scholarly journals EFEKTIVITAS PENDEKATAN PROBLEM POSING PADA MATERI ATURAN SINUS DAN COSINUS

2020 ◽  
Vol 1 (1) ◽  
pp. 9
Author(s):  
Farly Galuh Saputra ◽  
Edy Yusmin ◽  
Asep Nursangaji

Based on the pre research at SMA Taruna Bumi Khatulistiwa, there was only 6 of 32 overall students categorized as active in mathematics class and the percentage of the number of students who passed the grade in trigonometry was only 59,37%. The solution for the problem above is try to apply problem posing approach in the class. The aim of this research is to explore the effectivity of problem posing approach in Sines and Cosines Rule at class X SMA Taruna Bumi Khatulistiwa. The research method used in this research is experimental method in the form of pre-experimental design. Based on the result of the research, learning implementation was categorized as good with the average score is 3.48. Students learning activity was categorized as active with the average percentage is 75.58%. Students learning passion grade was not classically satisfied with the percentage is 36% based to the number of students who successfully pased the passing grade. Lastly, students responds to learning process with the approach is considered positive with the percentage is 92.86%. It can be concluded that learning implementation with problem posing approach in Sines and Cosines Rule at class X SMA Taruna Bumi Khatulistiwa was not effective.Keywords: Effectivity, Problem Posing Approach, Sines Rule, dan Cosines Rule

MATHEdunesa ◽  
2020 ◽  
Vol 9 (2) ◽  
pp. 276-286
Author(s):  
Lihitta Dwita ◽  
Susanah Susanah

The implementation of the learning process in the curriculum 2013, requires students to be actively involved in every learning activity. To create this, it is necessary to apply a new innovation in learning activities. STEM is an abbreviation of Science, Technology, Engineering, and Mathematics. These four aspects of STEM can help students have 21st century skills in communication, collaboration, critical thinking, and creativity that are useful for students to compete in the 21st century. This research aims to describe teacher’s proficiency manages teaching process, student’s activity, learning output, and students` response towards learning mathematics by applying the STEM approach. The method of this research is descriptive with qualitative and quantitative approach. The data are gathered by using observation, test, and questionnaire methods. The result of this research showed that: 1) teacher’s proficiency in managing the learning process using STEM approach was categorized as very good with average score of 3,53; (2) the activities of students during the learning process by applying the STEM approach there are 5 appropriate activities and 5 inappropriate activities with the ideal timeframe which arranged by RPP; (3) the learning output based on recapitulation of final test showed that 23 of 25 students had already passed the material of the distance between two points and the distance between a point and a line in dimension three with earned the percentage of completeness success classically 92%; and (4) the student’s responses overall has a positive response with an average percentage of responses 82,4%. Keywords: Mathematics Learning, STEM approach, STEM.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2019 ◽  
Vol 7 (1) ◽  
pp. 16
Author(s):  
Ediaman A.R

This study aims to improve students' Mathematical Communication Ability through a direct teaching model using the Problem Posing approach. The indicators used are (1) the ability to present mathematical statements in writing through symbols and images, (2) the ability to manipulate mathematics, and (3) the ability to draw conclusions from mathematical statements. The type of research chosen was classroom action research which was conducted in two cycles, the subjects in this study were 26 students of class XII IPA 2 in Sinjai State Senior High School as many as 26 people. The results showed that (1) the average score of mathematical communication skills of students of class XII IPA 2 of Sinjai Public High School 4 after being taught using the direct teaching model and the problem posing approach were in the high category. (2) the activities carried out by students increase especially activities in terms of asking questions from the situation given by the teacher, communicating questions that are asked by other students in writing, and expressing opinions on the teacher and other students, (3) Teacher activities in the learning process well, (4) In general students give a positive response to the problem posing learning approach, as an application of the results of this study it is suggested that in the learning process the teacher should use a direct teaching model with a problem posing approach to improve student communicationIMPROVING MATHEMATICS COMMUNICATION CAPABILITIESTHROUGH DIRECT TEACHING MODELS WITH PROBLEM POSING APPROACHES


Akademika ◽  
2020 ◽  
Vol 9 (02) ◽  
pp. 53-64
Author(s):  
Sirwan Sirwan ◽  
Kamal Kamal

The purpose of this study was to: (1) knowing the level of practicality e-module based on mobile learning; (2) determine the effectivenes of using system e-module based on mobile learning in skill competency test TKJ.  The research method experimental design one group pre-test and post-test. Data were collected through multiple choice  test given to respondens before being given treatment and after being given treatment, then the data would then be analyzed using tes t. The results of the e-module practicality test throught a questionnaire distributed to students showed that the e-module based on mobile learning practicality used by students, while according to the assessment by the two media experts that e-module based on mobile learning was practical with an average score of 88.9%. Student readiness in UKK has been successfully improved using mobile learning-based e-modules. Increased readiness of students in UKK is in the medium category with a gain score of 0.4%. The T test results indicate that the Sig. (2-tailed) of 0.000 <0.05. The mean pre-test value was 78.6456 with Std.Deviation 4.85293. The highest value is 90.00 and the lowest value is Std.Deviation 6.57910. The highest score was 96.67 and the lowest score was 73.33.


