scholarly journals MENGEMBANGKAN KARAKTER TANGGUNG JAWAB DAN KEMAMPUAN AKADEMIK SISWA MELALUI PENDEKATAN PEMBELAJARAN PENEMUAN (DISCOVERY LEARNING)

2017 ◽  
Vol 1 (1) ◽  
pp. 6
Author(s):  
Khaeruddin Khaeruddin ◽  
Muslimin Ibrahim ◽  
Z.A. Imam Supardi

This study investigated the difference of student’s cognitive competency, scientific skills, and responsibility level after following teaching and learning process using discovery learning type less structured guided discovery and type guided discovery and describes the implementation and student’s activity on physics learning using teaching material based on discovery learning approah. The Subject of this study was students 10th grade  of SMK Negeri 2 Sumbawa Besar at 2nd semester academic year 2010/2011. It was experimental research of two-groups pretesst-posttest design. The techniques of data collecting are testing and observing. The data were analyzed desciptively and by using inferential statistic. The results revealed that: (1) Student’s cognitive competency, scientific skills, and responsibility level after following teaching and learning process using discovery approach with less structured guided discovery type was better than guided discovery type (2) The implemnetation of physic learning by using teaching material which based on discovery learning on both less structured guided discovery and guided discovery types were each 98.08%; (3) The steps of discovery learning on both less structured guided discovery and guided discovery types have been proved to be able develope student’s academic competency and responsibility character; (4) Student’s activities at physics learning by using teaching material which based on discovery learning described activities which relevant with steps of discovery learning on both the less structured guided discovery and guided discovery types.Penelitian ini bertujuan untuk menguji adanya perbedaan kemampuan kognitif,  keterampilan ilmiah, dan tingkat tanggung jawab siswa setelah diberikan pembelajaran discovery dengan tipe berbeda dan mendeskripsikan keterlaksanaan dan aktivitas siswa pada penerapan perangkat pembelajaran fisika yang berorientasi pada pendekatan discovery dengan tipe berbeda. Subyek dalam penelitian ini adalah siswa kelas X SMK Negeri 2 Sumbawa Besar semester genap tahun ajaran 2010/2011. Penelitian ini merupakan penelitian eksperimental dengan rancangan Two-Groups Pretest-Postest Design. Teknik pengumpulan data dalam penelitian ini adalah pemberian tes dan observasi. Data-data yang dikumpulkan dianalisis secara deskriptif dan menggunakan statistik inferensial. Hasil analisis data menunjukkan bahwa: (1) kemampuan kognitif,  keterampilan ilmiah, dan tingkat tanggung jawab siswa setelah diberikan pembelajaran fisika melalui pendekatan pembelajaran penemuan (discovery learning) tipe less structured guided discovery lebih baik daripada tipe guided discovery; (2) keterlaksanaan pembelajaran fisika yang menggunakan perangkat pembelajaran berorientasi pada pendekatan discovery adalah  98,08 % pada kedua tipe guided discovery dan tipe less structured guided discovery; (3) aktivitas siswa  selama penerapan perangkat pembelajaran fisika yang berorientasi pada pendekatan discovery menggambarkan aktivitas siswa yang sesuai dengan tahap-tahap pembelajaran discovery baik pada tipe guided discovery maupun pada tipe less strucured guided discovery; dan (4) penerapan perangkat pembelajaran fisika yang berorientasi pada pendekatan pembelajaran discovery pada kedua  tipe less structured guided discovery dan tipe guided discovery terbukti dapat mengembangkan kemampuan akademik dan karakter tanggung jawab siswa.

2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Witriyani Suryamiati ◽  
Adi Pasah Kahar ◽  
Anandita Eka Setiadi

The low level of students’ higher order thinking skills (HOTS) has been the main problem of education in Indonesia. This study aimed to determine the difference of students’ HOTS taught by using POE and Guided Discovery learning models. This quasi-experimental research involved 34 students of X IPA 3 and 32 students of X IPA 4 at SSHS 1 of Sungai Ambawang as the sample. The data obtained by using test which was analyzed using Mann-Whitney U-test. The results showed that the students’ HOTS who were treated with POE were significantly higher than those who were taught using Guided Discovery learning. Therefore, it is suggested to implement POE to improve students’ HOTS.


