◽  
Vol 2 (1) ◽  
pp. 36-45
Author(s):  
Rahayu Winingsih

The purpose of this study is to find out the improvement of elementary school students' learning achievement through the medium of picture word cards. The problem in this study is still the low learning achievement of students seen from the initial test of learning achievement. This research took place in class I SDN Babatan IV/459 Surabaya. The school is located at Jalan Raya Menganti Babatan Wiyung District of Surabaya City. The research time was carried out in semester 1 (odd) in October of the 2020/2021 School Year. The subject of this study was a student of class I SDN Babatan IV /459 Surabaya which amounted to 28 students. This research design is class action research (PTK) through stage flow (planning, research action, data collection and data analysis) carried out with two cycles. The result of this study is an increase in student learning achievement in each lesson cycle with a minimum completion criteria (KKM) of 70, cycle I completed learning of 15 students or 60% of students who have achieved the minimum completion criteria with an average score of 72.95. While cycle II has increased, 28 students completed their studies or 100% of students have achieved the minimum completion criteria with an average score of 85.4.


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2015 ◽  
Vol 7 (1) ◽  
pp. 60
Author(s):  
Nurhayati Sitorus

The subject of this research is 30 students at class Social Science-2 grade XII in SMA 12 of Medan, whilst the object of research is teaching method of inquiry. Whereas the tools of collecting data is score list of student. Based on pre-test to 30 students, resulting 27 students (90 percent) reached lower of learning outcome (not passed) by had not obtained yet 70 score of Minimal Passing Score and 3 students (10 percent) were categorized as passed and obtained 70 of Minimal Passing Score. Then in the first cycle, resulting 12 students (40 percent) were categorized as passed and reached 70 score of minimal, and 18 students (60 percent) were categorized as not passed and had not obtained yet 70 score of minimal.  In the second cycle, resulting 27 students (90 percent) were categorized as passed and obtained 70 score of minimal, and 3 students (10 percent) were categorized as not passed and had not reached yet 70 score of minimal. Based on result of the research from pre test, post test of both firts and second cycle, there were increasing of learning outcome significantly. Therefore can be concluded that by using method of inquiry, can be elvate learning outcome of students on the subject of Economy on subject matter of Basic Competence in Writing Closing Journal at class Social Science-2 grade XII in SMA 12 of Medan in 2012/2013 school year.


2015 ◽  
Vol 7 (1) ◽  
pp. 69
Author(s):  
Nursam Lubis

The subject of this research is 43 students at class Social Science-1 grad XI, whereas the object of the research is teaching method of tasking, and data was collected by using list of observation and questionaire. Based on pre test to 26 students, resulting 10 students (38.5 percent) obtained lower learning outcome and only 4 students (15.4 percent) reached good score with average 64.3 percent. Then in first cycle, resulting 6 students (23.1 percent) gained good predicated with average score 65.2 percent. In the second cycle, the outcome climbed to 21 students (80.8 percent) gained good predicate of creativity with 86.5 score. By questionaire in the last meeting, resulting 3 students (11.5 percent) obtained lower score and only 21 students (80.7 percent) gained good score with average score of 80.5 percent. Based on the research starting the first to second cycle, empirically have proved thart learning outcome increases significantly. Therefore using method of tasking can be elevate students creativity on the subject of Sociology at class Social Science-1 grade XI in SMA 12 of Medan.


Author(s):  
Nurmi Nurmi ◽  
Hadi Putra ◽  
Penti Nursida ◽  
Khoiro Mahbubah ◽  
Neni Hermita

This study aims to improve 3rd grade students’ science learning outcomes bylearning to use visual multimedia. This research method uses classroom actionresearch. The subject of this research was the third grade students of secondsemester of elementary school which conducted 30 students. Based on theresults of research by using visual media, it have been found that theimprovement learning outcome, seen from the initial average score before theaction of 3rd grade class students from 65.5 to 83.83. The results of this studyindicate that with the use of visual media can improve student learningoutcomes.


EDUTECH ◽  
2016 ◽  
Vol 15 (1) ◽  
pp. 60
Author(s):  
M. Yamin

Abstract, The purpose of this study is to examine the improvement of students' learning outcome using inquiry learning strategy and to find out the increase of mathematics learning activities using inquiry learning strategy. This study is an action research which was held at SMAN 2 Bagan Sinembah. The subject is students of Class XII IPA-2 in the academic year 2014/2015 which consists of 40 people, 11 male students and 29 female students. This study was conducted in two cycles, each consists of three meetings. A test was conducted at the beginning and at the end of each cycle in order to see students' mathematical communication ability. The results of cycle I showed that students' average score was 72.7 with 25 students complete and 15 students incomplete and the classical completeness was 62.5%.  In the second cycle, the average score was 82.65 with 37 students complete and 3 students incomplete and the classical completeness was 92.5%. There was an increase of 9.5  points on students' learning outcome and hence it can be concluded that inquiry learning strategy leads students' activities to be in good category.Keywords: learning outcome, students' mathematical activities, inquiry learning strategy Abstrak, Tujuan dari penelitian ini adalah untuk mengetahui peningkatan hasil belajar dan peningkatan aktivitas proses pembelajaran matematika siswa dengan menggunakan strategi pembelajaran inkuiri. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan di SMA Negeri 2 Bagan Sinembah Kecamatan Bagan Sinembah. Subjek penelitian adalah siswa kelas XII IPA-2 tahun pelajaran 2014/2015 sebanyak 40 orang yang terdiri dari 11 orang laki-laki dan 29 orang perempuan. Penelitian ini terdiri dari 2 siklus yaitu siklus I terdiri dari 3 pertemuan dan siklus II terdiri dari 3 pertemuan. Tes kemampuan matematika siswa dilakukan di awal dan akhir setiap siklus. Adapun hasil dari penelitian ini dapat dilihat dari: (1) Hasil tes ulangan kemampuan matematika siswa siklus I diketahui nilai rata-rata 72,75, tuntas 25 orang, tidak tuntas 15 orang, ketuntasan klasikal 62,5%; (2) Hasil tes ulangan kemampuan matematika siswa siklus II diketahui nilai rata-rata 82,65, tuntas 37 orang, tidak tuntas 3 orang, ketuntasan klasikal 92,5%, dan peningkatan hasil belajar matematika siswa naik 9,5 poin; (3) Pembelajaran dengan menggunakan strategi pembelajaran inkuiri membuat aktivitas siswa berkategori baik dalam pembelajaran. Kata Kunci : Hasil Belajar, Aktivitas Matematika Siswa, Strategi Pembelajaran Inkuiri.


