scholarly journals IDENTIFIKASI JENIS POHON PENGHASIL BUAH KONSUMSI DI KAWASAN HUTAN TEMBAWANG DUSUN SUAK DESA MANIS RAYA KECAMATAN SEPAUK KABUPATEN SINTANG

2020 ◽  
Vol 8 (4) ◽  
pp. 714
Author(s):  
Oktavianti Paulina ◽  
Togar Fernando Manurung ◽  
Slamet Rifanjani

Identification is determining the identity of a species, which in this case determines the correct name and place in the classification. Tembawang Forest is a form of land management carried out by Dayak tribes in West Kalimantan. Tembawang Suak has various fruit trees species which are usually used by people around the forest. This research was conducted in Tembawang Forest at Suak Subvillage, Manis Raya Village, Sepauk District, Sintang Regency, West Kalimantan. The purpose of this study is to identify and describe the morphological characteristics of fruits trees species in the Tembawang Forest Area. The method in this research is an exploration method which is carried out by taking data with making pathways to facilitate roaming at the research location to find the fruit trees species and then taking a sample of the herbarium. Data analysis by describing morphological characteristics (generative and vegetative) in detail. Based on the research results, there are 30 species of consumption fruit trees that are classified into 16 genera and 13 families, and 5 species of which are endemic to Kalimantan, namely Manginfera pajang Kosterm (Asam Mawang), Shorea stenoptera Burck. (Tengkawang Tungkul), Durio kutejensis (Hassk.) Becc. (Pekawai), Sarcotheca macrophylla Blume (Rembai/Belimbing Hutan), and Baccaurea angulata Merr (Menit/Belimbing Darah).Keyword : Tree Identification, Fruit Producers, Tembawang Forest

Author(s):  
Wina Lova Riza

The purpose of this study was to determine the correlation between interpersonal communication and emotional intelligence with achievement motivation in packaged home schooling community students. The population in this study were 50 packaged home schooling community students, where the sampling technique was saturated sampling (census), because the population was the same as the sample. Based on the results of data analysis using multivariate correlation with the help of SPSS 15.0, research results obtained with a correlation coefficient of 0.657 with p <0.05, then H0 which states there is no correlation between interpersonal communication and emotional intelligence is rejected, while Ha which states there is a correlation between Interpersonal communication and emotional intelligence are accepted. Based on the description above it can be concluded that there is a significant correlation with the positive direction between interpersonal communication and emotional intelligence with achievement motivation in packaged home schooling community students. So, the better interpersonal communication and the higher the emotional intelligence will be followed by the higher achievement motivation Keywords: Interpersonal Communication, Emotional Inteligence, Achievemnet Motivation.   Tujuan penelitian ini adalah untuk mengetahui korelasi antara komunikasi interpersonal dan kecerdasan emosi dengan motivasi berprestasi pada siswa komunitas home schooling Berkemas. Populasi pada penelitian ini siswa komunitas home schooling berkemas yang berjumlah 50 orang, dimana tehnik pengambilan sampel adalah sampling jenuh (sensus), karena populasi sama dengan sampel. Berdasarkan hasil analisis data dengan menggunakan multivariate correlation dengan bantuan program SPSS 15.0 diperoleh hasil penelitian dengan koefisien korelasi sebesar 0,657 dengan p<0,05, maka H0 yang menyatakan tidak ada korelasi antara komunikasi interpersonal dan kecerdasan emosi ditolak, sedangkan Ha yang menyatakan ada korelasi antara komunikasi interpersonal dan kecerdasan emosi diterima. Berdasarkan uraian diatas dapat ditarik kesimpulan bahwa ada korelasi yang signifikan dengan arah positf antara komunikasi interpersonal dan kecerdasan emosi dengan motivasi berprestasi pada siswa komunitas home schooling Berkemas. Jadi, semakin baik komunikasi intepersonal dan semakin tinggi kecerdasan emosi akan diikuti dengan semakin tingginya motivasi berprestasi.   Kata Kunci: Komunikasi Interpersonal, Kecerdasan Emosional, Motivasi Berprestasi.


