scholarly journals Pengembangan Media JESIAMAR (Jelajah Situs Mata Air) di Kota Batu untuk Pembelajaran Sejarah Lokal Era 4.0 Berbasis Foto 360° di Kelas X SMA Negeri 02 Batu

2021 ◽  
Vol 15 (1) ◽  
pp. 64-78
Author(s):  
Wahyu Djoko Sulistyo ◽  
Hendika Wicaksana ◽  
Najib Jauhari

Efforts to increase knowledge of local history by using digital-based media are very important, so that the objectives of learning local history can be realized properly. The current industrial era 4.0 is known for its extraordinary technological developments, it is time for the development of information technology to be applied in the world of education, especially in learning media. Learning media has a very important position in the learning process, one which is for learning local history. Development of media is carried out using development research methods with ADDIE stages (analysis, design, development, implementation, and evaluation), but in this research at the design stage of the media. Local history is rarely taught and known in the classroom, this can be seen when distributing questionnaires to 150 students at SMA Negeri 02 Batu resulting in 70,9% of students rarely understanding the potential of local history and 13,2% students not understanding at all. In addition, based on the questionnaire that has been distributed, 72.2% students are interested in the media that is used to facilitate the learning of local history based on 360° photos, especially the material on historic springs in Batu City.

2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2021 ◽  
Vol 10 (2) ◽  
pp. 12-22
Author(s):  
Jauhar Ali

This research aims to find out and describe the development of pocketbooks for Arabic vocabulary learning (mufradât) based on anti-radicalism for students majoring in Arabic Language Education (PBA) FTIK IAIN Pekalongan. This study's results are expected to make a real contribution to the advancement or development of Arabic vocabulary learning media (mufradât) based on anti-radicalism and add scientific insight into the development of Arabic vocabulary learning media (mufradât) based on anti-radicalism. This development research uses analysis, design, development, implementation, and evaluation (ADDIE) models. The results showed: (1) The resulting product form in the form of pocketbook Arabic vocabulary  (mufradât) based on anti-radicalism size 11 cm x 15cm with a total of 61 pages. The first section contains an introduction (foreword and table of contents), the second part of the material's content, the Arabic vocabulary (mufradât) based on anti-radicalism, and the last page a list of libraries. This book is made practically and interestingly to make it easier for users and not dull for students. This pocketbook media can be reproduced easily so that every student can have it personally; (2) Based on the assessment of experts, it can be concluded that this pocketbook medium is worthy of use in Arabic vocabulary (mufradât). The material expert rated the results 71 in the category of "Very Worthy" or very good, while the media expert rated the 67 products in the category "Worthy" or acceptable. The student questionnaire results on the assessment of pocketbooks as a medium of Learning Arabic received a score of 79.95 in the category of "Very Worthy" or Very Good.


2018 ◽  
Vol 8 (2) ◽  
pp. 320
Author(s):  
Nur Agustiningsih ◽  
Satriyo Pamungkas

The purpose of this research is to determine (1) the process of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi (2) the advisability of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject History Study Program of Batanghari University Jambi. The type of this research are research and development. This research emphasizes an effort to produce certain products that will be used in certain fields of science and can also be used in an activity that needs it. The development which was carried out in this research is developing video learning media. To determine the feasibility of the media, the media experts and material experts validated the media that had been made and then conducted a media trial to the students, the trial was carried out in three stages, one to one, small group trials, and field test trials. The results showed that (1) the stages of developing Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject adopted the steps or stages which were developed by Lee and Owens which consisted of five stages, namely analysis, design, development, implementation, and evaluation. (2) The results of the assessment by media experts for all aspects obtained an average score of 4.1 with good category and reasonable to be used. Furthermore, based on the media expert's assessment, the average of all aspects is 4.3 with a very good category so that the material reasonable to be used. The feasibility of Muara Jambi Temple learning video based on local history in Indonesian history up to the 15th century subject based on student assessment in the field test obtained an average of all aspects, namely 4.3 in the very good category so that the media was very suitable to be used in this learning activity.Keywords: Instructional Media, Local History, Muara Jambi Temple


2021 ◽  
Vol 9 (4) ◽  
pp. 482-490
Author(s):  
Ari Septian ◽  
Sarah Inayah ◽  
Ihsanu Nasihin

The purpose of this study was to develop teaching materials assisted by Google Classroom in the form of mathematical material about building cubes and blocks, examples of math problems, and practice math problems. Developed as empirical evidence of the effectiveness of Google Classroom-assisted teaching materials on building materials. The method used in this study is research and development (Research and Development) with the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). These teaching materials were developed through a questionnaire and assessed from several expert validations including media experts and material experts. Based on the results of the media expert validation, the average score percentage was 78.3% and was included in the Eligible category. Meanwhile, based on the results of material expert validation, the average score percentage is 82.6% and is included in the Very Eligible category. Thus, overall Google Classroom-assisted teaching materials on this spatial building material have a percentage of 80.4% and fall into the Very Eligible category. so that it is effective as a Google Classroom-assisted teaching material on building materials and can be used anytime.


Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2021 ◽  
Vol 14 (1) ◽  
pp. 11-22
Author(s):  
Sania Salsabila ◽  
Abd. Kholiq

During the Covid-19 pandemic that swept the world including Indonesia, and to improve students' critical thinking skills, it is necessary to have supporting media in the learning process as an edutainment website. This study intends to determine the validity of the edutainment website developed in physics lessons to improve student's critical thinking skills. The research method used is development research with the DDD-E model. This research was only limited to media development, and no practicality and effectiveness tests were carried out. In this study, the validity data were obtained from the results of validation by expert and were analyzed by descriptive quantitative using the category of Likert scale percentage. If the percentage of each aspect is ≥ 61%, then the edutainment website developed can be declared valid. The results of this study are the percentage of validity in the learning aspect of 90.30%, the material aspect of 90.56%, the media aspect of 88.65%, and the critical thinking aspect of 84.70%. Based on this, it can be concluded that the edutainment website is very valid so that it can be used as a physics learning media to improve students' critical thinking skills. The edutainment website can be an alternative learning media by utilizing information technology and hopefully in further research, it can apply edutainment website and perform practicality and effectiveness tests for learning both in class and distance learning


2020 ◽  
Vol 4 (1) ◽  
pp. 62
Author(s):  
Nur Atika ◽  
Yenita Roza ◽  
Atma Murni

This research was motivated by the lack of learning tools that can improve students' Mathematical Communication Skills (KKM). Activities that can encourage students to improve KKM have not been designed by the teacher in the learning device properly. This study aims to produce learning tools by applying Problem Based Learning models to improve KKM. This development research used the ADDIE development model with the stages of Analysis, Design, Development, Implementation, and Evaluation. The results of Syllabus, RPP, LKPD and KKM validation results showed highly valid criteria with percentages of 91.67%, 91.30%, 89.09%, and 87.15%, respectively. Practicality results indicate a very practical criterion with the percentage of small group trials at 95.57%, large group trials at 96.07%, and teacher responses at 96.25%. The effectiveness test results state that KKM of students who use learning tools with PBL models is better than KKM of students who use conventional learning.


2021 ◽  
Vol 7 (1) ◽  
pp. 19-31
Author(s):  
Meilia Tika Ayu Ningrum ◽  
Agus Purnomo ◽  
Idris Idris

Android-based learning media for Social Studies (SS) might reduce boredom and accelerate student learning because it conveys attractive, creative, and innovative learning materials that support independent learning. This study aims to develop android-based learning media for SS about the Kingdom and Relics of Hindu-Buddhist. It employed Research and Development (R&D) with Analysis, Design, Development, Implementation, Evaluation (ADDIE) model. Validation by material experts and linguists stated that the learning media was feasible with 61.5% and 70%. Results show that the learning media is suitable to use by 88.2%. The product trials resulted in practical products by 100% from educational practitioners, and 80.2% from students. This finding indicates that the media is effective, as can be seen, that 26 out of 32 students scored above the minimum grade. It is suggested that SS learning media are developed through further research by utilizing virtual reality technology. This may accelerate student understanding as the use of videos and pictures, and virtual reality to images and objects help depict things clearly.


2021 ◽  
Vol 2111 (1) ◽  
pp. 012043
Author(s):  
D Hariyanto ◽  
Zamtinah ◽  
T Triasih ◽  
M S Wati ◽  
G K Kassymova

Abstract This study aimed at determining the design stage of the augmented reality-based learning media for sensors and transducers course. This study employed the Research and Development method with the ADDIE model with the stages of analysis, design, development, implementation, and evaluation. This article focuses on the design stage during the process of media development. The developed learning media can be used among vocational students by visualizing the sensor and transducer components like in the real laboratory setting. The design of the developed learning media contained application storyboards and animation storyboards for practicing the six sensors. This augmented reality learning media is designed to support online learning and students’ autonomous learning in the practical course of sensors and transducers.


2019 ◽  
Vol 25 (2) ◽  
pp. 187-193
Author(s):  
Arif Priambodo ◽  
Zainal Arifin

This study aimed at (1) developing interactive animated learning media on starter system materials for the subject of light electrical vehicle maintenance, (2) examining the effectiveness of developed media assessed from the aspects of display, program, and interactive based on students’ responses. The research model used was the development model of Analysis, Design, Development, Implementation, and Evaluation (ADDIE) developed by Branch. This study was conducted at SMK PGRI 4 Ngawi. Instruments used to obtain data were interviews and questionnaires. Product development was validated by material experts and media experts, then was tested in small (limited) and large trials (field). The results of this development study were as follows: (1) The analysis result of developed media showed that the media is feasible to be used in learning or in a good category. (2) The results of the assessment showed that the aspects of display, program and interactivity were all in the good category.


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