Author(s):  
I Ketut Sukarma

This article describes the epistemology of mathematical scholarship, the constructivism view of mathematics and how mathematical learning can achieve the goals of which one is by studying discovery with a philosophical approach that emphasizes its implications on the learning of mathematics. The world of educational research, especially mathematics has shown a shift, which is more emphasize the teaching and learning process and research methods that apply the concept that, in learning someone to construct his knowledge. Humans construct their knowledge through interaction with objects, phenomena, experiences, and the environment. A knowledge is assumed to be true if it can be useful to confront and solve appropriate problems or phenomena. On constructivism view, knowledge can not be transferred from one person to another, but must be interpreted by one person individually. Knowledge is not something that is finished, but a process that develops continuously. In the process that the activity of someone who wants to know, very instrumental in the development of knowledge. Some factors such as limited previous construction experience, and a person's cognitive structure may limit the establishment of the person's personality. Conversely, conflict situations or anomalies that make people forced to think more deeply and situations that require people to defend themselves and explain in more detail, will develop one's knowledge. Constructivism is divided into three levels: radical, hypothetical realism, and the usual. This difference is based on the relationship between knowledge and existing reality.


2017 ◽  
Vol 11 (1) ◽  
pp. 111
Author(s):  
Fitrawati Fitrawati ◽  
Witri Oktavia

This article presents a part of a study conducted to develop multimedia based teaching material for Grammar 3. It aims at describing needs and problems of students in learning Grammar 3 through a descriptive study. The data were gathered from the questionnaires distributed to the students who have taken Grammar 3 course. The result of the research conveys that 1) there is a gap between the objective of Grammar 3 course and the students’ achievement in the class, 2) students get the problems in understanding Grammar 3 due to inappropriate teaching materials used in teaching and learning process, and 3) the students need a multimedia based teaching materials to improve their understanding and achievement in Grammar 3 course.Key words/phrases:teaching material development, multimedia, need analysis, Grammar 3 APAKAH MAHASISWA MEMBUTUHKAN MATERI AJAR GRAMMAR 3 BERBASIS MULTIMEDIA?AbstrakArtikel ini merupakan salah satu bagian dari rangkaian penelitian pengembangan materi ajar Grammar 3 berbasis multimedia. Penelitian deskrptif ini bertujuan untuk mendeskripsikan masalah dan kebutuhan mahasiswa terhadap materi Grammar 3. Oleh karena itu, data dikumpulkan melalui kuesioner yang disebar kepada seluruh mahasiswa yang telah mengambil mata kuliah Grammar 3. Hasil penelitian menunjukan bahwa 1) adanya ketimpangan antara tujuan pembelajaran Grammar 3 dan kemampuan yang dikuasai mahasiswa; 2) mahasiswa mengalami kesulitan dalam memahami materi Grammar 3 karena kurang memadainya materi yang digunakan dalam proses belajar dan mengajar; dan 3) mahasiswa membutuhkan materi ajar berbasis multimedia yang dapat membantu meningkatkan pemahaman dan kemampuan mereka pada materi Grammar 3.Kata Kunci/frase: pengembangan materi ajar, multimedia, analisis kebutuhan, Grammar 3