2021 ◽  
Vol 1 (1) ◽  
pp. 14-20
Author(s):  
Hesti Nurlaeli

A speech can also lead to a description of the principles of conversation. This also happened in Las Day Production's video “Cara Kodein Cowok Biar Cepet Merid”. This research aims to find out and describe the female characters’ utterances or the implicit forms of the in the video "Cara Kodein Cowok Biar Cepet Merid" by Last Day Production. The approach in this research uses pragmatic and qualitative descriptive. The data collection technique in this study was using the note-taking technique. The data analysis techniques used in this study were data triangulation, theory triangulation, and source triangulation. Triangulation of data was generated by recording the speech of a female character in the video "Cara Kodein Cowok Biar Cepet Merid" by Last Day Production. The theory triangulation refers to pragmatic theory, while the source triangulation is the video "Cara Kodein Cowok Biar Cepet Merid" by Last Day Production, which is downloaded on YouTube. The research results in the video "Cara Kodein Cowok Biar Cepet Merid” have 8 stories of female characters that contain implicatures.


2018 ◽  
Vol 1 (2) ◽  
Author(s):  
Arif Fatkur Rohman ◽  
Bambang Syairudin ◽  
Endah Angreni

Development and competition business of transporting had been restrictive. Each operators race competition do innovation, efficiency, and continuous improvement. The customers of PT Pelni from year to year continues to decrease. Although actually PT Pelni also improve themselves, repair service and innovation, but still be unable to improve the number of passengers. This study attempts to know the level customer satisfaction PT Pelni to make known well and innovation that has done is in line with hope customers. The measurement of the customer satisfaction PT Pelni done with the approach servqual method. Aspects which are under consideration includes 5 dimensions main namely tangibles, reliability, responsiveness, assurance, and empathy which divided in 29 indicators variable. This research using respondents as the sample. Data analysis used the analysis method servqual and cartesious diagrams. The research results show that there are inconquirity between hope customers by the fact experienced. The largest is in dimension tangible, with the gap an average of -1,3.While gap smallest there are in dimension responsiveness -0,42. Analysis by diagram cartecious show you some attribute in the main priority improvement: furnishings that high quality (2), facilities shopping centers on a vessel (4), the availability of a bed with the corresponding numbers of a ticket (6), size cabin large (7), and the condition a clean room (8). All those attributes including in dimension of tangible.


2021 ◽  
Vol 11 (1) ◽  
pp. 19-28
Author(s):  
Lars Bo Henriksen

In this paper I investigate the problems of data collection, data analysis and the final communication of the results of our research, when doing social science that we, ourselves, are part of. Central to this are the concepts life world, language games and stories and narratives. How do we collect stories and narratives in the field, how do we construct scientific narratives that are both reliable and valid? And finally, how do we, as researchers present our newly constructed narrative to a – hopefully – interested audience? That is, how do you, as a consumer of scientific narratives, read what I have been writing? Finally, I will discuss the problem of handing over research results to the people that we are doing research with. This is all done within a framework of a pragmatic constructivist paradigm.


Author(s):  
Dewanta Arya Nugraha ◽  
Arifian Dimas ◽  
C Cari ◽  
A Suparmi ◽  
Widha Sunarno

<p><strong>Abstract: </strong>This study aims to analyze the POE learning model for understanding physics concepts. The method used in this research is a meta-analysis. Meta-analysis is research that examines the results of similar studies. Data obtained from national and international journal documents taken by purposive sampling based on conformity with the research theme. Data analysis using quantitative data analysis with presentations and qualitative data analysis in the form of descriptions of research results found. Based on data analysis, it found that the POE learning model can improve students' understanding of concepts.</p><p> </p><p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk menganalisis model pembelajaran POE terhadap pemahaman konsep fisika. Metode yang digunakan dalam penelitian ini adalah meta analisis. Meta analisis merupakan penelitian yang mengkaji hasil penelitian yang sejenis. Data diperoleh dari dokumen-dokumen jurnal nasional maupun internasional yang diambil secara purposive sampling berdasarkan kesesuaian dengan tema penelitian. Analisis data menggunakan analisis data kuantitatif dengan presentasen dan analisis data kualitatif berupa deskripsi-deskripsi hasil penelitian yang ditemui. Berdasarkan analisis data ditemukan bahwa model pembelajaran POE dapat meningkatkan pemahaman konsep siswa</p>