2015 ◽  
Vol 5 (1) ◽  
pp. 132
Author(s):  
Tri Sunarmi ◽  
Amat Jaedun

Penelitian ini bertujuan untuk: 1) mengembangkan multimedia pembelajaran patiseri pada standar kompetensi mengolah kue pastry kontinental untuk siswa tingkat XI SMK yang layak dari aspek pembelajaran, materi, dan media; 2) mengetahui keefektifan multimedia pembelajaran patiseri yang dikembangan terhadap penguasaan kompetensi belajar mengolah kue pastry kontinental dilihat dari peningkatan skor tes hasil belajar. Jenis penelitian ini adalah penelitian dan pengembangan. Subyek penelitian adalah 36 siswa, untuk uji coba kelompok kecil dan uji coba lapangan. Validasi produk dilakukan oleh ahli materi dan ahli media. Selanjutnya data dianalisis dengan teknik analisis deskriptif.Hasil penilaian ahli materi dan ahli media menunjukkan bahwa kualitas multimedia “baik”. Penilaian siswa pada uji coba lapangan mengenai kualitas multimedia dari aspek pembelajaran, aspek materi dan aspek media “sangat baik“, dengan rerata skor dari ketiga aspek 4,49. Hasil pretes menunjukkan rerata sebesar 63,15 sedangkan rerata pada posttes sebesar 89,07. N-gain sebesar 0,72 termasuk kategori “tinggi”. Kesimpulannya: multimedia pembelajaran patiseri hasil pengembangan layak dignakan untuk media pembelajaran dan efektif untuk meningkatkan hasil belajar siswa. DEVELOPING PATISSERIE TEACHING MULTIMEDIA FOR GRADE XI STUDENTS OF SMKAbstractThe research aims to: 1) develop the patisserie teaching multimedia at the standard competency for continental pastry for eleventh grade vocational students in patisserie program which is appropriate in terms of teaching aspect, material aspect, and media aspet; 2) reveal the effectiveness of the developed patisserie teaching multimedia at the standard competency forcontinental pastry, which is seen from the increase in the learning achievement test score. This research is a research and development. The subjects of the research are 36 students.The students are devided into two groups: small group trials and field trials. The data were analyzed by using the discriptive technique.The results of the product validation from the material expert and media expert show that the quality of the developed patisserie teaching multimedia is “good”. The assessment of the students on the field trial of the quality of the multimedia from the teaching aspect, material aspect and media aspect get the score “very good”. This shows that the quality of the developed patisserie teaching multimedia is in a “very good” category. The average score from the three aspects is 4.49 and it can be used as a patisserie teaching multimedia. The students’ average score from the pretest is 63.25 while from the posttest is 89.07. Based on the pretest and posttest scores the n-gain is 0.72, and it is included in a “high category”. Therefore the patisserie teaching multimedia is effective to improve the students’ learning achievement.


TAMAN VOKASI ◽  
2014 ◽  
Vol 2 (2) ◽  
Author(s):  
Deril Gusa Wijaya ◽  
Isis Rachmadi

The purpose of the study is (1) determine whether there is a relationship between attitude and academic achievement of learning the basics of the subject of automotive grade students majoring in automotive x semester SMK PIRI SLEMAN; (2) to determine whether there is a relationship between interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (3) the attitude of learning and interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN second semester of the school year 2013/2014.       The research hypothesis (1) There is a positive and significant relationship between attitude and academic achievement of learning the basics of the subject of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (2) There is a positive and significant relationship between interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (3) There is a positive and significant relationship between learning attitude and interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN second semester of the school year 2013/2014.       This research was conducted at SMK PIRI SLEMAN the second semester of academic year 2013/2014 population in this study were all students of class X automotive majors are numbered 105 students and this study using simple random sampling with Isaac and Michael computation techniques to obtain 2 as a sample. This research is correlational and ex post facto categorized. Data collection techniques with a questionnaire and a test of learning achievement. The validity of the items obtained from the product moment correlation. About the reliability obtained with the formula stated alpha and reliable. Before the data were analyzed first tested the prerequisite analysis of the normality test, linearity, and multicollinearity test. Analysis using partial correlation analysis and multiple regression analysis.Based on the analysis of the results obtained the following results: (1) There is a positive and significant relationship between the attitude of Learning (X1) with Achievement Automotive Basics (Y); (2) There is a positive and significant relationship between Interests Learning (X2) with Achievement Automotive Basics (Y); (3) There is a positive and significant relationship Attitude Study (X1) and Interest in Learning (X2) with Achievement Automotive Basics (Y).


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