Jurnal Socius ◽  
2017 ◽  
Vol 6 (02) ◽  
Author(s):  
Matheas Agus Wimboasto

SMA Negeri 1 Sungai Tabuk has had facilities and infrastructure in ICT-based learning, but in the teaching and learning process of teachers in SMA Negeri 1 Sungai Tabuk less take advantage of ICT that has been owned. With the lack of ICT-based learning, so less interesting learning and innovative and boring. In this case less increase motivation and learning achievement in SMA Negeri 1 Sungai Tabuk. The approach in this research is quantitative approach, because this research is presented with numbers. Determination of samples using probability sampling technique. From the results of research conducted, the differences in learning achievement of powerpoint-based learning with conventional learning. Learning achievement using powerpoint-based learning is higher than that of learning achievement using conventional learning. And the difference of learning achievement from internet-based learning with conventional learning. Learning achievement using internet-based learning is higher than the learning achievement using conventional learning, but the learning achievement using internet-based learning is more significant in improving student's learning achievement. ICT-based learning that can improve learning achievement is evident from the analysis of this study researchers provide advice to teachers in teaching and learning process using ICT-based learning that can improve student achievement.Keywords:Powerpoint, internet, learning achievement SMA Negeri 1 Sungai Tabuk telah mempunyai sarana dan prasarana dalam pembelajaran berbasis TIK, tetapi dalam proses belajar mengajar guru di SMA Negeri 1 Sungai Tabuk kurang memanfaatkan TIK yang telah dimiliki. Dengan kurangnya pembelajaran berbasis TIK, sehingga pembelajaran kurang menarik dan inovatif dan membosankan. Dalam hal ini kurang meningkatkan   motivasi dan prestasi belajar di SMA Negeri 1 Sungai Tabuk. Pendekatan dalam penelitian ini adalah pendekatan kuantitatif, karena penelitian ini disajikan dengan angka-angka. Penentuan sampel menggunakan teknik probabilitas sampling. Dari hasil penelitian yang dilakukan, adanya perbedaan prestasi belajar dari pembelajaran berbasis powerpoint dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis powerpoint lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajarn konvensional. Dan adanya perbedaan prestasi belajar dari pembelajaran berbasis internet dengan pembelajaran konvensional. Prestasi belajar yang menggunakan pembelajaran berbasis internet lebih tinggi dibandingkan dengan prestasi belajar yang menggunakan pembelajaran konvensional, tetapi prestasi belajar yang menggunakan pembelajaran berbasis internet lebih signifikan  dalam peningkatan prestasi belajar siswa.Pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar yang terbukti dari analisa penelitian ini peneliti memberikan saran kepada guru dalam proses belajar mengajar menggunakan pembelajaran berbasis TIK yang dapat meningkatkan prestasi belajar siswa.Kata Kunci:Powerpoint, Internet, Prestasi Belajar


2018 ◽  
Vol 2 (2) ◽  
pp. 139
Author(s):  
Arief Wisaksono ◽  
Anis Farihah ◽  
Novia Ariyanti

In the elementary school curriculum know 2013 revision 2017 now the process of teaching and learning is based on themes, namely a teaching and learning process that has teaching materials related to the problem, and local needs that are used as themes or titles in the learning process in study groups. As a leading Islamic school SD Muhammadiyah 8 Tulangan Sidoarjo in every teaching and learning process teachers are required to always associate all teaching material with the Qur'an. The problem is that the support of open tools that can quickly find references to verses of the Qur'an related to a particular theme does not yet exist, so that the teaching and learning process becomes ineffective. To overcome this problem the author provides a program solution. This program will provide solutions that are expected to solve partner problems. The main method used is to use a tool in the form of a web-based thematic application, which is an application that can find references to Ayat Al-Qur'an related to a particular theme. In this application, users simply enter the theme to be discussed, the reference letters and verses and their meanings will appear. With this application, it is expected that teachers can quickly find references to each theme in each teaching material while making time efficiency.


2019 ◽  
Vol 3 (2) ◽  
pp. 355-366
Author(s):  
Purwo

The aims of research are: (1) to describe the condition and potency of current learning on the basic material text recount, (2) to produce teaching-learning materials Compact Disc (CD) interactive multimedia which is integrated with basic competence in the form of procedural text with manuals and tips and it was conducted at one semester students EFL Data were collected through observation, questionnaires, and tests. Analyze data uses descriptive and Gain test. The conclusions of research are; (1) EFL has the potency of using IT, tools and infrastructure of computer, teaching material to support the teaching process, (2) the process produced the product through Lectora program, (3) The teaching and learning process utilizing interactive multimedia teaching material is more effective, shown by N-Gain score 0.71, (4) after using interactive multimedia, the teaching and learning process can save 90 minutes compared to the previous lesson, (5) learning using interactive multimedia interesting, in organizing strategy (87.00%), in terms of delivery (84,97%), and in terms of program management strategies to obtain optimal learning results (85.04%).


