scholarly journals i-Sign: Sign Language Learning Application Via Gamification

2019 ◽  
Vol 15 (3) ◽  
pp. 187
Author(s):  
Fadhlina Izzah Seman ◽  
Nor Fahira Mhd Shariff ◽  
Nor Intan Shafini Nasaruddin

Hearing loss is a type of disability where people who suffer from it could not hear a sound or can only listen to a sound with certain levels. People with hearing loss use sign language to communicate with others and to help them in their learning process. For this study, an interview and survey were conducted with teachers and students from SK Pendidikan Khas Melaka and few problems have been identified in the learning spectrum of children with hearing disability. They face difficulties in learning due to the lack of exposure about the correct sign language since young, difficulty in interpreting sign language in the conventional teaching material due to the nature of its static image contents, and hearing loss children are also usually less focused in the learning process and are easily distracted by their surroundings when the class is in session. To solve these problems, i-Sign is developed as a learning application that incorporates simple gamification in its development that could help hearing loss children to learn the alphabet and basic words of sign language. The use of gamification and multimedia elements provide a more interactive and fun learning environment for the students instead of using static contents, and are also used to direct students’ attention to the learning activity making them more focused in the learning process. i-Sign was developed using the ADDIE model which includes the Analysis, Design, Development, Implementation, and Evaluation phases. In the evaluation phase, a usability test was conducted on 8 children with hearing loss to test the acceptance of the user towards this application and 91.89% of the respondents found that the application meets their expectation of the application capability in terms of its effectiveness, efficiency and user satisfaction. This shows that gamification can be used as an alternative learning material for hearing loss children and help expose the correct sign language to them.  The application can also be used by the public that wants to learn about sign language.

2021 ◽  
Author(s):  
Ummi Kultsum

Indonesian language subjects are compulsory subjects at every level of education in Indonesia. Indonesian language learning is carried out starting from the elementary school, junior high school, high school, and university level. Indonesian language learning activities at each level take place in various ways. It is important for someone to understand learning Indonesian for their survival. According to Yulia et al, (2012) contextual learning is a learning activity that relates learning material to the reality of the student's world, so that students are able to make connections between their knowledge and their application in real life. All Indonesian language learning materials are expected to be applied in real life. According to Mulyadi, et al, (2018) today's learning activities rely on skills and active learning processes. Students are required to be more active in learning that is carried out by using their skills. The main support for Indonesian language learning activities is by using learning media. Therefore, learning media is an important forum. The use of technology including media in education according to Ramadhan, et al, (2019) allows a variety of new ways to connect with others and access information about education, and has consequences in formal teaching.


2021 ◽  
Vol 11 (1) ◽  
pp. 26-39
Author(s):  
W.S. Sembiring ◽  
I.G.W. Sudatha ◽  
A.H. Simamora

There are still many teachers who are not able to create interactive learning resources. This causes students to not fully understand and master the material so that it has an impact on low student learning outcomes. The purpose of this study is to create an E-module in science lessons for 8th grade high school students. This type of research is development research. The model used in developing the media is ADDIE (analysis, design, development, implementation, and evaluation). The product test subjects consisted of 1 learning material expert, 1 learning design expert, and 1 learning media expert. The product trial subjects were 12 students. The methods used to collect data are questionnaires and tests. The instruments used in collecting data are questionnaires, and test questions. The data analysis technique used is descriptive qualitative analysis and descriptive quantitative statistical analysis. The results of the study are the assessments given by subject matter experts get a percentage of 100% so that they get very good qualifications. Assessment by learning design experts is 92.8% (very good). The assessment by learning media experts is 95.8% (very good). The assessment of the individual trial is 91% (very good), and the small group trial is 93.5% (very good). It can be concluded that the E-module that has been developed is valid and feasible to be applied in the learning process. The implication of this research is that the developed E-module can be used by teachers in the learning process, so that it can help students in independent learning.


BIODIK ◽  
2021 ◽  
Vol 7 (3) ◽  
pp. 28-35
Author(s):  
Winda Amthari ◽  
Damris Muhammad ◽  
Evita Anggereini