2019 ◽  
Vol 1 (1) ◽  
Author(s):  
Ika Rahmadani ◽  
Tia Risky Ayunda

ABSTRAKThe aim of this research is to know the influence of brand awareness, consumer satisfaction andconsumer trust on brand toward the re-purchasing of Firefly airline ticket in Banda Aceh. This study took 99respondents of re-purchasing of FireFly airline tickets in Banda Aceh. This research was conducted at the SultanIskandar Muda airport in Banda Aceh. Data analysis method which used in this research is multiple linearregression. The research results showed that the variables Brand Awareness, consumer satisfaction andconsumer trust for brand have significant influence to the repurchasing of Firefly airline tickets in Banda Aceh.In the future, it is expected that the re-purchasing of Firefly airline tickets in Banda Aceh should be able tomaintain their brand awareness, consumer satisfaction and consumer trust for brand and to improve otherfactors which is capable to creating consent to the consumer so that the consumer wants to recommendate to theothers.Keywords: Brand awareness, Consumer trust for brand, Cunsumer satisfaction, Repurchasing


2020 ◽  
Vol 3 (2) ◽  
pp. 34
Author(s):  
Lusiana Lusiana ◽  
Salamun Pasda ◽  
Mustari Mustari ◽  
Muhammad Ihsan Said Ahmad ◽  
Muhammad Hasan

The purpose of this research are to see how reliability, responsiveness, assurance, empathy and tangibles affect the satisfaction of customer users of online transport services to UNM Economic students. Research conducted a method survey with quantitative approach. The population in this research is all students using grab bike online transport, ranging from 2016-2019 to 206 people. Sampling samples using technical samples of random sampling are 67 people. The instruments used to collect data are instruments of questionnaire, observation, and documentation. The data analysis technique used are regression analysis and hypothetical testing with T and F. data processing used SPSS version 21 for windows software. Research results show that variable as reliability, responsiveness, assurance, empathy, and tangibles are partial to positive and significant effects on users GrabBike online transport satisfaction. Simultaneously there is a positive and significant influence between reliability variables, responsiveness, assurance, empathy and tangibles to the consumer satisfaction users of GrabBike online transport services


2021 ◽  
Vol 6 (2) ◽  
pp. 381
Author(s):  
Irzan Irzan ◽  
Syarwani Ahmad ◽  
Achmad Wahidy

This study attempts to describe the evaluation of the implementation of online learning when pendemi covid-19 in elementary school, rantau panjang sub-district, ogan ilir district with cipp model. This study using a qualitative methodology descriptive. case with the approach. The data collection techniques used in this research is a questionnaire, interview and documentation. The data analysis using a method of triangulation and obtain information or data from various sources to verify the data. The research results be concluded that the implementation of online learning when pendemi covid-19 in elementary school, rantau panjang sub-district, ogan ilir district with a model cipp was going pretty good.


2018 ◽  
Author(s):  
Bunga Aditi ◽  
SOPI PENTANA

The purpose of this research is to analyze the influence of MSME development as competitive advantage toward creative economic development in Medan city. Data analysis method used in research is path analysis. Simultaneously, the research results of MSME Development and Competitive Advantage have a positive and significant effect on creative economy. Partially, the Influence of MSME Development has positive and significant influence to creative economy. Partially Competitive advantage positively and significantly influences the creative economy. The development of MSME has a positive and significant impact on competitive advantage. Indirectly MSME development positively affects the creative economy through competitive advantage


2018 ◽  
Vol 4 (3) ◽  
pp. 193
Author(s):  
Ockti Syafitri ◽  
Rohita Rohita ◽  
Nila Fitria