2018 ◽  
Vol 5 (2) ◽  
Author(s):  
Dwiningsih Feriyanti

Discovery learning is a method which recomended in 2013 curriculum. This method allows the students to seek the information and construct their knowledge by doing some activities. Since 2013, Indonesia conducted new curriculum. There are three recommended methods in this curriculum including Discovery learning.Discovery learning is the suitable method in 21th century. The studentsmust be active learners. This method not only make the students academic enhanced but also this method can make the students have a good attitude by doing all the process of using this method in teaching and learning process. The students was very enthusiatic learning using discovery learning.Learning using Discovery learning continuosly could help the students in building their character


2019 ◽  
Vol 6 (2) ◽  
pp. 160
Author(s):  
Purwo Trapsilo

The aims of the research are: (1) to describe the condition and potency of current learning on the basic material Simple Past tense, (2) to produce teaching learning materials Compact Disc (CD) interactive multimedia which is integrated with basic competence in the form of procedural text with manuals and tips, (3) to analyze the effectiveness, (4) to find efficiency, and (5) to find attractiveness of the program.The method of the research used research and development and it was conducted at one semester students STKIP KUMALA Data were collected through observation, questionnaires and tests. Analyze data uses descriptive and Gain test. The conclusions of research are; (1) STKIP KUMALA  has the potency of using IT, tools and infrastructure of computer, teaching material to support the teaching process, (2) the process produced the product through lector program, (3) The teaching and learning process utilizing interactive multimedia teaching material is more effective, shown by N-Gain score 0.71, (4) after using interactive multimedia, the teaching and learning process can save 90 minutes compared to the previous lesson, (5) learning using interactive multimedia interesting, in organizing strategy (87.00%), in terms of delivery (84,97%), and in terms of program management strategies to obtain optimal learning results (85.04%).


2019 ◽  
Vol 8 (2) ◽  
pp. 229-236
Author(s):  
Ulfaturrona Nur Labibah ◽  
Insih Wilujeng ◽  
Syazana Sulaiman ◽  
Lia Rahmawati

The purpose of a learning media is to become a learning device to facilitate the teaching and learning process in class. The learning process would be more efficient, and it would help students concentrate better. This research aims to develop an android-based learning media application so teachers and students can use it in the teaching and learning process. This research uses the R&D (Research and Development) method.  This research uses ADDIE (Analysis, Design, Development, Implementation, and Evaluating) development model which results in a product, which is a valid learning media that can be implemented according to validator assessment that was done in the product trial test in Universitas Negeri Yogyakarta. It can be concluded that this media belongs in the good category based on assessment from media and material specialists validator, 85,7% average percentage is obtained and belongs to the valid category, so android-based physics media integrated with landslide disaster education is feasible to be used in physics learning. This media is made with an interesting and interactive interface so students can have a better understanding of physics learning integrated with landslide disaster education as well as disaster preparedness.


2018 ◽  
Vol 7 (2) ◽  
pp. 130-137 ◽  
Author(s):  
S. Hartini ◽  
S. Firdausi ◽  
M. Misbah ◽  
N. F. Sulaeman

This research came up from the unavailability of the physics teaching materials containing the local wisdom of Tabalong Regency society, South Kalimantan, and the less optimal character education in the learning process. Therefore, the research and development on the physics teaching materials based on the local wisdom of Tabalong regency, South Kalimantan to train saraba kawa character were conducted. The objective of this study was to produce feasible physics teaching materials integrated with the local wisdom based on the aspects of validity, practicality, effectivity, and character achievement. This research type is a research and development using ADDIE model. The subjects of the try out were 36 grade X students of MIPA in 4 SMA Negeri 2 Tanjung Tabalong Regency. The instruments used in this study were validation sheet, response questionnaire, student achievement results, and character observation sheet. The results showed that: (1) the validity of the teaching materials based on its content and appearance was in a good category, (2) the practicality of the teaching material categorized as very practical, (3) the effectiveness of the medium categorized as very practical, (4) and the achievement of saraba kawa character categorized as very good. It concluded that the physics teaching materials based on the local wisdom to train saraba kawa character is feasible for physics learning.


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