Student worksheet (LKPD) is a teaching material which can be developed by a teacher to be used in learning process. Based on the observation result in SMAN 2 Kota Jambi, most of the students are still struggling in understanding the human respiratory system material. Electronic LKPD or e-LKPD contains learning material with images and videos which make students learn easier. Teaching material such as e-LKPD can be integrated with scientific approach which stimulates students’ involvement in learning process. This research aims to develop scientific based e-LKPD for human respiratory system material for Senior High School grade XI, to find out about the properness, teachers’ and students’ response, and the effectiveness of e-LKPD in improving learning outcomes.  The development of e-LKPD used ADDIE model which consists of analysis, design, development, implementation, and evaluation. The e-LKPD product has been validated by the media and material experts with very good result. The result of biology teacher’s response and the result of students’ trial on small and big group showed very good result. The result of effectiveness test using paired sample t test showed that there is an effect of using scientific based e-LKPD on human respiratory system material in improving student learning’s outcomes. Thus, scientific based e-LKPD for human respiratory system material is an appropriate teaching material and can improve students’ learning outcomes. Abstrak. Lembar Kerja Peserta Didik (LKPD) merupakan bahan ajar yang dapat dikembangkan oleh guru untuk digunakan dalam pembelajaran. Berdasarkan observasi di SMAN 2 Kota Jambi, sebagian peserta didik mengalami kesulitan dalam  memahami materi sistem pernapasan manusia. LKPD elektronik atau e-LKPD memuat materi pembelajaran yang dilengkapi dengan gambar serta video  yang memudahkan dalam memahami materi tersebut. Bahan ajar seperti e-LKPD dapat diintegrasikan dengan pendekatan saintifik yang merangsang keterlibatan peserta didik dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis saintifik materi sistem pernapasan pada manusia kelas XI SMA, mengetahui kelayakan, mengetahui respon guru dan peserta didik serta mengetahui efektivitas e-LKPD yang dikembangkan dalam meningkatkan hasil belajar. Pengembangan e-LKPD menggunakan model ADDIE yang terdiri dari tahap analysis, design, development, implementation dan evaluation. Produk e-LKPD divalidasi oleh ahli media dan ahli materi dengan perolehan hasil sangat baik. Hasil respon guru biologi serta ujicoba kelompok kecil dan kelompok besar diperoleh hasil sangat baik. Hasil uji efektivitas menggunakan uji paired sample t test menunjukkan terdapat pengaruh penggunaan e-LKPD berbasis saintifik materi sistem pernapasan pada manusia dalam meningkatkan hasil belajar. Dengan demikian e-LKPD berbasis saintifik materi sistem pernapasan pada manusia yang dikembangkan layak digunakan sebagai bahan ajar dan dapat meningkatkan hasil belajar peserta didik.


2021 ◽  
Vol 7 (3D) ◽  
pp. 60-64
Author(s):  
Yameng Wang

The features of the process of teaching Russian as a foreign language using modern online technologies are considered. The main components of the organization of the learning process of the teacher in the mode of synchronous and asynchronous communication and the classification of online services and online resources for language learning, including an overview of applications for the organization of the learning process are presented. The author points out the relationship of goals and features of the educational process with the chosen method of teaching and the main components of the educational process aimed at building a flexible learning model focused on the optimal learning material acquisition by students when teaching Russian as a foreign language. The relevance of this topic is due to a number of factors of modern reality, which point to the importance and necessity of applying new technologies and teaching methods in the traditional educational process.


Author(s):  
Tito Sugiharto ◽  
Gentur Priguna

AbstractCommunity Service Activities/ Kegiatan Pengabdian Kepada Masyarakat (PKM) with the theme "Training on Application of Augmented Reality Application for Sign Language Introduction in SLB Negeri Luragung, Cirahayu Village, Luragung Subdistrict, West Java Province" has a target of Teachers and Students in schools. The problems faced by partner institutions in community service activities include: the learning process of Sign Language in SLB Negeri Luragung still uses book media as the main media in learning. Besides learning media provided at SLB Negeri Luragung also by reading utterances through lip movements combined with cued speech.In addition, the problem faced by teachers in schools for deaf students is the development of language in its function as a means of communication, both verbally and signaling. Language development and speech go together with hearing acuity. Due to limited hearing, deaf students do not occur in the process of imitation of sound, imitation process is only limited to visual imitation. Therefore we need an alternative media for learning that can help the process of visual imitation. The absence of additional alternative learning media used in SLB Negeri Luragung that can help teachers and students in helping students communicate and learn easily becomes a special goal in community service activities. Community service aims to train and implement Augmented Reality Technology as an innovation and development of sign language learning media applications in SLB Negeri Luragung. Deaf students in SLB Negeri Luragung are expected to be able to more easily and quickly understand the sign language learning process with the application of learning based on Augmented Reality.Keywords: Augmented Reality, Deaf, Learning, SLB Negeri Luragung, Sign Language


2018 ◽  
Vol 3 (3) ◽  
pp. 85
Author(s):  
Fahrobby Adnan ◽  
Muhammad Huda Muttaqin ◽  
Tio Dharmawan

Aspects of usability or usability in the user's point of view when using and utilizing a product. The use of an inappropriate method in developing the design will increase the number of requests to improve the product after it is finished. Inappropriate method of selecting methods for design development Usually occurs in applications based on Graphical User Interface (GUI), e-commerce websites, cellular services, and also technology in the field of education called e-learning. E-learning is one technology that develops a distance learning system that provides a variety of solutions where the Internet is the medium. Supported by the development of technology supported by smartphones can also be used for the learning process. With the existence of smartphones, students will more easily access learning materials, and teachers will also be easier to share the material to be received. To support the effort to obtain the level of user satisfaction without leaving the specific purpose of making the application itself a user centered design (UCD) method can be applied. UCD is a method that helps users. With the application of this method users will be satisfied and comfortable when using with the system. Based on the concepts of the UCD method and the problems that occur in e-learning especially the University of Jember E-Learning application, it can be seen that the UCD method is suitable to be applied in the development of mobile-based Universitas Jember e-learning applications with the aim of making it easier students and lecturers in the learning process at the University of Jember. This research was conducted in 3 stages, namely data collection, analysis, and system development. The data collection phase consists of literature studies, and questionnaires. The analysis phase is done by processing the data from the questionnaire and conducting usability testing. The development phase is done by building a mobile-based e-learning application. The results of this study are the University of Jember M-Learning application.