<p><em>Abstrak</em> - <strong>Perkembangan kognitif merupakan aspek yang penting dalam mengembangkan kemampuan berpikir anak, salah satunya yaitu mengenal konsep lambang bilangan. Penelitian ini bertujuan untuk mengetahui bagaimana peningkatan kemampuan mengenal konsep lambang bilangan 1 – 10 melalui permainan pohon hitung pada anak usia 4 – 5 tahun di BKB PAUD Harapan Bangsa. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang menggunakan model Kemmis dan Mc Taggart yang dilakukan selama 2 siklus, di mana satu siklus terdiri dari 3 kali pertemuan. Subjek penelitian ini adalah 14 anak, yang terdiri dari 9 anak laki-laki dan 5 anak perempuan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi kemampuan anak dalam mengenal konsep lambang bilangan 1 – 10, aktivitas guru dan anak serta dokumentasi. Teknik analisis data yang digunakan pada penelitian ini adalah deskriptif kualitatif dengan menggunakan perhitungan statistika sederhana. Berdasarkan hasil penelitian diketahui bahwa terdapat peningkatan dalam kemampuan mengenal konsep lambang bilangan 1 – 10 melalui permainan pohon hitung. Hal ini diketahui dari rata-rata anak yang mendapat skor 3 pada setiap indikator yaitu indikator membilang 1 – 10 siklus I sebesar 69,1% dan siklus II sebesar 100% artinya terdapat peningkatan sebesar 30,9%. Pada indikator menghubungkan benda-benda konkret dengan lambang bilangan 1 – 10 siklus I sebesar 55,4% dan siklus II sebesar 77,6% artinya terdapat peningkatan sebesar 22,2% dan pada indikator mengurutkan lambang bilangan 1 – 10 siklus I 44,7% dan siklus II sebesar 77,6% artinya terdapat peningkatan sebesar 32,9%. Pencapaian di siklus II sudah melebihi indikator keberhasilan yang telah ditentukan yaitu sebesar 75%. Berdasarkan hasil penelitian dapat disimpulkan bahwa permainan pohon hitung dapat meningkatkan kemampuan mengenal konsep lambang bilangan 1 – 10. Peningkatan terjadi karena dalam penelitian ini dilakukan melalui permainan dengan menggunakan media pohon hitung yang beracuan pada teori mengenai tahapan-tahapan mengenal lambang bilangan kepada anak dan dengan adanya motivasi berupa reward membuat anak lebih semangat dalam melakukan permainan.</strong></p><p><em><strong>Kata Kunci</strong> - Mengenal Konsep Lambang Bilangan, Permainan Pohon Hitung, Anak Usia 4 – 5 Tahun</em></p><p>Abstract - <strong>Cognitive development is an important aspect in developing children's thinking skills, one of which is to recognize the concept of numeral symbol. This study aims to find out how to improve the ability to recognize the concept of numeral symbol 1 - 10 through tree math game at the children aged 4 - 5 years of BKB PAUD Harapan Bangsa. This study is a classroom action research (CAR) using Kemmis and Mc Taggart model carried out in 2 cycles where one cycle consists of 3 meetings. The subjects of this study are 14 children, 9 of them are boys and the rest are girls. Data collection technique used in this study is observation towards the ability of children in recognizing the concept of numeral symbol 1 - 10, the teacher as well as the children activities and documentation. Data analysis technique used in this study is descriptive </strong><strong>qualitative using simple statistical calculation. According to the research results it is known that there is an improvement in the ability to recognize the concept of numeral symbol 1 - 10 through the tree math game. It can be seen from the average of children who got score 3 on each indicator which is counting 1 - 10 in cycle I is as much as 69,1% and in cycle II rises to 100%. It means that there is an increase of 30,9%. While on the indicator of connecting concrete objects with numeral symbols of 1 - 10 in cycles I show the average of 55.4% and in the second cycle rise to 77.6% which means there is an increase of 22.2%. Furthermore, on the indicator of sorting numeral symbol of 1 – 10 in cycle I show the average of 44.7 % and in cycle II climb to 77.6% which means there is an increase of 32.9%. Therefore, the achievement in cycle II has exceeded the predetermined success indicator of 75%. Based on the research results it can be concluded that the tree math game can improve the ability of children aged 4-5 years to recognize the concept of numeral symbol 1 - 10. The improvement occurs because this study is carried out through the game using the tree math media which refers to the theory of the stages of knowing numeral symbol to the children and with the motivation in the form of reward to make them more enthusiastic in playing the game</strong>.</p><p><em><strong>Keywords</strong> - Knowing the Concept of Numeral Symbol, Tree Math Game, Children Aged 4 - 5 Years.</em></p>


Sign in / Sign up

Export Citation Format

Share Document