Jurnal PenSil ◽  
2015 ◽  
Vol 4 (2) ◽  
pp. 72-78
Author(s):  
Mochammad Nurfadilah ◽  
Santoso Sri Handoyo

This study aims to find a teacher who has certified competencies in enhancing student’s motivation in class grade XI building drawing engineering program in SMK 26 Jakarta.             Place of research conducted in class grade XI building drawing engineering program year 2010/2011 in SMK 26 Jakarta. The research method is descriptive research method with a survey approach with 50 samples of student. Data increase student’s motivation is obtained through a questionnaire with Likert scale. The results showed that 34 grains obtained valid and true statement.             The results of this study was obtained by converting the average score in the rating scale between 1 (very low) to 4 (very good), 4 indicators of interpretation has declared open communication among less well at 2.49, a prerequisite for 2.25, novelty at 2.34 and pleasant conditions of 2.50. Meanwhile, four other indicators of interpretation has expressed good enough for them meaningfulness 2.91, 2.80 for modeling, training / practice an active and useful for training are divided by 2.68 and 2.95.             The conclusion of this study is overall of eight indicators that the parameters a certified teacher effort in improving student's motivation is still not meet the standards of good or satisfaction. Need to be repaired and enhanced the performance or the ability of teachers to teach in the process of teaching and learning activity in the classroom in order to produce a better quality of teaching and learning activity in the classroom and more satisfactory learning outcomes


2020 ◽  
Vol 6 (1) ◽  
pp. 68
Author(s):  
Ida Bagus Alit Arta Wiguna

<em>The research intend to analysis and find out the application of hypnoteaching method increas of student learning activities in Hindu learning at SMAN 7 Denpasar which will be a hope in improve the quality of education. This study use qualitative research method whose research characteristic adjective in the focus of the research function to find hypotheses in certain cases or limited samples. Hypnoteacing method is part of the application of hypnotic science that can bring students to an atmosphere of relaxation in receive subject matter. The work system of hypnoteaching method is the teacher communicating to students' subconscious by change brain waves from beta to alpha. Hypnosis in learning is not a model of hypnosis that is perceived in television show hypnosis in learning is only try to build conducive and pleasant conditions in the learning process of students not made asleep. In alpha conditions, the concentration of students will be focused, when relaxed the learning process will become more meaningful. Hypnoteaching method is a learning that is suitable to be applied as the development of students' potential in modern times. It can be concluded that the implementation of hypnoteaching method at SMAN 7 Denpasar is very effective in increas student learning activity</em>