2021 ◽  
Vol 13 (2) ◽  
pp. 511-517
Author(s):  
Hafn iati ◽  
Risnovita Sari ◽  
Ahmad Bengar Harahap

This research aims to develop German learning application, namely Deutschlernen which can be downloaded on Playstore. In addition, this research also aims to know the validity, practicality, and effectiveness of German Language Learning Media based on Android’s Deutschlernen. The research method used in this application is a research and developing method ADDIE Model with 5 Steps like analysis, design, development, implementation and Evaluation to improve the language ability to guess an available answer through pictures, vocabulary, expressions, dialogue, grammar, practice questions, quizzes and puzzles that use German. All German learning materials for beginners will be packaged in an application (Deutschlernen) which can be accessed and downloaded by using Playstore in a smartphone, so that this research can be used not only for German language students, but also for the general public who wants to learn German. Through the educational game Deutschlernen, German learners will be enabled to improve their vocabularies, to memorize some useful expressions, to understand the rule of German grammar by mastering German language learning material at level A1 help the students to improve their German language skills quickly and easily. Based on the result of the research, it can be known that the Deutschlernen Android application contains level A1 German learning materials, featuring grammar, vocabulary (Wortschatz) and useful phrases (Redemittel) and is a very flexible learning medium because it can be accessed anywhere via the Playstore.


Author(s):  
Baiq Widia Nita Kasih

Arabic learning in Indonesia is divided into two institutions that is Arabic  learning in formal and non-formal institutions. And in a learning process, teaching books is very important because it’s one of the basic elements of the existing curriculum components.  The researcher founds that there is no teaching books for Arabic  lesson in Madani Super Camp and it’s causes no Arabic learning there. Therefore, researcher needs to compile teaching books according to the necessary of students.. The purpose of this research is to produce a teaching books based on integrative approach and to measure the effectiveness of that book to improve student’s ability in Arabic learning. This research uses research and development method with qualitative and quantitative approach. Researcher also used the ADDIE’s development research steps:analysis, design, development, implementation and evaluation. The techniques to collect data are observation, interview, questionnaire and test. The results of this research is a teaching books consisting of eight units, that are: ashwat, mufrodat, tarkib, istima’, kalam, qira'ah, kitabah and ibaroh qosiroh. And each unit consists of fourteen lesson except the eighth unit that is seventeen lesson. And teaching books that have been prepared are effective to improve student’s ability in Arabic language learning.


2020 ◽  
Vol 2 (02) ◽  
pp. 24
Author(s):  
Rosaria Yulinda Krisanti ◽  
Suprihatien Suprihatien ◽  
Diah Yovita Suryarini

AbstractThe lack of teaching effectiveness in teaching learning activity made students felt bored easily and noisy in the classroom. To resolve that problem needed teaching media used in learning process, one of them was puppet that developed as learning media completed with the stage to show the location of the story. This medium was used for understanding fairy tale material to intermediate grade 2. This writing used the development of Addie model (analysis, design, development, implementation, and evaluation). According to this unable condition to do a research, so this research ended in validity step as a measurement of worthiness using puppet medium for understanding fairy tale material. The worthiness of the validity media result was 94%, whereas validity material result in the first validator was 88,3% and the second was 86,6%. According to that validity result, we could conclude that teaching media using puppet could be used for understanding fairy tail material for intermediate grade 2. Keywords: media development of hand puppets, Indonesian language learning, listening to fairy tales.


2020 ◽  
Vol 2 (2) ◽  
pp. 104
Author(s):  
Fanny Fashiri ◽  
Nora Susanti

This study aims to know the feasibility of an interactive learning material based on a website that innovated based on BSNP. The research method used Research and Development (R&D) with the ADDIE models which consist of five stages are analysis, design, development, implementation, and evaluation. Data collected technique used for feasibility was a questionnaire of BSNP was given to experts lecture. The analysis results of this research are the interactive learning material based on the website was feasible that used questionnaire of BSNP showed a score of the truth, breadth, and depth of concept aspects was 4.66, material and question device aspects was 4.56, language structure aspects was 5.0, display of media aspects was 4.83, software engineering aspects was 4.33, usefulness aspects was 4.66. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic was 4.67. The average score overall validation of interactive learning material based on the website on the electrolyte and nonelectrolyte solution topic shows that this media is very eligible and can be used in the learning process.


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