Author(s):  
Lita Dini Anggraeni Suarlan

ABSTRACTThe research aimed is to describe and analyze: (1) increase the ability of students fractional arithmetic operation, (2) problem posing ability students, (3) students responses, and (4) implementing of teacher in the learning activity, when the learning problem posing by using buttons media on material fractional arithmetic operations in grade 4 elementary school of SD Negeri Telaga Asih 03 Bekasi district. The research was using Quasi Eksperimental design pattern with The Nonequivalent Pretest-Posttest Control Group Design. Data collection techniques were using test and non test techniques. Data obtained through the technique of statistical test were analyzed by Independent T-test trials using aid SPSS 24.0 for Windows. The research result show that: (1) n-gain score fractional arithmetic operation ability of students of two classes gain significancy value 0,000 ˃ 0,05, than the hypothesis of fractional arithmetic operation capability experimental class students who apply problem posing learning by using buttons media better than the fractional arithmetic operation capability control class that implements conventional learning be accepted, (2) the average score of students posttest problem posing ability experimental class students at 14,87 with medium qualifying better than the average score of posttest problem posing ability control class at 10,10 with low qualifications, (3) the percentage of students response to the learning reached 88.27% categorized as very positive, (4) the percentage of teacher implementing in the learning activity reached 97.1% with very good categories.Based on data analysis can be concluded that the Problem Posing Learning by Using Buttons Media can improve students fractional arithmetic operations and effectively applied to the material fractional arithmetic operations in the 4th grade of primary school. Keywords: Problem Posing Learning, Buttons Media, Fractional Arithmetic Operation Capability. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan dan menganalisis: (1) peningkatan kemampuan operasi hitung pecahan siswa, (2) kemampuan pengajuan masalah siswa, (3) tanggapan siswa, dan (4) aktivitas guru dalam melaksanakan pembelajaran, saat pembelajaran pengajuan masalah berbantuan media kancing pada materi operasi hitung pecahan di kelas IV Sekolah Dasar. Penelitian ini menggunakan pola rancangan Quasi Eksperimental dengan desain penelitian The Nonequivalent Pretest-Posttest Control Group Design. Teknik pengumpulan data menggunakan teknik tes dan non tes. Teknik tes digunakan untuk mengukur peningkatan kemampuan operasi hitung dan kemampuan pengajuan masalah siswa dengan instrumen berupa pretest dan posttest. Teknik non tes digunakan untuk mengetahui tanggapan siswa dengan instrumen berupa angket serta untuk mengetahui aktivitas guru dalam melaksanakan pembelajaran dengan instrumen berupa lembar observasi. Data yang diperoleh melalui teknik tes kemudian dianalisis statistik dengan uji Independent Sample T-test menggunakan bantuan SPSS 24.0 for Windows. Hasil penelitian menunjukkan bahwa: (1) skor n-gain kemampuan operasi hitung pecahan siswa dari kedua kelas memperoleh nilai signifkansi 0,000 < 0,05, sehingga hipotesis kemampuan operasi hitung pecahan siswa kelas eksperimen yang menerapkan pembelajaran pengajuan masalah berbantuan media kancing lebih baik dibandingkan dengan kemampuan operasi hitung pecahan siswa kelas kontrol yang menerapkan pembelajaran konvensional dapat diterima, (2) rata-rata skor posttest kemampuan pengajuan masalah siswa kelas eksperimen sebesar 14,87 dengan kualifikasi sedang lebih baik dibandingkan dengan rata-rata skor posttest kemampuan pengajuan masalah siswa kelas kontrol sebesar 10,10 dengan kualifikasi rendah, (3) persentase respon siswa terhadap pembelajaran  mencapai 88,27% dengan kategori sangat positif, (4) persentase aktivitas guru dalam melaksanakan pembelajaran mencapai 97,1% dengan kategori sangat baik. Berdasarkan analisis data dapat disimpulkan bahwa pembelajaran pengajuan masalah berbantuan media kancing dapat meningkatkan kemampuan operasi hitung pecahan siswa dan efektif diterapkan pada materi operasi hitung pecahan di kelas IV Sekolah Dasar. Kata Kunci: Pembelajaran Pengajuan Masalah, Media Kancing, Kemampuan Operasi Hitung Pecahan.


2019 ◽  
Vol 2 (3) ◽  
pp. 211-231
Author(s):  
Yuliar Astuti Dewi

This study aims to increase interest in learning mathematics and describe the process of learning mathematics through computer learning media with the MS Power Point program. The research method used is a quasi-experimental method of classroom action research using the PAOR procedure. The results showed that based on the data shown by the results of the questionnaire, interview or observation during the learning process took place, the average results of the questionnaire interest in learning before the action was 62.17%, after the first cycle was 69.70% and after the second cycle was 76, 88% (high) means there is an increase in interest in learning from pre-study to the first cycle of 7.53% and from the first cycle to the second cycle of 7.18%. For the average results of observations of pre-research learning interest is 38.44% in the first cycle is 52.40% and the second cycle is 70.11% From pre-research to the first cycle there was an increase of 13.96%, from the first cycle to the second cycle up 17.71%. Overall from the pre-study to the end of the study there was an increase of 31.67%. This shows that by using computer-assisted learning media MS Power Point program students become more eager to learn mathematics.


Author(s):  
Muhammad Supriyadi

The purpose of this research is to know how the method of teaching, and infrastructure facilities of Physical Education of Sport and Health at State Elementary School 23 5 East Koto Padang Pariaman Regency. His research method descriptive research finds that the implementation of teaching and learning process of physical education practice in health and elementary school Country 23 V Koto Timur Padang Pariaman District is as follows: in terms of teaching methods with demonstration indicators have the average number of answers 80 times 50 percent with medium criteria and lecture indicator has the average number of answers 136 times 60.71 percent. For facilities and infrastructure with sports equipment indicator have average percentage of student answer 130 times 50.78 percent with medium criterion. From the above results can be concluded that the implementation of teaching and learning process physical exercise and health education in Public Elementary School 23 5 East Koto Padang Pariaman Regency is inthecategory of being. Keywords: Teaching and Learning Process, Physical Education Sport and  Health  


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


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